Commit graph

417 commits

Author SHA1 Message Date
l10n daemon script
839293f987 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-10-24 01:16:44 +00:00
Vlad Zahorodnii
99b38096ca platforms/drm: Fix a typo in DrmCrtc::setLegacyCursor()
bufferDirty should be reset so the legacy cursor is set after switching
between VTs or turning outputs back on.
2021-10-23 16:56:20 +00:00
Xaver Hugl
49afd18018 platforms/drm: fix direct scanout check 2021-10-22 15:49:30 +02:00
Vlad Zahorodnii
baf05ec4a5 Rename PlatformSurfaceTexture to SurfaceTexture
This is, primarily, to make naming consistent with SurfaceItem,
SurfacePixmap and just "Surface" in the future.
2021-10-21 10:21:56 +03:00
Méven Car
6d518e8ffe DRM Backend: Add some log trace for DrmConnector
CCBUG: 442980
2021-10-20 15:33:37 +00:00
Vlad Zahorodnii
701902fbec effects: Port effects from int screens ids to EffectScreen
EffectScreen objects are better as they are more stable and we avoid int
screen ids in kwin core.
2021-10-20 12:09:09 +00:00
Aleix Pol
c1a4414c42 drm: Do not call the egl backend pointer when it's null
It can be null, that's why we are also checking it down in the same
function.
2021-10-20 11:46:53 +00:00
Xaver Hugl
baebaa9eb4 platforms/drm: fix init with explicit modifiers
When we're adding the output to the EglGbmBackend pipelines aren't necessarily
setup yet and are thus missing the modifier list. As creating the gbm surface
immediately is useless anyways, delay that until we need it, where the modifier
list is available.
2021-10-20 10:54:24 +00:00
Xaver Hugl
ebaf2e61fc platforms/drm: allow overriding eglstream choice
Add a new environment variable KWIN_DRM_FORCE_EGL_STREAMS that, when set
to an integer value other than 0, makes KWin prefer EglStreams over gbm.
2021-10-20 10:54:24 +00:00
Xaver Hugl
d257850bd1 platforms/drm: set draw buffer for gbm 2021-10-20 10:54:24 +00:00
Xaver Hugl
dc56b03df4 platforms/drm: use gbm with NVidia driver 495+ 2021-10-20 10:54:24 +00:00
Xaver Hugl
866830d5ed platforms/drm: refactor output enablement 2021-10-20 11:39:05 +02:00
Vlad Zahorodnii
483ef644df Fix build 2021-10-19 12:56:58 +03:00
Vlad Zahorodnii
7d3bce21a1 plugins/idletime: Fix processing of user activity
Currently, idle timers are not restarted on user input which triggers
the lockscreen even though the user is active at computer.

This change fixes that by making sure that idle timers are restarted
whenever SeatInterface's timestamp changes, i.e. user moves the pointer
or presses a key, etc.
2021-10-19 09:55:22 +00:00
Vlad Zahorodnii
7d692fd2a4 plugins/idletime: Remove m_started boolean flag 2021-10-19 09:55:22 +00:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Xaver Hugl
1763139834 platforms/drm: fix disabled outputs with legacy drivers
m_primaryBuffer could be nullptr when a pipeline was inactive before, causing
a crash
2021-10-19 07:37:50 +00:00
Ömer Fadıl USTA
3ec6dab5d0 Add other missing includes to fix bsd build 2021-10-19 06:18:27 +03:00
Ömer Fadıl USTA
a2a012be26 Add missing include to fix bsd compile problems 2021-10-19 06:03:49 +03:00
Xaver Hugl
fbb5c95cc4 platforms/drm: tie primary planes to crtcs 2021-10-18 20:05:34 +00:00
Xaver Hugl
3a9491ca6d platforms/drm: Move legacy cursor handling into DrmCrtc
Makes things easier for tiling and reduces the complexity of DrmPipeline
2021-10-18 20:05:34 +00:00
Xaver Hugl
a70321c592 platforms/drm: split DrmObject::Property out in its own files 2021-10-18 20:05:34 +00:00
Xaver Hugl
307b5ce3ca platforms/drm: prettify some headers
Makes them much more readable
2021-10-18 20:05:34 +00:00
Xaver Hugl
72af309317 platforms/drm: reverse output creation order
This was inverted from 5.22, which switches plasma layouts and the default
Xwayland primary screen.
2021-10-18 19:32:59 +00:00
Aleix Pol
c07182490d pipewire: Fix downloading software-rotated textures
At the moment we'll be setting the YInverted setting, but in practice
that won't have any effect as it only changes the render matrix and
we'll end up streaming inverted textures.
This change addresses it by rendering it into another texture first to
resolve this situation and then download that new texture instead.
2021-10-13 17:16:15 +02:00
Aleix Pol
67ec16c335 pipewire: No need to create a QRect when we just need its size 2021-10-13 17:14:53 +02:00
Vlad Zahorodnii
e29997bda8 plugins/nightcolor: Remove unused options 2021-10-12 06:38:23 +00:00
Martin Flöser
68589fe937 compositor: Merge the OpenGL 2 and 3 backends
This change merges the two OpenGL backends into one making the current
default of GLCore the overall default. It becomes the first context to
try to create. If it fails, it will automatically fall back to the
(previous) OpenGL 2 backend.

Reasoning: the differentiation of OpenGL 2 and 3 is a very technical one
and hard to understand for users. It is not obvious which one is better
or should be used. This results in many user discussions like "Which
backend to use?"

Back when the OpenGL 3 backend was introduced the dedicated feature made
sense. It was a new code base using new driver features. Nowadays the
code base in KWin is robust and mature and so are the drivers. A driver
advertising support for OpenGL 3 will support OpenGL 3. We don't have to
plan for driver breakage in this area any more.

Also our code evolved through the context attribute builder which gives
us the possibility to more easily fall back in case we cannot create the
context. Thus the need to select the backend is not so important as it
used to be when the feature got introduced.

If a user still wants to force OpenGL2, it is still possible by setting
the appropriate environment variables like MESA_GL_VERSION_OVERRIDE.

This change brings the improvement that the backend selection is now
completely removed from the compositing KCM.
2021-10-08 15:26:25 +00:00
Benjamin Port
9c4f358a64 NightColor: use config watcher to update state when configs are changed 2021-10-07 13:12:30 +00:00
Xaver Hugl
9f69d4c9c2 platforms/drm: set DPMS property properly 2021-10-07 07:02:50 +00:00
Xaver Hugl
6a68caef7b Only emit outputDisabled if the output is enabled
CCBUG: 440322
2021-10-04 09:38:40 +00:00
Xaver Hugl
178e69b39b platforms/drm: handle hotplugs with disabled outputs better
If the last enabled output gets removed but we have disabled outputs
still connected, enable the first disabled output to prevent a crash.

BUG: 442990
2021-10-04 09:37:52 +00:00
Méven Car
85fb0e7c43 IdleTimePoller: Fix a crash at shutdown
Currently, kwin crashes at shutdown because the idle poller plugin is unloaded when exit handlers are run, after the waylandServer() is destroyed. This results in null dereferencing.

BUG: 443268
2021-10-04 10:24:23 +02:00
Xaver Hugl
d83da1cdac platforms/drm: remove redundant check for placeholder output
It's not necessary, the placeholder output already gets created in DrmBackend::removeOutput
if necessary. More improtantly it's missing the check for shutdown, which
may cause issues if the computer is turned off while no outputs are connected.
2021-10-03 16:33:01 +02:00
Méven Car
8c908c69bc Port src/plugins/idletime/poller.cpp away from the internal connection 2021-10-01 15:01:23 +00:00
Xaver Hugl
d55011ae86 platforms/drm: handle disabled outputs better
BUG: 442603
2021-10-01 08:53:10 +00:00
Xaver Hugl
eeb1bd5b38 Fix a few clazy warnings 2021-09-30 12:26:25 +00:00
Xaver Hugl
bcbba62c7c platforms/drm: remove dangling pointer of lease outputs pipeline 2021-09-30 07:16:49 +00:00
Xaver Hugl
6ca530e02b platforms/drm: fix small memory leak 2021-09-28 23:48:36 +02:00
Vlad Zahorodnii
6bbda88ab5 platforms/drm: Avoid making real commits while searching for output config
This change limits the brute force output configuration search routine
to test only commits, it's way more efficient than real commits.

CCBUG: 442603
2021-09-28 11:31:54 -06:00
Vlad Zahorodnii
eb1daa0aad platforms/drm: Avoid re-using blobs
Blobs are not reference counted if used by other drm master, if kwin
re-uses a deleted blob in an atomic commit, it will fail. For example,
on my computer, this happens when kwin starts after xorg.

Besides that, kwin may try to destroy blobs that it doesn't own, which
is not fatal but it's strange to do so.

CCBUG: 442603
CCBUG: 439873
2021-09-28 11:31:54 -06:00
Aleix Pol
6cf060223e gbm: Do not create buffers when there is no display 2021-09-28 17:18:34 +00:00
Aleix Pol
9bda050d84 screencasting: Do not crash when the platform cannot provide textures
When using the QPainter backend, we will be getting null textures. Just
ignore these as the backend isn't all that important.

BUG: 442711
2021-09-28 17:18:34 +00:00
Xaver Hugl
de674e087a platforms/drm: make failure of findWorkingCombination less severe
While findWorkingCombination should never fail, in the case it does
KWin should not crash. To achieve that simply restore the old config
in case of failure.

CCBUG: 439873
2021-09-28 16:23:01 +00:00
Xaver Hugl
4aebf0d730 platforms/drm: fix legacy dpms
BUG: 442969
2021-09-27 12:55:15 +00:00
Xaver Hugl
7bca5d737d platforms/drm: fix dpms tracking
DrmGpu::updateOutputs is now changing the state of some drm properties
without changing the fitting output state (namely RenderLoop inhibition)
which can lead to rendering being inhibited indefinitely in some cases
2021-09-27 12:55:15 +00:00
Vlad Zahorodnii
0f6aa1c4a8 scenes/opengl: Fix clipping with transformed screens
Software-based clipping is naive. It maps the clip region from the
global screen coordinates and intersects it with window quads. If the
window is transformed, the quads won't be clipped as expected.

Unfortunately, the OpenGL scene enables software-based geometry clipping
if the screen transformed. It's not clear why it does so, perhaps as a
performance optimization? Either way, this produces incorrect results
when the screen is scaled.

BUG: 440940
2021-09-27 06:52:49 +00:00
l10n daemon script
6c1447875e SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-09-24 01:13:57 +00:00
Fabian Vogt
6e1564fc17 gbm_dmabuf: Fix crash if gbm_bo_create fails
And perform proper cleanup if eglCreateImageKHR fails.
2021-09-23 16:09:11 +00:00
Xaver Hugl
416f55cea3 platforms/drm: fix hidden cursor
BUG: 438824
2021-09-23 15:54:18 +02:00