990001c5d7
The vertex buffer implementation uses the shader manager to decide whether core painting should be used or not. Shader manager is only used by shaders using vertex attributes instead of gl_Vertex etc.
200 lines
6.3 KiB
C++
200 lines
6.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "mousemark.h"
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kstandarddirs.h>
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#include <kconfiggroup.h>
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#include <math.h>
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#include <kdebug.h>
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namespace KWin
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{
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#define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/
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KWIN_EFFECT( mousemark, MouseMarkEffect )
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MouseMarkEffect::MouseMarkEffect()
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{
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = static_cast< KAction* >( actionCollection->addAction( "ClearMouseMarks" ));
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a->setText( i18n( "Clear All Mouse Marks" ));
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a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F11 ));
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connect( a, SIGNAL( triggered( bool )), this, SLOT( clear()));
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a = static_cast< KAction* >( actionCollection->addAction( "ClearLastMouseMark" ));
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a->setText( i18n( "Clear Last Mouse Mark" ));
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a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F12 ));
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connect( a, SIGNAL( triggered( bool )), this, SLOT( clearLast()));
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reconfigure( ReconfigureAll );
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arrow_start = NULL_POINT;
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effects->startMousePolling(); // We require it to detect activation as well
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}
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MouseMarkEffect::~MouseMarkEffect()
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{
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effects->stopMousePolling();
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}
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void MouseMarkEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = EffectsHandler::effectConfig("MouseMark");
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width = conf.readEntry( "LineWidth", 3 );
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color = conf.readEntry( "Color", QColor( Qt::red ));
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color.setAlphaF(1.0);
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}
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void MouseMarkEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data ); // paint normal screen
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if( marks.isEmpty() && drawing.isEmpty())
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return;
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#ifndef KWIN_HAVE_OPENGLES
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glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT );
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glEnable( GL_LINE_SMOOTH );
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#endif
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glLineWidth( width );
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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vbo->setColor(color);
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
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}
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QVector<float> verts;
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foreach (const Mark& mark, marks) {
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verts.clear();
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verts.reserve(mark.size()*2);
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foreach (const QPoint& p, mark) {
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verts << p.x() << p.y();
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}
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vbo->setData(verts.size()/2, 2, verts.data(), NULL);
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vbo->render(GL_LINE_STRIP);
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}
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if (!drawing.isEmpty()) {
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verts.clear();
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verts.reserve(drawing.size()*2);
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foreach (const QPoint& p, drawing) {
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verts << p.x() << p.y();
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}
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vbo->setData(verts.size()/2, 2, verts.data(), NULL);
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vbo->render(GL_LINE_STRIP);
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}
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if (ShaderManager::instance()->isValid()) {
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ShaderManager::instance()->popShader();
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}
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glLineWidth( 1.0 );
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#ifndef KWIN_HAVE_OPENGLES
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glDisable( GL_LINE_SMOOTH );
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glPopAttrib();
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#endif
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}
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void MouseMarkEffect::mouseChanged( const QPoint& pos, const QPoint&,
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Qt::MouseButtons, Qt::MouseButtons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers )
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{
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if( modifiers == ( Qt::META | Qt::SHIFT | Qt::CTRL )) // start/finish arrow
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{
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if( arrow_start != NULL_POINT )
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{
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marks.append( createArrow( arrow_start, pos ));
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arrow_start = NULL_POINT;
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effects->addRepaintFull();
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return;
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}
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else
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arrow_start = pos;
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}
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if( arrow_start != NULL_POINT )
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return;
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// TODO the shortcuts now trigger this right before they're activated
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if( modifiers == ( Qt::META | Qt::SHIFT )) // activated
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{
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if( drawing.isEmpty())
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drawing.append( pos );
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if( drawing.last() == pos )
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return;
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QPoint pos2 = drawing.last();
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drawing.append( pos );
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QRect repaint = QRect( qMin( pos.x(), pos2.x()), qMin( pos.y(), pos2.y()),
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qMax( pos.x(), pos2.x()), qMax( pos.y(), pos2.y()));
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repaint.adjust( -width, -width, width, width );
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effects->addRepaint( repaint );
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}
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else if( !drawing.isEmpty())
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{
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marks.append( drawing );
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drawing.clear();
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}
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}
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void MouseMarkEffect::clear()
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{
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drawing.clear();
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marks.clear();
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effects->addRepaintFull();
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}
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void MouseMarkEffect::clearLast()
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{
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if( arrow_start != NULL_POINT )
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{
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arrow_start = NULL_POINT;
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}
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else if( !drawing.isEmpty())
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{
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drawing.clear();
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effects->addRepaintFull();
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}
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else if( !marks.isEmpty())
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{
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marks.pop_back();
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effects->addRepaintFull();
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}
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}
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MouseMarkEffect::Mark MouseMarkEffect::createArrow( QPoint arrow_start, QPoint arrow_end )
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{
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Mark ret;
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double angle = atan2( (double) (arrow_end.y() - arrow_start.y()), (double) (arrow_end.x() - arrow_start.x()));
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ret += arrow_start + QPoint( 50 * cos( angle + M_PI / 6 ),
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50 * sin( angle + M_PI / 6 )); // right one
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ret += arrow_start;
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ret += arrow_end;
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ret += arrow_start; // it's connected lines, so go back with the middle one
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ret += arrow_start + QPoint( 50 * cos( angle - M_PI / 6 ),
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50 * sin( angle - M_PI / 6 )); // left one
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return ret;
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}
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} // namespace
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#include "mousemark.moc"
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