Commit graph

1366 commits

Author SHA1 Message Date
l10n daemon script
07e0205ca5 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-13 01:27:20 +00:00
Vlad Zahorodnii
b2f879eb33 effects/overview: Use strict equality operator in DesktopBar
It yields better performance.
2021-11-12 16:27:59 +00:00
Vlad Zahorodnii
b7d0f292f3 effects/overview: Load desktop name editor on demand
It's most likely going to be unused, so don't bother loading it.
2021-11-12 16:27:59 +00:00
David Redondo
3bebd3dce4 Start pointer gestures with fingerCount fingers not time fingers 2021-11-12 13:16:03 +01:00
Vlad Zahorodnii
ca4e643d67 effects/overview: Move Escape key handling to ScreenView
With this, no individual component has to handle the Escape key to
deactivate the effect.
2021-11-12 11:44:02 +00:00
Fushan Wen
25b035e84c effects/overview: Press Enter to create a new desktop
Add `Keys.onReturnPressd` and `Keys.onEnterPressed` to PC3.Button in
DesktopBar, so user can trigger the action by pressing Enter.
2021-11-12 19:20:46 +08:00
Oleg Solovyov
cd4bdaa8fe Use NewStuff Elements 2021-11-12 09:38:31 +00:00
Weng Xuetian
83a036e9d4 Fix XWayland abstract socket address.
NUL-termination byte is not needed for abstract socket. This leads to
XWayland listening to a wrong address.

Confirmed with lsof.

BUG: 442362
2021-11-12 09:02:35 +00:00
Xaver Hugl
0afd0aa4be backends/drm: some simplifications for multi gpu
There is only one type of egl backend now, so the abstract backend can be
removed
2021-11-12 09:30:13 +01:00
Xaver Hugl
c68f7f13f3 backends/drm,wayland: require gbm
The ifdefs for have_gbm obfuscate the code unnecessarily - the drm backend
is not a great experience with qpainter, so in practice noone should ship
it without gbm anyways.
2021-11-12 08:25:15 +00:00
Bharadwaj Raju
87afdb3e01 effects/overview: Make pressing Esc after closing label edit end the effect 2021-11-11 14:08:45 +00:00
Vlad Zahorodnii
affb640bcb Move OverlayWindow getter to RenderBackend 2021-11-11 11:49:13 +02:00
Vlad Zahorodnii
b8b8f93ca3 Drop Workspace::m_compositor
The Compositor is a singleton, there's no need to cache the return value
of Compositor::self().
2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
9fca6209b7 Make Scene responsible for handling Workspace::deletedRemoved() 2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
1fe8a18844 Make Scene responsible for scheduling repaint when current activity changes 2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
6d0cca5c7f Move all dirty region scene repaint scheduling to Scene
The Compositor contains nothing that can potentially get dirty and need
repainting.

As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.

Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
2021-11-11 11:33:04 +02:00
Vlad Zahorodnii
158fb016a4 Add Workspace::geometryChanged() signal
The new signal can be used to monitor workspace geometry changes. It can
be used by the Scene.
2021-11-11 11:29:23 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
f3071707f9 Simplify no compositing code path in Compositor::setupStart()
If either the render backend or the scene has failed to initialize,
both m_backend and m_scene will be null.
2021-11-11 08:54:52 +00:00
Nicolas Fella
44dff155b4 Remove unneeded X-Plasma-API from KCM metadata
It doesn't serve any purpose
2021-11-11 01:15:26 +01:00
Aleix Pol
bfe5c73541 Install the org.kde.KWin.TabletModeManager.xml 2021-11-10 14:20:56 +00:00
Fushan Wen
c517e6cebd xwl: Fix unused warning in xwldrophandler.cpp 2021-11-10 11:47:16 +00:00
Xaver Hugl
bad5752110 platforms/drm: kill the EglStreams backend
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.

By removing the backend a lot of logic can be simplified, most notably multi-gpu.
2021-11-10 11:43:36 +00:00
Aleix Pol
f91ae3e975 xwayland: Also follow the primary output
We want to update the XRandR information so that X11 apps know which is
the primary display, since some of them make use of it to position
themselves.
2021-11-10 10:46:23 +00:00
Vlad Zahorodnii
7580d6c6e0 scenes/opengl: Remove NPOT extension check
NPOT textures are in core spec in OpenGL 2.0+.
2021-11-10 06:05:10 +00:00
Xaver Hugl
258b8b9bce WaylandServer: replace quotes with qstring 2021-11-10 03:33:29 +00:00
l10n daemon script
773de94486 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-10 01:20:01 +00:00
Nate Graham
6b949cac02 Use "Centered" window placement by default
The current "Minimize Overlapping" window placement tends to position
windows in locations that seem completely random, typically in a screen
corner. It is doing this because, true to its name, it is trying to
avoid overlapping other windows as much as possible. However in practice
this is rarely helpful. When the user opens a new window, it's because
they want to use it, and positioning the window far from where the
user is likely to be looking is counter-productive. This is even more
true on today's large and wide displays, where placing the window in a
corner may position it entirely outside the user's current field of
vision. We get bug reports about this exact issue for notifications
(which always appear in a corner by default) by users of such screens.
For notifications, this can be justifiable because notifications are
designed to be ignorable; app windows on the other hand, are not.

As a result, I commonly see Plasma users open windows and then
immediately, reflexively grab the window's titlebar and drag it to the
center of the screen. I have seen my wife do this. I have seen every
YouTube reviewer of Plasma do this. I have even see fellow KDE
developers at sprints do this. It seems like quite a common impulse
to want a newly-opened window to appear in the center of the screen,
which is where the user is likely to already be looking.

Thankfully, KWin already has a window placement mode that does this
automatically: "Centered". Accordingly, this commit changes the default
KWin window placement mode from "Minimize Overlapping" to "Centered".

No kconf migration script is provided because this is a better default
for most people in most cases, and existing users are highly likely to
appreciate this change.
2021-11-09 22:16:44 +00:00
Xaver Hugl
23d9341f6f platforms/drm: remove property blob handling from DrmProperty
It's no longer used
2021-11-09 22:15:31 +01:00
Xaver Hugl
3f62ea44dd platforms/drm: move gamma blob ownership to DrmPipeline::Gamma 2021-11-09 22:15:31 +01:00
Vlad Zahorodnii
02bb276ebf platforms/drm: Move ownership of mode blob to connector mode
The main motivation behind this change is to move management of drm
blobs out of property wrappers in specialized wrappers to simplify state
management with blobs.

Connector mode blobs are created on demand.
2021-11-09 22:15:31 +01:00
Xaver Hugl
1b5009ae2b platforms/drm: improve logging a bit
Only print the flags once for all pipelines and include changed unused objects
as well.
2021-11-09 22:15:31 +01:00
Xaver Hugl
7283c98f27 platforms/drm: disable unused resources on modesets
When we switch CRTCs it can happen that a CRTC would stay enabled yet has
no connectors anymore. In this case the kernel may reject our atomic commit,
which would cause the modeset to fail. To counteract that, properly disable
unused drm objects
2021-11-09 22:15:31 +01:00
Xaver Hugl
102fb3d5f2 platforms/drm: keep disconnected DrmConnectors around 2021-11-09 22:15:31 +01:00
Xaver Hugl
a07aae8282 platforms/drm: delay presentation for modesets
Currently KWin is combining modesets with presentation, which causes problems
when multiple monitors are used and crtcs need to be switched around, because
taking away a CRTC from another output causes the driver to disable the
other output. In order to avoid such problems, delay presentation until
all pipelines are ready to present and then do a modeset with a single atomic
commit. To process the resulting page flip events properly this commit also
ports KWin to page_flip_handler2 and changes how the pageFlipped and
notifyFrameFailed signals are processed.
2021-11-09 22:15:31 +01:00
Xaver Hugl
e2a0863843 platforms/drm: more dynamic crtc assignment
Hardware constraints limit the number of crtcs and which connector + crtc
combinations can work together. The current code is searching for working
combinations when a hotplug happens but that's not enough, it also needs
to happen when the user enables or disables outputs and when modesets are
done, and the configuration change needs to be applied with a single atomic
commit.

This commit removes the hard dependency of DrmPipeline on crtcs by moving
the pending state of outputs from the drm objects to DrmPipeline itself,
which ensures that it's independent from the set of drm objects currently
used. It also changes requests from KScreen to be applied truly atomically.
2021-11-09 22:15:31 +01:00
Xaver Hugl
29e5864402 waylandserver: fix logout crash
When we shut down we can have zero outputs, and thus a nullptr
primary output.
2021-11-09 22:14:14 +01:00
Vlad Zahorodnii
1d96b41bb4 build: Move software vsync helpers to libkwin
Compile software vsync helpers into libkwin for the consistency sake
with other helpers.
2021-11-09 18:15:32 +00:00
Fushan Wen
cc42e47ec5 Do not check m_inited again in focusUpdatesBlocked()
We have already checked m_inited in `InputDeviceHandler::update()`, and
`focusUpdatesBlocked()` will be only called by it.
2021-11-09 17:05:28 +00:00
Aleix Pol
c1e9cc283d Implement Primary Displays on the wayland session
Adopts the kde_outputmanagement_v2 hooks for it
2021-11-09 16:55:39 +00:00
Vlad Zahorodnii
2e8f811d3f Remove bogus full repaint in EffectsHandlerImpl::isEffectSupported()
It makes no sense to schedule a full repaint when somebody checks if the
specified effect is supported.
2021-11-09 15:34:08 +02:00
Vlad Zahorodnii
99bcb0eea7 Remove some redundant Toplevel::updateShadow() calls
Toplevel::setupCompositing() calls updateShadow().
2021-11-09 11:30:35 +02:00
Vlad Zahorodnii
c478722655 scenes/opengl: Remove redundant debug message
The Compositor will print whether opengl compositing has been
initialized successfully.
2021-11-09 09:22:12 +02:00
Vlad Zahorodnii
3ade20eea5 Make Compositor responsible for syncing the GlStrictBinding flag
The GlStrictBinding flag indicates whether it's okay not to re-bind the X11
pixmap to the OpenGL surface texture if the corresponding window is damaged.
It doesn't really affect the SceneOpenGL, only low level backend stuff.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
dabcb558b4 Move opengl debug output initialization to kwinglutils
kwinglutils is a better place as the debug output is initialized for the
render backend's context, not scene's context.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
2560288e4b wayland: Check workspace position when preferred deco mode changes
This ensures that the window will have correct geometry if a maximized
window changes preferred decoration mode. X11Client does something
similar, see X11Client::updateShape().

In hindsight, perhaps, AbstractClient::{create,destroy}Decoration() must
preserve the old frame geometry, but it's not clear how to do that
because it requires decoration updates to be truly async, otherwise
there will be ugly flickering.
2021-11-09 07:14:44 +00:00
l10n daemon script
268d799636 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-09 01:22:07 +00:00
Vlad Zahorodnii
cff74b568b Decouple render backend from scene
Currently, the scene owns the renderer, which puts more
responsibilities on the scene other than painting windows and it also
puts some limitations on what we can do, for example, there can be only
one scene, etc.

This change decouples the scene and the renderer so the scene is more
swappable.

Scenes are no longer implemented as plugins because opengl backend
and scene creation needs to be wrapped in opengl safety points. We
could still create the render backend and then go through the list
of scene plugins, but accessing concrete scene implementation is
much much simpler. Besides that, having scenes implemented as plugins
is not worthwhile because there are only two scenes and each contributes
very small amount of binary size. On the other hand, we still need to
take into account how many times kwin accesses the hard drive to load
plugins in order to function as expected.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
3485eb6200 cmake: Move base render backend classes to libkwin
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
c5477011ed Add missing KWIN_EXPORT in QPainterBackend 2021-11-08 18:27:22 +00:00
Xaver Hugl
6ff4de2e05 port everything away from Q_FOREACH 2021-11-08 14:19:05 +00:00
Xaver Hugl
e1942cfa41 qpainter: remove outdated comment 2021-11-08 14:19:05 +00:00
Xaver Hugl
c01c15f241 AbstractClient: split up hideClient into hide and show
This makes the purpose of the method call more clear
2021-11-08 14:19:05 +00:00
Xaver Hugl
f522540e33 AbstractClient: remove placeIn
The method was only there to set the geometry restore. Instead, call on
Placement directly
2021-11-08 14:19:05 +00:00
Aleix Pol
b44f33c7ed DecorationItem: Prevent crash
We are calling a QPointer without checking it first.
2021-11-08 13:35:03 +00:00
Vlad Zahorodnii
0eb56fff6e kwineffects: Remove ShaderManager::selfTest()
It has been disabled with Mesa for almost half a decade due to false
positives and even if it weren't disabled, it contributes to the startup
time.

The commit message that added the self test doesn't explain why it was
added, but if it was added to detect unstable drivers, it's not worth it.
2021-11-08 10:29:51 +00:00
Vlad Zahorodnii
aead97c39f Move scenes to the src directory
Similar to the backends, it's far more intuitive to have scenes in the
toplevel source directory rather than the plugins directory.
2021-11-08 10:22:07 +00:00
Kristen McWilliam
efa08b1f30 helpers/wayland_wrapper: Move crash increment to not count restarts
The current behaviour has the crash counter immediately incremented
to 1 after a restart, this change has it set to 0 as expected.
2021-11-08 08:45:39 +00:00
Andrey Butirsky
43aec9ca18 fixup! [wayland] fix ignored keyboard RepeatRate
Ceiling so that it repeats on minimal 0.x rates accessible via UI

BUG: 443721
2021-11-08 10:37:51 +02:00
Vlad Zahorodnii
2fd93e329a scenes/opengl: Stop pushing map shader in SceneOpenGL constructor
KWin can work just fine even without an initially pushed MapTexture
shader. This simplifies the initialization of the SceneOpenGL.
2021-11-08 08:32:45 +00:00
Vlad Zahorodnii
350144cde6 scenes/opengl: Remove viewport check
It's unreliable and it sometimes produces false positives (due to buggy
drivers).
2021-11-08 08:32:45 +00:00
Vlad Zahorodnii
1cf1703dec scenes/opengl: Remove Mesa 10 check
Mesa 10 is a really old driver.
2021-11-08 08:32:45 +00:00
Kristen McWilliam
2a531847c7 dbusinterface: Add doc comment for replace() method
Replace can be in reference to anything, this should definitely
help to provide better context.
2021-11-08 08:31:01 +00:00
Xaver Hugl
75863454a0 RenderLoop: restrict repaint scheduling with fullscreen windows
With an opaque fullscreen window we can be sure that items under it don't
actually require us to repaint. This should yield some small efficiency
improvements and resolves stutter with adaptive sync.

BUG: 443872
FIXED-IN: 5.23.3
2021-11-07 00:41:38 +01:00
l10n daemon script
84a5c7b314 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-04 01:18:07 +00:00
Vlad Zahorodnii
22b7ac02b4 scripts/minimizeall: Try to preserve last active window
Windows in workspace.clientList() are sorted in the map order. This
means that the minimize all script will try to activate the last mapped
window when unminimizing windows, which is a bit annoying.

This change ensures that the minimize all script doesn't activate wrong
window by minimizing and unminimizing windows in the stacking order.
It's not a bullet-proof solution though, but it should produce good
enough results.
2021-11-03 16:48:27 +00:00
Vlad Zahorodnii
89067ff9db scenes/opengl: Remove backend failed check
If the backend has failed to initialize, the constructor won't run.
2021-11-03 16:47:55 +00:00
Vlad Zahorodnii
0f6f4ee624 scenes/opengl: Merge SceneOpenGL and SceneOpenGL2
There's no OpenGL 1 renderer anymore so we can have only one scene
class now.
2021-11-03 16:47:55 +00:00
Fushan Wen
2d93b625e2 effects/overview: Always show the delete button when tablet mode is on
It's very difficult for touch screen users to discover the delete
button,  so make the delete button always visible when tablet mode
is on.
2021-11-03 16:30:24 +00:00
Fushan Wen
f4ca7a43c1 effects/overview: Give the editor of desktop name a background
Show background to indicate the name of a virtual desktop is being edited.
2021-11-03 16:08:34 +00:00
Fushan Wen
61f7b2e499 effects/overview: Save desktop name when the text field loses focus
Replace onAccepted with onEditingFinished.
2021-11-03 16:07:47 +00:00
Aleix Pol
f0f2f0f469 screencast: Support reporting damage regions 2021-11-03 13:23:42 +00:00
Aleix Pol
76d53a0ce7 screencast: No need to describe the cursor while it's outside the viewport 2021-11-03 13:23:42 +00:00
Aleix Pol
d054b12123 screencast: Skip frames with no damage
Instead of issuing a full redraw. We'll be calling outputChanged when
uploading to drm, there's no need to stream that as well.
2021-11-03 13:23:42 +00:00
Andy Gebauer
f7bd6ef6c1 Update layers.cpp to compile with clang + libcxx 2021-11-03 06:29:57 +00:00
Vlad Zahorodnii
3eb5fa18fb backends/x11: Remove unused KWaylandServer includes 2021-11-02 11:40:30 +02:00
Vlad Zahorodnii
2870e4295b backends/wayland: Remove unused KWaylandServer includes 2021-11-02 11:39:37 +02:00
Vlad Zahorodnii
d89501a079 Move platform backends to backends directory
This improves file organization in kwin by putting backends in a single
directory.

It also makes easier to discover kwin's low level components for new
contributors because the plugins directory may come as the last place to
look for. When one hears "plugin", the first thing that comes to mind is
regular plugins, not low level backends.
2021-11-02 09:02:41 +00:00
Kristen McWilliam
ab09fdf0b2 dbusinterface: add doc comment for queryWindowInfo()
Adds a simple doc comment to explain what the method does.
2021-11-01 12:24:32 -04:00
Vlad Zahorodnii
94de28bfbe Move input backends in their own directory 2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
9fc2f04c75 platforms/virtual: Port to InputDevice 2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
69bca8cf71 platforms/wayland: Port to InputDevice
This ports the nested wayland platform plugin to the InputDevice
abstractions.

Some global handling logic has been simplified to make porting more
straightforward.
2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
6c0b5be99d platforms/x11: Port to InputDevice and InputBackend 2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
7f72e5627e wayland: Port fake input integration to InputDevice
This ensures that the cursor will be properly shown/hidden when a fake
pointer is added on a system with no physical pointer connected.
2021-11-01 16:27:16 +02:00
Vlad Zahorodnii
ef72bae42f Introduce base InputDevice class
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.

With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.

An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.

Such design allows to unify the event flow for real and virtual input
devices.

There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
2021-11-01 16:27:16 +02:00
Xaver Hugl
4206046f12 Re-enable proper gamma ramps with AMS
Instead of downgrading everyone else to legacy gamma, only exclude
the huge and buggy gamma ramp of Intel TIgerLake hardware.
2021-11-01 14:38:27 +01:00
Vlad Zahorodnii
eb62728f1f effects/slidingpopups: Reload slide data after restarting compositing
Otherwise some plasma popups may stop sliding after restarting
compositing.

CCBUG: 443711
2021-11-01 10:58:35 +02:00
Vlad Zahorodnii
f70c745ac0 Fix placement of windows on disconnected outputs
If an output is disconnected, the Workspace will update the
Toplevel.output property for all windows that are on that output, then
it will call AbstractClient::checkWorkspacePosition() to fix window
position.

That may result in some windows partially sticking outside visible area
because AbstractClient::checkWorkspacePosition() has no idea what output
the window was.

This change addresses that problem by delaying updating the
Toplevel.output property so AbstractClient::checkWorkspacePosition()
could pick better window placement.
2021-10-31 18:20:12 +00:00
l10n daemon script
954151ca97 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-31 01:14:25 +00:00
Vlad Zahorodnii
cd018b6ba3 effects/screenshot: Add org.kde.KWin.ScreenShot2.CaptureActiveScreen
The new method can be used to implement the "Current Screen" capture
mode in Spectacle.
2021-10-30 20:50:33 +00:00
Vlad Zahorodnii
d1b2a0e4d4 effects: Fix blur and background contrast metadata
The role of enabledByDefaultMethod was misinterpreted. It exists only
for kcms so they can display undetermined state. EnabledByDefault should
still be set to a valid value.
2021-10-30 23:41:13 +03:00
Vlad Zahorodnii
218db74000 Remove a GeometryUpdatesBlocker in AbstractClient::checkWorkspacePosition()
It was added to work around an async geometry issue on Wayland, which is
no longer actual.
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
4928f4db5b Try to preserve window position relative to their outputs during hotplug
Currently, if an output is hotplugged, all windows will be scrambled,
which is highly annoying.

With this change, windows will stick to their outputs if an output has
been connected or disconnected.

BUG: 296673
BUG: 378896
BUG: 412703
BUG: 443698
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
ee41e9b6e7 Fix Workspace::inUpdateClientArea() with auto-hide panels
If there's an auto-hide panel, m_oldRestrictedAreas will be empty, which
will break AbstractClient::checkWorkspacePosition().
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
6faf4ec3a2 Make mapping between outputs and cached screen geometries in Workspace robust
Integer screen ids are not robust. On the other hand, AbstractOutput
does not change if an output has been connected or disconnected.
2021-10-30 14:02:32 +00:00
Vlad Zahorodnii
bb687ff6f1 Stop abusing AbstractClient::geometryRestore()
Currently, AbstractClient::geometryRestore() is abused to put windows
back on their original screen. It makes window placement more complex
and it breaks restoring initially maximized windows.
2021-10-30 14:02:32 +00:00
l10n daemon script
d4b030b920 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-30 01:19:35 +00:00
Vlad Zahorodnii
09952e1dc7 wayland: Fix wayland windows growing after toggling decorations
After the decoration is destroyed, we need to resize XdgToplevelClient
to ensure that the scheduled configure event will have correct size.

As is, xdg-toplevel configure events are delayed. When it's actually the
time to send a configure event, XdgToplevelClient will compute the
requested client size from the moveResizeGeometry().

If the moveResizeGeometry() still includes window decorations, the
window will get bigger.

BUG: 444119
2021-10-29 14:40:17 +00:00
Vlad Zahorodnii
637d914f9f Use QScopedPointer to store decoration object
This simplifies memory management.
2021-10-29 14:40:17 +00:00
Vlad Zahorodnii
1e634be2f5 effects/slidingpopups: Schedule workspace repaints
For optimization purposes, kwin will ignore repaint regions scheduled by
invisible windows, e.g. hidden docks, minimized windows, etc.

The problem is that it sort of breaks w->addRepaintFull(). If a lot of
animation frames are dropped, for example due to heavy cpu load, the
sliding popups animation can jump from the middle of animation right up
to the end. It will schedule a repaint but it will be ignored.

In order to work around that issue, this change makes the sliding popups
effect schedule workspace repaints in postPaintScreen() to ensure that
the Scene will always repaint dirty regions.

Hopefully, this should fix bugs where auto-hide panels sometimes flicker
on Wayland.

BUG: 444502
2021-10-29 12:08:51 +00:00
Vlad Zahorodnii
b135a1c7b0 effects/screenshot: Add org.kde.KWin.ScreenShot2.CaptureActiveWindow
BUG: 386271
2021-10-29 12:06:43 +00:00
Vlad Zahorodnii
5379b010b4 effects/screenshot: Add API version property to org.kde.ScreenShot2 interface 2021-10-29 12:06:43 +00:00
l10n daemon script
24ad81e91b SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-29 01:21:24 +00:00
Kristen McWilliam
f5e598039b dbusinterface: add whitespace to declarations with doc comments
Without spacing it is not immediately evident where a doc comment
ends and a new declaration begins. Adding a line of whitespace
makes everything more readable and easier to scan quickly.
2021-10-28 11:12:54 -04:00
Vlad Zahorodnii
c09a03a927 Drop Platform::touchPointCount()
It can be accessed directly in the touch input device handler.
2021-10-28 10:55:48 +00:00
Vlad Zahorodnii
e83da51844 Simplify input event flow
Currently, input events can flow directly to input device handlers and
sometimes they go through the InputRedirection, which simply forwards
them to the corresponding input device handler.
2021-10-28 10:55:48 +00:00
Vlad Zahorodnii
bbe879988d Remove redundant Workspace checks in ForwardInputFilter
They don't use Workspace, so the workspace check can be removed.
2021-10-28 11:52:08 +03:00
Kristen McWilliam
9660f83e30 dbusinterface: add doc comment for getWindowInfo()
This method was lacking a doc comment, this adds basic context.
2021-10-28 05:56:36 +00:00
Vlad Zahorodnii
da6fbec424 Notify IdleInterface about user activity explicitly
In some cases, kwin may not forward input events to SeatInterface, which
can false trigger idle detection in IdleInterface.
2021-10-28 05:55:59 +00:00
Xaver Hugl
1626d7a51a platforms/drm: only use glDrawBuffer with desktop GL
That function is not available with GLES, and calling it is only necessary
for NVidia.
2021-10-27 11:49:00 +02:00
Kristen McWilliam
a7b833f319 Add class comment for Toplevel
A simple class comment to give the reader an idea what this is for.
2021-10-27 06:05:54 +00:00
Vlad Zahorodnii
9adb5eed02 Use a generic mechanism to watch input device properties
This reduces code duplication and provides a generic way to monitor all
relevant input device properties.
2021-10-27 05:59:49 +00:00
l10n daemon script
f15e6806f3 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-27 01:22:49 +00:00
Andrey Butirsky
be35ef6a9a [keyboard kcm] fix lost Locks state on keymap reconfigure
Fixes Num/Caps Locks (do we need Scroll also?)

BUG: 443739
2021-10-26 15:48:43 +00:00
Xaver Hugl
206689874f effects/overview: center drag hotspot 2021-10-26 14:33:35 +02:00
Vlad Zahorodnii
22eb154fa0 platforms/wayland: Allow resizing outputs 2021-10-26 13:31:36 +03:00
David Redondo
60c3b3ddfa Add support for hold gestures 2021-10-26 08:16:52 +00:00
Aleix Pol
1330376220 screencast: Support the creation of virtual displays to cast
In case the user has just the one display but they don't want to show it
in their main workspace when sharing video, allow creating a virtual
display.
This also will allow using remote devices as support displays.
2021-10-25 19:43:41 +02:00
Andrey Butirsky
4395caa256 [wayland] fix ignored keyboard RepeatRate
X11 can take float RepeatRate, Wayland - int only so the setting is to be
rounded.
Should be indistinguishable on usual rates.

BUG: 443721
2021-10-25 14:04:33 +00:00
Vlad Zahorodnii
fda7e150df kwineffects: Fix destruction of s_fbo with shared GLTexture objects
The WindowThumbnail item uses the GLTexture class. In order to destroy
the thumbnail texture, the item will schedule a destroy job.

This means that the GLTexture can be alive during or after graphics
reset.

On the other hand, as an implementation detail, GLTexture::clear() may
allocate a framebuffer object, which is going to be destroyed together
with the last texture.

Given that window thumbnail textures can be still alive after a graphics
reset and the fact that GLTexturePrivate::s_fbo gets destroyed when the
last texture is destroyed, kwin can end up trying to clear a decoration
texture with now defunct s_fbo.

Since the old old s_fbo is inert, the glBindFramebuffer() function will
fail and the glClear() operation will affect the default framebuffer,
thus leading to black flickering visual artifacts.

In order to fix that issue, this change makes GLTexture destroy s_fbo
unconditionally in GLTexturePrivate::cleanup() which is called whenever
OpenGL stuff is about to tear down, e.g. due to graphics reset, etc.

BUG: 443951
2021-10-25 13:00:55 +03:00
Vlad Zahorodnii
bd3d275293 wayland: Port away from deprecated legacy virtual desktop api in plasma window management 2021-10-25 06:35:35 +00:00
Nate Graham
4605fdcaa5 effects/overview: Give the "Delete desktop" button a tooltip
Icons-only buttons always need tooltips, even when they use a completely
recognizable icon.
2021-10-24 12:20:09 -06:00
Nate Graham
6d7d8ea699 effects/overview: only show "Delete desktop" button with >1 desktop
It doesn't make sense to let the user try to delete their only desktop.
2021-10-24 12:20:09 -06:00
Xaver Hugl
ca58ee875f WaylandOutput: schedule update on mode change
Without this there can be a mismatch between what clients expect and what
KWin actually uses, causing for example stutter in video players.

BUG: 444303
FIXED-IN: 5.23.2
2021-10-24 14:01:52 +02:00
l10n daemon script
839293f987 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-24 01:16:44 +00:00
Vlad Zahorodnii
99b38096ca platforms/drm: Fix a typo in DrmCrtc::setLegacyCursor()
bufferDirty should be reset so the legacy cursor is set after switching
between VTs or turning outputs back on.
2021-10-23 16:56:20 +00:00
l10n daemon script
0c6bf857be SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-23 01:16:55 +00:00
Xaver Hugl
49afd18018 platforms/drm: fix direct scanout check 2021-10-22 15:49:30 +02:00
David Edmundson
566bfbff5b Fix focus loss on decoration destruction
InputDeviceHandler keeps track of which client has focus, and whether
the decoration or main window has focus.

Should the decoration get destroyed whilst the decoration has focus we
don't update correctly. This can happen when
"BorderlessMaximizedWindows" is set, or if you use key presses whilst
above the decoration.

cleanupDecoration (which is an odd name) is called whenever a decoration
gains or loses focus. Here we can connect for the decoration destruction
and force a focus change.

BUG: 411884
2021-10-22 09:47:28 +00:00
Vlad Zahorodnii
252ba9e005 autotests: Use less Screens::size(int)
The same info can be retrieved from AbstractOutput::geometry().size().
2021-10-22 09:15:48 +00:00
Vlad Zahorodnii
15520888d9 kwineffects: Drop numScreens property
The screen count can be retrieved by checking the number of items in the
EffectHandler.screens property.

The replacement for the numberScreensChanged signal are the screenAdded
and the screenRemoved signals.

The main motivation behind this change is to clean up the screens api
and reduce the number of usages of the Screens class.
2021-10-22 09:14:52 +00:00
Xaver Hugl
0c7d97853e input: fix crash on touch quicktile
If the filter filters out touchDown it also has to always filter out the
matching touchUp
2021-10-22 09:08:27 +00:00
Vlad Zahorodnii
1a10718f6c Remove unused stuff in Screens 2021-10-22 08:29:57 +00:00
l10n daemon script
a04a134a7a SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-22 01:20:47 +00:00
Vlad Zahorodnii
c7c63ba269 effects/overview: Allow blurring desktop background
This puts more emphasis on windows and less on desktop background.
2021-10-21 08:49:40 +00:00
Vlad Zahorodnii
baf05ec4a5 Rename PlatformSurfaceTexture to SurfaceTexture
This is, primarily, to make naming consistent with SurfaceItem,
SurfacePixmap and just "Surface" in the future.
2021-10-21 10:21:56 +03:00
Vlad Zahorodnii
ce2fc670c4 effects/overview: Add desktop bar
This provides a way to create, destroy, and rename virtual desktops in
the overview effect as well as switch between desktops.

The mechanics of switching between virtual desktops can be revisited
later though.
2021-10-21 06:27:03 +00:00
Vlad Zahorodnii
d73610d6d6 scripting: Introduce VirtualDesktopModel
This can be useful for QML scripts that deal with virtual desktops.

The virtual desktop model keeps a copy of virtual desktop objects to
avoid hitting asserts in QAbstractItemModel (it has some asserts to
ensure that indices passed to beginInsertRows() or beginRemoveRows()
make sense).
2021-10-21 06:27:03 +00:00
l10n daemon script
2e56b718ea SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-21 01:16:09 +00:00
Méven Car
6d518e8ffe DRM Backend: Add some log trace for DrmConnector
CCBUG: 442980
2021-10-20 15:33:37 +00:00
Vlad Zahorodnii
6851996eb2 effects: Make effects responsible for handling skipsCloseAnimation flag
This allows to make painting code more generic.
2021-10-20 13:48:38 +00:00
Vlad Zahorodnii
701902fbec effects: Port effects from int screens ids to EffectScreen
EffectScreen objects are better as they are more stable and we avoid int
screen ids in kwin core.
2021-10-20 12:09:09 +00:00
Aleix Pol
c1a4414c42 drm: Do not call the egl backend pointer when it's null
It can be null, that's why we are also checking it down in the same
function.
2021-10-20 11:46:53 +00:00
Xaver Hugl
baebaa9eb4 platforms/drm: fix init with explicit modifiers
When we're adding the output to the EglGbmBackend pipelines aren't necessarily
setup yet and are thus missing the modifier list. As creating the gbm surface
immediately is useless anyways, delay that until we need it, where the modifier
list is available.
2021-10-20 10:54:24 +00:00
Xaver Hugl
ebaf2e61fc platforms/drm: allow overriding eglstream choice
Add a new environment variable KWIN_DRM_FORCE_EGL_STREAMS that, when set
to an integer value other than 0, makes KWin prefer EglStreams over gbm.
2021-10-20 10:54:24 +00:00
Xaver Hugl
d257850bd1 platforms/drm: set draw buffer for gbm 2021-10-20 10:54:24 +00:00
Xaver Hugl
dc56b03df4 platforms/drm: use gbm with NVidia driver 495+ 2021-10-20 10:54:24 +00:00
Xaver Hugl
866830d5ed platforms/drm: refactor output enablement 2021-10-20 11:39:05 +02:00
Alexander Lohnau
9dc6fd35db
GIT_SILENT Revert accidental change 2021-10-20 07:03:26 +02:00
l10n daemon script
2a3ec321a1 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-20 01:18:02 +00:00