always slide in from the top but from the position where it is
according to the desktop layout.
svn path=/branches/work/kwin_composite/; revision=651083
svn path=/trunk/KDE/kdebase/workspace/; revision=650658
The following changes were in SVN, but were removed from git:
M wallpapers/All-Good-People-1.jpg.desktop
M wallpapers/Chicken-Songs-2.jpg.desktop
M wallpapers/No-Ones-Laughing-3.jpg.desktop
M wallpapers/Time-For-Lunch-2.jpg.desktop
M wallpapers/Totally-New-Product-1.jpg.desktop
M wallpapers/Won-Ton-Soup-3.jpg.desktop
M wallpapers/aurora.svgz.desktop
M wallpapers/blue-bend.jpg.desktop
M wallpapers/celtic.svgz.desktop
M wallpapers/default_blue.jpg.desktop
M wallpapers/default_gears.jpg.desktop
M wallpapers/floating-leaves.jpg.desktop
M wallpapers/globe.svgz.desktop
M wallpapers/here-gear.svgz.desktop
M wallpapers/lineart.svgz.desktop
M wallpapers/moon.svgz.desktop
M wallpapers/seaofconero.jpg.desktop
M wallpapers/soft-green.jpg.desktop
M wallpapers/sunshine-after-the-rain.jpg.desktop
M wallpapers/triplegears.jpg.desktop
returning void* for functions is bad - so introduce
resolveFunction() and resolveSymbol() to make this separation
clear.
svn path=/trunk/KDE/kdebase/workspace/; revision=649230
Small changes in other places, removed some unnecessary #include <kkeydialog.h> where they showed up.
Related to this kdelibs commit:
KKeyDialog: Renamed to KShortcutsDialog
KKeyChooser: Renamed to KShortcutsEditor
KKeyButton: Replaced by KKeySequenceWidget and KShortcutWidget. KKeySequenceWidget uses modified code from KKeyButton.
KShortcutDialog: Removed
svn path=/trunk/KDE/kdebase/workspace/; revision=648582
Provide a pair of methods, setCurrentClient() and setCurrentDesktop(),
to allow effects to select items in the tabbox without activating them.
Insulate effects from having to know the order of desktops, with
currentDesktopList(). DesktopMode and DesktopListMode should be
effectively identical as far as how effects work.
Some changes to how the tabbox refcounting is done, should work a little
better. Other small cosmetic changes.
Update BoxSwitchEffect.
svn path=/branches/work/kwin_composite/; revision=647594
above the corresponding taskbar entry.
It's a "demo" effect because in the future the taskbar itself (or any other application) should be able to
request a window's thumbnail to be rendered at a specified position. So once we'll support such
functionality, the taskbar will replace this effect.
svn path=/branches/work/kwin_composite/; revision=647144
This way we won't request the window to be painted when loading fails or has failed.
Also remove 2 lines of obsolete code.
svn path=/branches/work/kwin_composite/; revision=647139
KShellProcess -> K3ShellProcess
KProcIO -> K3ProcIO
KProcessController -> K3ProcessController
not deprecating, as we don't have a replacement yet.
not moving yet, as kdelibs still has heavy dependencies on it.
agreed upon with dfaure.
svn path=/trunk/KDE/kdebase/workspace/; revision=646732
it was due to Qt misrendering bitmaps when they have a mask.
Changed code to remove use of kColorBitmaps(). Now kdefx should not be needed
to draw the decoration.
svn path=/trunk/KDE/kdebase/workspace/; revision=646407
svn path=/trunk/KDE/kdebase/workspace/; revision=645846
The following changes were in SVN, but were removed from git:
M wallpapers/All-Good-People-1.jpg.desktop
M wallpapers/Chicken-Songs-2.jpg.desktop
M wallpapers/KDE34.png.desktop
M wallpapers/No-Ones-Laughing-3.jpg.desktop
M wallpapers/Time-For-Lunch-2.jpg.desktop
M wallpapers/Totally-New-Product-1.jpg.desktop
M wallpapers/Won-Ton-Soup-3.jpg.desktop
M wallpapers/blue-bend.jpg.desktop
M wallpapers/celtic.svgz.desktop
M wallpapers/default_blue.jpg.desktop
M wallpapers/default_gears.jpg.desktop
M wallpapers/floating-leaves.jpg.desktop
M wallpapers/globe.svgz.desktop
M wallpapers/here-gear.svgz.desktop
M wallpapers/lineart.svgz.desktop
M wallpapers/moon.svgz.desktop
M wallpapers/seaofconero.jpg.desktop
M wallpapers/soft-green.jpg.desktop
M wallpapers/sunshine-after-the-rain.jpg.desktop
M wallpapers/triplegears.jpg.desktop
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
flame, since I'm lame at graphics. Should be easy to add anyway.
Besides the apparent unusefulness this effect should be for testing
some new changes to the core.
svn path=/branches/work/kwin_composite/; revision=645111
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067