..
blur-render.frag
Finally make the bloody blur effect work properly.
2007-12-14 16:57:38 +00:00
blur-render.vert
Finally make the bloody blur effect work properly.
2007-12-14 16:57:38 +00:00
blur.frag
Finally make the bloody blur effect work properly.
2007-12-14 16:57:38 +00:00
blur.vert
Finally make the bloody blur effect work properly.
2007-12-14 16:57:38 +00:00
circle-edgy.png
Optimize PNG files again.
2008-01-02 00:10:07 +00:00
circle.png
Optimize PNG files again.
2008-01-02 00:10:07 +00:00
cubecap.png
optimizegraphics: Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
2008-10-26 14:11:34 +00:00
cylinder.frag
Fix cylinder and sphere fragment shader. Opacities are already pre-multiplied.
2008-10-04 06:20:22 +00:00
cylinder.vert
Adapt cube and cylinder effect to new API. It is not required any longer to define an own projection matrix and RotationData is used to rotate the desktops.
2008-08-04 14:12:58 +00:00
explosion-end.png
Optimize PNG files again.
2008-01-02 00:10:07 +00:00
explosion-start.png
Optimize PNG files again.
2008-01-02 00:10:07 +00:00
explosion.frag
explosion.vert
invert.frag
Added feature to only invert the colours of selected windows
2008-08-27 12:20:34 +00:00
invert.vert
Added feature to only invert the colours of selected windows
2008-08-27 12:20:34 +00:00
lookingglass.frag
Add LookingGlass, a fancier-looking magnifier.
2007-07-13 13:22:09 +00:00
lookingglass.vert
Add LookingGlass, a fancier-looking magnifier.
2007-07-13 13:22:09 +00:00
shadow-texture.png
Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
2008-06-12 21:07:49 +00:00
sharpen.frag
sharpen.vert
snow.frag
Adding optional shader to snow effect. Shader is used when hardware support is available.
2008-11-12 18:38:36 +00:00
snow.vert
Some more optimizations to snow effect:
2008-11-14 16:18:34 +00:00
snowflake.png
Losslessly optimized PNG and SVGZ files with "optipng -o5" and "advdef -z -4".
2008-06-12 21:07:49 +00:00
sphere.vert
Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect.
2008-08-07 12:54:16 +00:00
trackmouse.png
Optimize PNG files again.
2008-01-02 00:10:07 +00:00