Commit graph

22381 commits

Author SHA1 Message Date
Vlad Zahorodnii
def99b1a7c Update WindowItem's visibility
With this, the WindowItem will know whether it's actually visible. As
the result, if a native wayland window has been minimized, kwin won't
try to schedule a new frame if just a frame callback has been committed.

EffectWindow::enablePainting() and EffectWindow::disablePainting() act
as a stone in the shoe. They have the final say whether the given window
is visible and they are invoked too late in the rendering process.
WindowItem needs to know whether the window is visible in advance,
before compositing starts.

This change replaces EffectWindow::enablePainting() and
EffectWindow::disablePainting() with EffectWindow::refVisible() and
EffectWindow::unrefVisible(). If an effect calls the refVisible()
function, the window will be kept visible regardless of its state. It
should be called when a window is minimized or closed, etc. If an effect
doesn't want to paint a window, it should not call effects->paintWindow().

EffectWindow::refVisible() doesn't replace EffectWindow::refWindow() but
supplements it. refVisible() only ensures that a window will be kept
visible while refWindow() ensures that the window won't be destroyed
until the effect is done with it.
2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
ea0061cd03 Use explicit item visibility when rendering
Item::isVisible() is true if either the item has been marked hidden or
one of its ancestors.

In some cases, kwin may render invisible windows, for example for window
thumbnails.

This change makes rendering code use explicit visibility status when
rendering to ensure that it's still possible to render invisible windows.
2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
54bbfde2f3 Make SurfaceItemX11 schedule a repaint if the shape changes 2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
94d30c2268 Fix repaint scheduling in Item::setVisible()
If an item disappears, we need a workspace repaint.
2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
30076f297c effects: Introduce a helper for referencing deleted windows
If an effect is reloaded while it holds deleted references, it's
possible that the closed windows will get stuck in the "zombie" state.

This change introduces EffectWindowDeletedRef helper that can be
used to keep the closed window alive as long as the reference is valid.
2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
00ae7d3893 effects/slide: Use mass-spring-damper model for animation
If you lift fingers but not swipe them enough to switch to another
virtual desktop, the slide effect will play an animation to move from
the current position in the virtual desktop grid to the current desktop.

However, that animation doesn't feel right, there's something missing.
The slide effect uses a TimeLine to animate switching between virtual
desktops, it's great if the amount of sliding is constant.

This change makes the slide effect use the mass-spring-damper model to
simulate the motion of a spring in order to animate switching between
virtual desktops.

The mass-spring-damper equation is integrated using RK4. If the delta
interval is not multiple of the integration step precisely, the
SpringMotion will perform integration as many times as the integration
step fits into the delta. The leftover will be used for LERP between the
previous and the next integration results.

With the spring animation, the slide animation feels more natural when
you lift fingers. If you switch between virtual desktops without using a
gesture, the slide animation should look almost the same as if it were
implemented with the TimeLine.
2022-05-05 11:30:51 +00:00
Aleix Pol
d1522eb47f Move allowWindowActivation into X11Window
It helps to contextualise the method as it's using several x11-isms,
some of them possible ot abstract.
In any case, the method is only called with X11Window and it's the only
case where it makes sense doing so.
2022-05-05 10:40:27 +00:00
l10n daemon script
fa36628a8b SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-05-05 01:46:17 +00:00
Martin Flöser
7bececfa2f [scripting] Support shaders in scripted effects
The scripting API is extended to support custom fragment shaders. To
support this a new method addFragmentShader is added taking ShaderTraits
and fragment shader. The GLShader is not exposed, instead a uint id is
provided which maps to the GLShader.

This shader id can be used in the animate and set calls to specify the
shader. The animation object is extended by the "fragmentShader" property.

The shader sources are located in the "shaders" directory of the package
contents.

E.g. the scale effect extended by the shader of the invert effect will
have the following layout:

   package/contents/
   -> code/
     -> main.js
   -> shaders/
     -> invert_core.frag
     -> invert.frag

The adjustment in code are:
 * in constructor to load the shader
    this.shader = effect.addFragmentShader(Effect.MapTexture, "invert.frag");
 * in animations objects of the slots the additions
   fragmentShader: this.shader
 * using the type Effect.Shader

or in full:

        window.scaleInAnimation = animate({
            window: window,
            curve: QEasingCurve.OutCubic,
            duration: this.duration,
            animations: [
                {
                    type: Effect.Scale,
                    from: this.inScale
                },
                {
                    type: Effect.Opacity,
                    from: 0
                },
                {
                    type: Effect.Shader,
                    fragmentShader: this.shader
                }
            ]
        });

The animation settings object supports a "uniform" value which takes the
string name of the uniform. For this uniform the location is resolved
and stored in the meta data of the AnimationEffect. This requires the
type Effect.ShaderUniform.

An example animation:

        window.scaleInAnimation = animate({
            window: window,
            curve: QEasingCurve.Linear,
            duration: this.duration,
            animations: [
                {
                    type: Effect.ShaderUniform,
                    fragmentShader: this.shader,
                    uniform: "uForOpening",
                    from: 1.0,
                    to: 1.0
                }
            ]
        });

Furthermore a new setUniform scriptable method is added to the
ScriptedEffect. This allows to update uniforms when the configuration
changes.

The call takes a generic QJSValue which supports:
 * float
 * array of 2, 3 or 4 components
 * string as color
 * variant as color

An example usage to read a color from the configuration and set it as a
uniform:

    effect.setUniform(this.shaderId,
                      "uEffectColor",
                      effect.readConfig("Color", "white"))
2022-05-04 15:19:47 +00:00
Martin Flöser
47b330ea23 [libkwineffects] Add support for shaders in AnimationEffect
The animate and set calls are extended for an optional GLShader* to
allow specifying a custom shader to use during the animation.

To properly support rendering a complete window in the effect the
AnimationEffect gets based on the DeformEffect. If a shader is used
during the animation the window gets redirected.

For the animation with shaders two new enum values are added to the
AnimationType enum:
 * Shader
 * ShaderUniform

The Shader animation type is for specifying that the animation uses a
shader. During the animation a uniform "animationProgress" is set on the
shader.

The ShaderUniform animation type behaves exactly like the Shader type,
but also animates a user provided uniform. The meta data of the
animation is interpreted as a uniform location for a float uniform and
during the animation this uniform is updated with the interpolated
animation data.
2022-05-04 15:19:47 +00:00
Martin Flöser
7dddf3055b [libkwineffects] Support custom shaders in DeformEffect
For a redirected window a custom shader can be specified to draw the
redirected texture to screen. This is useful for inheriting effects to
customize the rendering.

Two new int uniforms TextureWidth and TextureHeight are added and set
from DeformEffect when rendering the texture.
2022-05-04 15:19:47 +00:00
Vlad Zahorodnii
f1f512791e Fix updating fullscreen geometry restore
Currently, fullscreen geometry restore is computed from maximized
geometry restore. However, the latter is set only when the window is
maximized.

Also, updateGeometryRestoresForFullscreen() can be called when the
window has not been moved. Avoid updating geometry restore if the output
has not been changed.
2022-05-04 12:37:50 +00:00
Vlad Zahorodnii
f51db012f2 effects/desktopgrid: Make sure that the screen is rendered correctly when animation reaches the end
If the animation reaches the end, desktop grid may render the screen
incorrectly. Make sure that PAINT_SCREEN_BACKGROUND_FIRST and flags as
such are set even if animation has reached the end.

Also, while on this, simplify the paintWindow() method by removing
redundant effect status checks.
2022-05-04 08:45:15 +00:00
Vlad Zahorodnii
2da599c670 effects/desktopgrid: Make termination code less error prone
The desktop grid effect can be deactivated in postPaintScreen() without
delaying finish().
2022-05-04 08:45:15 +00:00
l10n daemon script
e9d1def1ba SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-05-04 01:45:48 +00:00
Marco Martin
02171495be dynamically load effects that support edge activation
effects can specify in their json file "X-KWin-Border-Activate":true
and will be listed in the edge menus.

Don't hardcode desktop grid and overview in the kcms
2022-05-03 16:54:36 +00:00
Vlad Zahorodnii
0c69ce50ac effects/slide: Fix panels losing blurred background when gesture is active
At the moment, if user switches between virtual desktops using a
gesture, panels will loose blurred background because WindowForceBlurRole
is not set.

This change refactors setup code so the slide effect always forces blur
and background contrast when sliding between virtual desktops using a
gesture or animation.
2022-05-03 17:04:29 +03:00
Vlad Zahorodnii
4513b4830f effects/slide: Use an enum to describe current state 2022-05-03 17:04:25 +03:00
Marco Martin
4cb3ab09ed Realtime screen edges gestures for scripted effects
Possibility to implement realtime screenedges gestures in scripted effects,
implement it in the windowsaperture show desktop effect.
* Expose registerRealtimeScreenEdge to JavaScript, the callback will be
a JS function.
* Add the concept of freezeInTime() in the animation js bindings,
it will either create an animation frozen at a given time or freeze a running animation
that can be restored and ran to completition at any time
* add an edges property only for showdesktop as it's not directly on the effect configuration
2022-05-03 13:43:38 +00:00
Xaver Hugl
46bbe4ff0c backends/drm: don't rely on test commits producing a buffer
When DrmPipeline::commitPipelines returns false without creating a test
buffer, we'd crash.

CCBUG: 453320
2022-05-03 08:14:53 +00:00
l10n daemon script
be5cd1b38e SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-05-03 01:49:38 +00:00
Xaver Hugl
8d3de947af backends/drm: re-create gamma ramps if necessary when switching crtcs
The gamma ramp size of different crtcs is not guaranteed to be the same,
so the gamma blob may need to be re-created
2022-05-02 17:40:25 +02:00
Xaver Hugl
b5aebc83ee backends/drm: fix gamma ramps with legacy
With legacy, gamma ramps wouldn't be calculated from the color transformation,
which made them not be applied.

BUG: 453070
2022-05-02 17:39:19 +02:00
l10n daemon script
74aff4b088 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-05-02 01:40:40 +00:00
l10n daemon script
6d8a303138 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-05-01 01:53:58 +00:00
Méven Car
e97e6e4068 XWayland::Primary: Fix unused warnings 2022-04-30 19:49:29 +02:00
Vlad Zahorodnii
50b3d1d063 Make EffectsHandler use cached active effects list in blocksDirectScanout()
When the scene checks whether any active effect blocks direct scanout,
m_activeEffects is already populated.
2022-04-30 17:03:27 +03:00
Vlad Zahorodnii
2b9adf279e Cancel interactive desktop switching if desktop has not changed
If desktop wrapping is disabled and user swipes to left but there's no
desktop to left, the slide effect can get stuck active because there's
no desktopChanged() nor desktopChangingCancelled() signal emitted.

This change makes the VirtualDesktopManager explicitly cancel
interactive desktop switching session if the current desktop has not
changed.
2022-04-30 12:41:45 +00:00
Xaver Hugl
3c9d209344 backends/drm: fix mode updates with generated modes
DrmOutput::updateModes was called unnecessarily every time, because the
mode list the driver modes was compared against contained generated modes
2022-04-30 11:10:06 +00:00
Xaver Hugl
d50c9b8cb6 backends/drm: initialize layers earlier
With how layers are initialized before this commit, the atomic commit in
DrmOutput::updateModes can cause segfaults.
2022-04-30 10:46:14 +00:00
Aleix Pol
87e72506b8 Add support for KGlobalAccelInterfaceV2::keyReleased
To be able to implement the XdgDesktopPortal for GlobalShortcuts, we
need to let kglobalaccel know when a shortcut is not deactivated
anymore.
2022-04-30 07:24:50 +00:00
Aleix Pol
9a31b0d727 x11: trigger shortcuts when releasing rather than pressing
This way we can issue a keyboard grab without problems
2022-04-30 07:24:50 +00:00
Aleix Pol
1f443301ed x11: Add debug info when grabs fail 2022-04-30 07:24:50 +00:00
l10n daemon script
90d38017da SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-04-30 01:41:28 +00:00
Vlad Zahorodnii
55f0ccc0fe plugins/screencast: Avoid Window::addRepaintFull()
It will be dropped.
2022-04-29 18:29:16 +00:00
Xaver Hugl
aa432e5947 outputconfigurationinterface: don't crash if mode is invalid
When the client makes the request, the compositor may have already
destroyed the mode object.

BUG: 453042
FIXED-IN: 5.24.5
2022-04-29 17:38:08 +00:00
Vlad Zahorodnii
3cec7e63e9 Drop Window::setClientShown()
It's unused.
2022-04-29 19:09:51 +03:00
Vlad Zahorodnii
2fdb55b199 Rename InternalWindow::internalWindow() to InternalWindow::handle()
internalWindow->handle() reads better than internalWindow->internalWindow()
2022-04-29 17:47:41 +03:00
Vlad Zahorodnii
5ee044e6fc Some client/toplevel -> window 2022-04-29 17:47:39 +03:00
Vlad Zahorodnii
106fb66cd0 Make Scene::createStackingOrder() more efficient
Currently, there's a separate pass to filter out windows not ready for
compositing or windows that must be invisible. That has two issues: we
could merge that pass with the pass that populates stacking_order and
"windows" can detach.
2022-04-29 13:46:49 +00:00
Vlad Zahorodnii
066ac3200a backends/libinput: Rework Device getter
libinput_device_get_user_data() can be used to get the associated Device
object with libinput_device. That way, we won't need to maintain a
private list of all input devices.
2022-04-29 12:47:34 +00:00
Vlad Zahorodnii
eb058a4a2a Merge ThumbnailItemBase and WindowThumbnailItem 2022-04-29 14:13:36 +03:00
Vlad Zahorodnii
953cf452a3 Implement DesktopThumbnailItem as a collection of window thumbnails
The main motivation behind this change is to refactor scene code in
order to allow us set WindowItem visibility upfront before compositing
starts.
2022-04-29 14:13:32 +03:00
Méven Car
96e82a3631 plasmawindowmanagement: Fix some warnings 2022-04-29 06:21:05 +00:00
l10n daemon script
143d803f7b SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-04-29 01:43:22 +00:00
Vlad Zahorodnii
16af4bf437 Remove redundant window filter calls
If the window filter rejects a window, that window won't be in the
stacking_order and henceforth won't be painted, so finalDrawWindow()
does extra work of checking again if the window is accepted.
2022-04-28 13:56:13 +00:00
Xaver Hugl
05877a8321 backends/drm: reduce "max bpc" to what is actually used
This prevents triggering a bug in the BenQ GW2765 monitor, and should
in theory have no downsides.

BUG: 449906
FIXED-IN: 5.24.5
2022-04-28 02:32:11 +02:00
Aleix Pol
7a279522a8 Provide an xdgactivationtest
Adds a test that has two windows and one activates the other.

There are two versions: qt5 and qt6.
The Qt 6 code is vastly different since Qt 6 knows about
xdg_activation_v1, so it makes sense to have both for now.
2022-04-27 23:14:29 +00:00
Vlad Zahorodnii
d24f908720 Move EffectWindow and SceneWindow to Deleted
It simplifies finishCompositing() function.
2022-04-27 16:43:24 +00:00
Xaver Hugl
b522bbc8fc backends/drm: fix build with HAVE_GBM_BO_GET_FD_FOR_PLANE=0 2022-04-27 15:33:04 +00:00