FlipSwitch can be navigated with up and down keys as well
as left/right and CoverSwitch only with left and right
keys while Alt+Tab is used.
REVIEW: 104438
FEATURE: 178595
FIXED-IN: 4.9.0
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.
This change eliminates the hottest path inside KWin identified by
callgrind.
REVIEW: 102449
Reflection in a vertical multiscreen setup are kind of broken without
PaintClipper. But we have to ask ourselfe whether CoverSwitch in a
vertical multi screen setup makes sense and whether it's useful to
have reflections in such a setup.
Horizontal multiscreen setup works fine (also with reflections).
The KWin::TimeLine class was only a small wrapper around QTimeLine
without adding anything to QTimeLine what is not present in QTimeLine.
The initial idea was to make it possible to provide more curve shapes.
This is now obsoleted by Qt shipping more useful curves with QTimeLine.
So let's clean up a little bit and use QTimeLine directly instead of
the small wrapper.
All effects are adjusted to use QTimeLine directly.
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.
Client and Unmanaged use a signal to notify that they are about to be closed.
The EffectsHandlerImpl is connected to those signals and emits the appropriate
windowClosed signal to which the effects are connected.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
CoverSwitch uses new concept of combining a custom fragment shader with the
built-in generic vertex shader. This shader is used to render the reflection
plane on top of the reflected windows.
The fragment shader uses two uniform colors for front and back and interpolates
between them based on the texcoords (which are not used for texture lookup).
The reflection plane vertices could be buffered.
svn path=/trunk/KDE/kdebase/workspace/; revision=1213663
The following changes were in SVN, but were removed from git:
M wallpapers/Air/metadata.desktop
M wallpapers/Autumn/metadata.desktop
M wallpapers/Blue_Wood/metadata.desktop
M wallpapers/Grass/metadata.desktop
M wallpapers/Hanami/metadata.desktop
M wallpapers/Horos/metadata.desktop
M wallpapers/Media_Life/metadata.desktop
M wallpapers/Plasmalicious/metadata.desktop
M wallpapers/Quadros/metadata.desktop
svn path=/trunk/KDE/kdebase/workspace/; revision=1191511
The following changes were in SVN, but were removed from git:
M wallpapers/Aghi/metadata.desktop
M wallpapers/Air/metadata.desktop
M wallpapers/Autumn/metadata.desktop
M wallpapers/Blue_Wood/metadata.desktop
M wallpapers/Ethais/metadata.desktop
M wallpapers/Evening/metadata.desktop
M wallpapers/Fields_of_Peace/metadata.desktop
M wallpapers/Finally_Summer_in_Germany/metadata.desktop
M wallpapers/Fresh_Morning/metadata.desktop
M wallpapers/Grass/metadata.desktop
M wallpapers/Hanami/metadata.desktop
M wallpapers/Media_Life/metadata.desktop
M wallpapers/Plasmalicious/metadata.desktop
M wallpapers/Quadros/metadata.desktop
M wallpapers/Red_Leaf/metadata.desktop
svn path=/trunk/KDE/kdebase/workspace/; revision=1177799
The following changes were in SVN, but were removed from git:
M wallpapers/Blue_Wood/metadata.desktop
M wallpapers/Ethais/metadata.desktop
M wallpapers/Fields_of_Peace/metadata.desktop
M wallpapers/Finally_Summer_in_Germany/metadata.desktop
M wallpapers/Grass/metadata.desktop
M wallpapers/Media_Life/metadata.desktop
M wallpapers/Quadros/metadata.desktop
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com
svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch.
Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it.
Most effects using EffectFrame require OpenGL anyway.
svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.
svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
svn path=/trunk/KDE/kdebase/workspace/; revision=1145779
The following changes were in SVN, but were removed from git:
M wallpapers/Autumn/metadata.desktop
M wallpapers/Blue_Wood/metadata.desktop
M wallpapers/Ethais/metadata.desktop
M wallpapers/Grass/metadata.desktop
M wallpapers/Hanami/metadata.desktop
M wallpapers/Media_Life/metadata.desktop
M wallpapers/Quadros/metadata.desktop
svn path=/trunk/KDE/kdebase/workspace/; revision=1140600
The following changes were in SVN, but were removed from git:
M wallpapers/Autumn/metadata.desktop
M wallpapers/Blue_Wood/metadata.desktop
M wallpapers/Hanami/metadata.desktop
svn path=/trunk/KDE/kdebase/workspace/; revision=1121015
The following changes were in SVN, but were removed from git:
M wallpapers/Aghi/metadata.desktop
M wallpapers/Curls_on_Green/metadata.desktop
M wallpapers/Plasmalicious/metadata.desktop
M wallpapers/The_Rings_of_Saturn/metadata.desktop