Commit graph

2094 commits

Author SHA1 Message Date
Thomas Lübking
7775510918 fix desktopgrid window manage on VD amount change
BUG: 289747
FIXED-IN: 4.9.2
REVIEW: 106391
2012-09-19 20:16:33 +02:00
Martin Gräßlin
167b550280 Drop supperfluous and wrong inactive check in translucency effect
Left over from the cleanup which basically resulted in the active window
being put to the inactive's window opacity.

Thanks for the early notification of that issue.

BUG: 306449
FIXED-IN: 4.9.2
2012-09-08 19:43:01 +02:00
Martin Gräßlin
2cf35aa21a Remove animations from Translucency effect
The effect should have had two animations:
* on move resize
* on active/inactive change

But the timeline was adjusted in the prePaintWindow call and the timeline
is effect global and not per window. Which means that for each window the
same time is added. So instead of adding time t each frame t*n with n
being the number of windows got added. So in most cases the animation
ended in the first or second frame which means its not visible.

Through git blame I was able to track down that this incorrect behavior
was introduced in 2008. An animation broken for more than four years
without anybody noticing is probably not required. Because of that it's
dropped from the effect. As this includes quite some code and performance
improvements it goes into the release branch.

A better solution could be implemented, but that should be for 4.10.

BUG: 306263
FIXED-IN: 4.9.2
REVIEW: 106335
2012-09-07 07:39:50 +02:00
Martin Gräßlin
bf0c69100a Improve the various checks in Translucency Effect
There were quite some useless checks like e.g. first checking whether
a window is the desktop and taking a different code path for that case
and in the other code path checking again.

Also using the new introduced boolean values for the checks instead of
comparing floating point numbers all the time.
2012-09-07 07:39:32 +02:00
Martin Gräßlin
f125dbd3d6 Translucency Effect supports isActive hook
The effect gets a set of boolean values to check whether it is active for
one of the categories (e.g. move resize, decorations).

This allows to easily check whether the effect is active at all, that is
if all values are at 1.0 the effect will never affect a window.

In all other cases it can be combined with looking at the available
windows to e.g. enable the effect for move resize only when there is a
window which is either moved or resized. This check is performed whenever
an action happens which could cause a window to become inactive.

BUG: 306262
FIXED-IN: 4.9.2
2012-09-07 07:39:32 +02:00
Kai Uwe Broulik
9adb2d3ed0 Make Startup Feedback Effect aka Bouncing Cursor respect global size for small icons
BUG: 305611
REVIEW: 106166
FIXED-IN: 4.9.1
2012-08-27 11:14:03 +02:00
Martin Gräßlin
74fe348b96 Reset shader state in TrackMouse effect prior to render it
The Shader might have left-overs from last usage which might
cause the effect to not work properly.

BUG: 304404
FIXED-IN: 4.9.1
Reviewed By: Thomas Lübking
2012-08-19 14:11:10 +02:00
Martin Gräßlin
23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00
Thomas Lübking
f945131cf3 ensure the feedbackRect is always up-to-date
BUG: 304253
REVIEW: 105786
FIXED-IN: 4.9.1
2012-08-11 21:42:05 +02:00
Thomas Lübking
860c7679dc check desktopNameFrame pointer in cube effect
REVIEW: 105840
BUG: 304340
FIXED-IN: 4.9.1
2012-08-11 21:41:04 +02:00
Martin Gräßlin
e0c2a177ea Move blur behind setting for dashboard to windowAdded slot
We always want to have blur behind the Dashboard window not
just after the activitation.

BUG: 304564
FIXED-IN: 4.9.1
REVIEW: 105962
2012-08-10 16:54:50 +02:00
Martin Gräßlin
0286540c29 Properly calculate the offset between multiple screens in FlipSwitch
The code assumed that screens border to each other. That is the height
of the one screen is the y position of the other screen.

BUG: 304520
FIXED-IN: 4.9.1
REVIEW: 105958
2012-08-10 16:53:42 +02:00
Script Kiddy
c79bf24903 SVN_SILENT made messages (.desktop file) 2012-08-06 09:32:20 +02:00
Script Kiddy
9db4ae2344 SVN_SILENT made messages (.desktop file) 2012-07-24 19:29:09 +02:00
Martin Gräßlin
fb65e080dc Pass property minimized from Client to Deleted
Ensures that we can access the minimized property in Effects
which want to not animate a closed, minimized window.

Make use of it in the Fade Effect Script to not fade out a
minimized window which would mean showing the actual not
visible window.

BUG: 303891
FIXED-IN: 4.9.0
REVIEW: 105647
2012-07-22 10:06:30 +02:00
Martin Gräßlin
3125333f76 Fix logout effect including port to OpenGL 2
The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.

In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.

Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.

BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459
2012-07-09 21:02:57 +02:00
Thomas Lübking
34ba9411c9 use proper onCurrentDesktop instead of isOnCurrentDesktop
BUG: 302784
FIXED-IN: 4.9
REVIEW: 105394
2012-07-05 19:43:46 +02:00
Thomas Lübking
9c1b7f823c use window role to detect dashboard
BUG: 302523
FIXED-IN: 4.9
REVIEW: 105382
2012-07-05 19:43:45 +02:00
Thomas Lübking
adce67d1d7 fix startup effect repaints
REVIEW: 105376
2012-07-05 19:43:45 +02:00
Thomas Lübking
3ef69476e7 don't fade/out in windows on other desktops
BUG: 302101
FIXED-IN: 4.9
REVIEW: 105297
2012-06-18 22:12:04 +02:00
Script Kiddy
953d088b6a SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
Script Kiddy
071fa7053b SVN_SILENT made messages (.desktop file) 2012-06-11 10:15:37 +02:00
Script Kiddy
08a8ecaaa5 SVN_SILENT made messages (.desktop file) 2012-06-04 10:36:37 +02:00
Script Kiddy
62211420c7 SVN_SILENT made messages (.desktop file) 2012-05-28 11:08:19 +02:00
Martin Gräßlin
1de1204ecd Drop KWIN_HAVE_OPENGL defines in effects
OpenGL is nowadays a build dependency which obsoletes the define.

REVIEW: 105023
2012-05-27 16:37:26 +02:00
Martin Gräßlin
d0d274b855 Don't compare uint with int
Explicitly cast uint to int to fix a warning.
2012-05-27 16:35:04 +02:00
Martin Gräßlin
812c310dcf Fix unused variable warnings
SVN_SILENT
2012-05-27 16:35:04 +02:00
Thomas Lübking
57ce41d966 move a variable to correct context
BUG: 297757
FIXED-IN: 4.9
REVIEW: 105058
2012-05-26 13:24:46 +02:00
Martin Gräßlin
f6a0c6907a Fix compilation of screenshot effect without XRender 2012-05-26 10:24:11 +02:00
Martin Gräßlin
aebc322a74 Fix compilation of snaphelper effect without XRender 2012-05-26 09:31:04 +02:00
Martin Gräßlin
b40f27f54c Fix compilation of magnifier effect without XRender 2012-05-26 09:05:05 +02:00
Martin Gräßlin
f24103481e Ensure ScreenTransformation matrix is reset after rendering cube
Cube effect modifies the ScreenTransformation matrix. While each
window resets the matrix on a global level it's not reset. That
means if the last rendered window had the screen rotated the
ScreenTransformation keeps the rotation even after the cube
ended. This causes a rotated window in e.g. TaskbarThumbnails.

REVIEW: 104918
CCBUG: 299869
2012-05-22 18:34:11 +02:00
Martin Gräßlin
1379bbaa83 Use enum based setUniform in cube effect
A little bit more safety when setting a uniform value.

REVIEW: 104923
2012-05-22 18:31:14 +02:00
Martin Gräßlin
d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
Martin Gräßlin
f3443a6b07 Add CMake variable to rename kwin binaries
A CMake variable is used to specify the name of the binary.
By default this is "kwin" but building for PA changes the
name to "kwinactive". The variable adjusts all names, e.g.
kwinnvidiahack becomes kwinactivenvidiahack.

The remaining usage of kwinrc in core and libs is replaced
by a cmakedefine for the configuration name and all data
installations are moved to the defined name. Dynamic loading
for scripts & co is adjusted for loading based on defined name.

This change allows the side-by-side installation of both kwin
for desktop and kwin for Plasma Desktop without the known
issues like conflicts in config files or missing build options
if kwin desktop is used for Plasma Active.

Likewise the KCMs are not adjusted as they are not intended to
be used for kwinactive.

REVIEW: 104299
BUG: 296084
FIXED-IN: 4.9.0
CCMAIL: active@kde.org
2012-05-10 10:25:15 +02:00
Ghislain MARY
c66c78f1d2 Key Bindings for Switching between Windows of current Application
Additional TabBox Mode which allows to switch between all open
windows of the current selected application. By default Alt+tilde
is used which is on qwerty just one key above tab. For non-qwerty
layouts the shortcut is unfortunately not convenient.

REVIEW: 104730
FEATURE: 299308
FIXED-IN: 4.9.0
2012-05-10 09:53:10 +02:00
Script Kiddy
ee92a35f39 SVN_SILENT made messages (.desktop file) 2012-05-10 09:48:44 +02:00
Martin Gräßlin
8dd05b6cb2 Fix error introduced with 0950f4
CCBUG: 299429
2012-05-06 20:27:47 +02:00
Martin Gräßlin
b3a813ffa7 Exclude minimized and windows not on current desktop from fade desktop
BUG: 299429
FIXED-IN: 4.9.0
2012-05-06 19:51:56 +02:00
Martin Gräßlin
151b8835f5 Resolve ambiguous connect in fade desktop scripted effect
Scripts cannot connect to a generic desktopChanged signal, but
need to explicitly state which one to use.
2012-05-06 19:46:14 +02:00
Martin Gräßlin
a79eacaed7 Properly detect effects which need OpenGL 2
Effects that need GLSL require that OpenGL 2 is active.
It does not matter whether the GPU would support it if
OpenGL 2 is not used.

Cherry-picked from db42152

CCBUG: 299426
2012-05-05 10:27:19 +02:00
Thomas Lübking
766bc27940 tag window being moved before dropping out of QuickTile/Max and omit wobble if window being moved during maximization change
BUG: 222102
REVIEW: 104841
FIXED-IN: 4.9
2012-05-03 18:54:30 +02:00
Thomas Lübking
cd8e84f5f2 activate dragged window if not using present windows in desktop grid
BUG: 254044
REVIEW: 104247
FIXED-IN: 4.9
2012-05-03 17:50:43 +02:00
Thomas Lübking
494ffbdfd4 swap desktops in desktopgrid w/o swapping traversed desktops
BUG: 252699
REVIEW: 104247
FIXED-IN: 4.9
2012-05-03 17:49:43 +02:00
Thomas Lübking
8b175b7044 don't exit desktop grid when clicking into empty space
BUG: 244216
REVIEW: 104247
FIXED-IN: 4.9
2012-05-03 17:48:44 +02:00
Ghislain MARY
8ebba542b0 Save and restore zoom value for desktop zoom and magnifier effects
REVIEW: 104597
BUG: 189956
FIXED-IN: 4.9.0
2012-05-03 16:38:56 +02:00
Martin Gräßlin
9aa30ad976 Cleanup of Desktop Grid: remove unused variables
Remove two unused variables the compiler nagged about
and remove commented code.

REVIEW: 104836
2012-05-03 11:40:07 +02:00
Martin Gräßlin
f2069112c2 Fix crash on closing present windows due to filter frame being null
Crash got introduced with bbf561ef9726e574684b67d53fc3c56cfc4e2e89

Also fixing coding style issue introduced in same commit.
2012-05-03 10:34:09 +02:00
Martin Gräßlin
d05d55b140 Delay creation of EffectFrames till needed
Creating an EffectFrame requires I/O which takes on my system
during testing between 10 and 40 msec. Also it needs a little
bit of memory.

This changes moves out the creation of EffectFrames at Effect
load till the Effect actually needs the EffectFrame. E.g. if a
user does not filter in PresentWindows there is no need to ever
create it.

BoxSwitch effect is ignored as it should be dropped for 4.9.

REVIEW: 104815
2012-05-03 09:10:48 +02:00
Martin Gräßlin
8489ede9aa Move loading of Cube textures into thread
Cube effect loads 0 to 2 textures which has been
performed during configuration. This change delays
loading the textures till cube is activated for the
first time and the loading from file is moved into
a thread.

This means that for a very short time the texture
is not yet visible, but this is not a problem as
the cube animates from fully opaque starting state.
So during the loading the texture would not be
visible anyway.

REVIEW: 104807
2012-05-03 09:07:06 +02:00