9b09f0399f
If a cursor animation is driven purely by frame callbacks and kwin uses hardware cursors, the cpu usage may spike to 100%. This change addresses that issue by sending frame callbacks after a compositing cycle has been performed. |
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.. | ||
shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |