Fredrik Höglund
175b45c5de
kwin: Fix an uninitialized member in GLShader.
...
mLocationsResolved wasn't being initialized in one of the constructors.
2011-02-12 01:23:59 +01:00
Script Kiddy
8dc537af57
SVN_SILENT made messages (.desktop file)
2011-02-11 07:35:13 +01:00
Fredrik Höglund
2045e8dd34
kwin: Use the new setUniform() overloads in presentwindows
2011-02-11 00:41:19 +01:00
Fredrik Höglund
28cf355b26
kwin: Fix a bug in the fragment shaders
...
The alpha channel must be set to 1 before the sample is modulated
with the brightness and opacity constants, not after.
2011-02-11 00:39:47 +01:00
Fredrik Höglund
50e19e2cbc
kwin: Simplify ShaderManager::resetShader()
2011-02-10 21:36:24 +01:00
Fredrik Höglund
5e97ccf7e0
kwin: Normalize the texcoords in the vertex shader
2011-02-10 20:15:23 +01:00
Fredrik Höglund
2fa966e0f9
kwin: Use the new setUniform() overloads in kwin core
2011-02-10 19:37:51 +01:00
Fredrik Höglund
85e9b6713f
kwin: Add additional setUniform() overloads
...
These are specialized overloads for setting the uniforms used
in the standard GLSL shaders in kwin.
2011-02-10 19:16:04 +01:00
Fredrik Höglund
6a72efea96
kwin: Fix a typo in a setUniform() call
2011-02-10 18:47:52 +01:00
Nicolás Alvarez
bf5cf7440e
Merge 4.6 into master.
...
This is a "dummy" merge (-s ours), keeping the tree just as it was
in master. Everything in 4.6 was verified to be already forward-ported
into master, so we're not losing anything.
The purpose of this merge is to allow doing useful merges
from 4.6 to master later without getting a ton of conflicts.
2011-02-08 14:38:33 -03:00
Dr. Robert Marmorstein
d87d4028c1
Fix kwin crash when using animated effects.
...
BUG: 263383
2011-02-07 21:05:40 -05:00
Dr. Robert Marmorstein
6ccf538f49
Merge branch 'master' of git://anongit.kde.org/kde-workspace
2011-02-07 20:16:13 -05:00
Marco Martin
a12acccd3b
Merge branch 'master' into plasma/keyboard_applet_svgtext/mart
2011-02-07 20:10:26 +01:00
Martin Gräßlin
54a700ab05
Update HACKING file to kdelibs coding style.
...
The complete HACKING file needs a rewrite...
2011-02-07 19:58:21 +01:00
Martin Gräßlin
e1c04b7c3e
Add shortcuts for new quick tile modes.
...
Shortcuts for quick tile to the quarters of the screen
added in 4.6.
Thanks to Arthur Arlt for implementing this feature.
FEATURE: 265461
FIXED-IN: 4.7.0
CCMAIL: arre2000@gmx.de
2011-02-07 19:19:51 +01:00
Script Kiddy
95c8ba2035
SVN_SILENT made messages (.desktop file)
2011-02-07 07:07:14 +01:00
Dr. Robert Marmorstein
6f695d9a76
Merge branch 'master' of git://anongit.kde.org/kde-workspace
2011-02-06 13:57:17 -05:00
Dr. Robert Marmorstein
b9d4794977
Fix kwin crash when using animated effects.
...
Bug: 263383
2011-02-06 13:47:30 -05:00
Thomas Lübking
b65f05f42b
sanitize GL version stringlist
...
BUG: 265131
2011-02-06 17:21:56 +01:00
Thomas Lübking
c513099354
logout effect: remove deleted windows from list
...
fwd port of 04831d049f73bb38694d7cecc4ea170b2a26a149
2011-02-06 16:54:20 +01:00
Thomas Lübking
7b5683f74b
explicitly trigger repaint on highlight window property changes
...
forward port of 17934f79fa691a52efc4df142e5e8712634ad21a
2011-02-06 16:50:47 +01:00
Thomas Lübking
eba4392272
Update deco buttons when allowed actions change
...
BUG: 246442
2011-02-06 16:42:45 +01:00
Thomas Lübking
51ee04837f
whitespace: da3a0ad39be3cd5529b3d8b259065cd26e631a0b
...
the other whitespace...
2011-02-06 16:39:41 +01:00
Thomas Lübking
a3328bd449
export WindowGeometry config symbols
...
BUG: 265272
2011-02-06 16:36:16 +01:00
Script Kiddy
6cb8ffd7f6
SVN_SILENT made messages (.desktop file)
2011-02-06 12:23:07 +01:00
Martin Gräßlin
fc54bdfe89
Unbind shader before copying pixels to back buffer.
...
This solves the regression with NVIDIA drivers resulting in a black screen.
Apparently NVIDIA does not support glXCopySubBuffer and the copying of pixels
fails with a shader bound.
So unbinding the shader before copying the pixels and rebinding the shader
afterwards resolves the issue.
This allows to remove the temporary hack to make NVIDIA work, again.
2011-02-06 09:30:04 +01:00
Thomas Lübking
17dacb2290
strip qhash::operator[] from boxswitch
...
possibly prevents leaking ItemInfos
secure some accesses (selected_window), not sure whether this caused the unreproducable crash when used as proxy in coverswitch
manual fwd port of 84384efb52367e720ad82ace04ac8da668afc5ec
CCBUG: 253079
2011-02-06 00:53:22 +01:00
Thomas Lübking
ca5432aa93
remove delted windows from list. can happen and triggers kwin part of
...
BUG: 265297
2011-02-05 21:22:57 +01:00
Thomas Lübking
3c7bd4a5dd
explicitly trigger minimal repaint on property change, otherwise broken when switching windows
2011-02-05 21:22:57 +01:00
Thomas Lübking
025a841e99
strip qhash::operator[] from boxswitch
...
possibly prevents leaking ItemInfos
secure some accesses (selected_window), not sure whether this caused the unreproducable crash when used as proxy in coverswitch
CCBUG: 253079
2011-02-05 20:12:00 +01:00
Martin Gräßlin
e2d4cba4c8
Temporarily workaround regression with NVIDIA.
...
KWin's new shaders fail with NVIDIA and present just a black screen
for the ortho shader (generic shader seems to work). Temporarily
disabling the shaders to force a fallback to old rendering code.
Of course the bug in the shader needs to be fixed.
2011-02-05 13:51:52 +01:00
Martin Gräßlin
0b6e47ea35
Readd the hack for Xgl in findTarget.
...
Apparently glXQueryDrawable does not work in NVIDIA blob for binding
a texture from an icon. This fixes an abort, but the root cause should
be found and fixed properly.
2011-02-05 13:51:52 +01:00
Martin Gräßlin
9865608fb3
Fix a merge regression in Texture::release.
...
Seems to be a lost change caused by rebasing moved code.
2011-02-05 13:51:52 +01:00
Fredrik Höglund
d4ba7b5e6b
kwin: Fix the glBlendFunc() in the shader case.
...
The RGB values were being multiplied by the alpha value twice.
2011-02-05 13:51:52 +01:00
Martin Gräßlin
154e3e61b0
Temporarily workaround regression with NVIDIA.
...
KWin's new shaders fail with NVIDIA and present just a black screen
for the ortho shader (generic shader seems to work). Temporarily
disabling the shaders to force a fallback to old rendering code.
Of course the bug in the shader needs to be fixed.
2011-02-05 12:06:32 +01:00
Martin Gräßlin
e1ecce3da7
Readd the hack for Xgl in findTarget.
...
Apparently glXQueryDrawable does not work in NVIDIA blob for binding
a texture from an icon. This fixes an abort, but the root cause should
be found and fixed properly.
2011-02-05 11:56:48 +01:00
Martin Gräßlin
42f4e65543
Fix a merge regression in Texture::release.
...
Seems to be a lost change caused by rebasing moved code.
2011-02-05 11:55:10 +01:00
Marco Martin
ad0c869c7f
Merge branch 'plasma/keyboard_applet_svgtext/mart'
2011-02-04 23:54:34 +01:00
Marco Martin
783cde7bbd
Merge remote branch 'origin/master' into plasma/keyboard_applet_svgtext/mart
2011-02-04 22:40:07 +01:00
Fredrik Höglund
2a6a4e9667
kwin: Fix the glBlendFunc() in the shader case.
...
The RGB values were being multiplied by the alpha value twice.
2011-02-04 21:44:50 +01:00
Fredrik Höglund
03ba96420a
kwin: Add overloads for setUniform() that take a location.
2011-02-04 21:23:29 +01:00
Martin Gräßlin
9bfef5d4ca
Drop addQuadVertices from kwinglutils.
...
KWin does not use GL_QUADS anymore for rendering windows.
This makes this method rather useless and isn't used anywhere either.
2011-02-04 21:23:29 +01:00
Martin Gräßlin
9814a8e81b
Remove renderGLGeometry from kwinglutils.
...
Not used anymore - completely replaced by VBO.
2011-02-04 21:23:29 +01:00
Fredrik Höglund
5cbd1d458b
kwin: Static member variables shouldn't have the m prefix.
2011-02-04 21:23:29 +01:00
Fredrik Höglund
cf58a57cf4
kwin: Fix a compiler warning about initialization order.
2011-02-04 21:23:29 +01:00
Fredrik Höglund
4dd9ef3327
kwin: Clean up the shader compilation code a bit.
2011-02-04 21:23:29 +01:00
Fredrik Höglund
ca8857a4d9
kwin: Change the shader source code parameters from QStrings to QByteArrays.
...
This eliminates the QByteArray -> QString -> QByteArray conversions.
2011-02-04 21:23:28 +01:00
Fredrik Höglund
8bc586e613
kwin: Add overloads for setUniform() that take a location.
2011-02-04 19:57:19 +01:00
Martin Gräßlin
859dadffd8
Drop addQuadVertices from kwinglutils.
...
KWin does not use GL_QUADS anymore for rendering windows.
This makes this method rather useless and isn't used anywhere either.
2011-02-04 19:46:20 +01:00
Martin Gräßlin
2e2a7948fb
Remove renderGLGeometry from kwinglutils.
...
Not used anymore - completely replaced by VBO.
2011-02-04 19:38:27 +01:00