Commit graph

62 commits

Author SHA1 Message Date
Fredrik Höglund
8bc586e613 kwin: Add overloads for setUniform() that take a location. 2011-02-04 19:57:19 +01:00
Martin Gräßlin
859dadffd8 Drop addQuadVertices from kwinglutils.
KWin does not use GL_QUADS anymore for rendering windows.
This makes this method rather useless and isn't used anywhere either.
2011-02-04 19:46:20 +01:00
Martin Gräßlin
2e2a7948fb Remove renderGLGeometry from kwinglutils.
Not used anymore - completely replaced by VBO.
2011-02-04 19:38:27 +01:00
Fredrik Höglund
f7633fff23 kwin: Static member variables shouldn't have the m prefix. 2011-02-04 17:32:13 +01:00
Fredrik Höglund
f21ccf028a kwin: Clean up the shader compilation code a bit. 2011-02-04 17:03:56 +01:00
Fredrik Höglund
9f41472085 kwin: Change the shader source code parameters from QStrings to QByteArrays.
This eliminates the QByteArray -> QString -> QByteArray conversions.
2011-02-04 16:41:55 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
cf94a0e8f8 Binding shaders moved explicitly to ShaderManager. 2011-01-30 14:24:49 +01:00
Martin Gräßlin
36daa74589 Combine custom vertex with built-in fragment shader. 2011-01-30 14:12:06 +01:00
Martin Gräßlin
a478fc7ff3 Allow creating shaders from code directly. 2011-01-30 14:12:05 +01:00
Martin Gräßlin
d683ce560c Adding new uniform to enforce that alpha becomes 1.0
When rendering opaque (RGB-only) windows the alpha ends up to be 0
with blending disabled. This breaks subsequent rendering steps which
require blenden (e.g. Lanczos). Therefore a uniform is used to ensure
that the alpha channel is set to 1.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
efb82daf30 Adding high-level method for glLoadMatrix 2011-01-30 14:12:03 +01:00
Martin Gräßlin
e49345872c Add high-level functions for <push|pop|mult>Matrix.
All methods are no-ops for GLES which allows to use them from
effects without checks for GLES.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
4e36027924 Drop unused bindAttribute Location function. 2011-01-30 14:12:03 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
a4e4752109 Combine built-in vertex with custom fragment shader
ShaderManager supports a new concept to load just a fragment shader from file
and use a built-in shader for the vertex shader. This allows an effect to use
a custom fragment shader.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
1ba818044f Read a matrix uniform back from shader.
Might require additions to kwinglutils_func in desktop profile
2011-01-30 14:12:01 +01:00
Martin Gräßlin
45f42cdea9 Adding a shared VBO for streaming data. 2011-01-30 14:12:00 +01:00
Martin Gräßlin
753df55973 Set Color as a uniform 2011-01-30 14:12:00 +01:00
Martin Gräßlin
3c6e7309f2 New ShaderManager
The ShaderManager provides the built-in shaders for scene and effects.
Scene and effects can simply push one of those built-in shaders or a
custom one on a stack ensuring that the previously bound shader will be
rebound when the shader is poped again.

The class will be extended to not only have built-in shaders but also to
load custom shaders and being the only way to bind a shader at all.
2011-01-30 14:11:59 +01:00
Martin Gräßlin
70fefbbbae Adding an initEGL method and check for required extension 2011-01-30 14:11:59 +01:00
Martin Gräßlin
ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
f240fc2196 Support QMatrix4x4 as Uniform value 2011-01-30 14:11:57 +01:00
Martin Gräßlin
d4e75aa1da RenderGLGeometry and texture coord normalization are noops in ES 2011-01-30 14:11:55 +01:00
Martin Gräßlin
aefb076a7b OpenGL ES does not support Quads 2011-01-30 14:11:55 +01:00
Martin Gräßlin
56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Thomas Lübking
48447a3d26 avoid recreating effectframes/textures on setPosition; correct position after setAlignment
svn path=/trunk/KDE/kdebase/workspace/; revision=1203489
2010-12-04 10:01:57 +00:00
Martin Gräßlin
b9bdf83159 Drop some more unused code in kwinglutils.
svn path=/trunk/KDE/kdebase/workspace/; revision=1155061
2010-07-26 20:32:25 +00:00
Martin Gräßlin
6641ac5648 GLRenderBuffer supports legacy painting if VBOs are not available.
This gives us one API for both legacy and modern painting.
All glRenderGeometry* calls are deprecated as they use quads and
legacy painting.

svn path=/trunk/KDE/kdebase/workspace/; revision=1153911
2010-07-24 07:32:42 +00:00
Martin Gräßlin
d732e2f56c On the road to more efficient painting: introducing new class GLVertexBuffer which encapsulates a vertex buffer object.
Used by GLTexture if GPU supports VBO.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151906
2010-07-19 20:53:32 +00:00
Fredrik Höglund
cb97465581 Add convenience accessors to GLTexture for the width and height.
svn path=/trunk/KDE/kdebase/workspace/; revision=1099477
2010-03-05 17:09:22 +00:00
Lucas Murray
3db33763cf Shader optimizations. Patch provided by Robin Burchell.
svn path=/trunk/KDE/kdebase/workspace/; revision=1007918
2009-08-06 13:57:09 +00:00
Martin Gräßlin
d7665af4f0 Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
First effect to use this new way to set texture width and height is invert effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=959835
2009-04-27 11:07:15 +00:00
Lucas Murray
1e91a66fd2 Added support for unstyled and frameless EffectFrames. Converted all
effects that display text or boxes to use the class. Minor speed
increase in XRender mode for those effects and a massive increase in
OpenGL mode (Double framerate in present windows in my case).

svn path=/trunk/KDE/kdebase/workspace/; revision=929951
2009-02-22 13:04:16 +00:00
Lucas Murray
e03748fba7 Added EffectFrame, a helper class that creates, manages and caches a
Plasma frame object. There are two ways to use this class: The first is
in "static" mode which gives the frame a set geometry and will not
change, the second is an automatic mode that creates the smallest
possible frame around the specified contents. Contents can either be
normal text and/or a QPixmap, useful for displaying the caption and icon
of the currently highlighed window.
Known bugs:
 - Does not detect Plasma theme changes, known to be in the Plasma
   library.
 - Slight graphical glitches, known to be in Qt 4.5.0 RC1.
Untested:
 - What happens when there is no Plasma theme installed.

svn path=/trunk/KDE/kdebase/workspace/; revision=929324
2009-02-21 04:53:13 +00:00
Luboš Luňák
8e5f95a9d6 Make a more explicit distinction between using normalized and non-normalized
texture coordinates - it cost me hours to find out why something was misdrawing :(.


svn path=/trunk/KDE/kdebase/workspace/; revision=854546
2008-08-29 18:54:28 +00:00
Luboš Luňák
b840fa0792 Disable copying by value for GLTexture, as it wouldn't work anyway.
CCMAIL: Rivo Laks <rivolaks@hot.ee>


svn path=/trunk/KDE/kdebase/workspace/; revision=805056
2008-05-07 13:05:46 +00:00
Luboš Luňák
f77561ce65 Don't discard window texture when only the shape changes but the window
geometry actually stays the same. Avoids large number of rebinds (with no
strict binding) with the launch feedback icon.


svn path=/trunk/KDE/kdebase/workspace/; revision=787948
2008-03-20 10:05:41 +00:00
Luboš Luňák
cff2b0e6cd Abstract paint clipping into PaintClipper helper class that allows
stacking of clipping regions.
(http://lists.kde.org/?l=kwin&m=120138051215450&w=2)
BUG: 156798


svn path=/trunk/KDE/kdebase/workspace/; revision=779045
2008-02-25 11:32:21 +00:00
Dirk Mueller
de19077399 header cleanness++
svn path=/trunk/KDE/kdebase/workspace/; revision=770658
2008-02-04 10:24:45 +00:00
Luboš Luňák
3c3b5f4b2d Split kdecoration and kwineffects libraries as two modules for doxygen.
svn path=/trunk/KDE/kdebase/workspace/; revision=762274
2008-01-16 18:13:24 +00:00
Luboš Luňák
110f76ecd8 Change some of the debug messages to warnings, so compositing setup failures
show up also in release builds.


svn path=/trunk/KDE/kdebase/workspace/; revision=762175
2008-01-16 12:44:45 +00:00
Luboš Luňák
bb433ac40e No longer include config*.h files in installed headers.
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=749628
2007-12-17 14:14:53 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Arto Hytönen
f3fbc3665b explicit ctors
svn path=/trunk/KDE/kdebase/workspace/; revision=707717
2007-09-02 19:11:09 +00:00
Rivo Laks
cc2600100c Add a method to render round box with a dark edge and use it for alt-tab's frame.
Now the frame has a slight edge/border around it which makes it look much better IMHO.

svn path=/trunk/KDE/kdebase/workspace/; revision=704310
2007-08-24 15:44:52 +00:00
Rivo Laks
42a4d364c2 Add a generic function to render a box with rounded corners.
Algorithm is basically same as for shadow, perhaps even shadow will use it.

svn path=/trunk/KDE/kdebase/workspace/; revision=683514
2007-07-04 20:33:35 +00:00
Rivo Laks
424f906ab2 - Add optional color argument to renderGLGeometry() functions. If specified, it's used as vertex colors
array when rendering.
- Rearrange some renderGLGeometry() parameters.
- Don't use opengl arrays and glDrawArrays() when rendering a small number of vertices since in this
  case overhead of enabling/disabling the array is too big. Use immediate mode instead in such case.

svn path=/trunk/KDE/kdebase/workspace/; revision=675467
2007-06-14 10:05:51 +00:00
Luboš Luňák
acf4e9ce8e Work around gcc-3.3.3's problem with resolving namespaced symbols.
svn path=/trunk/KDE/kdebase/workspace/; revision=673984
2007-06-11 14:35:09 +00:00
Luboš Luňák
8d9f931cfd Build properly without OpenGL/XRender.
svn path=/trunk/KDE/kdebase/workspace/; revision=662052
2007-05-07 11:46:01 +00:00