.. |
blur-render.frag
|
Finally make the bloody blur effect work properly.
|
2007-12-14 16:57:38 +00:00 |
blur-render.vert
|
Finally make the bloody blur effect work properly.
|
2007-12-14 16:57:38 +00:00 |
blur.frag
|
Finally make the bloody blur effect work properly.
|
2007-12-14 16:57:38 +00:00 |
blur.vert
|
Finally make the bloody blur effect work properly.
|
2007-12-14 16:57:38 +00:00 |
circle-edgy.png
|
Optimize PNG files again.
|
2008-01-02 00:10:07 +00:00 |
circle.png
|
Optimize PNG files again.
|
2008-01-02 00:10:07 +00:00 |
cubecap.png
|
optimizegraphics: Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
|
2008-10-26 14:11:34 +00:00 |
cylinder.frag
|
Fix cylinder and sphere fragment shader. Opacities are already pre-multiplied.
|
2008-10-04 06:20:22 +00:00 |
cylinder.vert
|
Adapt cube and cylinder effect to new API. It is not required any longer to define an own projection matrix and RotationData is used to rotate the desktops.
|
2008-08-04 14:12:58 +00:00 |
explosion-end.png
|
Optimize PNG files again.
|
2008-01-02 00:10:07 +00:00 |
explosion-start.png
|
Optimize PNG files again.
|
2008-01-02 00:10:07 +00:00 |
explosion.frag
|
branches/work/kwin_composite becomes new trunk kwin.
|
2007-04-29 17:35:43 +00:00 |
explosion.vert
|
branches/work/kwin_composite becomes new trunk kwin.
|
2007-04-29 17:35:43 +00:00 |
invert.frag
|
Added feature to only invert the colours of selected windows
|
2008-08-27 12:20:34 +00:00 |
invert.vert
|
Added feature to only invert the colours of selected windows
|
2008-08-27 12:20:34 +00:00 |
lookingglass.frag
|
Add LookingGlass, a fancier-looking magnifier.
|
2007-07-13 13:22:09 +00:00 |
lookingglass.vert
|
Add LookingGlass, a fancier-looking magnifier.
|
2007-07-13 13:22:09 +00:00 |
shadow-texture.png
|
Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
|
2008-06-12 21:07:49 +00:00 |
sharpen.frag
|
Add sharpen effect which does some basic sharpening.
|
2007-07-04 10:01:04 +00:00 |
sharpen.vert
|
Add sharpen effect which does some basic sharpening.
|
2007-07-04 10:01:04 +00:00 |
snow.frag
|
Implement clipping of snow flakes in fragment shader. This fixes painting the flakes several times in multi screen setup as well as during active desktop grid effect. Also honour translations and scaling of the desktop and re-enabling snow during active full screen effect.
|
2008-12-03 19:46:20 +00:00 |
snow.vert
|
Some more optimizations to snow effect:
|
2008-11-14 16:18:34 +00:00 |
snowflake.png
|
Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
|
2008-06-12 21:07:49 +00:00 |
sphere.vert
|
Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect.
|
2008-08-07 12:54:16 +00:00 |
trackmouse.png
|
Optimize PNG files again.
|
2008-01-02 00:10:07 +00:00 |