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abstract_egl_drm_backend.cpp
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Remove redundant usesOverlayWindow() method
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2021-01-27 13:57:56 +00:00 |
abstract_egl_drm_backend.h
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Remove redundant usesOverlayWindow() method
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2021-01-27 13:57:56 +00:00 |
CMakeLists.txt
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platformsupport: Set PUBLIC include directories
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2021-01-07 09:49:26 +00:00 |
drm.json
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SVN_SILENT made messages (.desktop file) - always resolve ours
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2020-09-30 06:16:48 +02:00 |
drm_backend.cpp
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Introduce RenderLoop
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2021-01-06 16:59:29 +00:00 |
drm_backend.h
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Drop Platform::createScreens()
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2020-12-21 09:20:16 +00:00 |
drm_buffer.cpp
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drm_buffer.h
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drm_buffer_gbm.cpp
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Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
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2020-11-28 17:53:41 +00:00 |
drm_buffer_gbm.h
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Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
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2020-11-28 17:53:41 +00:00 |
drm_gpu.cpp
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_gpu.h
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Introduce RenderLoop
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2021-01-06 16:59:29 +00:00 |
drm_inputeventfilter.cpp
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Prefer function pointer to slot string
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2020-11-07 02:56:44 +01:00 |
drm_inputeventfilter.h
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drm_object.cpp
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Detect some DrmConnector properties and ignore non-desktop displays
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2020-10-25 19:18:06 +00:00 |
drm_object.h
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_connector.cpp
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_connector.h
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_crtc.cpp
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_crtc.h
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_plane.cpp
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_object_plane.h
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Also initialize properties when not using AMS
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2021-01-26 21:23:52 +01:00 |
drm_output.cpp
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Introduce RenderLoop
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2021-01-06 16:59:29 +00:00 |
drm_output.h
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Introduce RenderLoop
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2021-01-06 16:59:29 +00:00 |
drm_pointer.h
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Automatically detect the proprietary NVidia driver and use EGLStreams accordingly
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2020-10-25 17:47:58 +00:00 |
edid.cpp
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wayland: Make sure EDID are being fed to wayland outputs
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2020-10-29 14:57:50 +00:00 |
edid.h
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wayland: Make sure EDID are being fed to wayland outputs
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2020-10-29 14:57:50 +00:00 |
egl_gbm_backend.cpp
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platforms/drm: Make frame scheduling robust
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2021-01-06 16:59:30 +00:00 |
egl_gbm_backend.h
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platforms/drm: Make frame scheduling robust
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2021-01-06 16:59:30 +00:00 |
egl_multi_backend.cpp
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Remove redundant usesOverlayWindow() method
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2021-01-27 13:57:56 +00:00 |
egl_multi_backend.h
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Remove redundant usesOverlayWindow() method
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2021-01-27 13:57:56 +00:00 |
egl_stream_backend.cpp
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platforms/drm: Make frame scheduling robust
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2021-01-06 16:59:30 +00:00 |
egl_stream_backend.h
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platforms/drm: Make frame scheduling robust
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2021-01-06 16:59:30 +00:00 |
gbm_dmabuf.cpp
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platformsupport: Set PUBLIC include directories
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2021-01-07 09:49:26 +00:00 |
gbm_dmabuf.h
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gbm_surface.cpp
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gbm_surface.h
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logging.cpp
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Lower default severity of logging categories
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2021-01-25 14:03:14 +02:00 |
logging.h
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scene_qpainter_drm_backend.cpp
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platforms/drm: Make frame scheduling robust
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2021-01-06 16:59:30 +00:00 |
scene_qpainter_drm_backend.h
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platformsupport: Set PUBLIC include directories
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2021-01-07 09:49:26 +00:00 |