The raspberry pi exposes opaque formats for the cursor plane, and interprets
them as being opaque as well... Considering that we effectively don't support
anything else with the QPainter anyways, just hardcode ARGB8888 until we paint
the cursor with OpenGl.
fbdev has been deprecated and unmaintained for a while. With Linux 5.14
including SimpleDRM driver, we can drop it. (at the time of writing this
commit message, the latest Linux version is 5.16).
[1/6] Make autotests create fake input devices
The goal of this patch set is simulating user input in unit tests via
InputDevices and no longer use the Platform to fake input. This matches
more closely with how input is processed when running a full plasma
wayland session, i.e. with the DRM and libinput backends.
Otherwise when we render it, we do so upside down and screen sharing
looks broken.
This only happens when the shadow buffer is in use, so it's not all that
common.
Instead of having the render backends manage layers, have DrmGpu and DrmPipeline
do it. This makes it possible to unify code paths for leased and normal
outputs, remove some redirection and have more freedom with assigning layers
to screens.
We already try to ensure that the surface damage is within render target
bounds. Avoid clipping surface damage in render backend, which is a bit
excessive task and perhaps it should be done an abstraction level above.
When casting from integer to pointer, promoting the integer to (u)intptr_t
will ensure that the resulting type can be converted to a pointer without
problems. These two casts changed in this commit trigger a warning when
building for CHERI-enabled architectures such as Arm Morello. This is not
just limited to CHERI, the cast from xcb_pixmap_t (uint32_t) to void*
should also be flagged by -Wint-to-void-pointer-cast when using Clang,
however, it appears that warning only handles C-style casts, and not
reinterpret_cast (https://github.com/llvm/llvm-project/issues/53964).
At this point, it's safe to assume that only X11 has weird rendering
model, which stands in the way of making rendering abstractions nice and
intuitive, so let's check operation mode. If OperationModeX11 is
dropped, this will also simplify finding X11-specific code in kwin.
The responsibilities of the Scene must be reduced to painting only so we
can move forward with the layer-based compositing.
This change moves direct scanout logic from the opengl scene to the base
scene class and the compositor. It makes the opengl scene less
overloaded and allows to share direct scanout logic.
Having a render loop in the Platform has always been awkward. Another
way to interpret the platform not supporting per screen rendering would
be that all outputs share the same render loop.
On X11, Scene::painted_screen is going to correspond to the primary
screen, we should not rely on this assumption though!
This allows us to make the GLRenderTarget a bit nicer when using it to
wrap the default fbo as we don't know what the color attachment texture
is besides its size.
This means that the responsibility of ensuring that the color attachment
outlives the fbo is now up to the caller. However, most of kwin code
has been written that way, so it's not an issue.
Because the GLRenderTarget and the GLVertexBuffer use the global
coordinate system, they are not ergonomic in render layers.
Assigning the device pixel ratio to GLRenderTarget and GLVertexBuffer is
an interesting api design choice too. Scaling is a window system
abstraction, which is absent in OpenGL or Vulkan. For example, it's not
possible to create an OpenGL texture with a scale factor of 2. It only
works with device pixels.
This change makes the GLRenderTarget and the GLVertexBuffer more
ergonomic for usages other than rendering the workspace by removing all
the global coordinate system and scaling stuff. That's the
responsibility of the users of those two classes.
In order to support layered rendering and tiled outputs KWin needs to be
able to split rendering of outputs into multiple surfaces. This commit
prepares the drm backend for that, by moving most of the code in EglGbmBackend
out to a EglGbmSurface class, which will later be used for overlay surfaces
and rendering to multiple connectors side by side.
In doing that, this commit also cleans up the code a bit, removes a lot of
now unnecessary multi-gpu stuff and potentially makes modesets a little
bit more efficient by re-using resources more often.
Currently, the Cursors::currentCursorChanged signal is wired to the
updateCursor() function which calls xcb_xfixes_hide_cursor() or
xcb_xfixes_show_cursor() depending if the cursor is hidden. However, the
currentCursorChanged signal can be emitted if the cursor changed, e.g. a
new pixmap attached, or its visibility status changes.
The zoom effect hides the pointer, but when user hovers ui elements, it
will most likely change and result in more than one xcb_xfixes_hide_cursor()
calls.
It appears like xcb_xfixes_hide_cursor() is implemented as a reference
counter, i.e. if xcb_xfixes_hide_cursor() is called two times, then you
must call xcb_xfixes_show_cursor() two times as well.
This change adds a dedicated signal to indicate whether the cursor is
hidden to avoid calling xcb_xfixes_hide_cursor() multiple times while
the screen is scaled.
BUG: 448537
They're error prone and don't really work for changing modes. Having
a current mode in DrmConnector also doesn't work well together with
the transactional style of how DrmPipeline operates
The implicit cast effectively rounds the value down, which make the
refresh rate be different from what KScreen actually wrote.
A better fix would be to use integers instead of floating point numbers
but that needs to happen in KScreen.
BUG: 448778
While in principle Mesa should already check if the buffer can be scanned
out, this may not always work. If we can't create a framebuffer object for
the buffer, fall back to compositing.
CCBUG: 448818
Encoders are not really relevant for the test result, except that one of
the encoders for the connector must be compatible with the crtc.
The kernel usually exposes only a single encoder per connector for this
reason, but if a driver exposes multiple then that means KWin will do a
lot more tests than is necessary.
In order to prevent that from happening, do fewer syscalls and simplify
code, only check supported encoders once per connector.
19c471405e7eb4b6026db24d776d205125dbc013 introduced a regression if
there are two gbm backend and the backend fail to choose drm format.
This fix does two things:
1. Current buffer format should not be reset after create new buffer,
otherwise current.format may just be empty after resetOutput.
2. force xrgb 8888 need to be set on the primary backend.
BUG: 448790
As the placeholder output gets added or removed in response to other outputs
getting enabled or disabled, the output list may change while iterating over
them and applying changes.
BUG: 448454
BUG: 448474
CCBUG: 448697
FIXED-IN: 5.24
As formats are per output and also checked on crtc changes, there
is no reason to restrict used formats to those that are supported
by all primary planes anymore.
When the crtcs get switched around between outputs, their primary
planes and thus the supported formats also get switched around. In
order to make sure that doesn't cause any problems, always check
whether or not the format+modifiers used are supported.
Userspace is expected to do a modeset and set link-status to good again,
if link-status gets bad. This is needed to prevent some black screen situations.
BUG: 448177
This adds support for reading values from a "Libinput/Defaults" group in
the input config file. This allows specifying global defaults for
devices, that are preferred over the libinput defaults. Because of the
cascading mechanisms of KConfig, this then allows distributions and
hardware vendors to supply system-wide defaults for devices.
Rather than an awkward combination of template functions, function
pointers and multiple calls to almost-the-same-but-not-entirely
functions, make ConfigData itself a template and use type erasure to
store them in the config map. This makes the data object aware of its
type and allows us to specialise the reading of config values through
template specialisation. It also removes the need for multiple
constructors and setters in the ConfigData object.
This change replaces abort() with Q_ASSERT and Q_UNREACHABLE() macros to
make kwin code base consistent. Besides that, Q_UNREACHABLE may
potentially provide the compiler more info that can be used to generate
more efficient machine code.
Instead of only allowing the current format, send the default tranches modified
to only contain formats and modifiers suitable for scanout.
In order to not fail when we can't do direct scanout with a given format
(because that may require a modeset, which we don't allow), keep a blacklist
of attempted formats and modifiers for the current client.
The fixed size of 1080p makes windows change their size and place. To
prevent that from happening, make the placeholder screen the same size
as the last disconnected screen.
This is not a bullet proof solution, only a fast one. Ideally KWin
should remember the window layout on a given monitor setup and restore
it when reconnected.
BUG: 447419
FIXED-IN: 5.24
On X11, if buffer age is unsupported, kwin can do some quirks like
copying parts of the front buffer to back buffer to avoid repainting the
whole screen.
Currently, the copying is performed in the opengl scene, which is not
perfect because it makes the scene responsible not only for painting the
scene but also some low level platform specific shenanigans.
This change moves the copying step to the glx and egl backends. It
simplifies the opengl scene, makes it less overloaded and more open to
changes, but it also duplicates code, which is not ideal. However, given
the de-facto deprecated state of the X11 platform, it's sort of acceptable
as the main focus is now on wayland session and the things that are
needed to make it fly as expected.
This commit makes 10 bits per color channel the default color depth, which
should reduce banding on outputs that support color formats with more than
8 bits per color channel. In order to support this the commit also removes
the dependency of the EglGbmBackend on a specific format and EglConfig and
instead makes those per-Output properties.