kwin/plugins/scenes/opengl
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
..
shaders Move lanczos filter away from KWin core 2019-02-07 18:03:34 +02:00
CMakeLists.txt Undo some recent cmake changes 2019-09-18 13:50:52 +03:00
lanczosfilter.cpp scenes/opengl: Use std::array to store lanczos kernel data 2020-09-09 19:36:26 +00:00
lanczosfilter.h Hopefully fix the build on BSD 2020-09-10 01:06:41 +02:00
opengl.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
resources.qrc Move lanczos filter away from KWin core 2019-02-07 18:03:34 +02:00
scene_opengl.cpp Refactor how per screen rendering is handled 2020-11-11 22:03:45 +02:00
scene_opengl.h Refactor how per screen rendering is handled 2020-11-11 22:03:45 +02:00