kwin/src/window.h

2142 lines
66 KiB
C
Raw Normal View History

2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "cursor.h"
#include "options.h"
#include "rules.h"
#include "utils/common.h"
#include <functional>
#include <memory>
#include <NETWM>
#include <QElapsedTimer>
#include <QIcon>
#include <QKeySequence>
#include <QMatrix4x4>
#include <QObject>
#include <QPointer>
#include <QRectF>
#include <QTimer>
#include <QUuid>
class QMouseEvent;
namespace KDecoration2
{
class Decoration;
}
namespace KWin
{
class PlasmaWindowInterface;
class SurfaceInterface;
class Group;
class Output;
class ClientMachine;
class EffectWindow;
class Tile;
class Scene;
class Shadow;
class SurfaceItem;
class VirtualDesktop;
class WindowItem;
namespace Decoration
{
class DecoratedClientImpl;
class DecorationPalette;
}
2022-04-22 17:39:12 +00:00
class KWIN_EXPORT Window : public QObject
{
Q_OBJECT
2019-07-03 16:56:36 +00:00
/**
2022-04-22 17:39:12 +00:00
* This property holds rectangle that the pixmap or buffer of this Window
* occupies on the screen. This rectangle includes invisible portions of the
* window, e.g. client-side drop shadows, etc.
*/
Q_PROPERTY(QRectF bufferGeometry READ bufferGeometry)
2023-12-22 12:44:09 +00:00
/**
* The geometry of the Window without frame borders.
*/
Q_PROPERTY(QRectF clientGeometry READ clientGeometry)
/**
2022-04-22 17:39:12 +00:00
* This property holds the position of the Window's frame geometry.
*/
Q_PROPERTY(QPointF pos READ pos)
/**
2022-04-22 17:39:12 +00:00
* This property holds the size of the Window's frame geometry.
*/
Q_PROPERTY(QSizeF size READ size)
/**
2022-04-22 17:39:12 +00:00
* This property holds the x position of the Window's frame geometry.
*/
Q_PROPERTY(qreal x READ x NOTIFY frameGeometryChanged)
/**
2022-04-22 17:39:12 +00:00
* This property holds the y position of the Window's frame geometry.
*/
Q_PROPERTY(qreal y READ y NOTIFY frameGeometryChanged)
/**
2022-04-22 17:39:12 +00:00
* This property holds the width of the Window's frame geometry.
*/
Q_PROPERTY(qreal width READ width NOTIFY frameGeometryChanged)
/**
2022-04-22 17:39:12 +00:00
* This property holds the height of the Window's frame geometry.
*/
Q_PROPERTY(qreal height READ height NOTIFY frameGeometryChanged)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
/**
* The output where the window center is on
*/
Q_PROPERTY(KWin::Output *output READ output NOTIFY outputChanged)
Q_PROPERTY(QRectF rect READ rect)
Q_PROPERTY(QString resourceName READ resourceName NOTIFY windowClassChanged)
Q_PROPERTY(QString resourceClass READ resourceClass NOTIFY windowClassChanged)
Q_PROPERTY(QString windowRole READ windowRole NOTIFY windowRoleChanged)
/**
* Returns whether the window is a desktop background window (the one with wallpaper).
* See _NET_WM_WINDOW_TYPE_DESKTOP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool desktopWindow READ isDesktop CONSTANT)
/**
* Returns whether the window is a dock (i.e. a panel).
* See _NET_WM_WINDOW_TYPE_DOCK at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dock READ isDock CONSTANT)
/**
* Returns whether the window is a standalone (detached) toolbar window.
* See _NET_WM_WINDOW_TYPE_TOOLBAR at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool toolbar READ isToolbar CONSTANT)
/**
* Returns whether the window is a torn-off menu.
* See _NET_WM_WINDOW_TYPE_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool menu READ isMenu CONSTANT)
/**
* Returns whether the window is a "normal" window, i.e. an application or any other window
* for which none of the specialized window types fit.
* See _NET_WM_WINDOW_TYPE_NORMAL at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool normalWindow READ isNormalWindow CONSTANT)
/**
* Returns whether the window is a dialog window.
* See _NET_WM_WINDOW_TYPE_DIALOG at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dialog READ isDialog CONSTANT)
/**
* Returns whether the window is a splashscreen. Note that many (especially older) applications
* do not support marking their splash windows with this type.
* See _NET_WM_WINDOW_TYPE_SPLASH at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool splash READ isSplash CONSTANT)
/**
* Returns whether the window is a utility window, such as a tool window.
* See _NET_WM_WINDOW_TYPE_UTILITY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool utility READ isUtility CONSTANT)
/**
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
* from the applications menubar).
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dropdownMenu READ isDropdownMenu CONSTANT)
/**
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool popupMenu READ isPopupMenu CONSTANT)
/**
* Returns whether the window is a tooltip.
* See _NET_WM_WINDOW_TYPE_TOOLTIP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool tooltip READ isTooltip CONSTANT)
/**
* Returns whether the window is a window with a notification.
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool notification READ isNotification CONSTANT)
/**
* Returns whether the window is a window with a critical notification.
*/
Q_PROPERTY(bool criticalNotification READ isCriticalNotification CONSTANT)
/**
* Returns whether the window is an applet popup.
*/
Q_PROPERTY(bool appletPopup READ isAppletPopup CONSTANT)
/**
* Returns whether the window is an On Screen Display.
*/
Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay CONSTANT)
/**
* Returns whether the window is a combobox popup.
* See _NET_WM_WINDOW_TYPE_COMBO at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool comboBox READ isComboBox CONSTANT)
/**
* Returns whether the window is a Drag&Drop icon.
* See _NET_WM_WINDOW_TYPE_DND at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dndIcon READ isDNDIcon CONSTANT)
/**
* Returns the NETWM window type
* See https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(int windowType READ windowType CONSTANT)
/**
2022-04-22 17:39:12 +00:00
* Whether this Window is managed by KWin (it has control over its placement and other
* aspects, as opposed to override-redirect windows that are entirely handled by the application).
*/
Q_PROPERTY(bool managed READ isClient CONSTANT)
/**
2022-04-22 17:39:12 +00:00
* Whether this Window represents an already deleted window and only kept for the compositor for animations.
*/
Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
/**
* Whether the window does not want to be animated on window close.
* There are legit reasons for this like a screenshot application which does not want it's
* window being captured.
*/
Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged)
/**
* Whether the window is a popup.
*/
Q_PROPERTY(bool popupWindow READ isPopupWindow)
/**
2022-04-22 17:39:12 +00:00
* Whether this Window represents the outline.
*
* @note It's always @c false if compositing is turned off.
*/
Q_PROPERTY(bool outline READ isOutline)
/**
2022-04-22 17:39:12 +00:00
* This property holds a UUID to uniquely identify this Window.
*/
Q_PROPERTY(QUuid internalId READ internalId CONSTANT)
/**
* The pid of the process owning this window.
*
* @since 5.20
*/
Q_PROPERTY(int pid READ pid CONSTANT)
/**
* The position of this window within Workspace's window stack.
*/
Q_PROPERTY(int stackingOrder READ stackingOrder NOTIFY stackingOrderChanged)
/**
* Whether this Window is fullScreen. A Window might either be fullScreen due to the _NET_WM property
* or through a legacy support hack. The fullScreen state can only be changed if the Window does not
* use the legacy hack. To be sure whether the state changed, connect to the notify signal.
*/
Q_PROPERTY(bool fullScreen READ isFullScreen WRITE setFullScreen NOTIFY fullScreenChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be set to fullScreen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool fullScreenable READ isFullScreenable)
2019-07-03 16:56:36 +00:00
/**
* Whether this Window is active or not. Use Workspace::activateWindow() to activate a Window.
* @see Workspace::activateWindow
*/
Q_PROPERTY(bool active READ isActive NOTIFY activeChanged)
2019-07-03 16:56:36 +00:00
/**
* The virtual desktops this client is on. If it's on all desktops, the list is empty.
*/
Q_PROPERTY(QList<KWin::VirtualDesktop *> desktops READ desktops WRITE setDesktops NOTIFY desktopsChanged)
/**
* Whether the Window is on all desktops. That is desktop is -1.
*/
Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops WRITE setOnAllDesktops NOTIFY desktopsChanged)
2019-07-03 16:56:36 +00:00
/**
* The activities this client is on. If it's on all activities the property is empty.
*/
Q_PROPERTY(QStringList activities READ activities WRITE setOnActivities NOTIFY activitiesChanged)
/**
* Indicates that the window should not be included on a taskbar.
*/
Q_PROPERTY(bool skipTaskbar READ skipTaskbar WRITE setSkipTaskbar NOTIFY skipTaskbarChanged)
2019-07-03 16:56:36 +00:00
/**
* Indicates that the window should not be included on a Pager.
*/
Q_PROPERTY(bool skipPager READ skipPager WRITE setSkipPager NOTIFY skipPagerChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window should be excluded from window switching effects.
*/
Q_PROPERTY(bool skipSwitcher READ skipSwitcher WRITE setSkipSwitcher NOTIFY skipSwitcherChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the window can be closed by the user.
*/
Q_PROPERTY(bool closeable READ isCloseable NOTIFY closeableChanged)
2019-07-03 16:56:36 +00:00
Q_PROPERTY(QIcon icon READ icon NOTIFY iconChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is set to be kept above other windows.
*/
Q_PROPERTY(bool keepAbove READ keepAbove WRITE setKeepAbove NOTIFY keepAboveChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is set to be kept below other windows.
*/
Q_PROPERTY(bool keepBelow READ keepBelow WRITE setKeepBelow NOTIFY keepBelowChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be shaded. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool shadeable READ isShadeable NOTIFY shadeableChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is shaded.
*/
Q_PROPERTY(bool shade READ isShade WRITE setShade NOTIFY shadeChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be minimized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool minimizable READ isMinimizable)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is minimized.
*/
Q_PROPERTY(bool minimized READ isMinimized WRITE setMinimized NOTIFY minimizedChanged)
2019-07-03 16:56:36 +00:00
/**
* The optional geometry representing the minimized Window in e.g a taskbar.
* See _NET_WM_ICON_GEOMETRY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(QRectF iconGeometry READ iconGeometry)
2019-07-03 16:56:36 +00:00
/**
* Returns whether the window is any of special windows types (desktop, dock, splash, ...),
* i.e. window types that usually don't have a window frame and the user does not use window
* management (moving, raising,...) on them.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool specialWindow READ isSpecialWindow)
2019-07-03 16:56:36 +00:00
/**
* Whether window state _NET_WM_STATE_DEMANDS_ATTENTION is set. This state indicates that some
* action in or with the window happened. For example, it may be set by the Window Manager if
* the window requested activation but the Window Manager refused it, or the application may set
* it if it finished some work. This state may be set by both the Window and the Window Manager.
* It should be unset by the Window Manager when it decides the window got the required attention
* (usually, that it got activated).
*/
Q_PROPERTY(bool demandsAttention READ isDemandingAttention WRITE demandAttention NOTIFY demandsAttentionChanged)
2019-07-03 16:56:36 +00:00
/**
* The Caption of the Window. Read from WM_NAME property together with a suffix for hostname and shortcut.
* To read only the caption as provided by WM_NAME, use the getter with an additional @c false value.
*/
Q_PROPERTY(QString caption READ caption NOTIFY captionChanged)
2019-07-03 16:56:36 +00:00
/**
* Minimum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSizeF minSize READ minSize)
2019-07-03 16:56:36 +00:00
/**
* Maximum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSizeF maxSize READ maxSize)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can accept keyboard focus.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool wantsInput READ wantsInput)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is a transient Window to another Window.
* @see transientFor
*/
Q_PROPERTY(bool transient READ isTransient NOTIFY transientChanged)
2019-07-03 16:56:36 +00:00
/**
* The Window to which this Window is a transient if any.
*/
2022-04-22 17:39:12 +00:00
Q_PROPERTY(KWin::Window *transientFor READ transientFor NOTIFY transientChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window represents a modal window.
*/
Q_PROPERTY(bool modal READ isModal NOTIFY modalChanged)
2019-07-03 16:56:36 +00:00
/**
* The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged
* signal might be emitted at each resize step or only at the end of the resize operation.
*/
Q_PROPERTY(QRectF frameGeometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged)
/**
* Whether the Window is currently being moved by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool move READ isInteractiveMove NOTIFY moveResizedChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is currently being resized by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool resize READ isInteractiveResize NOTIFY moveResizedChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the decoration is currently using an alpha channel.
*/
Q_PROPERTY(bool decorationHasAlpha READ decorationHasAlpha)
2019-07-03 16:56:36 +00:00
/**
* Whether the window has a decoration or not.
* This property is not allowed to be set by applications themselves.
* The decision whether a window has a border or not belongs to the window manager.
* If this property gets abused by application developers, it will be removed again.
*/
Q_PROPERTY(bool noBorder READ noBorder WRITE setNoBorder)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window provides context help. Mostly needed by decorations to decide whether to
* show the help button or not.
*/
Q_PROPERTY(bool providesContextHelp READ providesContextHelp CONSTANT)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be maximized both horizontally and vertically.
* The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool maximizable READ isMaximizable)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window is moveable. Even if it is not moveable, it might be possible to move
* it to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveableAcrossScreens
*/
Q_PROPERTY(bool moveable READ isMovable)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be moved to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveable
*/
Q_PROPERTY(bool moveableAcrossScreens READ isMovableAcrossScreens)
2019-07-03 16:56:36 +00:00
/**
* Whether the Window can be resized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool resizeable READ isResizable)
/**
2022-04-22 17:39:12 +00:00
* The desktop file name of the application this Window belongs to.
*
* This is either the base name without full path and without file extension of the
* desktop file for the window's application (e.g. "org.kde.foo").
*
* The application's desktop file name can also be the full path to the desktop file
* (e.g. "/opt/kde/share/org.kde.foo.desktop") in case it's not in a standard location.
*/
Q_PROPERTY(QString desktopFileName READ desktopFileName NOTIFY desktopFileNameChanged)
/**
* Whether an application menu is available for this Window
*/
Q_PROPERTY(bool hasApplicationMenu READ hasApplicationMenu NOTIFY hasApplicationMenuChanged)
2019-07-03 16:56:36 +00:00
/**
* Whether the application menu for this Window is currently opened
*/
Q_PROPERTY(bool applicationMenuActive READ applicationMenuActive NOTIFY applicationMenuActiveChanged)
/**
* Whether this window is unresponsive.
*
* When an application failed to react on a ping request in time, it is
* considered unresponsive. This usually indicates that the application froze or crashed.
*/
Q_PROPERTY(bool unresponsive READ unresponsive NOTIFY unresponsiveChanged)
2019-07-03 16:56:36 +00:00
/**
* The color scheme set on this window
* Absolute file path, or name of palette in the user's config directory following KColorSchemes format.
* An empty string indicates the default palette from kdeglobals is used.
2019-01-11 13:36:17 +00:00
* @note this indicates the colour scheme requested, which might differ from the theme applied if the colorScheme cannot be found
*/
Q_PROPERTY(QString colorScheme READ colorScheme NOTIFY colorSchemeChanged)
Q_PROPERTY(KWin::Layer layer READ layer)
/**
* Whether this window is hidden. It's usually the case with auto-hide panels.
*/
Q_PROPERTY(bool hidden READ isHidden NOTIFY hiddenChanged)
/**
* The Tile this window is associated to, if any
*/
Q_PROPERTY(KWin::Tile *tile READ tile WRITE setTile NOTIFY tileChanged)
/**
* Returns whether this window is a input method window.
* This is only used for Wayland.
*/
Q_PROPERTY(bool inputMethod READ isInputMethod)
public:
2022-04-22 17:39:12 +00:00
~Window() override;
2023-03-02 20:51:46 +00:00
void ref();
void unref();
/**
* Returns the last requested geometry. The returned value indicates the bounding
* geometry, meaning that the client can commit smaller window geometry if the window
* is resized.
*
* The main difference between the frame geometry and the move-resize geometry is
* that the former specifies the current geometry while the latter specifies the next
* geometry.
*/
QRectF moveResizeGeometry() const;
/**
* Returns the output where the last move or resize operation has occurred. The
* window is expected to land on this output after the move/resize operation completes.
*/
Output *moveResizeOutput() const;
void setMoveResizeOutput(Output *output);
/**
2022-04-22 17:39:12 +00:00
* Returns the geometry of the pixmap or buffer attached to this Window.
*
* For X11 windows, this method returns server-side geometry of the Window.
*
* For Wayland windows, this method returns rectangle that the main surface
* occupies on the screen, in global screen coordinates.
*/
QRectF bufferGeometry() const;
/**
2022-04-22 17:39:12 +00:00
* Returns the geometry of the Window, excluding invisible portions, e.g.
* server-side and client-side drop shadows, etc.
*/
QRectF frameGeometry() const;
/**
* Returns the geometry of the client window, in global screen coordinates.
*/
QRectF clientGeometry() const;
/**
* Returns the extents of the server-side decoration.
*
* Note that the returned margins object will have all margins set to 0 if
* the window doesn't have a server-side decoration.
*/
QMargins frameMargins() const;
virtual QSizeF minSize() const;
virtual QSizeF maxSize() const;
QSizeF size() const;
QPointF pos() const;
QRectF rect() const;
qreal x() const;
qreal y() const;
qreal width() const;
qreal height() const;
bool isOnOutput(Output *output) const;
bool isOnActiveOutput() const;
Output *output() const;
void setOutput(Output *output);
2023-03-23 08:54:10 +00:00
QPointF clientPos() const
2022-04-22 17:39:12 +00:00
{
return QPointF(borderLeft(), borderTop());
2022-04-22 17:39:12 +00:00
}; // inside of geometry()
QSizeF clientSize() const;
/**
* Returns a rectangle that the window occupies on the screen, including drop-shadows.
*/
QRectF visibleGeometry() const;
/**
* Maps the specified @a point from the global screen coordinates to the frame coordinates.
*/
QPointF mapToFrame(const QPointF &point) const;
/**
* Maps the specified @a point from the global screen coordinates to the surface-local
* coordinates of the main surface. For X11 windows, this function maps the specified point
* from the global screen coordinates to the buffer-local coordinates.
*/
QPointF mapToLocal(const QPointF &point) const;
QPointF mapFromLocal(const QPointF &point) const;
/**
* Calculates the matching client position for the given frame position @p point.
*/
virtual QPointF framePosToClientPos(const QPointF &point) const;
/**
* Calculates the matching frame position for the given client position @p point.
*/
virtual QPointF clientPosToFramePos(const QPointF &point) const;
/**
* Calculates the matching client size for the given frame size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the frame size with frame margins being excluded.
*/
virtual QSizeF frameSizeToClientSize(const QSizeF &size) const;
/**
* Calculates the matching frame size for the given client size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the client size with frame margins being included.
*/
virtual QSizeF clientSizeToFrameSize(const QSizeF &size) const;
/**
* Calculates the matching client rect for the given frame rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRectF frameRectToClientRect(const QRectF &rect) const;
/**
* Calculates the matching frame rect for the given client rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRectF clientRectToFrameRect(const QRectF &rect) const;
/**
* How to resize the window in order to obey constraints (mainly aspect ratios).
*/
enum SizeMode {
SizeModeAny,
SizeModeFixedW, ///< Try not to affect width
SizeModeFixedH, ///< Try not to affect height
SizeModeMax ///< Try not to make it larger in either direction
};
virtual QSizeF constrainClientSize(const QSizeF &size, SizeMode mode = SizeModeAny) const;
QSizeF constrainFrameSize(const QSizeF &size, SizeMode mode = SizeModeAny) const;
void move(const QPointF &point);
void resize(const QSizeF &size);
void moveResize(const QRectF &rect);
void growHorizontal();
void shrinkHorizontal();
void growVertical();
void shrinkVertical();
virtual QRectF resizeWithChecks(const QRectF &geometry, const QSizeF &s) = 0;
void keepInArea(QRectF area, bool partial = false);
QRectF keepInArea(QRectF geometry, QRectF area, bool partial = false);
// prefer isXXX() instead
virtual NET::WindowType windowType(bool direct = false) const = 0;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isCriticalNotification() const;
bool isAppletPopup() const;
bool isOnScreenDisplay() const;
bool isComboBox() const;
bool isDNDIcon() const;
virtual bool isLockScreen() const;
virtual bool isInputMethod() const;
virtual bool isOutline() const;
virtual bool isInternal() const;
virtual bool isPopupWindow() const;
virtual bool isClient() const;
bool isDeleted() const;
virtual bool isUnmanaged() const;
bool isLockScreenOverlay() const;
void setLockScreenOverlay(bool allowed);
QStringList desktopIds() const;
QList<VirtualDesktop *> desktops() const;
void setDesktops(QList<VirtualDesktop *> desktops);
void enterDesktop(VirtualDesktop *desktop);
void leaveDesktop(VirtualDesktop *desktop);
bool isOnDesktop(VirtualDesktop *desktop) const;
bool isOnCurrentDesktop() const;
bool isOnAllDesktops() const;
void setOnAllDesktops(bool set);
virtual QStringList activities() const;
bool isOnActivity(const QString &activity) const;
bool isOnCurrentActivity() const;
bool isOnAllActivities() const;
void setOnActivity(const QString &activity, bool enable);
void setOnActivities(const QStringList &newActivitiesList);
void setOnAllActivities(bool all);
virtual void updateActivities(bool includeTransients);
void blockActivityUpdates(bool b = true);
/**
* Refresh Window's cache of activites
* Called when activity daemon status changes
*/
virtual void checkActivities(){};
virtual QString windowRole() const;
QString resourceName() const;
QString resourceClass() const;
QString wmClientMachine(bool use_localhost) const;
ClientMachine *clientMachine() const;
virtual bool isLocalhost() const;
virtual pid_t pid() const;
bool readyForPainting() const; // true if the window has been already painted its contents
void setOpacity(qreal opacity);
qreal opacity() const;
virtual bool setupCompositing();
virtual void finishCompositing();
EffectWindow *effectWindow();
const EffectWindow *effectWindow() const;
SurfaceItem *surfaceItem() const;
WindowItem *windowItem() const;
/**
* Window will be temporarily painted as if being at the top of the stack.
* Only available if Compositor is active, if not active, this method is a no-op.
*/
void elevate(bool elevate);
/**
2022-04-22 17:39:12 +00:00
* Returns the Shadow associated with this Window or @c null if it has no shadow.
*/
Shadow *shadow() const;
/**
2022-04-22 17:39:12 +00:00
* Updates the Shadow associated with this Window from X11 Property.
* Call this method when the Property changes or Compositing is started.
*/
void updateShadow();
/**
* Whether the Window currently wants the shadow to be rendered.
*/
2023-03-23 08:54:10 +00:00
bool wantsShadowToBeRendered() const;
bool skipsCloseAnimation() const;
void setSkipCloseAnimation(bool set);
SurfaceInterface *surface() const;
void setSurface(SurfaceInterface *surface);
/**
* @returns Transformation to map from global to window coordinates.
*/
QMatrix4x4 inputTransformation() const;
/**
2022-04-28 07:44:11 +00:00
* Returns @c true if the window can accept input at the specified position @a point.
*/
virtual bool hitTest(const QPointF &point) const;
/**
* The window has a popup grab. This means that when it got mapped the
* parent window had an implicit (pointer) grab.
*
* Normally this is only relevant for transient windows.
*
2022-04-22 17:39:12 +00:00
* Once the popup grab ends (e.g. pointer press outside of any Window of
* the client), the method popupDone should be invoked.
*
* The default implementation returns @c false.
* @see popupDone
* @since 5.10
*/
virtual bool hasPopupGrab() const
{
return false;
}
/**
2022-04-28 07:44:11 +00:00
* This method should be invoked for windows with a popup grab when
* the grab ends.
*
* The default implementation does nothing.
* @see hasPopupGrab
* @since 5.10
*/
virtual void popupDone(){};
/**
2022-04-22 17:39:12 +00:00
* @brief Finds the Window matching the condition expressed in @p func in @p list.
*
2022-04-28 07:44:11 +00:00
* The method is templated to operate on either a list of windows or on a list of
2022-04-22 17:39:12 +00:00
* a subclass type of Window.
* @param list The list to search in
* @param func The condition function (compare std::find_if)
2022-04-22 17:39:12 +00:00
* @return T* The found Window or @c null if there is no matching Window
*/
template<class T, class U>
static T *findInList(const QList<T *> &list, std::function<bool(const U *)> func);
/**
2022-04-22 17:39:12 +00:00
* A UUID to uniquely identify this Window independent of windowing system.
*/
QUuid internalId() const
{
return m_internalId;
}
int stackingOrder() const;
void setStackingOrder(int order); ///< @internal
bool skipSwitcher() const
{
return m_skipSwitcher;
}
void setSkipSwitcher(bool set);
bool skipTaskbar() const
{
return m_skipTaskbar;
}
void setSkipTaskbar(bool set);
void setOriginalSkipTaskbar(bool set);
bool originalSkipTaskbar() const
{
return m_originalSkipTaskbar;
}
bool skipPager() const
{
return m_skipPager;
}
void setSkipPager(bool set);
const QIcon &icon() const
{
return m_icon;
}
bool isActive() const
{
return m_active;
}
/**
* Sets the window's active state to \a act.
*
* This function does only change the visual appearance of the window,
* it does not change the focus setting. Use
* Workspace::activateClient() or Workspace::requestFocus() instead.
*
* If a window receives or looses the focus, it calls setActive() on
* its own.
*/
void setActive(bool);
bool keepAbove() const
{
return m_keepAbove;
}
void setKeepAbove(bool);
bool keepBelow() const
{
return m_keepBelow;
}
void setKeepBelow(bool);
void demandAttention(bool set = true);
bool isDemandingAttention() const
{
return m_demandsAttention;
}
void cancelAutoRaise();
virtual void updateMouseGrab();
/**
2019-01-12 10:31:32 +00:00
* @returns The caption consisting of captionNormal and captionSuffix
* @see captionNormal
* @see captionSuffix
*/
QString caption() const;
/**
2022-04-22 17:39:12 +00:00
* @returns The caption as set by the Window without any suffix.
* @see caption
* @see captionSuffix
*/
virtual QString captionNormal() const = 0;
/**
* @returns The suffix added to the caption (e.g. shortcut, machine name, etc.)
* @see caption
* @see captionNormal
*/
virtual QString captionSuffix() const = 0;
virtual bool isPlaceable() const;
virtual bool isCloseable() const = 0;
bool isShown() const;
bool isHidden() const;
void setHidden(bool hidden);
bool isHiddenByShowDesktop() const;
void setHiddenByShowDesktop(bool hidden);
// TODO: remove boolean trap
2022-04-22 17:39:12 +00:00
virtual Window *findModal(bool allow_itself = false) = 0;
virtual bool isTransient() const;
/**
2022-04-22 17:39:12 +00:00
* @returns Whether there is a hint available to place the Window on it's parent, default @c false.
* @see transientPlacementHint
*/
virtual bool hasTransientPlacementHint() const;
/**
* Only valid id hasTransientPlacementHint is true
* @returns The position the transient wishes to position itself
*/
virtual QRectF transientPlacement() const;
2022-04-22 17:39:12 +00:00
const Window *transientFor() const;
Window *transientFor();
void setTransientFor(Window *transientFor);
/**
* @returns @c true if transient is the transient_for window for this window,
* or recursively the transient_for window
* @todo: remove boolean trap
*/
virtual bool hasTransient(const Window *transient, bool indirect) const;
2022-04-22 17:39:12 +00:00
const QList<Window *> &transients() const; // Is not indirect
virtual void addTransient(Window *transient);
virtual void removeTransient(Window *transient);
void removeTransientFromList(Window *cl);
virtual QList<Window *> mainWindows() const; // Call once before loop , is not indirect
QList<Window *> allMainWindows() const; // Call once before loop , is indirect
/**
* Returns true for "special" windows and false for windows which are "normal"
* (normal=window which has a border, can be moved by the user, can be closed, etc.)
* true for Desktop, Dock, Splash, Override and TopMenu (and Toolbar??? - for now)
* false for Normal, Dialog, Utility and Menu (and Toolbar??? - not yet) TODO
*/
bool isSpecialWindow() const;
void sendToOutput(Output *output);
const QKeySequence &shortcut() const
{
return _shortcut;
}
void setShortcut(const QString &cut);
virtual QRectF iconGeometry() const;
void setMinimized(bool set);
bool isMinimized() const
{
return m_minimized;
}
virtual bool isMinimizable() const;
bool isSuspended() const;
void setSuspended(bool suspended);
QRectF fullscreenGeometryRestore() const;
virtual bool isFullScreenable() const;
virtual bool isFullScreen() const;
virtual bool isRequestedFullScreen() const;
virtual void setFullScreen(bool set);
QRectF geometryRestore() const;
virtual bool isMaximizable() const;
virtual MaximizeMode maximizeMode() const;
virtual MaximizeMode requestedMaximizeMode() const;
virtual void maximize(MaximizeMode mode);
/**
* Sets the maximization according to @p vertically and @p horizontally.
*/
Q_INVOKABLE void setMaximize(bool vertically, bool horizontally);
QPalette palette();
const Decoration::DecorationPalette *decorationPalette();
/**
* Returns whether the window is resizable or has a fixed size.
*/
virtual bool isResizable() const = 0;
/**
* Returns whether the window is moveable or has a fixed position.
*/
virtual bool isMovable() const = 0;
/**
* Returns whether the window can be moved to another screen.
*/
virtual bool isMovableAcrossScreens() const = 0;
/**
* Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false.
*/
2023-03-23 08:54:10 +00:00
bool isShade() const
{
return shadeMode() == ShadeNormal;
}
ShadeMode shadeMode() const; // Prefer isShade()
void setShade(bool set);
void setShade(ShadeMode mode);
void toggleShade();
void cancelShadeHoverTimer();
/**
* Whether the Window can be shaded. Default implementation returns @c false.
*/
virtual bool isShadeable() const;
const WindowRules *rules() const
{
return &m_rules;
}
void removeRule(Rules *r);
void setupWindowRules();
void finishWindowRules();
void evaluateWindowRules();
virtual void updateWindowRules(Rules::Types selection);
virtual void applyWindowRules();
virtual bool supportsWindowRules() const;
bool wantsTabFocus() const;
virtual bool takeFocus() = 0;
virtual bool wantsInput() const = 0;
/**
* Whether a dock window wants input.
*
* By default KWin doesn't pass focus to a dock window unless a force activate
* request is provided.
*
* This method allows to have dock windows take focus also through flags set on
* the window.
*
* The default implementation returns @c false.
*/
virtual bool dockWantsInput() const;
void checkWorkspacePosition(QRectF oldGeometry = QRectF(), const VirtualDesktop *oldDesktop = nullptr);
virtual xcb_timestamp_t userTime() const;
void keyPressEvent(uint key_code);
virtual void pointerEnterEvent(const QPointF &globalPos);
virtual void pointerLeaveEvent();
// a helper for the workspace window packing. tests for screen validity and updates since in maximization case as with normal moving
void packTo(qreal left, qreal top);
Tile *tile() const;
void setTile(Tile *tile);
/**
* Sets the quick tile mode ("snap") of this window.
* This will also handle preserving and restoring of window geometry as necessary.
* @param mode The tile mode (left/right) to give this window.
2019-01-13 07:22:11 +00:00
* @param keyboard Defines whether to take keyboard cursor into account.
*/
void setQuickTileMode(QuickTileMode mode, bool keyboard = false);
QuickTileMode quickTileMode() const
{
return QuickTileMode(m_quickTileMode);
}
2023-03-23 08:54:10 +00:00
Layer layer() const;
void updateLayer();
/**
* Returns @c true if the Client is being interactively moved; otherwise @c false.
*/
bool isInteractiveMove() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() == Gravity::None;
}
/**
* Returns @c true if the Client is being interactively resized; otherwise @c false.
*/
bool isInteractiveResize() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() != Gravity::None;
}
/**
* Cursor shape for move/resize mode.
*/
CursorShape cursor() const
{
return m_interactiveMoveResize.cursor;
}
uint32_t interactiveMoveResizeCount() const;
void updateInteractiveMoveResize(const QPointF &currentGlobalCursor);
/**
* Ends move resize when all pointer buttons are up again.
*/
void endInteractiveMoveResize();
2020-08-17 13:14:20 +00:00
virtual StrutRect strutRect(StrutArea area) const;
StrutRects strutRects() const;
virtual bool hasStrut() const;
void setModal(bool modal);
bool isModal() const;
/**
* Determines the mouse command for the given @p button in the current state.
*
* The @p handled argument specifies whether the button was handled or not.
* This value should be used to determine whether the mouse button should be
2022-04-22 17:39:12 +00:00
* passed to the Window or being filtered out.
*/
Options::MouseCommand getMouseCommand(Qt::MouseButton button, bool *handled) const;
Options::MouseCommand getWheelCommand(Qt::Orientation orientation, bool *handled) const;
bool performMouseCommand(Options::MouseCommand, const QPointF &globalPos);
// decoration related
Qt::Edge titlebarPosition() const;
bool titlebarPositionUnderMouse() const;
KDecoration2::Decoration *decoration()
{
return m_decoration.decoration.get();
}
const KDecoration2::Decoration *decoration() const
{
return m_decoration.decoration.get();
}
bool isDecorated() const
{
return m_decoration.decoration != nullptr;
}
2023-03-11 12:35:02 +00:00
Decoration::DecoratedClientImpl *decoratedClient() const;
void setDecoratedClient(Decoration::DecoratedClientImpl *client);
bool decorationHasAlpha() const;
void triggerDecorationRepaint();
void layoutDecorationRects(QRectF &left, QRectF &top, QRectF &right, QRectF &bottom) const;
void processDecorationMove(const QPointF &localPos, const QPointF &globalPos);
bool processDecorationButtonPress(QMouseEvent *event, bool ignoreMenu = false);
void processDecorationButtonRelease(QMouseEvent *event);
virtual void invalidateDecoration();
virtual bool noBorder() const;
virtual void setNoBorder(bool set);
virtual bool userCanSetNoBorder() const;
virtual void checkNoBorder();
/**
* Returns whether the window provides context help or not. If it does,
* you should show a help menu item or a help button like '?' and call
* contextHelp() if this is invoked.
*
* Default implementation returns @c false.
* @see showContextHelp;
*/
virtual bool providesContextHelp() const;
/**
* Invokes context help on the window. Only works if the window
* actually provides context help.
*
* Default implementation does nothing.
*
* @see providesContextHelp()
*/
virtual void showContextHelp();
/**
* @returns the geometry of the virtual keyboard
* This geometry is in global coordinates
*/
QRectF virtualKeyboardGeometry() const;
/**
* Sets the geometry of the virtual keyboard, The window may resize itself in order to make space for the keybaord
* This geometry is in global coordinates
*/
virtual void setVirtualKeyboardGeometry(const QRectF &geo);
/**
2022-04-22 17:39:12 +00:00
* Restores the Window after it had been hidden due to show on screen edge functionality.
* The Window also gets raised (e.g. Panel mode windows can cover) and the Window
* gets informed in a window specific way that it is shown and raised again.
*/
virtual void showOnScreenEdge();
QString desktopFileName() const
{
return m_desktopFileName;
}
/**
* Helper function to compute the icon out of an application id defined by @p fileName
*
* @returns an icon name that can be used with QIcon::fromTheme()
*/
static QString iconFromDesktopFile(const QString &fileName);
static QString findDesktopFile(const QString &fileName);
/**
2022-04-22 17:39:12 +00:00
* Tries to terminate the process of this Window.
*
* Implementing subclasses can perform a windowing system solution for terminating.
*/
virtual void killWindow() = 0;
virtual void destroyWindow() = 0;
Allow a cross-process check for same applications Summary: Commit 5d9027b110 introduced a regression in TabBox by using the generic framework inside KWin to test for same application. What I did not consider was that the code in TabBox was "broken by design". It didn't use the generic check as that is too strict and considers windows from different processes as not belonging to the same application. But this is not wanted in the case of TabBox. On the other hand the change itself is an improvement to also support Wayland in a better way and not have special handling situations. Thus just reverting would not help. Instead this change addresses the problem by extending the internal API and to allow more adjustements. So far there was already an "active_hack" boolean flag. This is extended to proper flags with an additional flag to allow cross application checks. The checks in Client which would filter out different applications check for this flag and are skipped if set. In addition ShellClient also adds support for this flag and compares for the desktop file name. Thus we get in TabBox the same behavior as before with the advantage of having a better shared code base working on both X11 and Wayland. BUG: 386043 FIXED-IN: 5.11.4 Test Plan: Started two kwrite processes on X11, clicked new in one of them, used Alt+` and verified that there are three windows shown. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D8661
2017-11-05 09:10:17 +00:00
enum class SameApplicationCheck {
RelaxedForActive = 1 << 0,
AllowCrossProcesses = 1 << 1
};
Q_DECLARE_FLAGS(SameApplicationChecks, SameApplicationCheck)
2022-04-22 17:39:12 +00:00
static bool belongToSameApplication(const Window *c1, const Window *c2, SameApplicationChecks checks = SameApplicationChecks());
virtual bool belongsToDesktop() const;
bool hasApplicationMenu() const;
bool applicationMenuActive() const
{
return m_applicationMenuActive;
}
void setApplicationMenuActive(bool applicationMenuActive);
QString applicationMenuServiceName() const
{
return m_applicationMenuServiceName;
}
QString applicationMenuObjectPath() const
{
return m_applicationMenuObjectPath;
}
/**
* Request showing the application menu bar
* @param actionId The DBus menu ID of the action that should be highlighted, 0 for the root menu
*/
void showApplicationMenu(int actionId);
virtual QString preferredColorScheme() const;
QString colorScheme() const;
void setColorScheme(const QString &colorScheme);
bool unresponsive() const;
/**
* Default implementation returns @c null.
* Mostly intended for X11 clients, from EWMH:
2019-01-13 07:22:11 +00:00
* @verbatim
* If the WM_TRANSIENT_FOR property is set to None or Root window, the window should be
* treated as a transient for all other windows in the same group. It has been noted that this
* is a slight ICCCM violation, but as this behavior is pretty standard for many toolkits and
* window managers, and is extremely unlikely to break anything, it seems reasonable to document
* it as standard.
2019-01-13 07:22:11 +00:00
* @endverbatim
*/
virtual bool groupTransient() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual const Group *group() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual Group *group();
/**
* Return window management interface
*/
PlasmaWindowInterface *windowManagementInterface() const
{
return m_windowManagementInterface;
}
/**
* Sets the last user usage serial of the surface as @p serial
*/
void setLastUsageSerial(quint32 serial);
quint32 lastUsageSerial() const;
void refOffscreenRendering();
void unrefOffscreenRendering();
public Q_SLOTS:
virtual void closeWindow() = 0;
protected Q_SLOTS:
void setReadyForPainting();
Q_SIGNALS:
void stackingOrderChanged();
void shadeChanged();
2022-04-28 07:44:11 +00:00
void opacityChanged(KWin::Window *window, qreal oldOpacity);
void damaged(KWin::Window *window);
void inputTransformationChanged();
void closed();
2022-04-28 07:44:11 +00:00
void windowShown(KWin::Window *window);
void windowHidden(KWin::Window *window);
/**
2022-04-22 17:39:12 +00:00
* Emitted whenever the Window's screen changes. This can happen either in consequence to
* a screen being removed/added or if the Window's geometry changes.
* @since 4.11
*/
void outputChanged();
void skipCloseAnimationChanged();
/**
* Emitted whenever the window role of the window changes.
* @since 5.0
*/
void windowRoleChanged();
/**
* Emitted whenever the window class name or resource name of the window changes.
* @since 5.0
*/
void windowClassChanged();
/**
2022-04-22 17:39:12 +00:00
* Emitted whenever the Surface for this Window changes.
*/
void surfaceChanged();
/**
* Emitted whenever the window's shadow changes.
* @since 5.15
*/
void shadowChanged();
/**
2022-04-22 17:39:12 +00:00
* This signal is emitted when the Window's buffer geometry changes.
*/
void bufferGeometryChanged(const QRectF &oldGeometry);
/**
2022-04-22 17:39:12 +00:00
* This signal is emitted when the Window's frame geometry changes.
*/
void frameGeometryChanged(const QRectF &oldGeometry);
/**
2022-04-22 17:39:12 +00:00
* This signal is emitted when the Window's client geometry has changed.
*/
void clientGeometryChanged(const QRectF &oldGeometry);
/**
* This signal is emitted when the frame geometry is about to change. the new geometry is not known yet
*/
void frameGeometryAboutToChange();
/**
* This signal is emitted when the visible geometry has changed.
*/
void visibleGeometryChanged();
/**
* This signal is emitted when associated tile has changed, including from and to none
*/
void tileChanged(KWin::Tile *tile);
void fullScreenChanged();
void skipTaskbarChanged();
void skipPagerChanged();
void skipSwitcherChanged();
void iconChanged();
void activeChanged();
void keepAboveChanged(bool);
void keepBelowChanged(bool);
/**
* Emitted whenever the demands attention state changes.
*/
void demandsAttentionChanged();
void desktopsChanged();
void activitiesChanged();
void minimizedChanged();
void paletteChanged(const QPalette &p);
void colorSchemeChanged();
void captionChanged();
void maximizedAboutToChange(MaximizeMode mode);
void maximizedChanged();
void transientChanged();
void modalChanged();
void quickTileModeChanged();
void moveResizedChanged();
void moveResizeCursorChanged(CursorShape);
void interactiveMoveResizeStarted();
void interactiveMoveResizeStepped(const QRectF &geometry);
void interactiveMoveResizeFinished();
void closeableChanged(bool);
void minimizeableChanged(bool);
void shadeableChanged(bool);
void maximizeableChanged(bool);
void desktopFileNameChanged();
void applicationMenuChanged();
void hasApplicationMenuChanged(bool);
void applicationMenuActiveChanged(bool);
void unresponsiveChanged(bool);
void decorationChanged();
void hiddenChanged();
void hiddenByShowDesktopChanged();
void lockScreenOverlayChanged();
protected:
Window();
virtual std::unique_ptr<WindowItem> createItem(Scene *scene) = 0;
void setResourceClass(const QString &name, const QString &className = QString());
void setIcon(const QIcon &icon);
void startAutoRaise();
void autoRaise();
bool isMostRecentlyRaised() const;
void markAsDeleted();
/**
* Whether the window accepts focus.
* The difference to wantsInput is that the implementation should not check rules and return
* what the window effectively supports.
*/
virtual bool acceptsFocus() const = 0;
/**
2019-01-11 13:36:17 +00:00
* Called from setActive once the active value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetActive();
/**
2019-01-11 13:36:17 +00:00
* Called from setKeepAbove once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepAbove();
/**
2019-01-11 13:36:17 +00:00
* Called from setKeepBelow once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepBelow();
/**
* Called from setShade() once the shadeMode value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetShade(ShadeMode previousShadeMode);
/**
2019-01-11 13:36:17 +00:00
* Called from setDeskop once the desktop value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetDesktop();
/**
* Called from @ref setOnActivities just after the activity list member has been updated, but before
* @ref updateActivities is called.
*
* @param activityList the new list of activities set on that window
*
* Default implementation does nothing
*/
virtual void doSetOnActivities(const QStringList &activityList);
/**
2019-01-11 13:36:17 +00:00
* Called from @ref minimize and @ref unminimize once the minimized value got updated, but before the
* changed signal is emitted.
*
* Default implementation does nothig.
*/
virtual void doMinimize();
2022-04-22 17:39:12 +00:00
virtual bool belongsToSameApplication(const Window *other, SameApplicationChecks checks) const = 0;
virtual void doSetSkipTaskbar();
virtual void doSetSkipPager();
virtual void doSetSkipSwitcher();
virtual void doSetDemandsAttention();
virtual void doSetQuickTileMode();
virtual void doSetHidden();
virtual void doSetHiddenByShowDesktop();
virtual void doSetSuspended();
void setupWindowManagementInterface();
void destroyWindowManagementInterface();
void updateColorScheme();
void ensurePalette();
void handlePaletteChange();
virtual Layer belongsToLayer() const;
bool isActiveFullScreen() const;
// electric border / quick tiling
void setElectricBorderMode(QuickTileMode mode);
QuickTileMode electricBorderMode() const
{
return m_electricMode;
}
void setElectricBorderMaximizing(bool maximizing);
bool isElectricBorderMaximizing() const
{
return m_electricMaximizing;
}
void updateElectricGeometryRestore();
QRectF quickTileGeometryRestore() const;
QRectF quickTileGeometry(QuickTileMode mode, const QPointF &pos) const;
void updateQuickTileMode(QuickTileMode newMode)
{
m_quickTileMode = newMode;
}
// geometry handling
void checkOffscreenPosition(QRectF *geom, const QRectF &screenArea);
int borderLeft() const;
int borderRight() const;
int borderTop() const;
int borderBottom() const;
void setGeometryRestore(const QRectF &rect);
void setFullscreenGeometryRestore(const QRectF &geom);
void blockGeometryUpdates(bool block);
void blockGeometryUpdates();
void unblockGeometryUpdates();
bool areGeometryUpdatesBlocked() const;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
enum class MoveResizeMode : uint {
None,
Move = 0x1,
Resize = 0x2,
MoveResize = Move | Resize,
};
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
MoveResizeMode pendingMoveResizeMode() const;
void setPendingMoveResizeMode(MoveResizeMode mode);
virtual void moveResizeInternal(const QRectF &rect, MoveResizeMode mode) = 0;
/**
* @returns whether the Window is currently in move resize mode
*/
bool isInteractiveMoveResize() const
{
return m_interactiveMoveResize.enabled;
}
/**
* Sets whether the Window is in move resize mode to @p enabled.
*/
void setInteractiveMoveResize(bool enabled)
{
m_interactiveMoveResize.enabled = enabled;
}
/**
* @returns whether the move resize mode is unrestricted.
*/
bool isUnrestrictedInteractiveMoveResize() const
{
return m_interactiveMoveResize.unrestricted;
}
/**
* Sets whether move resize mode is unrestricted to @p set.
*/
void setUnrestrictedInteractiveMoveResize(bool set)
{
m_interactiveMoveResize.unrestricted = set;
}
QPointF interactiveMoveOffset() const
{
return m_interactiveMoveResize.offset;
}
void setInteractiveMoveOffset(const QPointF &offset)
{
m_interactiveMoveResize.offset = offset;
}
QPointF invertedInteractiveMoveOffset() const
{
return m_interactiveMoveResize.invertedOffset;
}
void setInvertedInteractiveMoveOffset(const QPointF &offset)
{
m_interactiveMoveResize.invertedOffset = offset;
}
QRectF initialInteractiveMoveResizeGeometry() const
{
return m_interactiveMoveResize.initialGeometry;
}
void setMoveResizeGeometry(const QRectF &geo);
Gravity interactiveMoveResizeGravity() const
{
return m_interactiveMoveResize.gravity;
}
void setInteractiveMoveResizeGravity(Gravity gravity)
{
m_interactiveMoveResize.gravity = gravity;
}
bool isInteractiveMoveResizePointerButtonDown() const
{
return m_interactiveMoveResize.buttonDown;
}
void setInteractiveMoveResizePointerButtonDown(bool down)
{
m_interactiveMoveResize.buttonDown = down;
}
Output *interactiveMoveResizeStartOutput() const
{
return m_interactiveMoveResize.startOutput;
}
void checkUnrestrictedInteractiveMoveResize();
/**
* Sets an appropriate cursor shape for the logical mouse position.
*/
void updateCursor();
void startDelayedInteractiveMoveResize();
void stopDelayedInteractiveMoveResize();
bool startInteractiveMoveResize();
/**
2019-01-11 13:36:17 +00:00
* Called from startMoveResize.
*
* Implementing classes should return @c false if starting move resize should
2019-01-12 10:31:32 +00:00
* get aborted. In that case startMoveResize will also return @c false.
*
* Base implementation returns @c true.
*/
virtual bool doStartInteractiveMoveResize();
virtual void doFinishInteractiveMoveResize();
void finishInteractiveMoveResize(bool cancel);
/**
* Leaves the move resize mode.
*
* Inheriting classes must invoke the base implementation which
* ensures that the internal mode is properly ended.
*/
virtual void leaveInteractiveMoveResize();
/*
* Checks if the mouse cursor is near the edge of the screen and if so
* activates quick tiling or maximization
*/
void checkQuickTilingMaximizationZones(int xroot, int yroot);
void resetQuickTilingMaximizationZones();
/**
* Whether a sync request is still pending.
* Default implementation returns @c false.
*/
virtual bool isWaitingForInteractiveMoveResizeSync() const;
/**
* Called during handling a resize. Implementing subclasses can use this
* method to perform windowing system specific syncing.
*
* Default implementation does nothing.
*/
virtual void doInteractiveResizeSync(const QRectF &rect);
void handleInteractiveMoveResize(qreal x, qreal y, qreal x_root, qreal y_root);
void handleInteractiveMoveResize(const QPointF &local, const QPointF &global);
void dontInteractiveMoveResize();
virtual QSizeF resizeIncrements() const;
/**
* Returns the interactive move resize gravity depending on the Decoration's section
* under mouse. If no decoration it returns Gravity::None.
*/
Gravity mouseGravity() const;
void setDecoration(std::shared_ptr<KDecoration2::Decoration> decoration);
void startDecorationDoubleClickTimer();
void invalidateDecorationDoubleClickTimer();
void updateDecorationInputShape();
void setDesktopFileName(const QString &name);
QString iconFromDesktopFile() const;
void updateApplicationMenuServiceName(const QString &serviceName);
void updateApplicationMenuObjectPath(const QString &objectPath);
void setUnresponsive(bool unresponsive);
virtual void setShortcutInternal();
QString shortcutCaptionSuffix() const;
virtual void updateCaption() = 0;
/**
2022-04-22 17:39:12 +00:00
* Looks for another Window with same captionNormal and captionSuffix.
* If no such Window exists @c nullptr is returned.
*/
Window *findWindowWithSameCaption() const;
void startShadeHoverTimer();
void startShadeUnhoverTimer();
void shadeHover();
void shadeUnhover();
// The geometry that the window should be restored when the virtual keyboard closes
QRectF keyboardGeometryRestore() const;
void setKeyboardGeometryRestore(const QRectF &geom);
QRectF moveToArea(const QRectF &geometry, const QRectF &oldArea, const QRectF &newArea);
QRectF ensureSpecialStateGeometry(const QRectF &geometry);
2021-03-24 17:44:52 +00:00
void cleanTabBox();
void maybeSendFrameCallback();
Output *m_output = nullptr;
QRectF m_frameGeometry;
QRectF m_clientGeometry;
QRectF m_bufferGeometry;
bool ready_for_painting;
bool m_hidden = false;
bool m_hiddenByShowDesktop = false;
2023-03-02 20:51:46 +00:00
int m_refCount = 1;
QUuid m_internalId;
std::unique_ptr<WindowItem> m_windowItem;
std::unique_ptr<Shadow> m_shadow;
QString resource_name;
QString resource_class;
ClientMachine *m_clientMachine;
bool m_skipCloseAnimation;
QPointer<SurfaceInterface> m_surface;
qreal m_opacity = 1.0;
int m_stackingOrder = 0;
bool m_skipTaskbar = false;
/**
* Unaffected by KWin
*/
bool m_originalSkipTaskbar = false;
bool m_skipPager = false;
bool m_skipSwitcher = false;
QIcon m_icon;
bool m_active = false;
bool m_deleted = false;
bool m_keepAbove = false;
bool m_keepBelow = false;
bool m_demandsAttention = false;
bool m_minimized = false;
bool m_suspended = false;
QTimer *m_autoRaiseTimer = nullptr;
QTimer *m_shadeHoverTimer = nullptr;
ShadeMode m_shadeMode = ShadeNone;
QList<VirtualDesktop *> m_desktops;
QStringList m_activityList;
int m_activityUpdatesBlocked = 0;
bool m_blockedActivityUpdatesRequireTransients = false;
QString m_colorScheme;
std::shared_ptr<Decoration::DecorationPalette> m_palette;
static QHash<QString, std::weak_ptr<Decoration::DecorationPalette>> s_palettes;
static std::shared_ptr<Decoration::DecorationPalette> s_defaultPalette;
PlasmaWindowInterface *m_windowManagementInterface = nullptr;
2022-04-22 17:39:12 +00:00
Window *m_transientFor = nullptr;
QList<Window *> m_transients;
bool m_modal = false;
Layer m_layer = UnknownLayer;
QPointer<Tile> m_tile;
// electric border/quick tiling
QuickTileMode m_electricMode = QuickTileFlag::None;
QRectF m_electricGeometryRestore;
bool m_electricMaximizing = false;
// The quick tile mode of this window.
int m_quickTileMode = int(QuickTileFlag::None);
QTimer *m_electricMaximizingDelay = nullptr;
// geometry
int m_blockGeometryUpdates = 0; // > 0 = New geometry is remembered, but not actually set
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
MoveResizeMode m_pendingMoveResizeMode = MoveResizeMode::None;
friend class GeometryUpdatesBlocker;
Output *m_moveResizeOutput;
QRectF m_moveResizeGeometry;
QRectF m_keyboardGeometryRestore;
QRectF m_maximizeGeometryRestore;
QRectF m_fullscreenGeometryRestore;
QRectF m_virtualKeyboardGeometry;
struct
{
bool enabled = false;
bool unrestricted = false;
QPointF offset;
QPointF invertedOffset;
QRectF initialGeometry;
QRectF initialGeometryRestore;
Gravity gravity = Gravity::None;
bool buttonDown = false;
CursorShape cursor = Qt::ArrowCursor;
Output *startOutput = nullptr;
QTimer *delayedTimer = nullptr;
uint32_t counter = 0;
MaximizeMode initialMaximizeMode;
QuickTileMode initialQuickTileMode;
} m_interactiveMoveResize;
struct
{
std::shared_ptr<KDecoration2::Decoration> decoration;
QPointer<Decoration::DecoratedClientImpl> client;
QElapsedTimer doubleClickTimer;
QRegion inputRegion;
} m_decoration;
QString m_desktopFileName;
bool m_applicationMenuActive = false;
QString m_applicationMenuServiceName;
QString m_applicationMenuObjectPath;
bool m_unresponsive = false;
QKeySequence _shortcut;
WindowRules m_rules;
quint32 m_lastUsageSerial = 0;
bool m_lockScreenOverlay = false;
uint32_t m_offscreenRenderCount = 0;
QTimer m_offscreenFramecallbackTimer;
};
/**
2022-04-22 17:39:12 +00:00
* Helper for Window::blockGeometryUpdates() being called in pairs (true/false)
*/
class GeometryUpdatesBlocker
{
public:
2022-04-22 17:39:12 +00:00
explicit GeometryUpdatesBlocker(Window *c)
: cl(c)
{
cl->blockGeometryUpdates(true);
}
~GeometryUpdatesBlocker()
{
cl->blockGeometryUpdates(false);
}
private:
2022-04-22 17:39:12 +00:00
Window *cl;
};
inline QRectF Window::bufferGeometry() const
{
return m_bufferGeometry;
}
inline QRectF Window::clientGeometry() const
{
return m_clientGeometry;
}
inline QSizeF Window::clientSize() const
{
return m_clientGeometry.size();
}
inline QRectF Window::frameGeometry() const
{
return m_frameGeometry;
}
inline QSizeF Window::size() const
{
return m_frameGeometry.size();
}
inline QPointF Window::pos() const
{
return m_frameGeometry.topLeft();
}
inline qreal Window::x() const
{
return m_frameGeometry.x();
}
inline qreal Window::y() const
{
return m_frameGeometry.y();
}
inline qreal Window::width() const
{
return m_frameGeometry.width();
}
inline qreal Window::height() const
{
return m_frameGeometry.height();
}
inline QRectF Window::rect() const
{
return QRectF(0, 0, width(), height());
}
2022-04-22 17:39:12 +00:00
inline bool Window::readyForPainting() const
{
return ready_for_painting;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isDesktop() const
{
return windowType() == NET::Desktop;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isDock() const
{
return windowType() == NET::Dock;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isMenu() const
{
return windowType() == NET::Menu;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isToolbar() const
{
return windowType() == NET::Toolbar;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isSplash() const
{
return windowType() == NET::Splash;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isUtility() const
{
return windowType() == NET::Utility;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isDialog() const
{
return windowType() == NET::Dialog;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isNormalWindow() const
{
return windowType() == NET::Normal;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isDropdownMenu() const
{
return windowType() == NET::DropdownMenu;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isPopupMenu() const
{
return windowType() == NET::PopupMenu;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isTooltip() const
{
return windowType() == NET::Tooltip;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isNotification() const
{
return windowType() == NET::Notification;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isCriticalNotification() const
{
return windowType() == NET::CriticalNotification;
}
inline bool Window::isAppletPopup() const
{
return windowType() == NET::AppletPopup;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isOnScreenDisplay() const
{
return windowType() == NET::OnScreenDisplay;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isComboBox() const
{
return windowType() == NET::ComboBox;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isDNDIcon() const
{
return windowType() == NET::DNDIcon;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isLockScreen() const
{
return false;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isInputMethod() const
{
return false;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isOutline() const
{
return false;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isInternal() const
{
return false;
}
inline WindowItem *Window::windowItem() const
{
return m_windowItem.get();
}
2022-04-22 17:39:12 +00:00
inline bool Window::isOnAllDesktops() const
{
return desktops().isEmpty();
}
2022-04-22 17:39:12 +00:00
inline bool Window::isOnAllActivities() const
{
return activities().isEmpty();
}
2022-04-22 17:39:12 +00:00
inline bool Window::isOnActivity(const QString &activity) const
{
return activities().isEmpty() || activities().contains(activity);
}
inline QString Window::resourceName() const
{
return resource_name; // it is always lowercase
}
inline QString Window::resourceClass() const
{
return resource_class; // it is always lowercase
}
inline ClientMachine *Window::clientMachine() const
{
return m_clientMachine;
}
template<class T, class U>
2022-04-22 17:39:12 +00:00
inline T *Window::findInList(const QList<T *> &list, std::function<bool(const U *)> func)
{
static_assert(std::is_base_of<U, T>::value,
"U must be derived from T");
const auto it = std::find_if(list.begin(), list.end(), func);
if (it == list.end()) {
return nullptr;
}
return *it;
}
2022-04-22 17:39:12 +00:00
inline bool Window::isPopupWindow() const
{
switch (windowType()) {
case NET::ComboBox:
case NET::DropdownMenu:
case NET::PopupMenu:
case NET::Tooltip:
return true;
default:
return false;
}
}
2022-04-22 17:39:12 +00:00
inline const QList<Window *> &Window::transients() const
{
return m_transients;
}
2022-04-22 17:39:12 +00:00
inline bool Window::areGeometryUpdatesBlocked() const
{
return m_blockGeometryUpdates != 0;
}
2022-04-22 17:39:12 +00:00
inline void Window::blockGeometryUpdates()
{
m_blockGeometryUpdates++;
}
2022-04-22 17:39:12 +00:00
inline void Window::unblockGeometryUpdates()
{
m_blockGeometryUpdates--;
}
2022-04-22 17:39:12 +00:00
inline Window::MoveResizeMode Window::pendingMoveResizeMode() const
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
return m_pendingMoveResizeMode;
}
2022-04-22 17:39:12 +00:00
inline void Window::setPendingMoveResizeMode(MoveResizeMode mode)
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
m_pendingMoveResizeMode = MoveResizeMode(uint(m_pendingMoveResizeMode) | uint(mode));
}
2022-04-28 07:44:11 +00:00
KWIN_EXPORT QDebug operator<<(QDebug debug, const Window *window);
class KWIN_EXPORT WindowOffscreenRenderRef
{
public:
WindowOffscreenRenderRef(Window *window);
WindowOffscreenRenderRef() = default;
~WindowOffscreenRenderRef();
private:
QPointer<Window> m_window;
};
} // namespace KWin
2022-04-22 17:39:12 +00:00
Q_DECLARE_METATYPE(KWin::Window *)
Q_DECLARE_METATYPE(QList<KWin::Window *>)
Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::Window::SameApplicationChecks)