Upscaling windows looks really bad. If the thumbnail gets larger
than the window it's better to just use the orignal window size
and have the thumbnail rendered centered in the requested
region.
BUG: 297864
FIXED-IN: 4.9.0
REVIEW: 105459
The LanczosFilter has a FBO in screen size. When the screen
geometry changes this FBO has to be recreated. To go completely
sure the lanczos filter gets deleted on screen changes.
To achieve this the LanczosFilter is wrapped inside a
QWeakPointer so that we can track when it got deleted. This
brings an additional advantage by delaying the creation of the
shader till it is really needed, that is when for the first
time a window thumbnail with lanczos is rendered.
BUG: 296065
FIXED-IN: 4.9.0
REVIEW: 105479
The GraphicsView which renders the ThumbnailItem does not have to be
a toplevel widget. If it has a parent we have to navigate to the top level
parent widget and compare the window Id on this widget. If it matches the
one of the window we are currently rendering, we know that we found the
correct GraphicsView.
Reviewed-By: Philipp Knechtges <philipp-dev@knechtges.com>
Instead of using the scene it is better to use the toplevel
item's parent position. This works better in case the scene
is endless and the toplevel item is not positioned at 0/0 as
it is the case for anything from Plasma.
There are still slight layouting issues which I think is
caused by thumbnails not honouring the margin. Will investigate.
REVIEW: 104395
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.
For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.
REVIEW: 103906
This patch reduces the number of QRegion and WindowQuadList operations
by drawing the opaque and translucent parts of the window within the
same bottom to top pass.
REVIEW: 103671
By default clip is enabled. This means that if the thumbnail would
overlap the "parent" window, it does not get rendered at all. If set
to false it will always be rendered. This is required for window strip
where the complete screen width is used, so overlap does not matter.
A new QML item "ThumbnailItem" is registered to the TabBox. The
C++ implementation finds the EffectWindow of the TabBox and adds
itself to the EffectWindow.
While rendering the EffectWindow the information for all registered
ThumbnailItems are extracted and the thumbnail is rendered on top
of the EffectWindow.
This has obvious limitations like you cannot put other QML items
on top of the thumbnail. Nevertheless it works well enough to
be a possible replacement for e.g. BoxSwitch effect.
When compositing is disabled an icon is rendered instead of the
Thumbnail.
One TabBox Layout inspired by BoxSwitch Effect is added. For the
KCM small pre-rendered items are used.
REVIEW: 103039
QElapsedTimer doesn't have a constructor that initializes the
private members. This means that calls to isValid() will depend
on uninitialized data when the timer has never been started.
elapsed() and restart() will also use and return values
computed from uninitialized data.
This fixes several valgrind errors.
This patch implements an XProperty named _KDE_NET_WM_OPAQUE_REGION
which gives the compositor the information which part of a window
is opaque although it is an ARGB visual. The basic ideas are from
http://www.mail-archive.com/wm-spec-list@gnome.org/msg00715.html
Additionally the patch makes kwin use this information to do a better
clipping in Scene::paintSimpleScreen which should result in a higher
performance.
REVIEW: 102933
Instead of calculating the elapsed time from epoch clock, using
a QElapsedTimer as well as reusing the timer object instead of
creating a new one in the scene each frame.
REVIEW: 102473
So far we have not used the information that damage events are window-specific, resulting in the
behavior that we repainted the damaged area although it might be hidden behind another window.
E.g. the CPU-Monitor plasmoid is almost all day occluded by a browser etc. and before this patch
we have been repainting the appropiate area every time the plasmoid has been updated.
Thx to Thomas Lübking for optimizing the patch.
REVIEW: 101846
All the functionality of Overlay Window is moved to its own class
OverlayWindow. It is created and owned by class Scene, since almost
all function calls are called from this class.
REVIEW: 101866
The class Scene now inherits from QObject and has the Q_OBJECT macro. The inheriting classes SceneOpenGL and SceneXRender are provided with the Q_OBJECT macro. Now it is possible to use signals and slots and replace direct method calls.
Removes the last bits of the self-check at compositing startup.
It seems like they were only added to XRender because they were
in OpenGL and there they are not available for quite some time.
Also removes the now obsolete disable functionality checks from UI.
REVIEW: 101756
The Shadow is clearly an aspect of the compositor. Therefore the
Shadow has to be owned and controlled by the Scene::Window.
Nevertheless Toplevel needs to know about the Shadow cause of reading
the property.
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow
The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.
Compositor is adjusted to include the shadow region into the painting
passes.
Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
It is not always required to do a full repaint in each frame. E.g. in sliding popups the repaint areas are known and tracked.
This change reduces the painting overhead to just the window area.
Nevertheless I consider this change as experimental and will revert the commit in case it introduces rendering glitches.
Other effects which are good candidates for this flag is wobbly windows, magic lamp, minimize or in general all effects which transform just one window.
svn path=/trunk/KDE/kdebase/workspace/; revision=1158838
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.
svn path=/trunk/KDE/kdebase/workspace/; revision=1151271