e4b598ca86
In order to generate window quads for sub-surfaces, we need a valid window pixmap tree. The problem is that the window pixmap tree is created too late in the rendering process. This change adjusts the scene so it creates window pixmap trees before buildQuads(). Differential Revision: https://phabricator.kde.org/D29131 |
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shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |