kwin/plugins/scenes/opengl
Vlad Zahorodnii e4b598ca86 [scene] Build window pixmap trees before starting rendering
In order to generate window quads for sub-surfaces, we need a valid
window pixmap tree. The problem is that the window pixmap tree is
created too late in the rendering process. This change adjusts the
scene so it creates window pixmap trees before buildQuads().

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:03 +03:00
..
shaders Move lanczos filter away from KWin core 2019-02-07 18:03:34 +02:00
CMakeLists.txt Undo some recent cmake changes 2019-09-18 13:50:52 +03:00
lanczosfilter.cpp [scenes/opengl] Discard cached Lanczos textures for all toplevels 2019-12-02 15:14:21 +02:00
lanczosfilter.h Use nullptr everywhere 2019-09-19 17:48:21 +03:00
opengl.json SVN_SILENT made messages (.desktop file) - always resolve ours 2019-12-07 05:38:05 +01:00
resources.qrc Move lanczos filter away from KWin core 2019-02-07 18:03:34 +02:00
scene_opengl.cpp [scene] Build window pixmap trees before starting rendering 2020-05-04 15:36:03 +03:00
scene_opengl.h Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00