kwin/plugins/platforms/drm
Vlad Zahorodnii 8681a69f47 Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
2021-01-27 13:57:56 +00:00
..
abstract_egl_drm_backend.cpp Remove redundant usesOverlayWindow() method 2021-01-27 13:57:56 +00:00
abstract_egl_drm_backend.h Remove redundant usesOverlayWindow() method 2021-01-27 13:57:56 +00:00
CMakeLists.txt platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_backend.h Drop Platform::createScreens() 2020-12-21 09:20:16 +00:00
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_gpu.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_connector.cpp Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_connector.h Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_crtc.cpp Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_crtc.h Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_plane.cpp Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_object_plane.h Also initialize properties when not using AMS 2021-01-26 21:23:52 +01:00
drm_output.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_output.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_gbm_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_multi_backend.cpp Remove redundant usesOverlayWindow() method 2021-01-27 13:57:56 +00:00
egl_multi_backend.h Remove redundant usesOverlayWindow() method 2021-01-27 13:57:56 +00:00
egl_stream_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_stream_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
gbm_dmabuf.cpp platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
gbm_dmabuf.h
gbm_surface.cpp
gbm_surface.h
logging.cpp Lower default severity of logging categories 2021-01-25 14:03:14 +02:00
logging.h
scene_qpainter_drm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
scene_qpainter_drm_backend.h platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00