8ff01fa60c
Summary: The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code. Test Plan: Had some slight issues with the rotation, but everything appeared the same as when I applied the patchset with the custom shader. Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26371 |
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.. | ||
CMakeLists.txt | ||
drm.json | ||
drm_backend.cpp | ||
drm_backend.h | ||
drm_buffer.cpp | ||
drm_buffer.h | ||
drm_buffer_gbm.cpp | ||
drm_buffer_gbm.h | ||
drm_inputeventfilter.cpp | ||
drm_inputeventfilter.h | ||
drm_object.cpp | ||
drm_object.h | ||
drm_object_connector.cpp | ||
drm_object_connector.h | ||
drm_object_crtc.cpp | ||
drm_object_crtc.h | ||
drm_object_plane.cpp | ||
drm_object_plane.h | ||
drm_output.cpp | ||
drm_output.h | ||
drm_pointer.h | ||
edid.cpp | ||
edid.h | ||
egl_gbm_backend.cpp | ||
egl_gbm_backend.h | ||
egl_stream_backend.cpp | ||
egl_stream_backend.h | ||
gbm_surface.cpp | ||
gbm_surface.h | ||
logging.cpp | ||
logging.h | ||
remoteaccess_manager.cpp | ||
remoteaccess_manager.h | ||
scene_qpainter_drm_backend.cpp | ||
scene_qpainter_drm_backend.h | ||
screens_drm.cpp | ||
screens_drm.h |