Martin Gräßlin
a352a0e6a8
Remove implemented TODO marker
2011-01-30 14:12:00 +01:00
Martin Gräßlin
910ba17444
VBO uses ShaderManager to get current bound shader
2011-01-30 14:12:00 +01:00
Martin Gräßlin
753df55973
Set Color as a uniform
2011-01-30 14:12:00 +01:00
Martin Gräßlin
d2cfeef8ae
Scene uses ShaderManager
2011-01-30 14:12:00 +01:00
Martin Gräßlin
e2e4fe54ba
Effects ported to GLES use ShaderManager
2011-01-30 14:12:00 +01:00
Martin Gräßlin
3c6e7309f2
New ShaderManager
...
The ShaderManager provides the built-in shaders for scene and effects.
Scene and effects can simply push one of those built-in shaders or a
custom one on a stack ensuring that the previously bound shader will be
rebound when the shader is poped again.
The class will be extended to not only have built-in shaders but also to
load custom shaders and being the only way to bind a shader at all.
2011-01-30 14:11:59 +01:00
Martin Gräßlin
1911a81cd7
Trackmouse ported to GLES
2011-01-30 14:11:59 +01:00
Martin Gräßlin
91f7a70e4f
Snaphelper ported to GLES
2011-01-30 14:11:59 +01:00
Martin Gräßlin
db4c81993a
Zoom effect ported to GLES
2011-01-30 14:11:59 +01:00
Martin Gräßlin
5c22ffb5f2
Resize effect ported to GLES
2011-01-30 14:11:59 +01:00
Martin Gräßlin
0011a30f5c
ShowPaint effect ported to GLES
2011-01-30 14:11:59 +01:00
Martin Gräßlin
a182744648
Fix color rendering
2011-01-30 14:11:59 +01:00
Martin Gräßlin
7d37977558
Boxswitch does not use GL
2011-01-30 14:11:59 +01:00
Martin Gräßlin
dec532245b
Add some OpenGL effects not depending on GL
2011-01-30 14:11:59 +01:00
Martin Gräßlin
9bbb852f0c
Resolve EGL and GLES function pointers
2011-01-30 14:11:59 +01:00
Martin Gräßlin
70fefbbbae
Adding an initEGL method and check for required extension
2011-01-30 14:11:59 +01:00
Martin Gräßlin
d12c4e58fd
Support new translate for textures
2011-01-30 14:11:58 +01:00
Martin Gräßlin
e5932ff214
Make it compile again after rebasing on current trunk
2011-01-30 14:11:58 +01:00
Martin Gräßlin
6da912ba9e
Remove kcms depending on GLPlatform
2011-01-30 14:11:58 +01:00
Martin Gräßlin
c20adefb82
Less warnings please
2011-01-30 14:11:58 +01:00
Martin Gräßlin
2703a23abf
Use color shader to render the background
2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae95ab0c43
Adding color to VBO.
...
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
979490c134
Adding an option to enable building for mobile.
...
Needs a change to workspace CMakeLists.txt
2011-01-30 14:11:58 +01:00
Martin Gräßlin
f925352e73
Don't crash if scene shader is not available
2011-01-30 14:11:58 +01:00
Martin Gräßlin
d31c00ed0e
Better CMake detection for building ES or desktop
2011-01-30 14:11:58 +01:00
Martin Gräßlin
6bad079628
Fix typo
2011-01-30 14:11:58 +01:00
Martin Gräßlin
9b37fc580d
Support screen transformations in ES.
...
paintGenericScreen should be merged back to scene_opengl
2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae81f23fbc
Building effects on ES.
...
Only effects using OpenGL are excluded
2011-01-30 14:11:57 +01:00
Martin Gräßlin
eb7d06d22f
Adding a generic scene shader able to handle transformation
...
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin
a2e214d326
Enable PaintClipper on core VBO again.
...
Need to disable clearing screen on EGL for that.
With Mesa swapping buffer is sufficient, though a better solution will be required for other drivers
2011-01-30 14:11:57 +01:00
Martin Gräßlin
f240fc2196
Support QMatrix4x4 as Uniform value
2011-01-30 14:11:57 +01:00
Martin Gräßlin
ea12f95b27
Support setting y_inverted for Texture.
...
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin
aef6208fdc
Fix compiling
2011-01-30 14:11:57 +01:00
Martin Gräßlin
5804417acc
And here comes the working OpenGL ES backend
2011-01-30 14:11:57 +01:00
Martin Gräßlin
f5dbeb8fab
More ifdefing for ES
2011-01-30 14:11:57 +01:00
Martin Gräßlin
8d7a861928
Fix build system for ES
2011-01-30 14:11:57 +01:00
Martin Gräßlin
537b06a9ee
Move glx and egl code into own files
2011-01-30 14:11:57 +01:00
Martin Gräßlin
b8d068088b
Fix linker errors in scene
2011-01-30 14:11:56 +01:00
Martin Gräßlin
14522ebecb
Fix Linker error with Lanczos filter
2011-01-30 14:11:56 +01:00
Martin Gräßlin
dfde66b4a9
Fix compile error in desktop modus
2011-01-30 14:11:56 +01:00
Martin Gräßlin
0f0509cbd9
Make it compile with EGL
2011-01-30 14:11:56 +01:00
Martin Gräßlin
b145ad6065
Lanczos not available in ES
2011-01-30 14:11:56 +01:00
Martin Gräßlin
5fae85f2a5
Scene OpenGL compiles with ES
...
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin
1947f67e80
Temporarily disable building of effects in ES mode
2011-01-30 14:11:56 +01:00
Martin Gräßlin
e25f43ceb0
Attribute stack not available in ES
2011-01-30 14:11:56 +01:00
Martin Gräßlin
70e167aca7
GLPlatform not available in OpenGL ES
...
Should be replaced by a short implementation
2011-01-30 14:11:56 +01:00
Martin Gräßlin
2db7538891
ShaderEffect not available in OpenGL ES.
...
Deprecate the ShaderEffect, will probably be dropped in 4.7
2011-01-30 14:11:56 +01:00
Martin Gräßlin
2cf5f79880
Remove some more unsupported functions
2011-01-30 14:11:56 +01:00
Martin Gräßlin
fd8dfa2084
OpenGL ES always supports VBO
2011-01-30 14:11:56 +01:00
Martin Gräßlin
e5640dc655
ES does not support Vertex array - only use core painting
2011-01-30 14:11:56 +01:00