Luboš Luňák
f52b8e48cd
branches/work/kwin_composite becomes new trunk kwin.
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svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993
Remove kwin, kwin_composite will become new trunk kwin, missing merges
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from trunk will be merged in.
svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
0353f3376e
Make effects actual plugins, so it's possible to load them on runtime.
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There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f
namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
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svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
da02ba11ca
Scene*::Window classes are now too complex to be value-based,
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allocate them dynamically.
svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Luboš Luňák
d4a58f4152
QMap -> QHash
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svn path=/branches/work/kwin_composite/; revision=642532
2007-03-14 16:50:19 +00:00
Luboš Luňák
77f803a563
Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
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instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
f1be2aa724
Optimize XRender painting by manually doing clipping, even with transformations.
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Since it's unlikely XRender code will use other transformations then the ones
provided this should be ok. Makes painting with obscured windows much faster
(i.e. it's just slow, not bloody slow).
svn path=/branches/work/kwin_composite/; revision=610613
2006-12-04 18:30:41 +00:00
Luboš Luňák
0e53720687
Finish the showfps effect, including adding some configuration
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and making it work even with XRender. I think it shows that
making non-trivial effects for both OpenGL and XRender
would be a) quite possible b) quite pain.
svn path=/branches/work/kwin_composite/; revision=606271
2006-11-19 20:25:04 +00:00
Luboš Luňák
1d7b94acfc
Basic window transformations.
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svn path=/branches/work/kwin_composite/; revision=597997
2006-10-22 10:15:19 +00:00
Luboš Luňák
779597a648
Basic screen transformation.
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svn path=/branches/work/kwin_composite/; revision=597815
2006-10-21 18:07:00 +00:00
Luboš Luňák
ddab4e0d2c
Move functionality to the base Scene class.
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svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40
Add pre-paint passes that will allow finding out how the painting will be done.
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svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5
Throw away old code for effects and start anew.
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svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4
Move duplicated functionality to the base class.
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svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
a3538cd80a
Use QRegion as much as possible to get even closer to the opengl code.
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svn path=/branches/work/kwin_composite/; revision=595627
2006-10-15 07:41:19 +00:00
Luboš Luňák
c7584b3bf8
Change xrender code to match the opengl code.
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Also dump the support for the current effect code, as that will
have to go anyway.
svn path=/branches/work/kwin_composite/; revision=595579
2006-10-14 22:08:51 +00:00
Luboš Luňák
06203d0652
Don't bother with trying to transform window damage,
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when there are any transformations, it should simply
repaint everything (todo).
svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
649887d6c2
Looks like using XserverRegion for keeping damage regions
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wasn't that good idea. Changed to QRegion.
svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7
Keeping scene-related data in opengl scene.
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svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
fd5987dd45
Move some functions to the internal class to make the main code more
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readable.
svn path=/branches/work/kwin_composite/; revision=561946
2006-07-13 17:24:29 +00:00
Luboš Luňák
e6c23e4cd3
Ok, I give up, whoever wants more complicated transformations than just
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translation are welcome to implement it themselves. I'm no graphics guy
after all and this seems to be far beyond me.
svn path=/branches/work/kwin_composite/; revision=559182
2006-07-06 18:22:01 +00:00
Luboš Luňák
0516e1e73b
Add support for translation and add two "plugins" that
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make windows transparent or shake them while moving.
svn path=/branches/work/kwin_composite/; revision=559013
2006-07-06 13:17:44 +00:00
Luboš Luňák
391bb6b28d
Support for effects that affect opacity.
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svn path=/branches/work/kwin_composite/; revision=558921
2006-07-06 09:55:10 +00:00
Luboš Luňák
c7f515630d
Support for transparency.
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svn path=/branches/work/kwin_composite/; revision=558690
2006-07-05 20:52:57 +00:00
Luboš Luňák
f400646a6d
xrender compositing work - now it uses damage areas
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to reduce amount of painting
svn path=/branches/work/kwin_composite/; revision=558580
2006-07-05 16:04:11 +00:00
Luboš Luňák
29111875e1
Very basic compositing with xrender.
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svn path=/branches/work/kwin_composite/; revision=558481
2006-07-05 13:26:08 +00:00
Luboš Luňák
afcc9b6897
Prepare for scene rendering with different engines.
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svn path=/branches/work/kwin_composite/; revision=558442
2006-07-05 12:30:03 +00:00