For each effect added to the list the KWin DBus interface is queried
for whether the effect is supported.
By default all effects are set to supported, thus if the DBus service
is not around (e.g. compositing disabled) it is assumed that all effects
are supported. In fact it's not possible to figure it out at all.
REVIEW: 116667
Using spacing around the header and no hardcoded color by using
KColorscheme to get the base color and use the same alpha modulation
as KCategoryDrawer.
REVIEW: 116703
* use frame in the scroll area
* remove needless anchoring for an Effect
* use one RowLayout for one Effect row
* add a left and right padding using the normal spacing
* Use a ColumnLayout for the center element consisting of
** name
** description
** (info)
** (video)
* Video moved into an own component
* Animations removed
REVIEW: 116693
Let's try getting the KCM a little bit less scary by properly
hiding everything the user doesn't have to care about. The prominent
desktop effects KCM only contains the list of all the effects which
can be configured and nothing else. Only exception is the disabled
check after failed GL to make this easier for the user.
All the "advanced" settings are moved into a new KCM called
"Compositing" which is put under the hardware component in
systemsettings. This contains all advanced settings including
* whether compositing is enabled at all
* backend
* animation speeed
* scale filter
* unredirect fullscreen
* color correction
REVIEW: 116648
A video button is shown if the model provides an url for a video.
If the button is pressed the video element is added in a similar way
to the aboutInfo and starts the video directly. Once the playback
stopped a play again button is shown.
If one clicks the video button again, the video gets hidden.
Room for improvement:
* add a button to open in external player
* ensure video is centered correctly in the list view
Methods added to the Model to map from row index to the backend
identifier and vice versa. That way the Compositing object can do
all the saving and loading.
* all properties extended to be writable and emit change signals
* contains load from and save to config functionality
* Compositing object in qml view is connected to the values of the
components. So changes are directly mapped from UI to business logic
We have an Apply and OK button in the KCModule, so we don't need one
in the view. A change signal is introduced and passed from the individual
items upwards, so that we can connect to it from the C++ side.
When we click into the CheckBox the following effects are being enabled:
*kwin4_effect_desktopgrid
*kwin4_effect_presntwindows
*kwin4_effect_dialogparent
If one of the above effects gets disabled, then the checkbox is unchecked.
Our CheckBox can detect if our effects are enable at the start time.
Only ONE of the following effects can be active at the same
time.
*kwin4_effect_slideEnabled
*kwin4_effect_cubeslideEnabled
*kwin4_effect_fadedesktopEnabled
Used by Cursor to properly emit the mouseChanged signal which for
historic reasons includes the keyboard modifiers.
Again some fiddling around with the autotests and kcmrules needed to
make it compile. This needs improvement!
New inheriting class which uses the InputRedirection to track the cursor
position. It doesn't support warping of cursor.
This introduces a slight dependency loop in the startup. Cursor needs to
be created after the WaylandBackend to ensure that the operation mode is
set correctly. But the WaylandBackend itself is accessing Cursor. It
should be safe as inside the WaylandBackend it's only accessed after
callbacks.
* A KDecoration needs to include json metadata
* A KDecoration needs to be installed to kwin/kdecorations
* Aurorae and Oxygen adjusted
* kcmdeco locates all decorations through the KPluginTrader
* libkdecoration uses KPluginTrader to find the plugin
* config plugins also need to include json metadata with
X-KDE-PluginInfo-Name being the same as the decoration
* config plugins need to get installed to kwin/kdecorations/config
* kcmdeco locates the config plugin for a deco through the name
and KPluginTrader
REVIEW: 116765
The option changes the behavior of the menu button, thus we should point
out to the user that the behavior changes.
This is only done for Auroae configurations as other decorations have to
take care about it themselves.
CCBUG: 331462
REVIEW: 116715
To increase consistency with other decorations and because it changes
the behavior of the menu button in an unexpected way we default to
double click menu button doesn't close the window.
BUG: 331462
FIXED-IN: 5.0
REVIEW: 116716
In KCommonDecoration the OnAllDesktops button gets hidden or shown
depending on the number of desktops. For that KDecoration is extended
by a new property which delegates to the bridge to return whether
onAllDesktops is available. In KWin Core this is implemented using
the number of desktops.
FEATURE: 321611
FIXED-IN: 5.0.0
REVIEW: 116076
Scripting has proved it's point of being useful so it's time to turn it
into a mandatory part of KWin.
Also I start to use features provided by Scripting in more and more
parts of KWin core (e.g. sharing QQmlEngine) which makes it in the
long to complicated to have a build option and ifdefs for it.
REVIEW: 116587
This simplifies the plugin loading. Decorations just have to use
K_PLUGIN_FACTORY to specify how the KDecorationFactory needs to be
created. The KWIN_DECORATION macro is adjusted to generate the
boiler plate code, but it now needs to specify the name for the
pluginfactory and the KDecorationFactory.
This also transits the decoration abi version check to use
K_EXPORT_PLUGIN_VERSION which also simplifies the loading.
As a result the complete canLoad handling in DecorationPlugins is
removed.
REVIEW: 115930
This caused a crash with Qt 5.3 dev branch as the widgets are null
before setupUi is called. Might be a bug in Qt but still it makes
sense to first call setupUi and then do further changes to the Ui.
The reason for this change is that the default ctor of KWindowInfo
creates a broken object. Calling any method in it will result in a
crush. Thus it is scheduled for removal in kwindowsystem framework
causing this code to no longer compile.
The solution is to use a pointer and set it to null as long as the
window has not been detected yet. To ensure that this doesn't fail
badly an assert is added to the getter in DetectWidget.
This was missing from what is available in KWin core. The brightness and
saturation are implemented using a custom shader which uses the same
logic as what we use in the scene shader.
We are only rendering an image, so it's better to load the image into a
texture. This allows to properly scale the example preview which
magically fixes all the layouting problems which used to be there.
Needs to implement a dummy switcher item. As the root item of the
switchers are no longer QQuickItem derived it cannot use a QQuickView.
Instead a component gets created and the switcher is just shown on the
primary screen. It's a more appropriate preview now which is not
put into a dialog window.
To make it more realistic (and to be able to dismiss it) the preview
grabs keyboard and mouse and closes itself if escape, return, enter or
space is pressed.
As well clicking outside the preview window closes the preview.
Instead we generate an export header for kdeinit_kwin and use it
to declare the KWIN_EXPORT. With this change our libs don't include
any KDE4Support headers any more. One step closer to no KDE4Support.
The ::palette() in KDecoration and KCommonDecoration returns the
QPalette the decoration should use for the decorated window. The
call delegates into the bridge and KWin core might provide a special
QPalette for a given Client depending on the _KDE_NET_WM_COLOR_SCHEME
property.
It's basically a run of the port-cmake.sh script in here, mostly the changes
are the following:
- Using KF5::* targets
- Using the proper macros, following recent developments in frameworks
All the rendering to QPixmap code in the Model and the Preview is
deleted as it's no longer used.
The model still has the plugin for the border size functionality.
This probably needs a change in the API to make it completely bound
to the decoration and not a global thing.
Using a QQuickPaintedItem for the rendering. The item gets the library
name from the model and loads the decoration with its own decoration
plugin. Thus each preview has its own plugin which eliminates the need to
constantly recreate the decoration as it is done with the preview.
Having a QQuickItem gives new possibilities. The item accepts hover
events and forwards them as enter and leave events to the widgets inside
the decoration. By that the mouse interaction of e.g. Oxygen is still
functional. If the decoration uses the new update approach the bridge is
forwarding the updates to the item and triggering a repaint so we even
have animations in the preview although the widget is never shown.
The PaintRedirector calls the new method KDecoration::render and passes
it's PaintDevice and the region to update to it. A decoration can
implement this method and provide an optimized implementation for the
painting which does not go through the deco's QWidget at all. In addition
the decoration can invoke an update() slot which will schedule a repaint
in the PaintRedirector and thus completely replaces the need for
intercepting paint events on the QWidget and also allows to add QWindow
based decorations in future.
- B2 linked to the wrong slot (instead of changed signal)
- border size change was not written (for B2, Laptop etc)
- Aurorae didn't recreate decos when required
BUG: 325946
FIXED-IN: 4.11.3
REVIEW: 113229
This introduces quite some changes. We cannot include a QQuickView
directly in the QWidget based UI as a replacement for the
QDeclarativeView used before.
Instead a QScrollArea is used as replacement for the view and a
QQuickView is embedded into a widget container in the scroll area's
view port. This allows us to keep the existing semantic of having a
native scroll bar synced with the list view. It might be an idea to
change this to QtQuickControls in future.
As the list view is now only inside the scroll area we do not need to
pass the slider width to the root context and can by that more easily
calculate the width of one decoration.
Reset on the factory cannot be invoked directly anymore. The factory
connects to change signals and emits a signal in case the decorations
need to be re-created. So we need to connect to this signal whenever
we expect that a change might trigger a recreation.