Commit graph

31 commits

Author SHA1 Message Date
Fredrik Höglund
209e44cad2 kwin/glx: Relax the GLX_CONFIG_CAVEAT requirement
Allow drawable configs with caveats. The ARGB32 visual is marked as
non-conformant in the Catalyst driver.

BUG: 317972
2013-06-11 20:47:59 +02:00
Thomas Lübking
175f117af3 drop malicious waitSync
REVIEW: 110558
2013-06-05 14:11:00 +02:00
Thomas Lübking
6c998fc668 manage triple buffering
REVIEW: 110556
2013-06-05 14:10:59 +02:00
Fredrik Höglund
7a99b8c0ef kwin: Add GLTexture::matrix()
This method returns a matrix that transforms normalized or un-normalized
texture coordinates, taking the texture target and y-inversion flag into
account.
2013-05-28 16:35:36 +02:00
Fredrik Höglund
7f0d0436e9 kwin/glx: Add support for GLX_ARB_create_context_robustness
Request a context with robust buffer access behavior, and set the reset
notification strategy to GLX_LOSE_CONTEXT_ON_RESET_ARB.
2013-05-22 23:37:15 +02:00
Thomas Lübking
69ef2f9c16 tidy up
REVIEW: 109785
2013-05-20 16:09:27 +02:00
Thomas Lübking
9446abc696 hasWaitSync -> blocksForRetrace and syncsToVBlank
since that's not the same.
also autodetect triple buffering

REVIEW: 109783
2013-05-20 16:09:27 +02:00
Fredrik Höglund
26f23b656b kwin/glx: Try to create an OpenGL 3.1 core context 2013-05-08 18:33:01 +02:00
Fredrik Höglund
84ad2585e1 kwin: Use glXCreateContextAttribsARB() when it's supported 2013-05-08 18:32:58 +02:00
Ralf Jung
72db0e5e71 remove GlVSync option (it has no UI anymore)
Based on (revision 2 of) https://git.reviewboard.kde.org/r/109086/ by Thomas Lübking

REVIEW: 109086
2013-03-28 19:05:52 +01:00
Ralf Jung
eff856e8ef Re-add code I accidentally removed 2013-03-26 21:49:59 +01:00
Ralf Jung
0598e6363b move the "copy pixels" code into its own function (it's used twice) 2013-03-26 21:08:38 +01:00
Martin Gräßlin
d021bf35c1 Skip framebuffer configs for depth 32 with no alpha
Fixes another problem on NVIDIA that RGBA windows were rendered
incorrectly.
2013-03-21 15:52:43 +01:00
Martin Gräßlin
0c4c16e93f Fix typo
Makes KWin work with NVIDIA again.
2013-03-21 12:40:49 +01:00
Fredrik Höglund
9c658a752c kwin: Simplify GLXBackend::initDrawableConfigs()
Use glXChooseFBConfig() instead of glXGetFBConfigs(), and prefer
the first usable configuration instead of the last.
2013-03-17 18:28:46 +01:00
Fredrik Höglund
00c0ad05d3 kwin: Require Xcomposite 0.3 for OpenGL compositing
Remove support for OpenGL compositing without using a composite
overlay window. With this change kwin now also requires a
double-buffered framebuffer configuration.
2013-03-17 18:28:46 +01:00
Fredrik Höglund
baeeb1b90b kwin: Simplify GLXBackend::initRenderingContext()
glXCreateNewContext() is supposed to return NULL on failure, so let's
assume that it does. Don't try to create an indirect context when
creating a direct context failed. glXCreateNewContext() should return
an indirect context when a direct context cannot be created.
2013-03-17 18:27:41 +01:00
Fredrik Höglund
96ed29497c kwin: Simplify GLXBackend::initBufferConfigs()
Use glXChooseFBConfig() instead of glXGetFBConfigs(), and prefer
the first usable configuration instead of the last.

Also rename initBufferConfigs() to initFbConfig().
2013-03-17 18:13:36 +01:00
Fredrik Höglund
8a14a0d610 kwin: Move some debug output to where it belongs 2013-03-17 18:08:54 +01:00
Fredrik Höglund
8446912502 kwin: Remove some left over support for GLX < 1.3
We require GLX_EXT_texture_from_pixmap which in turn requires GLX 1.3.
2013-03-17 18:01:52 +01:00
Fredrik Höglund
e393cc9069 kwin: Rename some variables in GLXBackend
ctxbuffer       → ctx
glxbuffer       → glxDrawable
buffer          → drawable
fbcbuffer       → fbconfig
fbcbuffer_db    → fbconfig_db
fbcbuffer_nondb → fbconfig_nondb
2013-03-17 17:53:38 +01:00
Ralf Jung
3a6d55b16e Get rid of the unreliable lastMask in the GL backend
REVIEW: 109396
2013-03-12 11:55:28 +01:00
Thomas Lübking
9aef5b85a0 support a permanent glSwapBuffer
either by
- forcing fullrepaints unconditionally
- turning a repaint to a full one beyond a threshhold
- completing the the backbuffer from the frontbuffer after the paint

BUG: 307965
FIXED-IN: 4.10
REVIEW: 107198
2013-03-05 19:24:30 +01:00
Thomas Lübking
69b2804a12 Initialize some variables and check on destruction
BUG: 313911
REVIEW: 108604
2013-01-30 10:45:21 +01:00
Ralf Jung
96bc979ca8 Fix buffer swap prototypes
BUG: 309647
REVIEW: 107302
2012-11-18 12:50:31 +01:00
Fredrik Höglund
6e9901e5c3 Merge branch 'KDE/4.9'
Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/libkwineffects/kwinglplatform.cpp
2012-10-30 23:26:06 +01:00
Fredrik Höglund
e578676f42 kwin: Rename flushBuffer() to present()
This function doesn't flush any buffered commands, it presents or posts
the color buffer to the surface to which the GL context is bound.
2012-10-29 21:31:17 +01:00
Martin Gräßlin
388edab9e5 Add support for OpenGL in VirtualBox
OpenGL is properly working if there is a direct rendering context.
If LIBGL_ALWAYS_INDIRECT is set VirtualBox falls back to Mesa's software
rasterizer. So in order to get OpenGL the driver is now whitelisted in
the opengltest.

GLPlatform is extended to recognize the VirtualBox driver and has new
methods to report whether it is a virtual machine and VirtualBox. The
detection is rather limited as we don't get access to the underlying
hardware, so we do not know whether the features are really supported.
We need to trust the driver here in announcing the right extensions.

The driver does not provide glxQueryDrawable although it is part of
GLX 1.3. A hack is added in the glxbackend to set the function pointer to
NULL. This can unfortunately not be done in glxResolveFunctions() as
QueryDrawable seems not to be provided by an extension (at least not
listed in the OpenGL registry) and getProcAddress resolves a function but
it only prints an OpenGL Warning to stderr.

As a note: the driver reports that it is using XSHM for
GLX_EXT_texture_from_pixmap.

REVIEW: 106821
2012-10-25 11:27:28 +02:00
Martin Gräßlin
476adac337 Do not resolve glx functions specified in GLX 1.3
According to the OpenGL ABI for Linux GLX 1.3 is a minimum requirement.
Therefore we do not need to resolve the symbols which are present in that
version.

KWin did always require at least 1.3, for all the resolved functions
there were checks in the Scene, but they might have been incorrect.
Instead now the GLX version is checked and OpenGL compositing is blocked
if there is not at least GLX 1.3.

REVIEW: 106704
2012-10-04 17:17:51 +02:00
Martin Gräßlin
a401558a43 Provide OpenGL over Egl
The Egl backend is decoupled from the OpenGL ES build option which makes
it possible to use it as a replacement for glx.

To make this possible a new build flag is added when egl is available at
compile time and any egl specific code is now ifdefed with this flag
instead of the gles flag. In addition at runtime a windowing system enum
value is passed to the various detect methods to have egl/glx specific
detection for e.g. function pointer resolving.

By default egl is used if compiled with OpenGL ES, otherwise glx is used.
But in the non-gles case the windowing system can be selected through the
new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to
"egl" the EglOnXBackend is used.

REVIEW: 106632
2012-10-04 17:17:01 +02:00
Martin Gräßlin
6152cc4fa5 Split out the windowing system related part of SceneOpenGL
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.

The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.

Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.

The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
2012-09-16 21:28:05 +02:00
Renamed from scene_opengl_glx.cpp (Browse further)