Commit graph

945 commits

Author SHA1 Message Date
Vlad Zahorodnii
0ceff5fd24 Swap buffers after finishing a compositing cycle
The compositing timing algorithm assumes that glXSwapBuffers() and
eglSwapBuffers() block. While this was true long time ago with NVIDIA
drivers, nowadays, it's not the case. The NVIDIA driver queues
several buffers in advance and if the application runs out of them,
it will block. With Mesa driver, swapping buffer was never blocking.

This change makes the render backends swap buffers right after ending
a compositing cycle. This may potentially block, but it shouldn't be
an issue with modern drivers. In case it gets proven, we can move
glXSwapBuffers() and eglSwapBuffers() in a separate thread.

Note that this change breaks the compositing timing algorithm, but
it's already sort of broken with Mesa drivers.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
7e5c16989e Drop hwcomposer backend
Plasma Mobile announced that they plan to drop support for Halium
devices, see the announcement blog post [1] for the reasons that led to
such a decision.

But just to summarize, here are some of the key points from the post:

 * Some of our team members no longer have access to reference LG Nexus
   5X device anymore
 * After KDE Neon switched to using Ubuntu 20.04 we no longer are
   updating the rootfs for halium devices
 * After several important architecture changes in upstream KWin, the
   hwcomposer backend might be broken and we have no way of verifying it

If the community members are interested in reviving the hwcomposer
backend,

  * it pretty much needs rewrite/re-thinking given differences of hwc1
    and hwc2 API for hwcomposer part of it, see also [2]
  * It also needs removal of Android 5 based libhardware API as we don't
    think code can be kept sane with 3 different levels of ifdefs
  * This backend needs better way of fixing difference between
    CAF/non-CAF devices then just recompiling with different headers,
    maybe env vars?
  * This backend does not support various things like transformation/
    rotation etc, and is not exactly feature complete as the DRM backend

[1] https://www.plasma-mobile.org/2020/12/14/plasma-mobile-technical-debt.html
[2] 83f563c339
2021-01-05 17:38:36 +00:00
Kai Uwe Broulik
5edfccac12 KRunner integration: Send window pixmap along
If there is no icon name available which is very often
the case on X11.

BUG: 430054
2020-12-29 21:22:36 +00:00
Vlad Zahorodnii
70458eb280 plugins/nightcolor: Handle new color devices
This ensures that new outputs have the right color temperature.
2020-12-21 20:43:17 +02:00
Vlad Zahorodnii
6adfe3064f Drop Platform::createScreens()
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.

By dropping createScreens(), output-related code becomes simpler.
2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
935a6d7e21 platforms/x11: Drop XRandrScreens::displaySize()
The default implementation of Screens::displaySize() returns the
bounding rectangle of all available outputs.

In case the Xrandr extension is unavailable, there will be a fake
output whose dimensions are the same as the dimensions of all screens
combined.
2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
2567d0c935 platforms/x11: Init outputs during platform initialization 2020-12-21 09:20:16 +00:00
Vlad Zahorodnii
8a606e47c4 platforms/x11: Introduce X11PlaceholderOutput
It is useful in case the Xrandr extension is unavailable or no outputs
are connected.
2020-12-21 09:20:16 +00:00
l10n daemon script
1a40632fbc SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-12-21 06:45:06 +01:00
Vlad Zahorodnii
79ca5ccd26 Merge OutputScreens into Screens
Since all platforms have been ported to AbstractOutput, OutputScreens
can be merged into Screens. This simplifies the class hierarchy.
2020-12-17 13:36:30 +00:00
Vlad Zahorodnii
a2c765800b Drop Screens::supportsTransformations
It's used nowhere.
2020-12-17 07:36:50 +00:00
Xaver Hugl
2da1b3211e Fix login modeset 2020-12-15 20:20:10 +00:00
Vlad Zahorodnii
ecac025a2a Port wayland code away from factory methods in KWaylandServer::Display 2020-12-14 13:05:47 +00:00
Vlad Zahorodnii
3b1c143881 scene: Fix window pixmap traversal order
Since the last child window pixmap is the top-most one, it needs to be
pushed on the stack first. This may fix KMail rendering issues.
2020-12-14 12:55:55 +00:00
Vlad Zahorodnii
64ad9a61d8 Introduce ColorManager component
This change introduces a new component - ColorManager that is
responsible for color management stuff.

At the moment, it's very naive. It is useful only for updating gamma
ramps. But in the future, it will be extended with more CMS-related
features.

The ColorManager depends on lcms2 library. This is an optional
dependency. If lcms2 is not installed, the color manager won't be built.

This also fixes the issue where colord and nightcolor overwrite each
other's gamma ramps. With this change, the ColorManager will resolve the
conflict between two.
2020-12-13 23:53:33 +02:00
Aleix Pol
3f66aabd48 Use variables instead of macros for local variables 2020-12-11 17:51:27 +00:00
Vlad Zahorodnii
48728f3b8f Remove fixqopengl.h
Qt stopped defining GLdouble type on uncontrolled ES2 platforms since
version 5.4.
2020-12-10 12:00:20 +02:00
Vlad Zahorodnii
6b2e6cfd53 Prevent EGL headers from including Xlib headers
One of the annoying things about EGL headers is that they include
platform headers by default, e.g. on X11, it's Xlib.h, etc.

The problem with Xlib.h is that it uses the define compiler directive to
declare constants and those constants have very generic names, e.g.
'None', which typically conflict with enums, etc.

In order to work around bad things coming from Xlib.h, we include
fixx11.h file that contains some workarounds to redefine some Xlib's
types.

There's a flag or rather two flags (EGL_NO_PLATFORM_SPECIFIC_TYPES and
EGL_NO_X11) that are cross-vendor and they can be used to prevent EGL
headers from including platform specific headers, such as Xlib.h [1]

The benefit of setting those two flags is that you can simply include
EGL/egl.h or epoxy/egl.h and the world won't explode due to Xlib.h

MESA_EGL_NO_X11_HEADERS is set to support older versions of Mesa.

[1] https://github.com/KhronosGroup/EGL-Registry/pull/111
2020-12-10 11:15:06 +02:00
Vlad Zahorodnii
8e060e7218 Prepare kwin for compiling with EGL_NO_PLATFORM_SPECIFIC_TYPES 2020-12-10 10:54:45 +02:00
Vlad Zahorodnii
9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00
Aleix Pol
6646422007 screencasting: fix build
Properly specify a null format.

CCMAIL: jgrulich@redhat.com
2020-12-10 00:11:08 +01:00
Vlad Zahorodnii
fb0bcff1c8 plugins/qpa: Improve handling of output addition and removal
With this change, the QPA will try to avoid re-creating all platform
screens if a single output has been connected or disconnected.
2020-12-09 17:44:00 +00:00
Vlad Zahorodnii
5943eea4c9 Introduce Platform::{outputEnabled,outputDisabled} signals
These signals can be useful if you want to know what output exactly has
been disabled or enabled.

The outputEnabled signal is emitted after the outputAdded signal, and
the outputDisabled signal is emitted before the outputRemoved signal.
2020-12-09 17:44:00 +00:00
Jan Grulich
0ddc360776 Screencast: support BGRx format for backwards compatibility with WebRTC 2020-12-09 15:34:34 +00:00
Vlad Zahorodnii
94201cbadd Remove unused signal in Platform 2020-12-09 16:54:15 +02:00
David Edmundson
1e2f2a28c7 Port to kwayland-server socket changes 2020-12-09 07:23:40 +00:00
Vlad Zahorodnii
279aef103e platforms/wayland: Print a warning message if buffer swap fails
If eglSwapBuffers() fails, frame scheduling will be broken. KWin can't
recover from that, but still, having a log message might be useful for
the debugging purposes.
2020-12-08 11:16:31 +00:00
Vlad Zahorodnii
592633eed7 Fix KWIN_BUILD_XRENDER_COMPOSITING build option 2020-12-08 11:23:12 +02:00
Vlad Zahorodnii
d99e6b5d2a platforms/x11: Move XRenderBackend to platformsupport directory
This change moves the XRender backend to platformsupport directory,
similar to the OpenGL and the QPainter backend. This allows to put
platform-specific logic in XRenderBackend.
2020-12-08 08:50:19 +00:00
l10n daemon script
b1a115aa76 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-12-05 06:33:37 +01:00
Vlad Zahorodnii
e320f76fb0 platforms/virtual: Emit missing outputAdded signal 2020-12-03 22:06:07 +02:00
Vlad Zahorodnii
41a5362136 platforms/wayland: Add initial HiDPI support
This can be useful for test purposes and for people who have HiDPI monitors.
2020-12-03 15:59:54 +00:00
Vlad Zahorodnii
f1483b11af platforms/virtual: Emit outputAdded and outputRemoved
Otherwise things that rely on those two signals may introduce undefined
behavior in autotests.
2020-12-02 20:55:30 +02:00
Vlad Zahorodnii
9d5a1b0531 platforms/virtual: Remove redundant m_enabledOutputs
It's the same as VirtualBackend::m_outputs.
2020-12-02 20:52:01 +02:00
Vlad Zahorodnii
ebf4e082c1 platforms/hwcomposer: Emit outputAdded 2020-12-02 20:51:14 +02:00
Vlad Zahorodnii
64260000d6 platforms/fbdev: Emit outputAdded 2020-12-02 20:51:14 +02:00
Vlad Zahorodnii
2d5482b013 plugins/x11: Emit outputAdded and outputRemoved
Currently, these two signals are emitted primarily only on Wayland, but
in order to have consistent core API, it's better to emit them on X11 too.
2020-12-02 20:51:14 +02:00
Vlad Zahorodnii
389407805c platforms/drm: Properly clean up the shadow framebuffer object
In case hardware transforms can be used again, the shadow framebuffer
must be destroyed; otherwise rendered results will be distorted due to a
mismatch between the dimensions of the shadow framebuffer and the mode
size.
2020-12-02 16:05:08 +00:00
Vlad Zahorodnii
017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00
Vlad Zahorodnii
b94c876597 Fix crash in eglTerminate()
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.

In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
2020-12-02 15:32:02 +00:00
Vlad Zahorodnii
932cd27a5c plugins/screencast: Don't make effects opengl context current
This makes eglSwapBuffers() fail with per screen rendering enabled. In
long term, the screencast plugin has to create its own OpenGL context
and capture window frames after a compositing cycle has been performed.
However, it's currently tricky to do because of monitor screencasting.
2020-12-02 15:31:22 +00:00
Vlad Zahorodnii
afc77c82f3 platforms/x11: Set reasonable refresh rate for dummy output
A refresh rate of -1 may break compositing scheduling code that relies
on the refresh rate being valid.
2020-12-02 09:10:09 +00:00
Vlad Zahorodnii
e3e6b3de2d platforms/x11: Use correct logging category 2020-12-02 08:34:50 +00:00
Xaver Hugl
b460909212 Small refactor in the drm backends 2020-12-01 16:58:24 +00:00
Johnny Jazeix
8c3355bdc0 fix compilation in FreeBSD, errno is defined in errno.h 2020-11-29 19:31:49 +01:00
Xaver Hugl
9ab688067a Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
Vlad Zahorodnii
2a8395c7dd Trim trailing whitespace 2020-11-28 11:01:47 +00:00
Vlad Zahorodnii
bdfb946267 Convert Night Color into a plugin
Night Color adjusts the color temperature based on the current time in
your location. It's not a generic color correction module per se.

We need a central component that can be used by both night color and
colord integration to tweak gamma ramps and which will be able to
resolve conflicts between the two. The Night Color manager cannot be
such a thing because of its very specific usecase.

This change converts Night Color into a plugin to prepare some space for
such a component.

The tricky part is that the dbus api of Night Color has "ColorCorrect"
in its name. I'm afraid we cannot do that much about it without breaking
API compatibility.
2020-11-27 18:55:01 +00:00
Aleix Pol
cea2781318 screencating: query for dmabuf availability before we start streaming
As things are right now, we can only do 32bit textures for dmabuf (see
gbm_bo_format in gbm.h). This means that we were lying to our receivers
when we had 24bit textures by then giving a 32bit texture instead.

This changes it so we request a dummy texture before starting and if we
are offered one we assume they're available and offer a 32bits stream
directly (i.e. BGRA).
2020-11-27 15:42:23 +00:00
Vlad Zahorodnii
e298caaa7a wayland: Fix clipped thumbnails of client-side decorated apps
The buffer offset for client-side decorated windows is not 0, this plus
mixing the frame position and the client size may result in clipped
thumbnails of client-side decorated applications, such as gedit, etc.

BUG: 428595
2020-11-27 15:34:32 +00:00