So far the first Client to be shown in the list (that is the
currently active window) was inserted as the last client into
the list by prepending it to the list.
This meant that if another Client actually blocks the inclusion
of the currently selected Client (e.g. only one window per app)
the currently active Client never got included in this list.
This change ensures that the recently used model switching has
the starting Client as the first Client in the list and also
simplifies the code.
Stacking order switching mode is not adjusted as it seems rather
broken, like the comment already says.
BUG: 304950
FIXED-IN: 4.9.1
REVIEW: 106139
The recently used mode of TabBox uses the active window as the entrance
into the focus chain. If there is no active window it does not find any
Clients. To solve this issue the ClientModel now uses the first entry
of the focus chain in case there is no active window.
BUG: 305449
FIXED-IN: 4.9.1
REVIEW: 106088
The Shader might have left-overs from last usage which might
cause the effect to not work properly.
BUG: 304404
FIXED-IN: 4.9.1
Reviewed By: Thomas Lübking
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur
All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.
REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
If the ClientModel does not contain any Clients, which can
happen if there is no desktop window, accessing the data of a
ModelIndex returns an invalid QVariant. Because of that it
needs to be ensured that the QVariant is valid before trying to
cast it to a Client Pointer.
BUG: 304620
FIXED-IN: 4.9.1
REVIEW: 105935
The code assumed that screens border to each other. That is the height
of the one screen is the y position of the other screen.
BUG: 304520
FIXED-IN: 4.9.1
REVIEW: 105958
The result of maximizing a window might be the decoration
going away. Because of that we need to delay the handling of
maximize and title bar double click by one cycle as had been
done for other close operations in 0fea5325
BUG: 304870
FIXED-IN: 4.9.1
REVIEW: 105961
Accepting the mouse events breaks moving the window by dragging
the title bar. The reason is that it eats the mouse event and
by that never reaches KWin core to perform the movement.
Other mouse buttons need to be accepted for handling the window
operations. Also we need to listen in general to left mouse
button for the double click operation.
BUG: 304249
FIXED-IN: 4.9.1
REVIEW: 105784
Unfortunately QtQuick 1 does not provide a way to receive Wheel
events. But the window decoration needs to pass wheel events on
the titlebar to KWin core.
In order to process also Wheel Events in Aurorae an event
filter is installed on the widget and in case the mouse positon
is on the title bar the titlebarMouseWheelOperation is invoked.
BUG: 304248
FIXED-IN: 4.9.1
REVIEW: 105801
The method was missing a check whether the weak pointers in the
internal list got deleted. This could in very unlikely cases
lead to a crash.
In order to verify that adding the null pointer check fixes the
crash a unit test is added to simulate the situation of a
pointer being deleted. This required to add a mock a few
classes of TabBox. A MockTabBoxHandler and MockTabBoxClient are
added implementing the specific interfaces. The DeclarativeView
is completely mocked to make the linker happy. Including the
actual implementation is not possible as it pulls in half of
KWin core.
BUG: 303840
FIXED-IN: 4.9.0
REVIEW: 105645
so we don't mess up our plugins on reload
also invoke it by loadPlugin()
and fix some KLibrary memleaks
REVIEW: 105499
BUG: 303247
(cherry picked from commit fd272b06954029b554197be1d10e252b01f56502)
Ensures that we can access the minimized property in Effects
which want to not animate a closed, minimized window.
Make use of it in the Fade Effect Script to not fade out a
minimized window which would mean showing the actual not
visible window.
BUG: 303891
FIXED-IN: 4.9.0
REVIEW: 105647
KConfigGroup is not the least thread safe and unfortunately
the KServiceTypeTrader::self()->query() will in doubt create
one if the sycoca database was damaged.
BUG: 303713
REVIEW: 105608
(cherry picked from commit e3edcbcf66b324febcc2014ca4c1fbfa383d8972)
This is an issue we already had in the past with Aurorae. When
closing a window the graphics scene crashes because the deco
gets destroyed before the code in the graphics scene finished
the execution.
With the port to QML this seemed to be fixed unless as it turns
out it throws an XIO error on closing:
fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
This can be triggered using glxgears. Closing glxgears would
reliable crash Aurorae. To circumvent this issue we have to
delay the close by one event cycle using QMetaObject's
invokeMethod with a Qt::QueuedConnection.
This has also to be done in the useractions menu as the menu
is still open when the window closes causing the same problem
inside Aurorae.
BUG: 303450
FIXED-IN: 4.9.0
Reviewed-By: Thomas Lüking
Upscaling windows looks really bad. If the thumbnail gets larger
than the window it's better to just use the orignal window size
and have the thumbnail rendered centered in the requested
region.
BUG: 297864
FIXED-IN: 4.9.0
REVIEW: 105459
The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.
In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.
Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.
BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459