Startup code in plasmashell was changed so xsetroot is not called
anymore, which is sort of fine.
Unfortunately (or not?), it exposed a bug in kwin. Cursor::x11Cursor()
only works in the standalone X11 session.
On Wayland, Cursor::x11Cursor() will return XCB_NONE which results in
seeing cross cursor when there should be arrow cursor.
This change moves xcb_cursor_t look up code from X11Cursor to the base
Cursor class. In hindsight, I would like to introduce a window manager
class where the xcb cursor and other x11 specific code can be moved in
the future for better encapsulation of platform-specific code.
CCBUG: 442539
reinterpret_cast<>() will fail if the types we cast from and to have
mismatching sizes.
Unfortunately, there are platforms that have Window and
EGLNativeWindowType of different size. This results in compilation
errors.
In order to work around those problematic platforms, this change
replaces reinterpret_cast cast with a c style cast.
KMS can only ever have one frame pending at the moment. If we
update the outputs while a pageflip is still pending on any output
the atomic commit will fail with EBUSY, which both invalidates
the testing for output configuration and makes applying the wanted
configuration fail.
This can be removed again once KMS gains the ability to do mailbox
presentation; that will likely still take a while though.
BUG: 442677
Currently, data from client buffer EGLStream is copied to a surface
texture. An fbo is used for that purpose. The main issue with it is that
it doesn't restore the old framebuffer binding.
The surface texture can be updated in the middle of a compositing cycle.
If the framebuffer binding is not restored, any window that must be
rendered in an offscreen texture won't be rendered to the offscreen
texture.
This change makes EglStreamSurfaceTextureWayland restore the fbo binding
so the DeformEffect and software screen rotation work as expected with
the proprietary NVIDIA driver.
BUG: 442697
This makes the compositingPossible() output more elaborative,
and adjusts their priorities to qCWarning.
I thought about dropping the "Compositing is not possible"
(qCCritical) message. It's not critical for X11 and Wayland
depends on OpenGL. OTOH it's from a different component. So in
the end I settled for qCWarning again; there is no real way
to know, if the platform will consider this a critical problem
(and eventually abort).
Then I saw X11StandalonePlatform::compositingNotPossibleReason,
which has more user friendly, QT Richtext / HTML encoded output,
but this seems overkill for the terminal; now I would like to
know, where this is actually used...
While at it report "manually" suspended compositing via qCInfo
instead of qCDebug.
After updating my Debian buster to bullseye, I noticed missing
shadows / composite for KDE, which made overlapping windows hard
to recognize.
.xsession-errors just had "kwin_core: Compositing is not possible".
Using the suggested QT_LOGGING_RULES="kwin_*.debug=true" didn't
provide any more clues; nothing I tried did.
Eventually I ended reading the kwin source and found, that
disabled composite via kwinrc :: [Compositing] :: OpenGLIsUnsafe
was not reported.
IMHO all these disabling cases should use qCCritical(KWIN_CORE),
like the "Compositing is not possible" message, but for the time
being, this simply logs the OpenGLIsUnsafe reason, just like all
the others.
There are some unresolved issues where driving outputs can fail because
of bandwidth constraints. These don't appear to happen with implicit
modifiers, or at least they don't happen as often.
By supporting all the required attributes in the DecorationThemeMetaData class
the custom struct can be dropped.
Task: https://phabricator.kde.org/T14744
b38bb416 introduced flicker when restarting compositing because the
DrmGpu::findWorkingCombination method usually creates new buffers for
the commit, without rendering into them. Instead of that, re-use
existing buffers where possible
The configs returned by eglChooseConfig are sorted from highest to lowest buffer sizes.
Filter the configs to find a suitable candidate that matches the requested attributes of the surface.
This fixes the corrupted Aurorae window decorations on Wayland with the proprietary Nvidia driver.
Instead of setting pipelines one by one, use DrmGpu::updateOutputs to
set all the outputs on a GPU with a single atomic commit. This makes
the switch both faster, more reliable and in case the other drm master
changes the output configuration, prevents blanking.
eglCreateWindowSurface() wants a Window (unsigned long), but with
EGL_NO_PLATFORM_SPECIFIC_TYPES, EGLNativeWindowType is defined as an
opaque pointer, i.e. void*.
BUG: 440372
If a property blob got created by another drm master we can't rely on
re-using it, so create a new blob of our own with the data copied over
when the kernel destroys it.
Also free property blob objects when we don't need them anymore.
BUG: 440294
At the moment we were checking for size difference between the buffers
which works for rotation but not for flipped or up-side down screens.
This changes how we check it by comparing the effective transform vs the
supported one in drm to see if they differ.
Fixes https://invent.kde.org/plasma/plasma-phone-components/-/issues/112
The current implementation sometimes will leave the screens unusable,
therefore KWIN_DRM_SW_ROTATIONS_ONLY=1 is default.
Use KWIN_DRM_SW_ROTATIONS_ONLY=0 to test hardware DRM operations.
Not all combinations of connectors, crtcs and planes will work
on all hardware, so we need to test the pipelines before using
them.
BUG: 433107
CCBUG: 435265
In order to accomodate crtc or primary plane changes on outputs we
need to dynamically recreate rendering resources with EglStreams as
the stream is tied to the crtc or plane currently in use.
Instead of using setTransformInternal directly, have DrmOutput
set it in updateTransform, like with the other setters. Also use
updateTransform instead of setTransformInternal in DrmBackend, so
that hardware rotation can be used where possible.
This makes shadow texture coordinates consistent with surface and
decoration texture coords and allows reusing window quads between
kwin items and qtquick items more easily.
no_use_linear: dropping the gbm GBM_BO_USE_LINEAR flag on allocation
explicit_modifiers: moving from the modifier-less api to the modifier
aware one with explicit modifiers
As all outputs from secondary GPUs are in the same map as the ones from
the primary GPU, EglMultiBackend::findBackend always returned the
primary backend. To fix that, search in secondary backends first
This is to prevent hitting the case where there are no any outputs.
Ideally, it shouldn't matter in which order outputs are added or
removed, but the Workspace and AbstractClient subclasses don't work
with true headless mode. If there are no outputs, kwin can crash.
With the new output query algorithm, position of an output may not align
with its xinerama index. This can be problem on x11 as some protocols,
e.g. startup feedback, use xinerama indices to identify outputs.
Technically, the RandR specification doesn't say that CRTCs are stored
in the xinerama order, it only mentions that the first CRTC corresponds
to the primary output. However, such assumption was made by kwin prior
to output query changes, this change merely restores that behavior.
Instead of crashing because a nullptr property gets accessed, use
an explicit error message and ignore the offending object. This also
acts as documentation
There's no need to guard the code, gbm and drm format definitions
are the same. Using GBM_BO_FORMAT_* even caused bugs, as that is
an enum and not a proper format identifier.
BUG: 441253
It's confusing to have two signals (virtualScreenGeometryChanged() and
screenGeometryChanged()) that indicate the same thing.
This change ports parts of kwin from the screenGeometryChanged() signal
to the virtualScreenGeometryChanged() signal with the main motivation to
drop the former.
The virtualScreenGeometryChanged() signal was chosen as the replacement
for the consistency sake with EffectsHandler's virtualScreenGeometry and
virtualScreenSize properties.
Currently, there are a couple of issues with output querying on X11:
(a) if an output is changed, for example its transform has been changed,
then all outputs will be destroyed and created again
(b) it's possible to encounter the case where the platform has no
outputs. The X11Platform destroys all outputs, then queries new
outputs. The Workspace and AbstractClient sub-classes handle having
no outputs very poorly! It's even possible to hit a crash.
With this change, outputs will be queried similar to how it's done on
Wayland.
It's confusing to have globalPos() and geometry() as both can return the
same information.
This change drops globalPos() function as it's not used outside the
AbstractWaylandOutput class and renames setGlobalPos() to moveTo() to
avoid having a setter without matching getter.
IN_FORMATS contains information about which buffer formats can be
scanned out with a given drm plane. Using these plane-specific
format+modifier combinations as well as explicit modifiers in
general can yield bandwidth and performance improvements,
especially in multi-gpu systems.
We use surfaceless contexts with internal windows. We also require
the EGL_KHR_surfaceless_context extension for making context current
without outputs.
Arguably, we could use pbuffers, but since mainstream drivers (Mesa and
NVIDIA) support surfaceless contexts, the extra complexity doesn't buy
us anything.
In a recent refactor screens are only created when our xdg_surface has
been acked. This leaves a window where m_waylandCursor is null and
events are still being processed.
This further decouples scene items from scene windows. The SurfaceItem
still needs to access the underlying window, I would like to re-iterate
over that later.
With this change, it will be possible to introduce WindowItem factory
function in the Toplevel class.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
SceneOpenGLShadow::prepareBackend used to use QImage::Format_Indexed8,
plus a special code path in GLTexture, to create single-channel OpenGL textures.
Now that Qt supports QImage::Format_Alpha8, this workaround can be removed.
Currently, a vertex coordinate is transformed first, then mapped to
the global screen coordinates. This causes a problem if a transform
is applied to the top-most item and child items are not at (0, 0).
For example, scaled windows may have popping out sub-surfaces, etc.
With this change, the item transforms will be computed differently. For
example, if the parent item is transformed, a child's transform will
look as follows
[Parent's translation][Parent's transform][Child's translation]
instead of
[Parent's translation][Child's translation][Parent's transform]
In the future, I'd like to get rid of the Item::setTransform() call in
OpenGLWindow::performPaint() and have either AnimationEffect or
libkwineffects call Item::setTransform().
BUG: 440201
As per the xdg-shell specification, the compositor can only attach
a wl_buffer to an xdg_surface once the compositor has sent an
xdg_surface.configure event. Previously, there was a race condition
in which WaylandOutput objects were added/enabled on creation, making
it possible for the EglWaylandOutputs to be set up and for
EglWaylandBackend to draw a frame (thereby attaching a buffer), all
before the xdg_surface.configure configure event was received.
Compositors other than kwin would then send an unconfigured buffer
error and close the connection.
This commit avoids the problem by not marking the WaylandBackend
ready for use until all the output surfaces constructed at startup
have received their initial configure event. (In practice, this
takes one additional roundtrip.)