Commit graph

277 commits

Author SHA1 Message Date
Vlad Zagorodniy
d167935157 Add addToplevel and removeToplevel to Scene
Summary:
Code that destroys all scene windows when finishing compositing is not
readable. E.g. can you tell what this piece of code is doing without
looking into the source code of Scene::windowClosed?

    foreach (Client * c, Workspace::self()->clientList())
        m_scene->windowClosed(c, NULL);

This change intoduces removeToplevel(as well its counterpart) method to
the Scene class. The name of the new method much better describes what
we're doing.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18210
2019-02-14 14:43:11 +02:00
Vlad Zagorodniy
6006dab41c Use correct flag when checking whether a scene window is opaque
Summary:
Given that allclips contains opaque regions of higher windows, we should
check PAINT_WINDOW_TRANSLUCENT flag instead of PAINT_WINDOW_TRANSFORMED.

ba39d1f917 introduced that check. Neither
the commit message nor the associated review have any comments regarding
checking PAINT_WINDOW_TRANSFORMED, so given the following comment

    // Here we rely on WindowPrePaintData::setTranslucent() to remove
    // the clip if needed.

PAINT_WINDOW_TRANSFORMED is most likely a typo.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18236
2019-02-10 20:05:45 +02:00
Vlad Zagorodniy
7934c03ac2 Drop Phase2Data constructors
Summary:
We initialize all fields of Phase2Data at once, so the constructors seem
to be redundant.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18207
2019-01-12 16:31:38 +02:00
Martin Flöser
33c7edaaf4 Use reserve on QVector<Phase2Data>
Summary:
We know that the maximum size is the number of windows in stacking
order. It might be that some are skipped as they are not ready for
painting, but overall it's better to reserve a little bit too much
memory than to have a growing QVector.

Test Plan: Compiles

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18208
2019-01-12 15:16:33 +01:00
Vlad Zagorodniy
548626bb4c Use QVector in paintGenericScreen
Summary:
Given that QList<T> will allocate items on the heap when sizeof(T) is
bigger than sizeof(void *), which is the case for Phase2Data, use
QVector instead.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18198
2019-01-12 01:19:36 +02:00
Vlad Zagorodniy
4fa98b32e9 Simplify paintSimpleScreen
Summary:
Phase2Data already includes the scene window, so we don't have to store
it again in QPair.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18188
2019-01-12 01:19:36 +02:00
Vlad Zagorodniy
90a26e2e8d Try to invalidate quad cache when shadow is changed
Summary:
213239a0ea tried to address the case when
a wayland client gets shadow after it was mapped, but because of poor
testing from my side, another bug was introduced. If a decoration tooltip
or the user actions popup is shown, then in some cases it can be blank.

Usually, SurfaceInterface::shadowChanged proceeds SurfaceInterface::sizeChanged,
so when the shadow is installed, window quads cache is rebuilt. But
because shell client already knows the geometry of the internal client,
goemetryShapeChanged is not emitted, thus the cache is not updated.

It would be better just to invalidate the cache when the shadow is
installed, uninstalled, or updated. This reduces the number of
unnecessary invocations of Scene::Window::buildQuads and also moves
handling of the window quads cache away from the Shadow class.

BUG: 399490
FIXED-IN: 5.15.0

Test Plan: Decoration tooltips are no longer blank.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17215
2018-12-05 20:05:15 +02:00
Vlad Zagorodniy
e0088b9c9d Use qDeleteAll in destructor of Scene class
Summary:
qDeleteAll can be used to delete values in QMap or QHash. Please notice
that qDeleteAll calls `delete` only for values, not keys.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13822
2018-07-01 18:06:02 +03:00
Kai Uwe Broulik
c3d41046a1 [Scene] Port from QRegion::rects() to QRegion iterators
ALso add a reserve() call

Differential Revision: https://phabricator.kde.org/D9087
2017-12-02 10:05:45 +01:00
David Edmundson
fc887ab907 Render GL Window decorations at the correct scale
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.

When a window is on a high DPI screen, we should render at the higher
resolution.

Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.

---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.

That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.

BUG: 384765

Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8600
2017-11-01 17:59:11 +00:00
Martin Flöser
8015e4e84e Add virtual method to Scene to get the EGL/GLX extensions
Summary:
We had a few places (e.g. DebugConsole, Platform) where the Scene was
cased into a SceneOpenGL to access the backend and get the extensions.

This change simplifies that by adding a virtual method to Scene directly
which is implemented in SceneOpenGL and returns the backend's
extensions.

Thus the casts to SceneOpenGL are no longer required.

Test Plan:
Opened debug console to verify extensions are listed,
triggered Outline to verify the sharing QPA context gets created.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7734
2017-09-12 17:36:03 +02:00
Martin Flöser
c398db3c45 Provide a virtual Scene::qpainterRenderBuffer() -> QImage* method
Needed by testing of QPainter scene to access the back buffer. Exposed
as a virtual method in Scene, so that the test does not have to cast to
SceneQPainter.
2017-09-01 17:44:49 +02:00
Martin Flöser
054d923411 Move SceneXRender into a plugin
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.

E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.

Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.

Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.

To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.

So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.

Test Plan: Tested all scenes

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7232
2017-09-01 17:42:28 +02:00
David Edmundson
95c983e6d8 Handle buffer scales changing dynamically
Summary:
Currently when a client changes it's buffer size the result is corrupt
until we move the window.

When a client buffer scale changes we need to redraw the whole window,
and most importantly flush the cached window quads, which reference the
scale.

This is not handled by the doSetGeometry() from the size changing as the
normalised size of the client remains the same so it no-ops.

Test Plan:
Opened gtk3-demo and changed screen scale. It's now perfect.
Patch for Qt to work correctly incoming.

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7486
2017-08-24 17:57:38 +01:00
Martin Flöser
ad4a3107d5 Add virtual Scene::scenePainter method
Summary:
So far EffectsHandlerImpl directly accessed SceneQPainter::painter
through a dynamic cast. If in future the QPainter based compositor should
be moved into a plugin we cannot access it through a dynamic cast.

To solve this problem the painter method is moved into Scene as
a virtual method returning a sane default value.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7214
2017-08-09 07:08:28 +02:00
Martin Flöser
c1892e6c0f Add virtual Scene::xrenderBufferPicture method
Summary:
So far EffectsHandlerImpl directly accessed SceneXrender::bufferPicture
through a dynamic cast. If in future the XRender based compositor should
be moved into a plugin we cannot access it through a dynamic cast.

To solve this problem the bufferPicture method is moved into Scene as
a virtual method returning a sane default value.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7207
2017-08-09 07:07:31 +02:00
David Edmundson
ebebc6ca82 Provide scale offset to WindowVertex calculation
Summary:
WindowVertex contains the x position and also the relative texture x position

Our textures are scaled bigger than kwin's resolution, so this makes sure we set the right
texture position.

Otherwise our final array ends up using 0 to 0.5 of the texture, not 0 to 1.

Test Plan:
Opened some 2x windows, on a 1x output.
It looked how it should do, instead of it being double the size and cropped

Tested some things that use quads, like wobbly windows

Reviewers: #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3502
2017-03-29 20:53:22 +01:00
Martin Gräßlin
359224a5dc Pass the current output geometry to ScreenPaintData
Summary:
On Wayland per output rendering is performed and paintScreen is invoked
for every output. Some effects need the information which output is
currently being rendered as otherwise e.g. FBO access could fail.

This change adds the current output geometry to ScreenPaintData. On X11
(all outputs one geometry) this information is not set and a null rect
is returned. That way the effects can also easily check which rendering
mode is used.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3058
2016-10-17 09:02:30 +02:00
Martin Gräßlin
d03a50c6e1 Merge branch 'Plasma/5.7' 2016-08-19 07:46:46 +02:00
Martin Gräßlin
fe8fc6f83d Ensure to directly delete old Shadow on update
Summary:
So far when deleting a Shadow we used deleteLater which caused it
to be deleted in the next event cycle. This could in worst case result
in the Shadow being deleted after compositing got suspended. Thus the
Shadow not getting removed from the DecorationShadowCache which in
turn would mess up rendering on resume of compositing as the cache
returns a texture created for a different context.

BUG: 361154
FIXED-IN: 5.7.4

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2483
2016-08-18 16:08:42 +02:00
Martin Gräßlin
996ee34e14 Remove the unredirect fullscreen windows functionality
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.

Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.

By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.

It's clearly something we tried to hide from the user that it exists.

For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.

Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.

Reviewers: #kwin, #plasma, #vdg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2180
2016-08-04 14:48:35 +02:00
Martin Gräßlin
a35ffa93d7 Use hiddenInternal() for a ShellClient which got unmapped
Summary:
So far when a ShellClient got unmapped ready_for_painting was set to
false. That is the ShellClient was treated in the same way as a not
yet shown window. It was completely excluded from painting, a close
animation impossible.

This change makes use of the functionality available in
Client::hiddenInternal(). The window is considered as hidden, thus
still excluded from e.g. getting input events, but could be rendered
any time as we still have a previous window pixmap (if referenced).
This allows to have it considered in the rendering pass, but effects
still cannot make use of it as that state is not yet exposed to the
effects.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2083
2016-07-13 10:45:10 +02:00
Martin Gräßlin
f79c3f244d On Wayland never try to create a WindowPixmap from an X11 pixmap
Summary:
Our Wayland compositors cannot composite an X11 pixmap. Thus even
if we succeed in creating the pixmap, the changes would not get to
the scene. The code allowed for situation where a surface is not yet
set to fall back to the X11 code path. This can happen for XWayland
windows.

Test Plan: Crash in xclipboardsynctest without the change

Reviewers: #plasma_on_wayland, #kwin

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2010
2016-06-29 09:01:46 +02:00
Martin Gräßlin
ac1a8a0142 Don't depend on operation mode in WindowPixmap
Summary:
To check which code path we should take just check whether
* we have a surface -> Wayland
* we have a pixmap -> X11

Reviewers: #plasma

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1487
2016-05-02 15:53:55 +02:00
Martin Gräßlin
8f9c6ce92f Use new surface() method in WindowPixmap::updateBuffer 2016-04-07 07:59:28 +02:00
Martin Gräßlin
354defe499 Add a SurfaceInterface *WindowPixmap::surface() const
Convenience method to get the Surface for a WindowPixmap which is either
the toplevel's surface or a SubSurface.
2016-04-07 07:59:28 +02:00
Martin Gräßlin
ebbb82906d Add support for SubSurface to WindowPixmap
This change introduces a tree for WindowPixmap. A WindowPixmap can
have a parent WindowPixmap and children. Each child represents a
SubSurface and references the buffer of that SubSurface.

The tree of WindowPixmaps is updated each time updateBuffer is called.
If there are new SubSurfaces new WindowPixmaps are created, for removed
SubSurfaces the old WindowPixmap gets removed. Also the ordering is
updated to reflect the current state.

This is currently rather expensive and should be changed to only rebuild
the tree if it actually changed.
2016-04-07 07:59:28 +02:00
Kevin Funk
43bd3e44e1 Scene: Fix memory leak
Detected by ASAN

```
Indirect leak of 2080 byte(s) in 10 object(s) allocated from:
    #0 0x4dc922 in operator new(unsigned long)
(/home/kfunk/devel/install/kf5/bin/kwin_x11+0x4dc922)
    #1 0x7f43db47efd6 in
QList<KWin::WindowQuad>::node_construct(QList<KWin::WindowQuad>::Node*,
KWin::WindowQuad const&)
/usr/include/x86_64-linux-gnu/qt5/QtCore/qlist.h:404:65
    #2 0x7f43db47e51c in
QList<KWin::WindowQuad>::append(KWin::WindowQuad const&)
/usr/include/x86_64-linux-gnu/qt5/QtCore/qlist.h:553:13
    #3 0x7f43db72787d in
KWin::Scene::Window::makeQuads(KWin::WindowQuadType, QRegion const&,
QPoint const&) const /home/kfunk/devel/src/kf5/kwin/scene.cpp:927:9
    #4 0x7f43db725817 in KWin::Scene::Window::buildQuads(bool) const
/home/kfunk/devel/src/kf5/kwin/scene.cpp:834:15
    #5 0x7f43db899c79 in KWin::EffectWindowImpl::buildQuads(bool) const
/home/kfunk/devel/src/kf5/kwin/effects.cpp:1700:12
    #6 0x7f43db4666d6 in KWin::Shadow::createShadow(KWin::Toplevel*)
/home/kfunk/devel/src/kf5/kwin/shadow.cpp:69:17
    #7 0x7f43db6fb825 in KWin::Toplevel::getShadow()
/home/kfunk/devel/src/kf5/kwin/toplevel.cpp:318:9
    #8 0x7f43db7197dc in KWin::Scene::windowAdded(KWin::Toplevel*)
/home/kfunk/devel/src/kf5/kwin/scene.cpp:408:5
    #9 0x7f43db6d6b71 in KWin::Toplevel::setupCompositing()
/home/kfunk/devel/src/kf5/kwin/composite.cpp:981:5
    #10 0x7f43db6db215 in KWin::Client::setupCompositing()
/home/kfunk/devel/src/kf5/kwin/composite.cpp:1248:10
    #11 0x7f43db6c4517 in KWin::Compositor::startupWithWorkspace()
/home/kfunk/devel/src/kf5/kwin/composite.cpp:329:9
    #12 0x7f43db6c28db in
KWin::Compositor::slotCompositingOptionsInitialized()
/home/kfunk/devel/src/kf5/kwin/composite.cpp:283:9
    #13 0x7f43db6beda4 in KWin::Compositor::setup()
/home/kfunk/devel/src/kf5/kwin/composite.cpp:184:9
    #14 0x7f43dbef60af in KWin::Compositor::qt_static_metacall(QObject*,
QMetaObject::Call, int, void**)
/home/kfunk/devel/build/kf5/kwin/moc_composite.cpp:263:18
    #15 0x7f43d54de7b0 in QObject::event(QEvent*)
(/usr/lib/x86_64-linux-gnu/libQt5Core.so.5+0x2b67b0)
    #16 0x7f43d5da39db in QApplicationPrivate::notify_helper(QObject*,
QEvent*) (/usr/lib/x86_64-linux-gnu/libQt5Widgets.so.5+0x15b9db)
```
2016-02-15 17:42:32 +01:00
Martin Gräßlin
3be6ff9f12 [kwineffects] Pass screen projection matrix to WindowPaintData
The screen projection matrix is needed if an effect wants to customize
the modelview projection matrix while rendering a window and keeping
the currently applied screen projection and transformation.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
f284ef814c Pass projection matrix to ScreenPaintData
With this change a new ctor overload is added to ScreenPaintData
which allows passing a projection matrix through the effects. This
allows effects to put up custom shaders with a shared projection matrix
and without having to calculate it themselves.

The projection matrix is a read-only information for the effects. There
is no way to change or overwrite it.
2016-01-25 14:11:54 +01:00
Thomas Lübking
95cbd7c1b3 prevent nullptr dereferentiation
BUG: 357032
FIXED-IN: 5.6
REVIEW: 126787
2016-01-18 22:34:26 +01:00
Martin Gräßlin
827486ff36 Introduce a Toplevel::clientContentPos() -> QPoint
This describes an additional offset for the client content. On X11
our client content position matches with the window - the window
decoration is part of the overall content coordinate system.

On Wayland the content is an own texture starting at 0/0. Thus a
mapping to texture coordinates will be required when server side
decorations are provided. The new information is used in the scene's
to adjust the rendering and generating of quads.
2015-12-18 16:41:49 +01:00
Martin Gräßlin
a82daabfe9 Scene::buildQuads can operate on AbstractClient for decoration handling 2015-12-18 16:41:49 +01:00
Martin Gräßlin
8e66832ba3 Allow rendering of input method windows also if screen is locked
Needed to get maliit keyboard above the greeter window.

Reviewed-By: Bhushan Shah
2015-12-04 16:13:35 +01:00
Martin Gräßlin
38cde38edf Ensure Scene doesn't render non lock screen windows while screen is locked
The last stage for window rendering is triggered by
Scene::finalDrawWindow. Adding a security check there if screen is locked
no non-lock screen window should be rendered.

Unfortunately this method is virtual so the check needs to be done in the
base and all implementing child methods (currently only OpenGL).

REVIEW: 126144
2015-11-26 08:30:57 +01:00
Martin Gräßlin
f84b4758f2 Fix incorrect static_casts to Client
Replace by better dynamic_casts to AbstractClient.
2015-09-16 13:54:48 +02:00
Martin Gräßlin
c56bbc0ddf Composite windows from a QOpenGLFramebufferObject
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.

The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
2015-08-25 14:33:50 +02:00
Martin Gräßlin
3139dcd3b9 Drop cmakedefine HAVE_WAYLAND
Now a required build dependency.
2015-08-12 11:39:20 +02:00
Martin Gräßlin
02cebe93a6 [wayland] Unreference the buffer when destroying the WindowPixmap
When we don't use the buffer anymore, we should discard it. Otherwise
we start to leak buffers and that can result in clients dead locking
while waiting for more free buffers.
2015-06-12 16:22:41 +02:00
Martin Gräßlin
35abacabc4 [wayland] Handle unmap in ShellClient
Do not destroy the ShellClient when the Surface gets unmapped. Instead
just hide the ShellClient and show it again on the next damage.
2015-06-03 21:19:00 +02:00
Martin Gräßlin
20286fa671 Reset not-valid WindowPixmap in pixmapDiscarded
Let's recreate it.
2015-05-21 13:34:26 +02:00
Martin Gräßlin
cfba4bacdf [wayland] Reference BufferInterface in WindowPixmap
As long as our WindowPixmap uses the buffer we should have it referenced.
2015-05-08 12:43:44 +02:00
Martin Gräßlin
147af71f8a Drop Workspace dependency from Scene
Only used for one connect which can also be done outside of Scene.
Subclasses got the singleton pointer and just passed to the parent.
2015-03-17 10:20:19 +01:00
Martin Gräßlin
19d90e4e0e [scene] Add basic support for Wayland Buffer in WindowPixmap
The concept of Buffers do not match WindowPixmap perfectly. With X11
we had a pixmap as long as the size was the sime, then it got discarded.
With Wayland we get a new Buffer whenever the window gets damaged.
Furthermore the Buffer might get destroyed any time (especially if the
client disconnects) or the data becomes invalid (it's a shm section after
all).

This adds some constraints on how the Buffer can be used. It's suggested
that the implementing sub-classes do a deep copy of the Buffer's data
when accessing it. For OpenGL that's rather obvious, for QPainter it
needs a dedicated QImage::copy.

WindowPixmap holds a pointer to the currently used Buffer, but doesn't
guarantee that it stays valid. Every time the window gets damaged, the
pointer needs to be updated.

The QPainter based scene is the first to implement support for Buffers:
on creation a deep copy is performed, on damage the changed parts are
painted into the deep copy.
2015-03-17 10:08:27 +01:00
Daniel Pastushchak
0d997b1093 Introduce categorized logging for kwin core
Done by Daniel Pastushchak for KDE during GCI-2014.
2014-12-05 14:27:15 +01:00
Martin Gräßlin
c2e53b9a2f Merge branch 'kdecorations2'
Conflicts:
	effects.cpp
	paintredirector.cpp
2014-12-02 08:38:10 +01:00
Martin Gräßlin
bf4ba54647 Remove displayWidth and displayHeight from the compositor
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
2014-11-27 09:00:19 +01:00
Martin Gräßlin
e32da9d9e0 Merge branch 'master' into kdecorations2
Conflicts:
	CMakeLists.txt
	paintredirector.cpp
	scene_opengl.h
	scene_qpainter.h
	scene_xrender.h
2014-10-20 16:04:52 +02:00
Fredrik Höglund
3b4907d060 Add support for explicit command stream synchronization
Create and import X sync fences into GL and use them to synchronize
the kwin command stream with the X command stream.

This prevents damaged windows from being composited by kwin before
the rendering that triggered the damage events have finished on
the GPU.

Requires GL_EXT_x11_sync_object.

Tested-by: Marco Martin <notmart@gmail.com>
2014-09-12 14:50:12 +02:00
Martin Gräßlin
2b20aa8bd0 Drop CoordinateMode from Client::layoutDecorationRects
It's unused without the padding.
2014-07-25 14:02:27 +02:00
Martin Gräßlin
98a5c4e050 Allow Client to disable the rendering of DecorationShadow
For maximized and fullscreen windows we don't want the shadow to be
renderer at all.
2014-07-25 14:02:27 +02:00
Martin Gräßlin
0030eb7f84 Initial import of support for new KDecoration2 based decorations
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.

The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.

Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.

Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.
2014-07-25 14:02:26 +02:00
Fredrik Höglund
6ad4c775d7 Use a single texture atlas for the decoration
The left and right border images are rotated 90° before they are
uploaded into the atlas texture. The images are separated by a row
of transparent texels to minimize artifacts from oversampling.

With this change kwin renders the whole decoration with a single
call to glDrawArrays().
2014-07-17 09:39:17 +02:00
Martin Gräßlin
1ad823377a Fix clipping of ThumbnailItem to parent item
The clip region was incorrectly calculated as the mapToScene was applied
to the wrong item.

BUG: 335246
2014-05-23 20:39:21 +02:00
Martin Gräßlin
2fbc8414a7 Allow windows to specify that they should not get animated on window close
By setting the X property _KDE_NET_WM_SKIP_CLOSE_ANIMATION to 1 a window
can request to be excluded from any close animation. This property is
read in Toplevel, so that it is available to both Client and Unmanaged.

If the window has this property set the Scene suppresses the paintWindow
loop of the Deleted. Thus no effect needs to be adjusted. But an effect
using drawWindow directly would still be able to render the Deleted as
there is no suppression.

Furthermore the property is passed to the EffectWindow so that an
Effect can make use of this functionality and not start the animation
in the first place.

REVIEW: 115288
2014-01-28 07:43:35 +01:00
Martin Gräßlin
b28effff23 A Scene doesn't need to use an X11 Overlay Window
Only the X based Scenes need an overlay window, so the Compositor doesn't
need to check for it in the Wayland case.

OverlayWindow is moved from OpenGLBackend to the sub classes which need
to provide it.
2014-01-08 09:22:40 +01:00
Martin Gräßlin
ef4c32f79a Move Scene::Window handling methods into base class
The pure virtual methods windowAdded, windowClosed, windowDeleted and
windowGeometryShapeChanged had identical implementations in both XRender
and OpenGL scene. They were accessing the hash with Scene::Windows which
is nowhere else used except for creating the stacking order in ::paint.

The implementations are moved to the base class, the only Scene specific
code is a pure virtual factory method to create the Scene window. This
already existed in SceneOpenGL to create either a SceneOpenGL1 or 2
window.

Also the hash of windows is a Scene private member now and the creation
of the stacking order is provided by a method, so that the Scene sub
classes do no longer need to access the stacking order at all.

REVIEW: 111207
2014-01-07 15:34:19 +01:00
Martin Gräßlin
afbc5222e1 Merge branch 'KDE/4.11' into master
Conflicts:
	CMakeLists.txt
	doc/kcontrol/screensaver/index.docbook
	kcontrol/krdb/krdb.cpp
	kscreensaver/kblank_screensaver/kblank.desktop
	kscreensaver/krandom_screensaver/krandom.desktop
	kscreensaver/libkscreensaver/main.cpp
	ksplash/ksplashqml/SplashApp.cpp
	kstyles/oxygen/config/main.cpp
	kstyles/oxygen/demo/main.cpp
	kstyles/oxygen/oxygenstylehelper.cpp
	kwin/clients/oxygen/config/oxygenexceptiondialog.cpp
	kwin/clients/oxygen/config/ui/oxygenconfigurationui.ui
	kwin/clients/oxygen/config/ui/oxygenexceptiondialog.ui
	kwin/clients/oxygen/demo/main.cpp
	kwin/clients/oxygen/oxygenconfigdata.kcfg
	kwin/egl_wayland_backend.cpp
	kwin/eglonxbackend.h
	kwin/glxbackend.cpp
	kwin/glxbackend.h
	kwin/kcmkwin/kwinoptions/kwinactions.desktop
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
	plasma/desktop/applets/pager/pager.cpp
	plasma/desktop/shell/activitymanager/activitymanager.cpp
	plasma/desktop/shell/activitymanager/activitymanager.h
	plasma/desktop/shell/controllerwindow.cpp
	plasma/desktop/shell/data/plasma-desktop.desktop
	plasma/generic/dataengines/geolocation/geolocation.cpp
	plasma/generic/dataengines/nowplaying/plasma-dataengine-nowplaying.desktop
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/image.h
2014-01-07 09:36:11 +01:00
Fredrik Höglund
eeb309c149 kwin: Add support for EXT_buffer_age
This patch adds support for GLX_EXT_buffer_age, and
EGL_EXT_buffer_age on X11.
2013-12-12 01:36:46 +01:00
Fredrik Höglund
a9e49e218f kwin: Return the modified damage in a separate paintScreen() parameter 2013-12-12 01:36:46 +01:00
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Thomas Lübking
9bf14c2653 Merge branch 'KDE/4.11'
Conflicts:
	kwin/clients/aurorae/src/aurorae.cpp
2013-10-20 19:40:48 +02:00
Thomas Lübking
a3cbe50e12 do not create window pixmap for Deleted windows
related black window issues

BUG: 325939
FIXED-IN: 4.11.3
2013-10-20 19:37:13 +02:00
Alex Richardson
898e3f625a create a variable and not a function declaration
found with the clang -Wvexing-parse warning
2013-09-13 16:52:25 +02:00
Eike Hein
fbc957c048 Second 'unbreak kwin build' of the day ...
Port from kFatal to qFatal - kFatal is still in kde4support,
but lacking debug area support arguably isn't that big a
deal since fatals can't be turned off anyway.

CCMAIL:mgraesslin@kde.org
2013-09-02 18:42:20 +02:00
Martin Gräßlin
57905c0cc2 And we got rid of KDebug
Usages of kBacktrace got dropped.
2013-09-02 13:14:39 +02:00
Martin Gräßlin
e21225fa47 Use XCB Shape instead of XLib Shape in KWin core 2013-08-20 09:48:14 +02:00
Martin Gräßlin
69b109b5b9 Adjust the ThumbnailItems to QtQuick2
AbstractThumbnailItem inherits from QQuickPaintedItem using QPainter to
do the fallback painting of icons.

The scene is adjusted to get the information from QQuickItem instead of
QDeclarativeItem. Clipping got a little bit more complex as the clip
path does not exist any more. To get it right the ThumbnailItem needs to
specify the parent it wants to be clipped to with the clipTo property.
E.g.:
clipTo: listView

The scene uses this clipTo parent item to correctly calculate the clip
region. Also the ThumbnailItem needs to have clipping enabled.

Note: this commit currently breaks TabBox as the qml and view are not
yet adjusted. In scripting the export of the item is disabled, but any
qml script using a ThumbnailItem would obviously also fail.
2013-08-09 11:47:17 +02:00
Thomas Lübking
6f5f999c54 catch NULL client pointer
BUG: 320589
FIXED-IN: 4.11
REVIEW: 110782
2013-06-05 14:10:58 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Martin Gräßlin
e7ab3adafd New class to encapsulate a Window's Pixmap
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.

For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.

BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
2013-06-05 08:18:11 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Fredrik Höglund
120e65b2c1 kwin: Use texture atlases for the decorations
Use two textures per window instead of four, storing the left and
right borders in the first texture, and the top and bottom borders
in the second.

This makes it possible to render the whole decoration with only two
calls to glDrawArrays(). It also reduces the number of texture
allocations while resizing a window.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
5b445b1706 kwin: Set the texcoords in the decoration quads
This way we don't have to compute them in makeDecorationArrays().
2013-05-29 18:17:57 +02:00
Thomas Lübking
69ef2f9c16 tidy up
REVIEW: 109785
2013-05-20 16:09:27 +02:00
Thomas Lübking
9446abc696 hasWaitSync -> blocksForRetrace and syncsToVBlank
since that's not the same.
also autodetect triple buffering

REVIEW: 109783
2013-05-20 16:09:27 +02:00
Martin Gräßlin
4a48325de5 Cleanup and reorder includes in client.h
Removing the workspace include required to include it in many other
places.
2013-04-29 08:42:36 +02:00
Martin Gräßlin
466bef3a6d Adding a DesktopThumbnailItem declarative item
Similar to WindowThumbnailItem for rendering a desktop thumbnail.
Uses the new paintDesktop hook.

FEATURE: 296067
FIXED-IN: 4.11.0
REVIEW: 104441
2013-04-24 11:45:47 +02:00
Martin Gräßlin
ae7be07d0f Effects Hook to paint a desktop
A specialised paintScreen method to render all windows of one
desktop. It's intended to be called during an already started
paintScreen process to get e.g. a thumbnail of a desktop.

Currently not yet exported to the Effects.
2013-04-24 11:43:23 +02:00
Martin Gräßlin
8037e6529c Rename ThumbnailItem to WindowThumbnailItem
This is for discrimination from the to be added DesktopThumbnailItem.
The name for QML is unchanged to keep the public API stable.
2013-04-24 11:43:22 +02:00
Martin Gräßlin
265b5523e2 Move decoration related methods from Workspace to DecorationPlugin
They were all just delegating to the DecorationPlugin.
2013-04-15 09:59:09 +02:00
Martin Gräßlin
15b84c54f8 Support saturation/brightness in ThumbnailItem
Two new properties saturation and brightness are added to the
ThumbnailItem which can be set from QML.

The properties are honoured by the Scene when rendering the thumbnail.
2013-04-08 10:30:45 +02:00
Thomas Lübking
9aef5b85a0 support a permanent glSwapBuffer
either by
- forcing fullrepaints unconditionally
- turning a repaint to a full one beyond a threshhold
- completing the the backbuffer from the frontbuffer after the paint

BUG: 307965
FIXED-IN: 4.10
REVIEW: 107198
2013-03-05 19:24:30 +01:00
Martin Gräßlin
67174bbf69 Remove outdated and not very useful comment sections
If a section of comments consists of a list of links and all are broken
it's a sign that nobody has used these comments for a long time...

REVIEW: 107933
2012-12-30 09:52:42 +01:00
Casian Andrei
01adbe6dc5 Implement color correction (per output)
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.

Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.

A screen property is added for WindowPaintData.

In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.

For D-Bus communication with KolorServer, everything is async.

The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.

This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.

REVIEW: 106141
2012-11-13 22:47:09 +02:00
Casian Andrei
a46d247702 Revert "Merge branch 'color2'"
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.

This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.

Conflicts:
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-11-13 22:19:32 +02:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Casian Andrei
8341d4406b Merge remote-tracking branch 'origin/master' into color2
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.

Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/scene.h
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-09-23 11:57:38 +03:00
Thomas Lübking
f42f539102 fix merge fix 2012-09-19 20:49:55 +02:00
Thomas Lübking
24cf0e75f3 Merge branch 'KDE/4.9'
Conflicts:
	kwin/scene.cpp
	plasma/generic/applets/batterymonitor/metadata.desktop
	plasma/generic/applets/lock_logout/metadata.desktop
2012-09-19 20:21:18 +02:00
Thomas Lübking
2b0c73bea2 Use expandedGeometry to calc thumbnail geometry
BUG: 301730
REVIEW: 106336
FIXED-IN: 4.9.2
2012-09-19 20:16:33 +02:00
Martin Gräßlin
22dd2ca2c9 Merge branch 'KDE/4.9'
Conflicts:
	plasma/generic/scriptengines/python/plasma_importer.py
2012-09-16 21:34:04 +02:00
Martin Gräßlin
967be8b95a Improve performance of Scene::Window
Replace dynamic_casts to check the type for for Toplevel by isFoo()
calls and use static_casts in such blocks.

Furthermore method shape() returns now a constant reference instead of a
copy of the QRegion.

REVIEW: 106364
2012-09-16 21:31:20 +02:00
Martin Gräßlin
6152cc4fa5 Split out the windowing system related part of SceneOpenGL
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.

The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.

Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.

The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
2012-09-16 21:28:05 +02:00
Casian Andrei
59d2fa7a10 Merge branch 'master' into color2
Conflicts:
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
2012-09-04 21:55:21 +03:00
Martin Gräßlin
2d954a6bf3 Make the Scene owned by the Compositor
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).

The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.

The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
2012-08-26 20:43:57 +02:00
Casian Andrei
a417888b0e Implement color correction support
The implementation consists of a class in libkwineffects.

There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.

Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.

The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.

The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.

The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
2012-08-20 20:37:25 +03:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00