Commit graph

27 commits

Author SHA1 Message Date
Luboš Luňák
bb433ac40e No longer include config*.h files in installed headers.
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=749628
2007-12-17 14:14:53 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Rivo Laks
85e31c0010 Reserve 80 items instead of creating them.
svn path=/trunk/KDE/kdebase/workspace/; revision=741041
2007-11-24 16:51:48 +00:00
Rivo Laks
e0c50df7e3 Preallocate those vectors as well, just like mattr did with the ones in the shadow effect.
svn path=/trunk/KDE/kdebase/workspace/; revision=741018
2007-11-24 16:03:19 +00:00
Rivo Laks
cc2600100c Add a method to render round box with a dark edge and use it for alt-tab's frame.
Now the frame has a slight edge/border around it which makes it look much better IMHO.

svn path=/trunk/KDE/kdebase/workspace/; revision=704310
2007-08-24 15:44:52 +00:00
Thiago Macieira
d2aee14a35 Remove use of k_funcinfo
svn path=/trunk/KDE/kdebase/workspace/; revision=702583
2007-08-20 21:33:48 +00:00
Laurent Montel
994c800d79 Adapt to new KWarning/kFatal/kDebug api
svn path=/trunk/KDE/kdebase/workspace/; revision=695877
2007-08-03 06:59:24 +00:00
Rivo Laks
42a4d364c2 Add a generic function to render a box with rounded corners.
Algorithm is basically same as for shadow, perhaps even shadow will use it.

svn path=/trunk/KDE/kdebase/workspace/; revision=683514
2007-07-04 20:33:35 +00:00
Rivo Laks
65bc41c518 Argh.. fix typo
svn path=/trunk/KDE/kdebase/workspace/; revision=675479
2007-06-14 10:36:02 +00:00
Rivo Laks
424f906ab2 - Add optional color argument to renderGLGeometry() functions. If specified, it's used as vertex colors
array when rendering.
- Rearrange some renderGLGeometry() parameters.
- Don't use opengl arrays and glDrawArrays() when rendering a small number of vertices since in this
  case overhead of enabling/disabling the array is too big. Use immediate mode instead in such case.

svn path=/trunk/KDE/kdebase/workspace/; revision=675467
2007-06-14 10:05:51 +00:00
Pino Toscano
38267e8ac6 less qt3support
svn path=/trunk/KDE/kdebase/workspace/; revision=672194
2007-06-06 10:37:37 +00:00
Luboš Luňák
eb4fb38657 Have a separate list for glx extensions, to avoid mistakes - now initGL()
is called after initGLX(), so the glx extensions are reset.


svn path=/trunk/KDE/kdebase/workspace/; revision=669818
2007-05-30 13:55:29 +00:00
Luboš Luňák
6e8ca14379 Svnrevertlast, the file as a whole should be opengl-only.
svn path=/trunk/KDE/kdebase/workspace/; revision=661861
2007-05-06 20:39:09 +00:00
Aaron J. Seigo
da80cba35c compile fixes; and now to find out why it thinks i don't have gl installed ;)
svn path=/trunk/KDE/kdebase/workspace/; revision=661574
2007-05-06 00:17:21 +00:00
David Faure
38099ef7e5 Major config.h cleanup, moved much stuff to config-X11.h and to config-fish.h
svn path=/trunk/KDE/kdebase/workspace/; revision=661060
2007-05-04 13:51:35 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
a94aa904b0 Well, actually GLRenderTarget doesn't require NPOT textures (it works with rectangle textures as well).
That also means that those effects which do require NPOT have to check for it themselves.

svn path=/branches/work/kwin_composite/; revision=659155
2007-04-29 15:39:33 +00:00
Rivo Laks
f00d1745ed Add static GLRenderTarget::supported() and make effects use it instead of checking for FBO extension
themselves.
Fix memory leak in Test_FBO effect.

svn path=/branches/work/kwin_composite/; revision=658804
2007-04-28 14:38:06 +00:00
Rivo Laks
24c8663923 Add GLShader dtor (fixes memory leak).
Also fix multiple memory leaks in effects.

svn path=/branches/work/kwin_composite/; revision=658761
2007-04-28 13:19:36 +00:00
Rivo Laks
6e62dcb922 Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode.
Liquid demo effect now sets wrap mode to CLAMP to ensure that the texture won't wrap at edges
  of the screen, which would make other side of the screen visible there.

svn path=/branches/work/kwin_composite/; revision=658748
2007-04-28 12:25:54 +00:00
Laurent Montel
67f6750ab3 Remove not necessary include
svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Luboš Luňák
ffc75a2214 GLTexture::render(), to render to a given QRect
svn path=/branches/work/kwin_composite/; revision=656521
2007-04-21 16:12:03 +00:00
Luboš Luňák
cd98bc12d5 Shared implementation of rendering gl geometry.
svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Rivo Laks
ec29f33832 Make enable/disableUnnormalizedTexCoords() work with custom textures (e.g. rendertarget ones).
Make texture dirty when enabling rendertarget.

svn path=/branches/work/kwin_composite/; revision=656496
2007-04-21 15:04:37 +00:00
Rivo Laks
cc1a7a9eca Add GLRenderTarget class.
The render target is used to render the scene (or part of it) onto texture. This texture can then be used
  e.g. to do some postprocessing.
  Demo effect coming soon.

Move checkGLError() to kwineffects.*
Add GLTexture ctor which takes width and height and creates an empty texture (to be used with
  GLRenderTarget to render onto it)

svn path=/branches/work/kwin_composite/; revision=655489
2007-04-18 15:22:13 +00:00
Rivo Laks
0353f3376e Make effects actual plugins, so it's possible to load them on runtime.
There's also a kwineffects library now, containing the effects API, which makes it possible to write
  third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)

svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Renamed from glutils.cpp (Browse further)