kwin/effects/data
2008-12-03 19:46:20 +00:00
..
blur-render.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur-render.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
circle-edgy.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
circle.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
cubecap.png optimizegraphics: Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4". 2008-10-26 14:11:34 +00:00
cylinder.frag Fix cylinder and sphere fragment shader. Opacities are already pre-multiplied. 2008-10-04 06:20:22 +00:00
cylinder.vert Adapt cube and cylinder effect to new API. It is not required any longer to define an own projection matrix and RotationData is used to rotate the desktops. 2008-08-04 14:12:58 +00:00
explosion-end.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
explosion-start.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00
explosion.frag branches/work/kwin_composite becomes new trunk kwin. 2007-04-29 17:35:43 +00:00
explosion.vert branches/work/kwin_composite becomes new trunk kwin. 2007-04-29 17:35:43 +00:00
invert.frag Added feature to only invert the colours of selected windows 2008-08-27 12:20:34 +00:00
invert.vert Added feature to only invert the colours of selected windows 2008-08-27 12:20:34 +00:00
lookingglass.frag Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
lookingglass.vert Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
shadow-texture.png Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4". 2008-06-12 21:07:49 +00:00
sharpen.frag Add sharpen effect which does some basic sharpening. 2007-07-04 10:01:04 +00:00
sharpen.vert Add sharpen effect which does some basic sharpening. 2007-07-04 10:01:04 +00:00
snow.frag Implement clipping of snow flakes in fragment shader. This fixes painting the flakes several times in multi screen setup as well as during active desktop grid effect. Also honour translations and scaling of the desktop and re-enabling snow during active full screen effect. 2008-12-03 19:46:20 +00:00
snow.vert Some more optimizations to snow effect: 2008-11-14 16:18:34 +00:00
snowflake.png Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4". 2008-06-12 21:07:49 +00:00
sphere.vert Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect. 2008-08-07 12:54:16 +00:00
trackmouse.png Optimize PNG files again. 2008-01-02 00:10:07 +00:00