2007-11-27 19:40:25 +00:00
|
|
|
/********************************************************************
|
2007-04-29 17:35:43 +00:00
|
|
|
KWin - the KDE window manager
|
|
|
|
This file is part of the KDE project.
|
|
|
|
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
2011-03-27 10:33:07 +00:00
|
|
|
Copyright (C) 2009, 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
Based on glcompmgr code by Felix Bellaby.
|
|
|
|
Using code from Compiz and Beryl.
|
2007-11-27 19:40:25 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*********************************************************************/
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
This is the OpenGL-based compositing code. It is the primary and most powerful
|
|
|
|
compositing backend.
|
2011-01-30 14:34:42 +00:00
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
Sources and other compositing managers:
|
|
|
|
=======================================
|
|
|
|
|
|
|
|
- http://opengl.org
|
|
|
|
- documentation
|
|
|
|
- OpenGL Redbook (http://opengl.org/documentation/red_book/ - note it's only version 1.1)
|
|
|
|
- GLX docs (http://opengl.org/documentation/specs/glx/glx1.4.pdf)
|
|
|
|
- extensions docs (http://www.opengl.org/registry/)
|
|
|
|
|
|
|
|
- glcompmgr
|
|
|
|
- http://lists.freedesktop.org/archives/xorg/2006-July/017006.html ,
|
|
|
|
- http://www.mail-archive.com/compiz%40lists.freedesktop.org/msg00023.html
|
|
|
|
- simple and easy to understand
|
|
|
|
- works even without texture_from_pixmap extension
|
|
|
|
- claims to support several different gfx cards
|
|
|
|
- compile with something like
|
|
|
|
"gcc -Wall glcompmgr-0.5.c `pkg-config --cflags --libs glib-2.0` -lGL -lXcomposite -lXdamage -L/usr/X11R6/lib"
|
|
|
|
|
|
|
|
- compiz
|
|
|
|
- git clone git://anongit.freedesktop.org/git/xorg/app/compiz
|
|
|
|
- the ultimate <whatever>
|
|
|
|
- glxcompmgr
|
|
|
|
- git clone git://anongit.freedesktop.org/git/xorg/app/glxcompgr
|
|
|
|
- a rather old version of compiz, but also simpler and as such simpler
|
|
|
|
to understand
|
|
|
|
|
|
|
|
- beryl
|
|
|
|
- a fork of Compiz
|
|
|
|
- http://beryl-project.org
|
|
|
|
- git clone git://anongit.beryl-project.org/beryl/beryl-core (or beryl-plugins etc. ,
|
|
|
|
the full list should be at git://anongit.beryl-project.org/beryl/)
|
|
|
|
|
|
|
|
- libcm (metacity)
|
|
|
|
- cvs -d :pserver:anonymous@anoncvs.gnome.org:/cvs/gnome co libcm
|
|
|
|
- not much idea about it, the model differs a lot from KWin/Compiz/Beryl
|
|
|
|
- does not seem to be very powerful or with that much development going on
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "scene_opengl.h"
|
|
|
|
|
|
|
|
#include <kxerrorhandler.h>
|
|
|
|
|
2011-02-19 08:58:44 +00:00
|
|
|
#include <kwinglplatform.h>
|
2010-11-14 19:49:00 +00:00
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
#include "utils.h"
|
|
|
|
#include "client.h"
|
|
|
|
#include "deleted.h"
|
|
|
|
#include "effects.h"
|
2011-07-06 09:58:23 +00:00
|
|
|
#include "overlaywindow.h"
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
|
2007-09-25 13:42:20 +00:00
|
|
|
// turns on checks for opengl errors in various places (for easier finding of them)
|
|
|
|
// normally only few of them are enabled
|
|
|
|
//#define CHECK_GL_ERROR
|
|
|
|
|
2008-08-29 19:02:36 +00:00
|
|
|
#include <X11/extensions/Xcomposite.h>
|
|
|
|
|
|
|
|
#include <qpainter.h>
|
2010-11-14 19:49:00 +00:00
|
|
|
#include <QVector2D>
|
|
|
|
#include <QVector4D>
|
2010-12-04 11:31:18 +00:00
|
|
|
#include <QMatrix4x4>
|
2008-08-29 19:02:36 +00:00
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
namespace KWin
|
|
|
|
{
|
|
|
|
|
2010-12-18 16:51:43 +00:00
|
|
|
extern int currentRefreshRate();
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
//****************************************
|
|
|
|
// SceneOpenGL
|
|
|
|
//****************************************
|
|
|
|
|
|
|
|
bool SceneOpenGL::db; // destination drawable is double-buffered
|
|
|
|
|
2010-11-20 12:54:38 +00:00
|
|
|
#ifdef KWIN_HAVE_OPENGLES
|
2010-11-21 13:01:39 +00:00
|
|
|
#include "scene_opengl_egl.cpp"
|
2010-11-20 12:54:38 +00:00
|
|
|
#else
|
2010-11-21 13:01:39 +00:00
|
|
|
#include "scene_opengl_glx.cpp"
|
2010-11-20 12:54:38 +00:00
|
|
|
#endif
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2007-05-30 14:22:09 +00:00
|
|
|
bool SceneOpenGL::initFailed() const
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2007-05-30 14:22:09 +00:00
|
|
|
return !init_ok;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-05-30 14:22:09 +00:00
|
|
|
|
|
|
|
bool SceneOpenGL::selectMode()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
if (!initDrawableConfigs())
|
2007-05-30 14:22:09 +00:00
|
|
|
return false;
|
|
|
|
return true;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-02-17 17:37:43 +00:00
|
|
|
QMatrix4x4 SceneOpenGL::transformation(int mask, const ScreenPaintData &data) const
|
|
|
|
{
|
|
|
|
QMatrix4x4 matrix;
|
|
|
|
|
|
|
|
if (!(mask & PAINT_SCREEN_TRANSFORMED))
|
|
|
|
return matrix;
|
|
|
|
|
|
|
|
matrix.translate(data.xTranslate, data.yTranslate, data.zTranslate);
|
|
|
|
matrix.scale(data.xScale, data.yScale, data.zScale);
|
|
|
|
|
|
|
|
if (!data.rotation)
|
|
|
|
return matrix;
|
|
|
|
|
|
|
|
// Apply the rotation
|
|
|
|
const qreal xAxis = (data.rotation->axis == RotationData::XAxis ? 1.0 : 0.0);
|
|
|
|
const qreal yAxis = (data.rotation->axis == RotationData::YAxis ? 1.0 : 0.0);
|
|
|
|
const qreal zAxis = (data.rotation->axis == RotationData::ZAxis ? 1.0 : 0.0);
|
|
|
|
|
|
|
|
matrix.translate(data.rotation->xRotationPoint,
|
|
|
|
data.rotation->yRotationPoint,
|
|
|
|
data.rotation->zRotationPoint);
|
|
|
|
|
|
|
|
matrix.rotate(data.rotation->angle, xAxis, yAxis, zAxis);
|
|
|
|
|
|
|
|
matrix.translate(-data.rotation->xRotationPoint,
|
|
|
|
-data.rotation->yRotationPoint,
|
|
|
|
-data.rotation->zRotationPoint);
|
|
|
|
|
|
|
|
return matrix;
|
|
|
|
}
|
|
|
|
|
2011-01-02 08:46:30 +00:00
|
|
|
void SceneOpenGL::paintGenericScreen(int mask, ScreenPaintData data)
|
|
|
|
{
|
2011-02-17 17:37:43 +00:00
|
|
|
ShaderManager *shaderManager = ShaderManager::instance();
|
|
|
|
const bool useShader = shaderManager->isValid();
|
|
|
|
const QMatrix4x4 matrix = transformation(mask, data);
|
|
|
|
|
|
|
|
if (useShader) {
|
|
|
|
GLShader *shader = shaderManager->pushShader(ShaderManager::GenericShader);
|
|
|
|
shader->setUniform(GLShader::ScreenTransformation, matrix);
|
|
|
|
} else {
|
|
|
|
pushMatrix(matrix);
|
2011-01-02 08:46:30 +00:00
|
|
|
}
|
2011-02-17 17:37:43 +00:00
|
|
|
|
2011-01-02 08:46:30 +00:00
|
|
|
Scene::paintGenericScreen(mask, data);
|
2011-02-17 17:37:43 +00:00
|
|
|
|
|
|
|
if (useShader)
|
|
|
|
shaderManager->popShader();
|
|
|
|
else
|
|
|
|
popMatrix();
|
2011-01-02 08:46:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SceneOpenGL::paintBackground(QRegion region)
|
|
|
|
{
|
|
|
|
PaintClipper pc(region);
|
|
|
|
if (!PaintClipper::clip()) {
|
|
|
|
glClearColor(0, 0, 0, 1);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (pc.clip() && pc.paintArea().isEmpty())
|
|
|
|
return; // no background to paint
|
|
|
|
QVector<float> verts;
|
|
|
|
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
|
|
|
|
QRect r = iterator.boundingRect();
|
|
|
|
verts << r.x() + r.width() << r.y();
|
|
|
|
verts << r.x() << r.y();
|
|
|
|
verts << r.x() << r.y() + r.height();
|
|
|
|
verts << r.x() << r.y() + r.height();
|
|
|
|
verts << r.x() + r.width() << r.y() + r.height();
|
|
|
|
verts << r.x() + r.width() << r.y();
|
|
|
|
}
|
|
|
|
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
|
|
|
|
vbo->reset();
|
|
|
|
vbo->setUseColor(true);
|
|
|
|
vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
|
|
|
|
const bool useShader = ShaderManager::instance()->isValid();
|
|
|
|
if (useShader) {
|
|
|
|
GLShader *shader = ShaderManager::instance()->pushShader(ShaderManager::ColorShader);
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::Offset, QVector2D(0, 0));
|
2011-01-02 08:46:30 +00:00
|
|
|
}
|
|
|
|
vbo->render(GL_TRIANGLES);
|
|
|
|
if (useShader) {
|
|
|
|
ShaderManager::instance()->popShader();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::windowAdded(Toplevel* c)
|
|
|
|
{
|
|
|
|
assert(!windows.contains(c));
|
|
|
|
windows[ c ] = new Window(c);
|
2011-06-15 17:13:56 +00:00
|
|
|
connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), SLOT(windowOpacityChanged(KWin::Toplevel*)));
|
2011-06-19 20:07:19 +00:00
|
|
|
connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*)));
|
2011-06-21 11:52:25 +00:00
|
|
|
connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*)));
|
2011-01-30 14:34:42 +00:00
|
|
|
c->effectWindow()->setSceneWindow(windows[ c ]);
|
2011-04-03 09:31:33 +00:00
|
|
|
c->getShadow();
|
|
|
|
windows[ c ]->updateShadow(c->shadow());
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-06-21 10:30:42 +00:00
|
|
|
void SceneOpenGL::windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
assert(windows.contains(c));
|
|
|
|
if (deleted != NULL) {
|
|
|
|
// replace c with deleted
|
|
|
|
Window* w = windows.take(c);
|
|
|
|
w->updateToplevel(deleted);
|
2011-04-03 09:31:33 +00:00
|
|
|
if (w->shadow()) {
|
|
|
|
w->shadow()->setToplevel(deleted);
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
windows[ deleted ] = w;
|
2011-01-30 14:34:42 +00:00
|
|
|
} else {
|
|
|
|
delete windows.take(c);
|
|
|
|
c->effectWindow()->setSceneWindow(NULL);
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::windowDeleted(Deleted* c)
|
|
|
|
{
|
|
|
|
assert(windows.contains(c));
|
|
|
|
delete windows.take(c);
|
|
|
|
c->effectWindow()->setSceneWindow(NULL);
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-06-19 20:07:19 +00:00
|
|
|
void SceneOpenGL::windowGeometryShapeChanged(KWin::Toplevel* c)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
if (!windows.contains(c)) // this is ok, shape is not valid
|
2007-04-29 17:35:43 +00:00
|
|
|
return; // by default
|
|
|
|
Window* w = windows[ c ];
|
|
|
|
w->discardShape();
|
2008-03-20 10:05:41 +00:00
|
|
|
w->checkTextureSize();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-06-15 17:13:56 +00:00
|
|
|
void SceneOpenGL::windowOpacityChanged(KWin::Toplevel* t)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2007-04-29 17:35:43 +00:00
|
|
|
#if 0 // not really needed, windows are painted on every repaint
|
2011-01-30 14:34:42 +00:00
|
|
|
// and opacity is used when applying texture, not when
|
|
|
|
// creating it
|
|
|
|
if (!windows.contains(c)) // this is ok, texture is created
|
2007-04-29 17:35:43 +00:00
|
|
|
return; // on demand
|
|
|
|
Window* w = windows[ c ];
|
|
|
|
w->discardTexture();
|
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
//****************************************
|
|
|
|
// SceneOpenGL::Texture
|
|
|
|
//****************************************
|
|
|
|
|
2011-07-18 15:55:39 +00:00
|
|
|
SceneOpenGL::Texture::Texture() : GLTexture(*new TexturePrivate())
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-07-18 15:55:39 +00:00
|
|
|
SceneOpenGL::Texture::Texture(TexturePrivate& dd) : GLTexture(dd)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SceneOpenGL::Texture::Texture(const SceneOpenGL::Texture& tex) : GLTexture(*tex.d_ptr)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SceneOpenGL::Texture::Texture(const Pixmap& pix, const QSize& size, int depth)
|
|
|
|
: GLTexture(*new TexturePrivate())
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
load(pix, size, depth);
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-05-12 16:52:38 +00:00
|
|
|
SceneOpenGL::Texture::Texture(const QPixmap& pix, GLenum target)
|
2011-07-18 15:55:39 +00:00
|
|
|
: GLTexture(*new TexturePrivate())
|
2011-05-12 16:52:38 +00:00
|
|
|
{
|
|
|
|
load(pix, target);
|
|
|
|
}
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
SceneOpenGL::Texture::~Texture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-07-18 15:55:39 +00:00
|
|
|
SceneOpenGL::Texture& SceneOpenGL::Texture::operator = (const SceneOpenGL::Texture& tex)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2011-07-18 15:55:39 +00:00
|
|
|
d_ptr = tex.d_ptr;
|
|
|
|
return *this;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::Texture::discard()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2011-07-18 15:55:39 +00:00
|
|
|
d_ptr = new TexturePrivate();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
bool SceneOpenGL::Texture::load(const Pixmap& pix, const QSize& size,
|
|
|
|
int depth)
|
|
|
|
{
|
2011-03-10 09:50:42 +00:00
|
|
|
if (pix == None)
|
|
|
|
return false;
|
2011-01-30 14:34:42 +00:00
|
|
|
return load(pix, size, depth,
|
|
|
|
QRegion(0, 0, size.width(), size.height()));
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
bool SceneOpenGL::Texture::load(const QImage& image, GLenum target)
|
|
|
|
{
|
|
|
|
if (image.isNull())
|
2007-04-29 17:35:43 +00:00
|
|
|
return false;
|
2011-01-30 14:34:42 +00:00
|
|
|
return load(QPixmap::fromImage(image), target);
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
bool SceneOpenGL::Texture::load(const QPixmap& pixmap, GLenum target)
|
|
|
|
{
|
2011-07-18 15:55:39 +00:00
|
|
|
Q_D(Texture);
|
2011-01-30 14:34:42 +00:00
|
|
|
if (pixmap.isNull())
|
2007-04-29 17:35:43 +00:00
|
|
|
return false;
|
2011-05-12 16:52:38 +00:00
|
|
|
|
|
|
|
// Checking whether QPixmap comes with its own X11 Pixmap
|
2011-06-11 12:48:16 +00:00
|
|
|
if (Extensions::nonNativePixmaps()) {
|
2011-05-12 16:52:38 +00:00
|
|
|
return GLTexture::load(pixmap.toImage(), target);
|
|
|
|
}
|
|
|
|
|
|
|
|
// use the X11 pixmap provided by Qt
|
2011-01-30 14:34:42 +00:00
|
|
|
return load(pixmap.handle(), pixmap.size(), pixmap.depth());
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
//****************************************
|
|
|
|
// SceneOpenGL::Window
|
|
|
|
//****************************************
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
SceneOpenGL::Window::Window(Toplevel* c)
|
|
|
|
: Scene::Window(c)
|
2007-04-29 17:35:43 +00:00
|
|
|
, texture()
|
2009-04-22 17:30:49 +00:00
|
|
|
, topTexture()
|
|
|
|
, leftTexture()
|
|
|
|
, rightTexture()
|
|
|
|
, bottomTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
SceneOpenGL::Window::~Window()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2007-04-29 17:35:43 +00:00
|
|
|
discardTexture();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
// Bind the window pixmap to an OpenGL texture.
|
|
|
|
bool SceneOpenGL::Window::bindTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2011-07-18 15:55:39 +00:00
|
|
|
if (!texture.isNull()) {
|
2011-08-25 08:29:23 +00:00
|
|
|
if (!toplevel->damage().isEmpty()) {
|
|
|
|
// mipmaps need to be updated
|
|
|
|
texture.setDirty();
|
2011-07-18 15:55:39 +00:00
|
|
|
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
return true;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
// Get the pixmap with the window contents
|
|
|
|
Pixmap pix = toplevel->windowPixmap();
|
2011-01-30 14:34:42 +00:00
|
|
|
if (pix == None)
|
2007-04-29 17:35:43 +00:00
|
|
|
return false;
|
2011-07-18 15:55:39 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
bool success = texture.load(pix, toplevel->size(), toplevel->depth(),
|
|
|
|
toplevel->damage());
|
2011-07-18 15:55:39 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (success)
|
|
|
|
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
|
2007-04-29 17:35:43 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
kDebug(1212) << "Failed to bind window";
|
2007-04-29 17:35:43 +00:00
|
|
|
return success;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::Window::discardTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2007-04-29 17:35:43 +00:00
|
|
|
texture.discard();
|
2009-04-22 17:30:49 +00:00
|
|
|
topTexture.discard();
|
|
|
|
leftTexture.discard();
|
|
|
|
rightTexture.discard();
|
|
|
|
bottomTexture.discard();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2008-03-20 10:05:41 +00:00
|
|
|
// This call is used in SceneOpenGL::windowGeometryShapeChanged(),
|
|
|
|
// which originally called discardTexture(), however this was causing performance
|
|
|
|
// problems with the launch feedback icon - large number of texture rebinds.
|
|
|
|
// Since the launch feedback icon does not resize, only changes shape, it
|
|
|
|
// is not necessary to rebind the texture (with no strict binding), therefore
|
|
|
|
// discard the texture only if size changes.
|
|
|
|
void SceneOpenGL::Window::checkTextureSize()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
if (texture.size() != size())
|
2008-03-20 10:05:41 +00:00
|
|
|
discardTexture();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2008-03-20 10:05:41 +00:00
|
|
|
|
2007-07-05 19:59:55 +00:00
|
|
|
// when the window's composite pixmap is discarded, undo binding it to the texture
|
|
|
|
void SceneOpenGL::Window::pixmapDiscarded()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2011-07-18 15:55:39 +00:00
|
|
|
texture.discard();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-07-05 19:59:55 +00:00
|
|
|
|
2011-02-15 17:10:54 +00:00
|
|
|
QMatrix4x4 SceneOpenGL::Window::transformation(int mask, const WindowPaintData &data) const
|
|
|
|
{
|
|
|
|
QMatrix4x4 matrix;
|
|
|
|
matrix.translate(x(), y());
|
|
|
|
|
|
|
|
if (!(mask & PAINT_WINDOW_TRANSFORMED))
|
|
|
|
return matrix;
|
|
|
|
|
|
|
|
matrix.translate(data.xTranslate, data.yTranslate, data.zTranslate);
|
|
|
|
matrix.scale(data.xScale, data.yScale, data.zScale);
|
|
|
|
|
|
|
|
if (!data.rotation)
|
|
|
|
return matrix;
|
|
|
|
|
|
|
|
// Apply the rotation
|
|
|
|
const qreal xAxis = (data.rotation->axis == RotationData::XAxis ? 1.0 : 0.0);
|
|
|
|
const qreal yAxis = (data.rotation->axis == RotationData::YAxis ? 1.0 : 0.0);
|
|
|
|
const qreal zAxis = (data.rotation->axis == RotationData::ZAxis ? 1.0 : 0.0);
|
|
|
|
|
|
|
|
matrix.translate(data.rotation->xRotationPoint,
|
|
|
|
data.rotation->yRotationPoint,
|
|
|
|
data.rotation->zRotationPoint);
|
|
|
|
|
|
|
|
matrix.rotate(data.rotation->angle, xAxis, yAxis, zAxis);
|
|
|
|
|
|
|
|
matrix.translate(-data.rotation->xRotationPoint,
|
|
|
|
-data.rotation->yRotationPoint,
|
|
|
|
-data.rotation->zRotationPoint);
|
|
|
|
|
|
|
|
return matrix;
|
|
|
|
}
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
// paint the window
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::performPaint(int mask, QRegion region, WindowPaintData data)
|
|
|
|
{
|
2007-04-29 17:35:43 +00:00
|
|
|
// check if there is something to paint (e.g. don't paint if the window
|
|
|
|
// is only opaque and only PAINT_WINDOW_TRANSLUCENT is requested)
|
2008-10-04 17:36:26 +00:00
|
|
|
/* HACK: It seems this causes painting glitches, disable temporarily
|
2009-09-11 23:44:29 +00:00
|
|
|
bool opaque = isOpaque() && data.opacity == 1.0;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
|
2008-09-27 06:23:33 +00:00
|
|
|
{ // We are only painting either opaque OR translucent windows, not both
|
2011-01-30 14:34:42 +00:00
|
|
|
if ( mask & PAINT_WINDOW_OPAQUE && !opaque )
|
2008-09-27 06:23:33 +00:00
|
|
|
return; // Only painting opaque and window is translucent
|
2011-01-30 14:34:42 +00:00
|
|
|
if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
|
2008-09-27 06:23:33 +00:00
|
|
|
return; // Only painting translucent and window is opaque
|
2008-10-04 17:36:26 +00:00
|
|
|
}*/
|
2011-02-15 21:34:23 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (region.isEmpty())
|
2007-04-29 17:35:43 +00:00
|
|
|
return;
|
2011-02-15 21:34:23 +00:00
|
|
|
|
2011-07-03 18:11:10 +00:00
|
|
|
if (region != infiniteRegion() && !(mask & PAINT_WINDOW_TRANSFORMED)) {
|
2011-06-26 10:01:13 +00:00
|
|
|
WindowQuadList quads;
|
|
|
|
const QRegion filterRegion = region.translated(-x(), -y());
|
2011-06-26 11:16:14 +00:00
|
|
|
// split all quads in bounding rect with the actual rects in the region
|
2011-06-26 10:01:13 +00:00
|
|
|
foreach (const WindowQuad &quad, data.quads) {
|
2011-06-26 11:16:14 +00:00
|
|
|
foreach (const QRect &r, filterRegion.rects()) {
|
|
|
|
const QRectF rf(r);
|
|
|
|
const QRectF quadRect(QPointF(quad.left(), quad.top()), QPointF(quad.right(), quad.bottom()));
|
|
|
|
// case 1: completely contains, include and do not check other rects
|
|
|
|
if (rf.contains(quadRect)) {
|
|
|
|
quads << quad;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// case 2: intersection
|
|
|
|
if (rf.intersects(quadRect)) {
|
|
|
|
const QRectF intersected = rf.intersected(quadRect);
|
|
|
|
quads << quad.makeSubQuad(intersected.left(), intersected.top(), intersected.right(), intersected.bottom());
|
2011-06-26 10:01:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-06-26 11:16:14 +00:00
|
|
|
data.quads = quads;
|
2011-06-26 10:01:13 +00:00
|
|
|
}
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!bindTexture())
|
2007-04-29 17:35:43 +00:00
|
|
|
return;
|
2011-02-15 16:47:31 +00:00
|
|
|
|
|
|
|
// Update the texture filter
|
|
|
|
if (options->glSmoothScale != 0 &&
|
|
|
|
(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
|
|
|
|
filter = ImageFilterGood;
|
2007-04-29 17:35:43 +00:00
|
|
|
else
|
2011-02-15 16:47:31 +00:00
|
|
|
filter = ImageFilterFast;
|
|
|
|
|
|
|
|
texture.setFilter(filter == ImageFilterGood ? GL_LINEAR : GL_NEAREST);
|
|
|
|
|
2010-11-14 19:49:00 +00:00
|
|
|
bool sceneShader = false;
|
2011-02-15 16:47:31 +00:00
|
|
|
|
2010-12-11 09:57:29 +00:00
|
|
|
if (!data.shader && ShaderManager::instance()->isValid()) {
|
2010-11-14 19:49:00 +00:00
|
|
|
// set the shader for uniform initialising in paint decoration
|
2010-12-04 11:31:18 +00:00
|
|
|
if ((mask & PAINT_WINDOW_TRANSFORMED) || (mask & PAINT_SCREEN_TRANSFORMED)) {
|
2010-12-11 09:57:29 +00:00
|
|
|
data.shader = ShaderManager::instance()->pushShader(ShaderManager::GenericShader);
|
2010-12-04 11:31:18 +00:00
|
|
|
} else {
|
2010-12-11 09:57:29 +00:00
|
|
|
data.shader = ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
|
2011-02-15 17:10:54 +00:00
|
|
|
data.shader->setUniform(GLShader::Offset, QVector2D(x(), y()));
|
2010-11-14 19:49:00 +00:00
|
|
|
}
|
2010-12-04 11:31:18 +00:00
|
|
|
sceneShader = true;
|
|
|
|
}
|
2011-02-15 17:10:54 +00:00
|
|
|
|
|
|
|
const QMatrix4x4 windowTransformation = transformation(mask, data);
|
|
|
|
|
|
|
|
if (data.shader)
|
|
|
|
data.shader->setUniform(GLShader::WindowTransformation, windowTransformation);
|
|
|
|
|
|
|
|
if (!sceneShader)
|
2011-01-01 19:13:35 +00:00
|
|
|
pushMatrix(windowTransformation);
|
2011-02-15 17:10:54 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
WindowQuadList decoration = data.quads.select(WindowQuadDecoration);
|
2009-04-22 17:30:49 +00:00
|
|
|
|
2010-12-11 15:11:19 +00:00
|
|
|
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
|
|
|
|
vbo->reset();
|
2009-04-22 17:30:49 +00:00
|
|
|
|
2011-03-27 10:33:07 +00:00
|
|
|
// shadow
|
2011-04-03 09:31:33 +00:00
|
|
|
if (m_shadow) {
|
2011-06-23 17:06:12 +00:00
|
|
|
paintShadow(region, data);
|
2011-03-27 10:33:07 +00:00
|
|
|
}
|
2009-04-22 17:30:49 +00:00
|
|
|
// decorations
|
2009-07-29 11:07:28 +00:00
|
|
|
Client *client = dynamic_cast<Client*>(toplevel);
|
|
|
|
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
|
2011-01-30 14:34:42 +00:00
|
|
|
if (client || deleted) {
|
2009-07-29 11:07:28 +00:00
|
|
|
bool noBorder = true;
|
|
|
|
bool updateDeco = false;
|
2009-09-11 23:44:29 +00:00
|
|
|
const QPixmap *left = NULL;
|
|
|
|
const QPixmap *top = NULL;
|
|
|
|
const QPixmap *right = NULL;
|
|
|
|
const QPixmap *bottom = NULL;
|
2009-07-29 11:07:28 +00:00
|
|
|
QRect topRect, leftRect, rightRect, bottomRect;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (client && !client->noBorder()) {
|
2009-07-29 11:07:28 +00:00
|
|
|
noBorder = false;
|
|
|
|
updateDeco = client->decorationPixmapRequiresRepaint();
|
2009-04-22 17:30:49 +00:00
|
|
|
client->ensureDecorationPixmapsPainted();
|
|
|
|
|
2009-07-29 11:07:28 +00:00
|
|
|
client->layoutDecorationRects(leftRect, topRect, rightRect, bottomRect, Client::WindowRelative);
|
2009-04-22 17:30:49 +00:00
|
|
|
|
2009-07-29 11:07:28 +00:00
|
|
|
left = client->leftDecoPixmap();
|
|
|
|
top = client->topDecoPixmap();
|
|
|
|
right = client->rightDecoPixmap();
|
|
|
|
bottom = client->bottomDecoPixmap();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (deleted && !deleted->noBorder()) {
|
2009-07-29 11:07:28 +00:00
|
|
|
noBorder = false;
|
|
|
|
left = deleted->leftDecoPixmap();
|
|
|
|
top = deleted->topDecoPixmap();
|
|
|
|
right = deleted->rightDecoPixmap();
|
|
|
|
bottom = deleted->bottomDecoPixmap();
|
|
|
|
deleted->layoutDecorationRects(leftRect, topRect, rightRect, bottomRect);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (!noBorder) {
|
2009-04-22 17:30:49 +00:00
|
|
|
WindowQuadList topList, leftList, rightList, bottomList;
|
2009-05-04 22:35:33 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
foreach (const WindowQuad & quad, decoration) {
|
|
|
|
if (topRect.contains(QPoint(quad.originalLeft(), quad.originalTop()))) {
|
|
|
|
topList.append(quad);
|
2009-04-22 17:30:49 +00:00
|
|
|
continue;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (bottomRect.contains(QPoint(quad.originalLeft(), quad.originalTop()))) {
|
|
|
|
bottomList.append(quad);
|
2009-04-22 17:30:49 +00:00
|
|
|
continue;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (leftRect.contains(QPoint(quad.originalLeft(), quad.originalTop()))) {
|
|
|
|
leftList.append(quad);
|
2009-04-22 17:30:49 +00:00
|
|
|
continue;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (rightRect.contains(QPoint(quad.originalLeft(), quad.originalTop()))) {
|
|
|
|
rightList.append(quad);
|
2009-04-22 17:30:49 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
|
|
|
|
paintDecoration(top, DecorationTop, region, topRect, data, topList, updateDeco);
|
|
|
|
paintDecoration(left, DecorationLeft, region, leftRect, data, leftList, updateDeco);
|
|
|
|
paintDecoration(right, DecorationRight, region, rightRect, data, rightList, updateDeco);
|
|
|
|
paintDecoration(bottom, DecorationBottom, region, bottomRect, data, bottomList, updateDeco);
|
2009-04-22 17:30:49 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2009-04-22 17:30:49 +00:00
|
|
|
|
2009-11-25 23:08:19 +00:00
|
|
|
// paint the content
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!(mask & PAINT_DECORATION_ONLY)) {
|
2010-11-19 20:22:10 +00:00
|
|
|
texture.bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
prepareStates(Content, data.opacity * data.contents_opacity, data.brightness, data.saturation, data.shader);
|
2011-06-30 15:47:06 +00:00
|
|
|
renderQuads(mask, region, data.quads.select(WindowQuadContents), &texture);
|
2011-01-30 14:34:42 +00:00
|
|
|
restoreStates(Content, data.opacity * data.contents_opacity, data.brightness, data.saturation, data.shader);
|
2010-11-19 20:22:10 +00:00
|
|
|
texture.unbind();
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2011-01-30 14:34:42 +00:00
|
|
|
if (static_cast<SceneOpenGL*>(scene)->debug) {
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
2011-06-30 15:47:06 +00:00
|
|
|
renderQuads(mask, region, data.quads.select(WindowQuadContents), &texture);
|
2011-01-30 14:34:42 +00:00
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
2009-11-25 23:08:19 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
#endif
|
|
|
|
}
|
2009-11-25 23:08:19 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (sceneShader) {
|
2010-12-11 09:57:29 +00:00
|
|
|
ShaderManager::instance()->popShader();
|
2010-11-14 19:49:00 +00:00
|
|
|
data.shader = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
} else {
|
2011-01-01 19:13:35 +00:00
|
|
|
popMatrix();
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2009-04-22 17:30:49 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::paintDecoration(const QPixmap* decoration, TextureType decorationType, const QRegion& region, const QRect& rect, const WindowPaintData& data, const WindowQuadList& quads, bool updateDeco)
|
|
|
|
{
|
2009-04-22 17:30:49 +00:00
|
|
|
SceneOpenGL::Texture* decorationTexture;
|
2011-01-30 14:34:42 +00:00
|
|
|
switch(decorationType) {
|
|
|
|
case DecorationTop:
|
|
|
|
decorationTexture = &topTexture;
|
|
|
|
break;
|
|
|
|
case DecorationLeft:
|
|
|
|
decorationTexture = &leftTexture;
|
|
|
|
break;
|
|
|
|
case DecorationRight:
|
|
|
|
decorationTexture = &rightTexture;
|
|
|
|
break;
|
|
|
|
case DecorationBottom:
|
|
|
|
decorationTexture = &bottomTexture;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (decorationTexture->texture() != None && !updateDeco) {
|
2009-04-22 17:30:49 +00:00
|
|
|
// texture doesn't need updating, just bind it
|
2011-07-18 15:55:39 +00:00
|
|
|
decorationTexture->bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
} else if (!decoration->isNull()) {
|
2011-05-12 16:52:38 +00:00
|
|
|
bool success = decorationTexture->load(*decoration);
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!success) {
|
|
|
|
kDebug(1212) << "Failed to bind decoartion";
|
2009-04-22 17:30:49 +00:00
|
|
|
return;
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
} else
|
2010-01-01 11:57:06 +00:00
|
|
|
return;
|
2011-07-06 15:13:41 +00:00
|
|
|
|
|
|
|
// We have to update the texture although we do not paint anything.
|
|
|
|
// This is especially needed if we draw the opaque part of the window
|
|
|
|
// and the decoration in two different passes (as we in Scene::paintSimpleWindow do).
|
|
|
|
// Otherwise we run into the situation that in the first pass there are some
|
2011-08-03 06:16:12 +00:00
|
|
|
// pending decoration repaints but we don't paint the decoration and in the
|
2011-07-06 15:13:41 +00:00
|
|
|
// second pass it's the other way around.
|
|
|
|
if (quads.isEmpty())
|
|
|
|
return;
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (filter == ImageFilterGood)
|
|
|
|
decorationTexture->setFilter(GL_LINEAR);
|
2007-07-19 10:07:49 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
decorationTexture->setFilter(GL_NEAREST);
|
|
|
|
decorationTexture->setWrapMode(GL_CLAMP_TO_EDGE);
|
2009-04-22 17:30:49 +00:00
|
|
|
decorationTexture->bind();
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
prepareStates(decorationType, data.opacity * data.decoration_opacity, data.brightness, data.saturation, data.shader);
|
2011-07-01 16:04:15 +00:00
|
|
|
makeDecorationArrays(quads, rect, decorationTexture);
|
2011-01-30 14:34:42 +00:00
|
|
|
GLVertexBuffer::streamingBuffer()->render(region, GL_TRIANGLES);
|
|
|
|
restoreStates(decorationType, data.opacity * data.decoration_opacity, data.brightness, data.saturation, data.shader);
|
2009-04-22 17:30:49 +00:00
|
|
|
decorationTexture->unbind();
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2011-01-30 14:34:42 +00:00
|
|
|
if (static_cast<SceneOpenGL*>(scene)->debug) {
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
GLVertexBuffer::streamingBuffer()->render(region, GL_TRIANGLES);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
2009-04-22 17:30:49 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
#endif
|
|
|
|
}
|
2007-07-19 10:07:49 +00:00
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::paintShadow(const QRegion ®ion, const WindowPaintData &data)
|
2011-03-27 10:33:07 +00:00
|
|
|
{
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuadList quads = data.quads.select(WindowQuadShadowTopLeft);
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowTop));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowTopRight));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowRight));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowBottomRight));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowBottom));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowBottomLeft));
|
|
|
|
quads.append(data.quads.select(WindowQuadShadowLeft));
|
2011-06-26 10:00:08 +00:00
|
|
|
if (quads.isEmpty()) {
|
|
|
|
return;
|
|
|
|
}
|
2011-06-23 17:06:12 +00:00
|
|
|
GLTexture *texture = static_cast<SceneOpenGLShadow*>(m_shadow)->shadowTexture();
|
2011-03-27 10:33:07 +00:00
|
|
|
if (!texture) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (filter == ImageFilterGood)
|
|
|
|
texture->setFilter(GL_LINEAR);
|
|
|
|
else
|
|
|
|
texture->setFilter(GL_NEAREST);
|
|
|
|
texture->setWrapMode(GL_CLAMP_TO_EDGE);
|
|
|
|
texture->bind();
|
|
|
|
prepareStates(Shadow, data.opacity, data.brightness, data.saturation, data.shader, texture);
|
2011-06-30 15:47:06 +00:00
|
|
|
renderQuads(0, region, quads, texture, true);
|
2011-03-27 10:33:07 +00:00
|
|
|
restoreStates(Shadow, data.opacity, data.brightness, data.saturation, data.shader, texture);
|
|
|
|
texture->unbind();
|
2011-03-30 18:32:27 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
|
|
if (static_cast<SceneOpenGL*>(scene)->debug) {
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
2011-06-30 15:47:06 +00:00
|
|
|
renderQuads(0, region, quads, texture);
|
2011-03-30 18:32:27 +00:00
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
}
|
|
|
|
#endif
|
2011-03-27 10:33:07 +00:00
|
|
|
}
|
|
|
|
|
2011-07-01 16:04:15 +00:00
|
|
|
void SceneOpenGL::Window::makeDecorationArrays(const WindowQuadList& quads, const QRect &rect, Texture *tex) const
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-11-14 19:49:00 +00:00
|
|
|
QVector<float> vertices;
|
|
|
|
QVector<float> texcoords;
|
2011-01-30 14:34:42 +00:00
|
|
|
vertices.reserve(quads.count() * 6 * 2);
|
|
|
|
texcoords.reserve(quads.count() * 6 * 2);
|
2011-07-01 16:04:15 +00:00
|
|
|
float width = tex->size().width();
|
|
|
|
float height = tex->size().height();
|
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
|
|
if (tex->target() == GL_TEXTURE_RECTANGLE_ARB) {
|
|
|
|
width = 1.0;
|
|
|
|
height = 1.0;
|
|
|
|
}
|
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
foreach (const WindowQuad & quad, quads) {
|
2010-11-14 19:49:00 +00:00
|
|
|
vertices << quad[ 1 ].x();
|
|
|
|
vertices << quad[ 1 ].y();
|
|
|
|
vertices << quad[ 0 ].x();
|
|
|
|
vertices << quad[ 0 ].y();
|
|
|
|
vertices << quad[ 3 ].x();
|
|
|
|
vertices << quad[ 3 ].y();
|
|
|
|
vertices << quad[ 3 ].x();
|
|
|
|
vertices << quad[ 3 ].y();
|
|
|
|
vertices << quad[ 2 ].x();
|
|
|
|
vertices << quad[ 2 ].y();
|
|
|
|
vertices << quad[ 1 ].x();
|
|
|
|
vertices << quad[ 1 ].y();
|
|
|
|
|
2011-07-05 18:42:45 +00:00
|
|
|
if (tex->isYInverted()) {
|
2011-05-15 14:56:54 +00:00
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
} else {
|
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalLeft() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalBottom() - rect.y()) / height;
|
|
|
|
texcoords << (float)(quad.originalRight() - rect.x()) / width;
|
|
|
|
texcoords << 1.0f - (float)(quad.originalTop() - rect.y()) / height;
|
|
|
|
}
|
2007-07-19 10:07:49 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
GLVertexBuffer::streamingBuffer()->setData(quads.count() * 6, 2, vertices.data(), texcoords.data());
|
|
|
|
}
|
2007-07-19 10:07:49 +00:00
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::renderQuads(int, const QRegion& region, const WindowQuadList& quads, GLTexture *tex, bool normalized)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
|
|
|
if (quads.isEmpty())
|
2007-07-19 10:07:49 +00:00
|
|
|
return;
|
2007-04-29 17:35:43 +00:00
|
|
|
// Render geometry
|
2007-07-07 14:01:32 +00:00
|
|
|
float* vertices;
|
|
|
|
float* texcoords;
|
2011-06-30 15:47:06 +00:00
|
|
|
QSizeF size(tex->size());
|
|
|
|
if (normalized) {
|
|
|
|
size.setWidth(1.0);
|
|
|
|
size.setHeight(1.0);
|
|
|
|
}
|
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
|
|
if (tex->target() == GL_TEXTURE_RECTANGLE_ARB) {
|
|
|
|
size.setWidth(1.0);
|
|
|
|
size.setHeight(1.0);
|
|
|
|
}
|
|
|
|
#endif
|
2011-06-23 17:06:12 +00:00
|
|
|
quads.makeArrays(&vertices, &texcoords, size, tex->isYInverted());
|
2011-01-30 14:34:42 +00:00
|
|
|
GLVertexBuffer::streamingBuffer()->setData(quads.count() * 6, 2, vertices, texcoords);
|
|
|
|
GLVertexBuffer::streamingBuffer()->render(region, GL_TRIANGLES);
|
2007-07-07 14:01:32 +00:00
|
|
|
delete[] vertices;
|
|
|
|
delete[] texcoords;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::prepareStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader)
|
|
|
|
{
|
|
|
|
if (shader)
|
|
|
|
prepareShaderRenderStates(type, opacity, brightness, saturation, shader);
|
2011-03-27 10:33:07 +00:00
|
|
|
else {
|
|
|
|
Texture *tex = NULL;
|
|
|
|
switch(type) {
|
|
|
|
case Content:
|
|
|
|
tex = &texture;
|
|
|
|
break;
|
|
|
|
case DecorationTop:
|
|
|
|
tex = &topTexture;
|
|
|
|
break;
|
|
|
|
case DecorationLeft:
|
|
|
|
tex = &leftTexture;
|
|
|
|
break;
|
|
|
|
case DecorationRight:
|
|
|
|
tex = &rightTexture;
|
|
|
|
break;
|
|
|
|
case DecorationBottom:
|
|
|
|
tex = &bottomTexture;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
prepareStates(type, opacity, brightness, saturation, shader, tex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::prepareStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader, GLTexture *texture)
|
2011-03-27 10:33:07 +00:00
|
|
|
{
|
|
|
|
if (shader) {
|
|
|
|
prepareShaderRenderStates(type, opacity, brightness, saturation, shader);
|
|
|
|
} else {
|
|
|
|
prepareRenderStates(type, opacity, brightness, saturation, texture);
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::prepareShaderRenderStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader)
|
|
|
|
{
|
2007-04-29 17:35:43 +00:00
|
|
|
// setup blending of transparent windows
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2011-01-30 14:34:42 +00:00
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2007-07-19 10:07:49 +00:00
|
|
|
bool opaque = isOpaque() && opacity == 1.0;
|
2010-12-05 10:02:47 +00:00
|
|
|
bool alpha = toplevel->hasAlpha() || type != Content;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (type != Content)
|
2009-04-22 17:30:49 +00:00
|
|
|
opaque = false;
|
2010-12-05 10:02:47 +00:00
|
|
|
if (!opaque) {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (alpha) {
|
2011-02-04 20:44:50 +00:00
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
2010-12-05 10:02:47 +00:00
|
|
|
} else {
|
|
|
|
glBlendColor((float)opacity, (float)opacity, (float)opacity, (float)opacity);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA);
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2010-12-05 10:02:47 +00:00
|
|
|
}
|
2011-02-12 00:36:21 +00:00
|
|
|
|
|
|
|
const float rgb = brightness * opacity;
|
|
|
|
const float a = opacity;
|
|
|
|
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(rgb, rgb, rgb, a));
|
|
|
|
shader->setUniform(GLShader::Saturation, saturation);
|
|
|
|
shader->setUniform(GLShader::AlphaToOne, opaque ? 1 : 0);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::prepareRenderStates(TextureType type, double opacity, double brightness, double saturation, GLTexture *tex)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-12-31 13:48:10 +00:00
|
|
|
#ifdef KWIN_HAVE_OPENGLES
|
|
|
|
Q_UNUSED(type)
|
|
|
|
Q_UNUSED(opacity)
|
|
|
|
Q_UNUSED(brightness)
|
|
|
|
Q_UNUSED(saturation)
|
2011-03-27 10:33:07 +00:00
|
|
|
Q_UNUSED(tex)
|
2010-12-31 13:48:10 +00:00
|
|
|
#else
|
2009-04-22 17:30:49 +00:00
|
|
|
bool alpha = false;
|
|
|
|
bool opaque = true;
|
2011-03-27 10:33:07 +00:00
|
|
|
if (type == Content) {
|
2011-01-30 14:34:42 +00:00
|
|
|
alpha = toplevel->hasAlpha();
|
|
|
|
opaque = isOpaque() && opacity == 1.0;
|
2011-03-27 10:33:07 +00:00
|
|
|
} else {
|
2011-01-30 14:34:42 +00:00
|
|
|
alpha = true;
|
|
|
|
opaque = false;
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
// setup blending of transparent windows
|
2011-01-30 14:34:42 +00:00
|
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
|
|
if (!opaque) {
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
if (saturation != 1.0 && tex->saturationSupported()) {
|
2007-04-29 17:35:43 +00:00
|
|
|
// First we need to get the color from [0; 1] range to [0.5; 1] range
|
2011-01-30 14:34:42 +00:00
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
2007-04-29 17:35:43 +00:00
|
|
|
const float scale_constant[] = { 1.0, 1.0, 1.0, 0.5};
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, scale_constant);
|
2009-04-22 17:30:49 +00:00
|
|
|
tex->bind();
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
// Then we take dot product of the result of previous pass and
|
|
|
|
// saturation_constant. This gives us completely unsaturated
|
|
|
|
// (greyscale) image
|
|
|
|
// Note that both operands have to be in range [0.5; 1] since opengl
|
|
|
|
// automatically substracts 0.5 from them
|
2011-01-30 14:34:42 +00:00
|
|
|
glActiveTexture(GL_TEXTURE1);
|
|
|
|
float saturation_constant[] = { 0.5 + 0.5 * 0.30, 0.5 + 0.5 * 0.59, 0.5 + 0.5 * 0.11, saturation };
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_DOT3_RGB);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, saturation_constant);
|
2009-04-22 17:30:49 +00:00
|
|
|
tex->bind();
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
// Finally we need to interpolate between the original image and the
|
|
|
|
// greyscale image to get wanted level of saturation
|
2011-01-30 14:34:42 +00:00
|
|
|
glActiveTexture(GL_TEXTURE2);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, saturation_constant);
|
2007-04-29 17:35:43 +00:00
|
|
|
// Also replace alpha by primary color's alpha here
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
2007-04-29 17:35:43 +00:00
|
|
|
// And make primary color contain the wanted opacity
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(opacity, opacity, opacity, opacity);
|
2009-04-22 17:30:49 +00:00
|
|
|
tex->bind();
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (alpha || brightness != 1.0f) {
|
|
|
|
glActiveTexture(GL_TEXTURE3);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
2008-08-04 11:34:40 +00:00
|
|
|
// The color has to be multiplied by both opacity and brightness
|
|
|
|
float opacityByBrightness = opacity * brightness;
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(opacityByBrightness, opacityByBrightness, opacityByBrightness, opacity);
|
|
|
|
if (alpha) {
|
2008-08-04 11:34:40 +00:00
|
|
|
// Multiply original texture's alpha by our opacity
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
|
|
|
} else {
|
2007-04-29 17:35:43 +00:00
|
|
|
// Alpha will be taken from previous stage
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
tex->bind();
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
} else if (opacity != 1.0 || brightness != 1.0) {
|
2007-04-29 17:35:43 +00:00
|
|
|
// the window is additionally configured to have its opacity adjusted,
|
|
|
|
// do it
|
2008-08-04 11:34:40 +00:00
|
|
|
float opacityByBrightness = opacity * brightness;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (alpha) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
glColor4f(opacityByBrightness, opacityByBrightness, opacityByBrightness,
|
|
|
|
opacity);
|
|
|
|
} else {
|
2007-04-29 17:35:43 +00:00
|
|
|
// Multiply color by brightness and replace alpha by opacity
|
2008-08-04 11:34:40 +00:00
|
|
|
float constant[] = { opacityByBrightness, opacityByBrightness, opacityByBrightness, opacity };
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT);
|
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant);
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
} else if (!alpha && opaque) {
|
2010-05-25 20:28:23 +00:00
|
|
|
float constant[] = { 1.0, 1.0, 1.0, 1.0 };
|
2011-01-30 14:34:42 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT);
|
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant);
|
2007-04-29 17:35:43 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
#endif
|
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::restoreStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader)
|
|
|
|
{
|
|
|
|
if (shader)
|
|
|
|
restoreShaderRenderStates(type, opacity, brightness, saturation, shader);
|
2011-03-27 10:33:07 +00:00
|
|
|
else {
|
|
|
|
Texture *tex = NULL;
|
|
|
|
switch(type) {
|
|
|
|
case Content:
|
|
|
|
tex = &texture;
|
|
|
|
break;
|
|
|
|
case DecorationTop:
|
|
|
|
tex = &topTexture;
|
|
|
|
break;
|
|
|
|
case DecorationLeft:
|
|
|
|
tex = &leftTexture;
|
|
|
|
break;
|
|
|
|
case DecorationRight:
|
|
|
|
tex = &rightTexture;
|
|
|
|
break;
|
|
|
|
case DecorationBottom:
|
|
|
|
tex = &bottomTexture;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
restoreStates(type, opacity, brightness, saturation, shader, tex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::restoreStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader, GLTexture *texture)
|
2011-03-27 10:33:07 +00:00
|
|
|
{
|
|
|
|
if (shader) {
|
|
|
|
restoreShaderRenderStates(type, opacity, brightness, saturation, shader);
|
|
|
|
} else {
|
|
|
|
restoreRenderStates(type, opacity, brightness, saturation, texture);
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-07-19 10:07:49 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::Window::restoreShaderRenderStates(TextureType type, double opacity, double brightness, double saturation, GLShader* shader)
|
|
|
|
{
|
|
|
|
Q_UNUSED(brightness);
|
|
|
|
Q_UNUSED(saturation);
|
|
|
|
Q_UNUSED(shader);
|
2010-11-20 12:27:47 +00:00
|
|
|
bool opaque = isOpaque() && opacity == 1.0;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (type != Content)
|
2010-11-20 12:27:47 +00:00
|
|
|
opaque = false;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!opaque) {
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
2011-02-10 18:37:51 +00:00
|
|
|
ShaderManager::instance()->getBoundShader()->setUniform(GLShader::AlphaToOne, 0);
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2007-04-29 17:35:43 +00:00
|
|
|
glPopAttrib(); // ENABLE_BIT
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGL::Window::restoreRenderStates(TextureType type, double opacity, double brightness, double saturation, GLTexture *tex)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-12-31 13:48:10 +00:00
|
|
|
Q_UNUSED(type)
|
2011-03-27 10:33:07 +00:00
|
|
|
#ifdef KWIN_HAVE_OPENGLES
|
2010-12-31 13:48:10 +00:00
|
|
|
Q_UNUSED(opacity)
|
|
|
|
Q_UNUSED(brightness)
|
|
|
|
Q_UNUSED(saturation)
|
2011-03-27 10:33:07 +00:00
|
|
|
Q_UNUSED(tex)
|
2010-12-31 13:48:10 +00:00
|
|
|
#else
|
2011-01-30 14:34:42 +00:00
|
|
|
if (opacity != 1.0 || saturation != 1.0 || brightness != 1.0f) {
|
|
|
|
if (saturation != 1.0 && tex->saturationSupported()) {
|
2007-04-29 17:35:43 +00:00
|
|
|
glActiveTexture(GL_TEXTURE3);
|
2011-01-30 14:34:42 +00:00
|
|
|
glDisable(tex->target());
|
2007-04-29 17:35:43 +00:00
|
|
|
glActiveTexture(GL_TEXTURE2);
|
2011-01-30 14:34:42 +00:00
|
|
|
glDisable(tex->target());
|
2007-04-29 17:35:43 +00:00
|
|
|
glActiveTexture(GL_TEXTURE1);
|
2011-01-30 14:34:42 +00:00
|
|
|
glDisable(tex->target());
|
2007-04-29 17:35:43 +00:00
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
glColor4f(0, 0, 0, 0);
|
2007-04-29 17:35:43 +00:00
|
|
|
|
|
|
|
glPopAttrib(); // ENABLE_BIT
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2007-04-29 17:35:43 +00:00
|
|
|
|
2010-07-18 16:32:37 +00:00
|
|
|
//****************************************
|
|
|
|
// SceneOpenGL::EffectFrame
|
|
|
|
//****************************************
|
|
|
|
|
2010-12-04 11:23:47 +00:00
|
|
|
SceneOpenGL::Texture* SceneOpenGL::EffectFrame::m_unstyledTexture = NULL;
|
2010-10-10 11:26:00 +00:00
|
|
|
QPixmap* SceneOpenGL::EffectFrame::m_unstyledPixmap = NULL;
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
SceneOpenGL::EffectFrame::EffectFrame(EffectFrameImpl* frame)
|
|
|
|
: Scene::EffectFrame(frame)
|
|
|
|
, m_texture(NULL)
|
|
|
|
, m_textTexture(NULL)
|
|
|
|
, m_oldTextTexture(NULL)
|
|
|
|
, m_textPixmap(NULL)
|
|
|
|
, m_iconTexture(NULL)
|
|
|
|
, m_oldIconTexture(NULL)
|
|
|
|
, m_selectionTexture(NULL)
|
|
|
|
, m_unstyledVBO(NULL)
|
|
|
|
{
|
|
|
|
if (m_effectFrame->style() == EffectFrameUnstyled && !m_unstyledTexture) {
|
2010-07-18 16:32:37 +00:00
|
|
|
updateUnstyledTexture();
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
SceneOpenGL::EffectFrame::~EffectFrame()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_texture;
|
|
|
|
delete m_textTexture;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_textPixmap;
|
2010-08-07 14:08:34 +00:00
|
|
|
delete m_oldTextTexture;
|
2010-07-20 21:11:03 +00:00
|
|
|
delete m_iconTexture;
|
2010-08-07 14:08:34 +00:00
|
|
|
delete m_oldIconTexture;
|
2010-07-26 20:00:04 +00:00
|
|
|
delete m_selectionTexture;
|
2010-07-24 08:04:17 +00:00
|
|
|
delete m_unstyledVBO;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::free()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2011-04-24 18:20:01 +00:00
|
|
|
glFlush();
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_texture;
|
|
|
|
m_texture = NULL;
|
|
|
|
delete m_textTexture;
|
|
|
|
m_textTexture = NULL;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_textPixmap;
|
|
|
|
m_textPixmap = NULL;
|
2010-07-20 21:11:03 +00:00
|
|
|
delete m_iconTexture;
|
|
|
|
m_iconTexture = NULL;
|
2010-07-26 20:00:04 +00:00
|
|
|
delete m_selectionTexture;
|
|
|
|
m_selectionTexture = NULL;
|
2010-07-24 08:04:17 +00:00
|
|
|
delete m_unstyledVBO;
|
|
|
|
m_unstyledVBO = NULL;
|
2010-08-07 14:08:34 +00:00
|
|
|
delete m_oldIconTexture;
|
|
|
|
m_oldIconTexture = NULL;
|
|
|
|
delete m_oldTextTexture;
|
|
|
|
m_oldTextTexture = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-20 21:11:03 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::freeIconFrame()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-20 21:11:03 +00:00
|
|
|
delete m_iconTexture;
|
|
|
|
m_iconTexture = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::freeTextFrame()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_textTexture;
|
|
|
|
m_textTexture = NULL;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_textPixmap;
|
|
|
|
m_textPixmap = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2010-07-26 20:00:04 +00:00
|
|
|
void SceneOpenGL::EffectFrame::freeSelection()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-26 20:00:04 +00:00
|
|
|
delete m_selectionTexture;
|
|
|
|
m_selectionTexture = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-26 20:00:04 +00:00
|
|
|
|
2010-08-07 14:08:34 +00:00
|
|
|
void SceneOpenGL::EffectFrame::crossFadeIcon()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-08-07 14:08:34 +00:00
|
|
|
delete m_oldIconTexture;
|
|
|
|
m_oldIconTexture = m_iconTexture;
|
|
|
|
m_iconTexture = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-08-07 14:08:34 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::crossFadeText()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-08-07 14:08:34 +00:00
|
|
|
delete m_oldTextTexture;
|
|
|
|
m_oldTextTexture = m_textTexture;
|
|
|
|
m_textTexture = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-08-07 14:08:34 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
void SceneOpenGL::EffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
|
|
{
|
|
|
|
if (m_effectFrame->geometry().isEmpty())
|
2010-07-18 16:32:37 +00:00
|
|
|
return; // Nothing to display
|
|
|
|
|
|
|
|
region = infiniteRegion(); // TODO: Old region doesn't seem to work with OpenGL
|
|
|
|
|
2010-07-24 16:29:16 +00:00
|
|
|
GLShader* shader = m_effectFrame->shader();
|
2010-11-14 19:49:00 +00:00
|
|
|
bool sceneShader = false;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!shader && ShaderManager::instance()->isValid()) {
|
2010-12-11 09:57:29 +00:00
|
|
|
shader = ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
|
2010-11-14 19:49:00 +00:00
|
|
|
sceneShader = true;
|
2011-01-06 18:55:26 +00:00
|
|
|
} else if (shader) {
|
|
|
|
ShaderManager::instance()->pushShader(shader);
|
|
|
|
}
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (shader) {
|
|
|
|
if (sceneShader)
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::Offset, QVector2D(0, 0));
|
2010-07-24 16:29:16 +00:00
|
|
|
|
2011-02-12 00:36:21 +00:00
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(1.0, 1.0, 1.0, 1.0));
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::Saturation, 1.0f);
|
|
|
|
shader->setUniform(GLShader::AlphaToOne, 0);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-24 16:29:16 +00:00
|
|
|
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2011-01-30 14:34:42 +00:00
|
|
|
glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!shader)
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2010-11-20 12:27:47 +00:00
|
|
|
// TODO: drop the push matrix
|
2010-07-18 16:32:37 +00:00
|
|
|
glPushMatrix();
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
// Render the actual frame
|
2011-01-30 14:34:42 +00:00
|
|
|
if (m_effectFrame->style() == EffectFrameUnstyled) {
|
|
|
|
if (!m_unstyledVBO) {
|
|
|
|
m_unstyledVBO = new GLVertexBuffer(GLVertexBuffer::Static);
|
2010-12-04 10:01:57 +00:00
|
|
|
QRect area = m_effectFrame->geometry();
|
2011-01-30 14:34:42 +00:00
|
|
|
area.moveTo(0, 0);
|
|
|
|
area.adjust(-5, -5, 5, 5);
|
|
|
|
|
2010-07-24 08:04:17 +00:00
|
|
|
const int roundness = 5;
|
|
|
|
QVector<float> verts, texCoords;
|
2011-01-30 14:34:42 +00:00
|
|
|
verts.reserve(84);
|
|
|
|
texCoords.reserve(84);
|
2010-07-24 08:04:17 +00:00
|
|
|
|
|
|
|
// top left
|
|
|
|
verts << area.left() << area.top();
|
|
|
|
texCoords << 0.0f << 0.0f;
|
|
|
|
verts << area.left() << area.top() + roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.left() + roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
verts << area.left() + roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.left() << area.top() + roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.left() + roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
// top
|
|
|
|
verts << area.left() + roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
verts << area.left() + roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() - roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
verts << area.left() + roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() - roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() - roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
// top right
|
|
|
|
verts << area.right() - roundness << area.top();
|
|
|
|
texCoords << 0.5f << 0.0f;
|
|
|
|
verts << area.right() - roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() << area.top();
|
|
|
|
texCoords << 1.0f << 0.0f;
|
|
|
|
verts << area.right() - roundness << area.top() + roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() << area.top() + roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
verts << area.right() << area.top();
|
|
|
|
texCoords << 1.0f << 0.0f;
|
|
|
|
// bottom left
|
|
|
|
verts << area.left() << area.bottom() - roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.left() << area.bottom();
|
|
|
|
texCoords << 0.0f << 1.0f;
|
|
|
|
verts << area.left() + roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.left() + roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.left() << area.bottom();
|
|
|
|
texCoords << 0.0f << 1.0f;
|
|
|
|
verts << area.left() + roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
// bottom
|
|
|
|
verts << area.left() + roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.left() + roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.right() - roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.left() + roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.right() - roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.right() - roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
// bottom right
|
|
|
|
verts << area.right() - roundness << area.bottom() - roundness;
|
|
|
|
texCoords << 0.5f << 0.5f;
|
|
|
|
verts << area.right() - roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.right() << area.bottom() - roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
verts << area.right() - roundness << area.bottom();
|
|
|
|
texCoords << 0.5f << 1.0f;
|
|
|
|
verts << area.right() << area.bottom();
|
|
|
|
texCoords << 1.0f << 1.0f;
|
|
|
|
verts << area.right() << area.bottom() - roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
// center
|
|
|
|
verts << area.left() << area.top() + roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.left() << area.bottom() - roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.right() << area.top() + roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
verts << area.left() << area.bottom() - roundness;
|
|
|
|
texCoords << 0.0f << 0.5f;
|
|
|
|
verts << area.right() << area.bottom() - roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
verts << area.right() << area.top() + roundness;
|
|
|
|
texCoords << 1.0f << 0.5f;
|
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
m_unstyledVBO->setData(verts.count() / 2, 2, verts.data(), texCoords.data());
|
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * frameOpacity;
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-07-24 16:29:16 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(0.0, 0.0, 0.0, opacity * frameOpacity);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
m_unstyledTexture->bind();
|
2010-12-04 10:01:57 +00:00
|
|
|
const QPoint pt = m_effectFrame->geometry().topLeft();
|
2010-11-14 19:49:00 +00:00
|
|
|
if (sceneShader) {
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::Offset, QVector2D(pt.x(), pt.y()));
|
2010-11-14 19:49:00 +00:00
|
|
|
} else {
|
2011-01-06 18:55:26 +00:00
|
|
|
QMatrix4x4 translation;
|
|
|
|
translation.translate(pt.x(), pt.y());
|
|
|
|
if (shader) {
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::WindowTransformation, translation);
|
2011-01-06 18:55:26 +00:00
|
|
|
} else {
|
|
|
|
pushMatrix(translation);
|
|
|
|
}
|
2010-11-14 19:49:00 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
m_unstyledVBO->render(region, GL_TRIANGLES);
|
2010-11-14 19:49:00 +00:00
|
|
|
if (!sceneShader) {
|
2011-01-06 18:55:26 +00:00
|
|
|
if (shader) {
|
2011-02-10 18:37:51 +00:00
|
|
|
shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
|
2011-01-06 18:55:26 +00:00
|
|
|
} else {
|
|
|
|
popMatrix();
|
|
|
|
}
|
2010-11-14 19:49:00 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
m_unstyledTexture->unbind();
|
2011-01-30 14:34:42 +00:00
|
|
|
} else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
|
|
if (!m_texture) // Lazy creation
|
2010-07-18 16:32:37 +00:00
|
|
|
updateTexture();
|
|
|
|
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * frameOpacity;
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-07-24 16:29:16 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity * frameOpacity);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2010-07-18 16:32:37 +00:00
|
|
|
m_texture->bind();
|
|
|
|
qreal left, top, right, bottom;
|
2011-01-30 14:34:42 +00:00
|
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
|
|
m_texture->render(region, m_effectFrame->geometry().adjusted(-left, -top, right, bottom));
|
2010-07-18 16:32:37 +00:00
|
|
|
m_texture->unbind();
|
2010-07-26 20:00:04 +00:00
|
|
|
|
2011-04-28 11:41:11 +00:00
|
|
|
}
|
|
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
|
|
if (!m_selectionTexture) { // Lazy creation
|
|
|
|
QPixmap pixmap = m_effectFrame->selectionFrame().framePixmap();
|
2011-06-11 12:48:16 +00:00
|
|
|
if (!pixmap.isNull())
|
|
|
|
m_selectionTexture = new Texture(pixmap);
|
2011-04-28 11:41:11 +00:00
|
|
|
}
|
2011-06-11 12:48:16 +00:00
|
|
|
if (m_selectionTexture) {
|
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * frameOpacity;
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
|
|
else
|
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity * frameOpacity);
|
|
|
|
#endif
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
m_selectionTexture->bind();
|
|
|
|
m_selectionTexture->render(region, m_effectFrame->selection());
|
|
|
|
m_selectionTexture->unbind();
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2010-07-18 16:32:37 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
// Render icon
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
|
|
QPoint topLeft(m_effectFrame->geometry().x(),
|
|
|
|
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
|
|
|
|
if (m_effectFrame->isCrossFade() && m_oldIconTexture) {
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * (1.0 - m_effectFrame->crossFadeProgress());
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-02-10 18:37:51 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity * (1.0 - m_effectFrame->crossFadeProgress()));
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2010-08-07 14:08:34 +00:00
|
|
|
|
|
|
|
m_oldIconTexture->bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
m_oldIconTexture->render(region, QRect(topLeft, m_effectFrame->iconSize()));
|
2010-08-07 14:08:34 +00:00
|
|
|
m_oldIconTexture->unbind();
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * m_effectFrame->crossFadeProgress();
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity * m_effectFrame->crossFadeProgress());
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
} else {
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const QVector4D constant(opacity, opacity, opacity, opacity);
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, constant);
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-08-07 14:08:34 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!m_iconTexture) { // lazy creation
|
2011-05-12 16:52:38 +00:00
|
|
|
m_iconTexture = new Texture(m_effectFrame->icon());
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-20 21:11:03 +00:00
|
|
|
m_iconTexture->bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
m_iconTexture->render(region, QRect(topLeft, m_effectFrame->iconSize()));
|
2010-07-20 21:11:03 +00:00
|
|
|
m_iconTexture->unbind();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
// Render text
|
2011-01-30 14:34:42 +00:00
|
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
|
|
if (m_effectFrame->isCrossFade() && m_oldTextTexture) {
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * (1.0 - m_effectFrame->crossFadeProgress());
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity *(1.0 - m_effectFrame->crossFadeProgress()));
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2010-08-07 14:08:34 +00:00
|
|
|
|
|
|
|
m_oldTextTexture->bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
m_oldTextTexture->render(region, m_effectFrame->geometry());
|
2010-08-07 14:08:34 +00:00
|
|
|
m_oldTextTexture->unbind();
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const float a = opacity * m_effectFrame->crossFadeProgress();
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity * m_effectFrame->crossFadeProgress());
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
} else {
|
2011-02-12 00:36:21 +00:00
|
|
|
if (shader) {
|
|
|
|
const QVector4D constant(opacity, opacity, opacity, opacity);
|
|
|
|
shader->setUniform(GLShader::ModulationConstant, constant);
|
|
|
|
}
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-08-07 14:08:34 +00:00
|
|
|
else
|
2011-01-30 14:34:42 +00:00
|
|
|
glColor4f(1.0, 1.0, 1.0, opacity);
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
|
|
|
if (!m_textTexture) // Lazy creation
|
2010-07-18 16:32:37 +00:00
|
|
|
updateTextTexture();
|
|
|
|
m_textTexture->bind();
|
2011-01-30 14:34:42 +00:00
|
|
|
m_textTexture->render(region, m_effectFrame->geometry());
|
2010-07-18 16:32:37 +00:00
|
|
|
m_textTexture->unbind();
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2010-12-11 09:57:29 +00:00
|
|
|
if (shader) {
|
|
|
|
ShaderManager::instance()->popShader();
|
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
glDisable(GL_BLEND);
|
2010-11-20 12:27:47 +00:00
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
2010-07-18 16:32:37 +00:00
|
|
|
glPopMatrix();
|
|
|
|
glPopAttrib();
|
2010-11-20 12:27:47 +00:00
|
|
|
#endif
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::updateTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_texture;
|
2011-06-11 12:48:16 +00:00
|
|
|
m_texture = 0L;
|
2011-01-30 14:34:42 +00:00
|
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
2010-07-26 20:16:54 +00:00
|
|
|
QPixmap pixmap = m_effectFrame->frame().framePixmap();
|
2011-05-12 16:52:38 +00:00
|
|
|
m_texture = new Texture(pixmap);
|
2010-07-18 16:32:37 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::updateTextTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_textTexture;
|
2011-06-11 12:48:16 +00:00
|
|
|
m_textTexture = 0L;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_textPixmap;
|
2011-06-11 12:48:16 +00:00
|
|
|
m_textPixmap = 0L;
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
if (m_effectFrame->text().isEmpty())
|
2010-07-18 16:32:37 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
// Determine position on texture to paint text
|
2011-01-30 14:34:42 +00:00
|
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty())
|
|
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
// If static size elide text as required
|
|
|
|
QString text = m_effectFrame->text();
|
2011-01-30 14:34:42 +00:00
|
|
|
if (m_effectFrame->isStatic()) {
|
|
|
|
QFontMetrics metrics(m_effectFrame->font());
|
|
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2011-01-30 14:34:42 +00:00
|
|
|
m_textPixmap = new QPixmap(m_effectFrame->geometry().size());
|
|
|
|
m_textPixmap->fill(Qt::transparent);
|
|
|
|
QPainter p(m_textPixmap);
|
|
|
|
p.setFont(m_effectFrame->font());
|
|
|
|
if (m_effectFrame->style() == EffectFrameStyled)
|
|
|
|
p.setPen(m_effectFrame->styledTextColor());
|
2010-07-18 16:32:37 +00:00
|
|
|
else // TODO: What about no frame? Custom color setting required
|
2011-01-30 14:34:42 +00:00
|
|
|
p.setPen(Qt::white);
|
|
|
|
p.drawText(rect, m_effectFrame->alignment(), text);
|
2010-07-18 16:32:37 +00:00
|
|
|
p.end();
|
2011-05-12 16:52:38 +00:00
|
|
|
m_textTexture = new Texture(*m_textPixmap);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::updateUnstyledTexture()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_unstyledTexture;
|
2011-06-11 12:48:16 +00:00
|
|
|
m_unstyledTexture = 0L;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_unstyledPixmap;
|
2011-06-11 12:48:16 +00:00
|
|
|
m_unstyledPixmap = 0L;
|
2010-07-18 16:32:37 +00:00
|
|
|
// Based off circle() from kwinxrenderutils.cpp
|
|
|
|
#define CS 8
|
2011-01-30 14:34:42 +00:00
|
|
|
m_unstyledPixmap = new QPixmap(2 * CS, 2 * CS);
|
|
|
|
m_unstyledPixmap->fill(Qt::transparent);
|
|
|
|
QPainter p(m_unstyledPixmap);
|
|
|
|
p.setRenderHint(QPainter::Antialiasing);
|
|
|
|
p.setPen(Qt::NoPen);
|
|
|
|
p.setBrush(Qt::black);
|
|
|
|
p.drawEllipse(m_unstyledPixmap->rect());
|
2010-07-18 16:32:37 +00:00
|
|
|
p.end();
|
|
|
|
#undef CS
|
2011-05-12 16:52:38 +00:00
|
|
|
m_unstyledTexture = new Texture(*m_unstyledPixmap);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
|
|
|
void SceneOpenGL::EffectFrame::cleanup()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
2010-07-18 16:32:37 +00:00
|
|
|
delete m_unstyledTexture;
|
|
|
|
m_unstyledTexture = NULL;
|
2010-10-10 11:26:00 +00:00
|
|
|
delete m_unstyledPixmap;
|
|
|
|
m_unstyledPixmap = NULL;
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-18 16:32:37 +00:00
|
|
|
|
2011-03-27 10:33:07 +00:00
|
|
|
//****************************************
|
|
|
|
// SceneOpenGL::Shadow
|
|
|
|
//****************************************
|
|
|
|
SceneOpenGLShadow::SceneOpenGLShadow(Toplevel *toplevel)
|
|
|
|
: Shadow(toplevel)
|
2011-06-23 17:06:12 +00:00
|
|
|
, m_texture(NULL)
|
2011-03-27 10:33:07 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SceneOpenGLShadow::~SceneOpenGLShadow()
|
|
|
|
{
|
2011-06-23 17:06:12 +00:00
|
|
|
delete m_texture;
|
2011-03-27 10:33:07 +00:00
|
|
|
}
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
void SceneOpenGLShadow::buildQuads()
|
2011-03-27 10:33:07 +00:00
|
|
|
{
|
2011-06-23 17:06:12 +00:00
|
|
|
// prepare window quads
|
2011-11-25 14:03:21 +00:00
|
|
|
m_shadowQuads.clear();
|
|
|
|
const QSizeF top(shadowPixmap(ShadowElementTop).size());
|
|
|
|
const QSizeF topRight(shadowPixmap(ShadowElementTopRight).size());
|
|
|
|
const QSizeF right(shadowPixmap(ShadowElementRight).size());
|
|
|
|
const QSizeF bottomRight(shadowPixmap(ShadowElementBottomRight).size());
|
|
|
|
const QSizeF bottom(shadowPixmap(ShadowElementBottom).size());
|
|
|
|
const QSizeF bottomLeft(shadowPixmap(ShadowElementBottomLeft).size());
|
|
|
|
const QSizeF left(shadowPixmap(ShadowElementLeft).size());
|
|
|
|
const QSizeF topLeft(shadowPixmap(ShadowElementTopLeft).size());
|
|
|
|
if ((left.width() - leftOffset() > topLevel()->width()) ||
|
|
|
|
(right.width() - rightOffset() > topLevel()->width()) ||
|
|
|
|
(top.height() - topOffset() > topLevel()->height()) ||
|
|
|
|
(bottom.height() - bottomOffset() > topLevel()->height())) {
|
2011-06-23 17:06:12 +00:00
|
|
|
// if our shadow is bigger than the window, we don't render the shadow
|
|
|
|
setShadowRegion(QRegion());
|
|
|
|
return;
|
2011-03-27 10:33:07 +00:00
|
|
|
}
|
2011-11-25 14:03:21 +00:00
|
|
|
|
|
|
|
const QRectF outerRect(QPointF(-leftOffset(), -topOffset()), QPointF(topLevel()->width() + rightOffset(), topLevel()->height() + bottomOffset()));
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
// calculate the width
|
2011-11-25 14:03:21 +00:00
|
|
|
const qreal cornerWidth = topLeft.width() + topRight.width() + bottomLeft.width() + bottomRight.width();
|
|
|
|
const qreal leftRightWidth = left.width() + right.width();
|
|
|
|
const qreal topBottomWidth = top.width() + bottom.width();
|
2011-06-23 17:06:12 +00:00
|
|
|
// calculate the height
|
2011-11-25 14:03:21 +00:00
|
|
|
const qreal cornerHeight = qMax<int>(topLeft.height(), qMax<int>(topRight.height(), qMax<int>(bottomLeft.height(), bottomRight.height())));
|
|
|
|
const qreal leftRightHeight = qMax<int>(left.height(), right.height());
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
const qreal width = m_texture->width();
|
|
|
|
const qreal height = m_texture->height();
|
2011-11-25 14:03:21 +00:00
|
|
|
|
|
|
|
qreal tx1(0.0), tx2(0.0), ty1(0.0), ty2(0.0);
|
|
|
|
|
|
|
|
tx2 = topLeft.width()/width;
|
|
|
|
ty2 = topLeft.height()/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad topLeftQuad(WindowQuadShadowTopLeft);
|
2011-11-25 14:03:21 +00:00
|
|
|
topLeftQuad[ 0 ] = WindowVertex(outerRect.x(), outerRect.y(), tx1, ty1);
|
|
|
|
topLeftQuad[ 1 ] = WindowVertex(outerRect.x() + topLeft.width(), outerRect.y(), tx2, ty1);
|
|
|
|
topLeftQuad[ 2 ] = WindowVertex(outerRect.x() + topLeft.width(), outerRect.y() + topLeft.height(), tx2, ty2);
|
|
|
|
topLeftQuad[ 3 ] = WindowVertex(outerRect.x(), outerRect.y() + topLeft.height(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topLeftQuad);
|
|
|
|
|
|
|
|
tx2 = top.width()/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
ty1 = (cornerHeight + leftRightHeight)/height;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = (cornerHeight + leftRightHeight + top.height())/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad topQuad(WindowQuadShadowTop);
|
2011-11-25 14:03:21 +00:00
|
|
|
topQuad[ 0 ] = WindowVertex(outerRect.x() + topLeft.width(), outerRect.y(), tx1, ty1);
|
|
|
|
topQuad[ 1 ] = WindowVertex(outerRect.right() - topRight.width(), outerRect.y(), tx2, ty1);
|
|
|
|
topQuad[ 2 ] = WindowVertex(outerRect.right() - topRight.width(), outerRect.y() + top.height(),tx2, ty2);
|
|
|
|
topQuad[ 3 ] = WindowVertex(outerRect.x() + topLeft.width(), outerRect.y() + top.height(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topQuad);
|
|
|
|
|
|
|
|
tx1 = topLeft.width()/width;
|
|
|
|
tx2 = (topLeft.width() + topRight.width())/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
ty1 = 0.0;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = topRight.height()/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad topRightQuad(WindowQuadShadowTopRight);
|
2011-11-25 14:03:21 +00:00
|
|
|
topRightQuad[ 0 ] = WindowVertex(outerRect.right() - topRight.width(), outerRect.y(), tx1, ty1);
|
|
|
|
topRightQuad[ 1 ] = WindowVertex(outerRect.right(), outerRect.y(), tx2, ty1);
|
|
|
|
topRightQuad[ 2 ] = WindowVertex(outerRect.right(), outerRect.y() + topRight.height(), tx2, ty2);
|
|
|
|
topRightQuad[ 3 ] = WindowVertex(outerRect.right() - topRight.width(), outerRect.y() + topRight.height(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(topRightQuad);
|
|
|
|
|
|
|
|
tx1 = left.width()/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
tx2 = leftRightWidth/width;
|
|
|
|
ty1 = cornerHeight/height;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = (cornerHeight+right.height())/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad rightQuad(WindowQuadShadowRight);
|
2011-11-25 14:03:21 +00:00
|
|
|
rightQuad[ 0 ] = WindowVertex(outerRect.right() - right.width(), outerRect.y() + topRight.height(), tx1, ty1);
|
|
|
|
rightQuad[ 1 ] = WindowVertex(outerRect.right(), outerRect.y() + topRight.height(), tx2, ty1);
|
|
|
|
rightQuad[ 2 ] = WindowVertex(outerRect.right(), outerRect.bottom() - bottomRight.height(), tx2, ty2);
|
|
|
|
rightQuad[ 3 ] = WindowVertex(outerRect.right() - right.width(), outerRect.bottom() - bottomRight.height(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(rightQuad);
|
|
|
|
|
|
|
|
tx1 = (topLeft.width() + topRight.width() + bottomLeft.width())/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
tx2 = cornerWidth/width;
|
|
|
|
ty1 = 0.0;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = bottomRight.height()/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad bottomRightQuad(WindowQuadShadowBottomRight);
|
2011-11-25 14:03:21 +00:00
|
|
|
bottomRightQuad[ 0 ] = WindowVertex(outerRect.right() - bottomRight.width(), outerRect.bottom() - bottomRight.height(), tx1, ty1);
|
|
|
|
bottomRightQuad[ 1 ] = WindowVertex(outerRect.right(), outerRect.bottom() - bottomRight.height(), tx2, ty1);
|
|
|
|
bottomRightQuad[ 2 ] = WindowVertex(outerRect.right(), outerRect.bottom(), tx2, ty2);
|
|
|
|
bottomRightQuad[ 3 ] = WindowVertex(outerRect.right() - bottomRight.width(), outerRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomRightQuad);
|
|
|
|
|
|
|
|
tx1 = top.width()/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
tx2 = topBottomWidth/width;
|
|
|
|
ty1 = (cornerHeight + leftRightHeight)/height;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = (cornerHeight + leftRightHeight + bottom.height())/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad bottomQuad(WindowQuadShadowBottom);
|
2011-11-25 14:03:21 +00:00
|
|
|
bottomQuad[ 0 ] = WindowVertex(outerRect.x() + bottomLeft.width(), outerRect.bottom() - bottom.height(), tx1, ty1);
|
|
|
|
bottomQuad[ 1 ] = WindowVertex(outerRect.right() - bottomRight.width(), outerRect.bottom() - bottom.height(), tx2, ty1);
|
|
|
|
bottomQuad[ 2 ] = WindowVertex(outerRect.right() - bottomRight.width(), outerRect.bottom(), tx2, ty2);
|
|
|
|
bottomQuad[ 3 ] = WindowVertex(outerRect.x() + bottomLeft.width(), outerRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomQuad);
|
|
|
|
|
|
|
|
tx1 = (topLeft.width() + topRight.width())/width;
|
|
|
|
tx2 = (topLeft.width() + topRight.width() + bottomLeft.width())/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
ty1 = 0.0;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = bottomLeft.height()/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad bottomLeftQuad(WindowQuadShadowBottomLeft);
|
2011-11-25 14:03:21 +00:00
|
|
|
bottomLeftQuad[ 0 ] = WindowVertex(outerRect.x(), outerRect.bottom() - bottomLeft.height(), tx1, ty1);
|
|
|
|
bottomLeftQuad[ 1 ] = WindowVertex(outerRect.x() + bottomLeft.width(), outerRect.bottom() - bottomLeft.height(), tx2, ty1);
|
|
|
|
bottomLeftQuad[ 2 ] = WindowVertex(outerRect.x() + bottomLeft.width(), outerRect.bottom(), tx2, ty2);
|
|
|
|
bottomLeftQuad[ 3 ] = WindowVertex(outerRect.x(), outerRect.bottom(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(bottomLeftQuad);
|
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
tx1 = 0.0;
|
2011-11-25 14:03:21 +00:00
|
|
|
tx2 = left.width()/width;
|
2011-06-23 17:06:12 +00:00
|
|
|
ty1 = cornerHeight/height;
|
2011-11-25 14:03:21 +00:00
|
|
|
ty2 = (cornerHeight+left.height())/height;
|
2011-06-23 17:06:12 +00:00
|
|
|
WindowQuad leftQuad(WindowQuadShadowLeft);
|
2011-11-25 14:03:21 +00:00
|
|
|
leftQuad[ 0 ] = WindowVertex(outerRect.x(), outerRect.y() + topLeft.height(), tx1, ty1);
|
|
|
|
leftQuad[ 1 ] = WindowVertex(outerRect.x() + left.width(), outerRect.y() + topLeft.height(), tx2, ty1);
|
|
|
|
leftQuad[ 2 ] = WindowVertex(outerRect.x() + left.width(), outerRect.bottom() - bottomLeft.height(), tx2, ty2);
|
|
|
|
leftQuad[ 3 ] = WindowVertex(outerRect.x(), outerRect.bottom() - bottomLeft.height(), tx1, ty2);
|
|
|
|
m_shadowQuads.append(leftQuad);
|
2011-06-23 17:06:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool SceneOpenGLShadow::prepareBackend()
|
|
|
|
{
|
2011-11-25 14:03:21 +00:00
|
|
|
const QSize top(shadowPixmap(ShadowElementTop).size());
|
|
|
|
const QSize topRight(shadowPixmap(ShadowElementTopRight).size());
|
|
|
|
const QSize right(shadowPixmap(ShadowElementRight).size());
|
|
|
|
const QSize bottomRight(shadowPixmap(ShadowElementBottomRight).size());
|
|
|
|
const QSize bottom(shadowPixmap(ShadowElementBottom).size());
|
|
|
|
const QSize bottomLeft(shadowPixmap(ShadowElementBottomLeft).size());
|
|
|
|
const QSize left(shadowPixmap(ShadowElementLeft).size());
|
|
|
|
const QSize topLeft(shadowPixmap(ShadowElementTopLeft).size());
|
2011-06-23 17:06:12 +00:00
|
|
|
// calculate the width
|
2011-11-25 14:03:21 +00:00
|
|
|
const int cornerWidth = topLeft.width() + topRight.width() + bottomLeft.width() + bottomRight.width();
|
|
|
|
const int leftRightWidth = left.width() + right.width();
|
|
|
|
const int topBottomWidth = top.width() + bottom.width();
|
2011-06-23 17:06:12 +00:00
|
|
|
const int width = qMax<int>(cornerWidth, qMax<int>(leftRightWidth, topBottomWidth));
|
|
|
|
// calculate the height
|
2011-11-25 14:03:21 +00:00
|
|
|
const int cornerHeight = qMax<int>(topLeft.height(), qMax<int>(topRight.height(), qMax<int>(bottomLeft.height(), bottomRight.height())));
|
|
|
|
const int leftRightHeight = qMax<int>(left.height(), right.height());
|
|
|
|
const int topBottomHeight = qMax<int>(top.height(), bottom.height());
|
2011-06-23 17:06:12 +00:00
|
|
|
const int height = cornerHeight + leftRightHeight + topBottomHeight;
|
|
|
|
|
|
|
|
QImage image(width, height, QImage::Format_ARGB32);
|
|
|
|
image.fill(Qt::transparent);
|
|
|
|
QPainter p;
|
|
|
|
p.begin(&image);
|
|
|
|
p.drawPixmap(0, 0, shadowPixmap(ShadowElementTopLeft));
|
2011-11-25 14:03:21 +00:00
|
|
|
p.drawPixmap(topLeft.width(), 0, shadowPixmap(ShadowElementTopRight));
|
|
|
|
p.drawPixmap(topLeft.width() + topRight.width(), 0, shadowPixmap(ShadowElementBottomLeft));
|
|
|
|
p.drawPixmap(topLeft.width() + topRight.width() + bottomLeft.width(), 0, shadowPixmap(ShadowElementBottomRight));
|
2011-06-23 17:06:12 +00:00
|
|
|
p.drawPixmap(0, cornerHeight, shadowPixmap(ShadowElementLeft));
|
2011-11-25 14:03:21 +00:00
|
|
|
p.drawPixmap(left.width(), cornerHeight, shadowPixmap(ShadowElementRight));
|
2011-06-23 17:06:12 +00:00
|
|
|
p.drawPixmap(0, cornerHeight + leftRightHeight, shadowPixmap(ShadowElementTop));
|
2011-11-25 14:03:21 +00:00
|
|
|
p.drawPixmap(top.width(), cornerHeight + leftRightHeight, shadowPixmap(ShadowElementBottom));
|
2011-06-23 17:06:12 +00:00
|
|
|
p.end();
|
|
|
|
|
2011-11-25 14:03:21 +00:00
|
|
|
delete m_texture;
|
2011-06-23 17:06:12 +00:00
|
|
|
m_texture = new GLTexture(image);
|
2011-11-25 14:03:21 +00:00
|
|
|
|
2011-06-23 17:06:12 +00:00
|
|
|
return true;
|
2011-03-27 10:33:07 +00:00
|
|
|
}
|
|
|
|
|
2007-04-29 17:35:43 +00:00
|
|
|
} // namespace
|