kwin/plugins/scenes/opengl
Vlad Zahorodnii e4b598ca86 [scene] Build window pixmap trees before starting rendering
In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:03 +03:00
..
shaders
CMakeLists.txt
lanczosfilter.cpp
lanczosfilter.h
opengl.json
resources.qrc
scene_opengl.cpp [scene] Build window pixmap trees before starting rendering 2020-05-04 15:36:03 +03:00
scene_opengl.h Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00