kwin/effects
Rivo Laks a94aa904b0 Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well).
That also means that those effects which do require NPOT have to check for it themselves.

svn path=/branches/work/kwin_composite/; revision=659155
2007-04-29 15:39:33 +00:00
..
data Add blur effect. 2007-04-28 15:13:28 +00:00
blur.cpp Add blur effect. 2007-04-28 15:13:28 +00:00
blur.desktop Add blur effect. 2007-04-28 15:13:28 +00:00
blur.h Add blur effect. 2007-04-28 15:13:28 +00:00
boxswitch.cpp Shared implementation of rendering gl geometry. 2007-04-21 16:02:19 +00:00
boxswitch.desktop
boxswitch.h
CMakeLists.txt Add blur effect. 2007-04-28 15:13:28 +00:00
demo_liquid.cpp Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well). 2007-04-29 15:39:33 +00:00
demo_liquid.desktop
demo_liquid.h Add GLShader dtor (fixes memory leak). 2007-04-28 13:19:36 +00:00
demo_shiftworkspaceup.cpp
demo_shiftworkspaceup.desktop
demo_shiftworkspaceup.h
demo_showpicture.cpp GLTexture::render(), to render to a given QRect 2007-04-21 16:12:03 +00:00
demo_showpicture.desktop
demo_showpicture.h
demo_taskbarthumbnail.cpp Trigger TrackMouseEffect using Ctrl+Meta rather than mouse buttons. 2007-04-21 12:50:02 +00:00
demo_taskbarthumbnail.desktop
demo_taskbarthumbnail.h Trigger TrackMouseEffect using Ctrl+Meta rather than mouse buttons. 2007-04-21 12:50:02 +00:00
desktopgrid.cpp Round values, don't just truncate. 2007-04-22 21:22:05 +00:00
desktopgrid.desktop
desktopgrid.h
dialogparent.cpp
dialogparent.desktop
dialogparent.h
diminactive.cpp
diminactive.desktop
diminactive.h
drunken.cpp
drunken.desktop
drunken.h
explosion.desktop Port ExplosionEffect to plugin system 2007-04-21 12:57:15 +00:00
explosioneffect.cpp Add GLShader dtor (fixes memory leak). 2007-04-28 13:19:36 +00:00
explosioneffect.h Add GLShader dtor (fixes memory leak). 2007-04-28 13:19:36 +00:00
fade.cpp
fade.desktop
fade.h
fallapart.cpp
fallapart.desktop
fallapart.h
flame.cpp
flame.desktop
flame.h
howto.cpp
howto.desktop
howto.h
magnifier.cpp Fix repaints. 2007-04-22 11:41:09 +00:00
magnifier.desktop
magnifier.h Fix repaints. 2007-04-22 11:41:09 +00:00
maketransparent.cpp
maketransparent.desktop
maketransparent.h
minimizeanimation.cpp
minimizeanimation.desktop
minimizeanimation.h
mousemark.cpp Effect which can temporarily mark places on the screen. 2007-04-21 17:12:17 +00:00
mousemark.desktop Effect which can temporarily mark places on the screen. 2007-04-21 17:12:17 +00:00
mousemark.h Effect which can temporarily mark places on the screen. 2007-04-21 17:12:17 +00:00
presentwindows.cpp GLTexture::render(), to render to a given QRect 2007-04-21 16:12:03 +00:00
presentwindows.desktop
presentwindows.h
scalein.cpp
scalein.desktop
scalein.h
shadow.cpp Shared implementation of rendering gl geometry. 2007-04-21 16:02:19 +00:00
shadow.desktop
shadow.h
shakymove.cpp
shakymove.desktop
shakymove.h
showfps.cpp
showfps.desktop
showfps.h
test_fbo.cpp Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well). 2007-04-29 15:39:33 +00:00
test_fbo.desktop
test_fbo.h Add static GLRenderTarget::supported() and make effects use it instead of checking for FBO extension 2007-04-28 14:38:06 +00:00
test_input.cpp
test_input.desktop
test_input.h
test_thumbnail.cpp
test_thumbnail.desktop
test_thumbnail.h
thumbnailaside.cpp
thumbnailaside.desktop
thumbnailaside.h
trackmouse.cpp GLTexture::render(), to render to a given QRect 2007-04-21 16:12:03 +00:00
trackmouse.desktop
trackmouse.h Trigger TrackMouseEffect using Ctrl+Meta rather than mouse buttons. 2007-04-21 12:50:02 +00:00
videorecord.cpp Limit the capturing region to the screen. 2007-04-22 10:52:55 +00:00
videorecord.desktop
videorecord.h
wavywindows.cpp
wavywindows.desktop
wavywindows.h
zoom.cpp Trigger TrackMouseEffect using Ctrl+Meta rather than mouse buttons. 2007-04-21 12:50:02 +00:00
zoom.desktop
zoom.h Trigger TrackMouseEffect using Ctrl+Meta rather than mouse buttons. 2007-04-21 12:50:02 +00:00