Commit graph

1722 commits

Author SHA1 Message Date
Script Kiddy
15155326e2 SVN_SILENT made messages (.desktop file) 2011-02-03 07:25:47 +01:00
Script Kiddy
b637e9d7ca SVN_SILENT made messages (.desktop file) 2011-02-02 08:26:11 +01:00
Martin Gräßlin
54c0a913b9 Fixing broken Invert effect build.
Forgot to remove the header file for shadereffect, though
it was not used anymore in the effect.
CCMAIL: hein@kde.org
2011-02-01 20:13:26 +01:00
Eike Hein
39f57a472f Disable the invert effect to unbreak the workspace build.
invert.cpp refers to the apparently removed kwinshadereffect.h,
so it's probably missing out on some sort of porting activity.

CCMAIL:kde@martin-graesslin.com
2011-02-01 19:52:03 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
cf03487331 Remove Shadow Effect.
The shadow effect is known to be broken since at least 4.5.
It is unfortunately in a state which makes it difficult to maintain
and the architecture has some serious drawbacks. Therefore it is the
best solution to replace the effect with a new and better
implementation. For more information about the new implementation
please see the discussion on KWin mailinglist:
http://lists.kde.org/?l=kwin&m=129607406517609&w=2

This also "fixes" all existing bug reports about the shadow effect.
Most of the bugs will really be fixed when the new shadow system is
implemented, if not it is a new bug and a new report should be created
for it.

Please excuse that we go this unnormal approach to mark bugs as
fixed with code removal.
BUG: 164084
BUG: 160948
BUG: 189241
BUG: 229164
BUG: 258663
BUG: 216709
BUG: 243890
FIXED-IN: 4.7.0
2011-01-30 14:26:58 +01:00
Martin Gräßlin
65e6a1b03b Removing Snow Effect.
The usefulness of the snow effect is doubtable and it is rather
difficult to port the effect to the new rendering architecture
introduced with GLES. It is probably easier to rewrite the complete
effect from scratch, therefore it is removed for now.

I might consider readding it for 4.7.

This kind of "fixes" snow related bug reports.
BUG: 259362
BUG: 254498
FIXED-IN: 4.7.0
2011-01-30 14:24:48 +01:00
Martin Gräßlin
debb747797 Removing the Sharpen Effect.
The effect has been known to cause some problems for quite some time
and is not really useful. Therfore dropping the effect.
See discussion on kwin mailinglist:
http://lists.kde.org/?l=kwin&m=129597766829618&w=2
2011-01-30 14:20:05 +01:00
Martin Gräßlin
3e42ddc2cc ShaderManager handles rebind of previous shader.
No need to explicitly rebind the window shader in blur effect.
2011-01-30 14:12:06 +01:00
Martin Gräßlin
ccd0cae094 CoverSwitch supports multi screen in GLES. 2011-01-30 14:12:06 +01:00
Martin Gräßlin
8d46c978aa FlipSwitch supports MultiScreen with GLES. 2011-01-30 14:12:06 +01:00
Martin Gräßlin
d9fb2bd789 Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00
Martin Gräßlin
8c4fc28e1a Blur ported to GLES.
It now uses a GLShader for GLSL shaders and pushes it using the
ShaderManager.

It does not work with the nouveau driver plus GLES, but it works
with fglrx + desktop GL 2.x, so I assume it is a driver problem here.
2011-01-30 14:12:06 +01:00
Martin Gräßlin
bf56d17aee Compile fix for ShowFPS 2011-01-30 14:12:05 +01:00
Martin Gräßlin
0f7ebac00e Explosion portet to GLES.
I'm not completely sure if this is how the effect should look like.
But I cannot verify, it fails on fglrx and cannot find a video on Youtube.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
b7ee35bba1 Invert effect ported to GLES.
It uses a generic vertex shader and because of that it needs to
mark all windows which are inverted as transformed.
There is currently a conflict with Lanczos (or thumbnails) and with
the desktop in cube effect.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
6cd6883d8c Remove too strong error checks.
That should never have been committed, it was just for finding an error.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
863726a085 LookingGlass ported to GLES.
LookingGlass does not inherit ShaderEffect any more and uses just a
fragment shader. It still renders to a FBO, this could probably be
improved.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
75e926a6d7 Here comes the ported Magnifier 2011-01-30 14:12:05 +01:00
Martin Gräßlin
5d74f9ece7 StartupFeedback ported to GLES. 2011-01-30 14:12:05 +01:00
Martin Gräßlin
c5c318a342 Screenshot Effect ported to GLES 2011-01-30 14:12:05 +01:00
Martin Gräßlin
22d7c6c5f1 ShowFPS effect ported to GLES 2011-01-30 14:12:04 +01:00
Martin Gräßlin
764338e042 TaskbarThumbnails should say that it needs transformed windows.
Fixes a nice transformation issue when using thumbnails after cube effect.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
2e0385101a Less ifdef in paintWindow. CleanerCode++
Using the QMatrix4x4 allows to make everything runtime dependent
and not a compile time switch.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
802dd6b5fe Cache the matrix for cube cap mirroring 2011-01-30 14:12:04 +01:00
Martin Gräßlin
fe614119e5 Reflected cube uses QMatrix4x4 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8c4db8f734 Say goodbye to Display Lists in cube.
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix,
so no more need for display lists. Resulting in a cleaner code without
differences between OpenGL 1.x and 2.x/GLES.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
6b88cdf36a Cube uses new high-level push/pop/multiply for caps.
For OpenGL 1.x cube caps are now rendered using the capMatrix
instead of using glTranslate/glRotate et al. One source base to
rule all GL versions.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
db7a072c2b Blending is also useful in legacy mode... 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8d196da880 Render empty areas in multiscreen with VBO. 2011-01-30 14:12:03 +01:00
Martin Gräßlin
7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
7ca5d4dc6b Fade in/out cube caps during start/stop animation. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
ef7fd87d65 Mirror bottom cube cap in shader. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
75a1ee7aa8 CubeCaps back in GLES mode.
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
e5b6baeda9 Reflection plane in cube effect and GLSL 2011-01-30 14:12:02 +01:00
Martin Gräßlin
ad070909a3 Reflection plane in Coverswitch and GLES
CoverSwitch uses new concept of combining a custom fragment shader with the
built-in generic vertex shader. This shader is used to render the reflection
plane on top of the reflected windows.
The fragment shader uses two uniform colors for front and back and interpolates
between them based on the texcoords (which are not used for texture lookup).
The reflection plane vertices could be buffered.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
054c8a62a6 Reflected windows in coverswitch
Reflection plane is still missing
On special request I added showing the reflected windows during the animation when the shader is used
2011-01-30 14:12:02 +01:00
Martin Gräßlin
ec1ec18260 Bring back some configuration interfaces 2011-01-30 14:12:02 +01:00
Martin Gräßlin
82b8faadab Welcome back Cube effect
Currently working:
* cube slide
* basic cube
* rotations
* reflections

Not working:
* Cube Inside effects
* Reflection plane (needs to be done in a shader)
* cube caps
* sphere/cylinder
* filled in areas in multi desktop
2011-01-30 14:12:01 +01:00
Martin Gräßlin
33dff065fc MouseMark ported to GLES 2011-01-30 14:12:01 +01:00
Martin Gräßlin
18814c66a3 Coverswitch works on GLES.
No multi-screen, no reflections yet
2011-01-30 14:12:01 +01:00
Martin Gräßlin
5dfa8becb5 FlipSwitch ported to GLES.
Multi-screen mode not yet included
2011-01-30 14:12:01 +01:00
Martin Gräßlin
6cb3b95cc1 ResizeEffect uses shared VBO 2011-01-30 14:12:00 +01:00
Martin Gräßlin
17032c66f8 SnapHelper uses shared VBO 2011-01-30 14:12:00 +01:00
Martin Gräßlin
ecc4f83c09 ShowPaint uses the shared buffer 2011-01-30 14:12:00 +01:00
Martin Gräßlin
e2e4fe54ba Effects ported to GLES use ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
1911a81cd7 Trackmouse ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
91f7a70e4f Snaphelper ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
db4c81993a Zoom effect ported to GLES 2011-01-30 14:11:59 +01:00