Commit graph

516 commits

Author SHA1 Message Date
Thomas Lübking
b92ebe02aa add synthetic repaint after crossfade finished
prevents glitches after crossfading translucent window

REVIEW: 111888
2013-08-06 09:12:05 +02:00
Thomas Lübking
e9e73f1134 add XRenderPicture(QImage) constructor
was implicitly present for QPixmap::toImage

REVIEW: 111878
2013-08-05 20:43:28 +02:00
Martin Gräßlin
469828c847 Cache display and rootWindow
No need to go through the QPA interface each time we access the
Display variable or need the root window.
2013-08-02 08:31:53 +02:00
Martin Gräßlin
1807265813 KDebug moved to KDE4Support
Adjust target link libraries.
2013-07-31 14:07:58 +02:00
Casian Andrei
4d24fe8b30 Fix many color correction problems with OpenGL ES
On GLES, check for OES_texture_3D extension for color correction

Remove a block of ugly hack code that was supposedly needed to build
with OpenGL ES.

Convert the lookup texture data to uint8 on OpenGL ES before sending it
via glTexImage3D, because uint16 is not supported.

Check if the shaders have been reinitialized successfuly when trying to
activate color correction, prevent black screens when there are issues
with the shaders.

BUG: 315419
REVIEW: 111225
(cherry picked from commit 68c68ee3c2b54f968c4d8275f1e8a2e0ccc90dd7)
2013-07-28 17:44:06 +03:00
Martin Gräßlin
9ab751042a Drop X11_XCB library dependency
We don't need it anymore - the xcb connection is also provided by
QX11Info.
2013-07-24 09:58:43 +02:00
Martin Gräßlin
202bc2fbf9 Fix include path to QX11Info 2013-07-24 09:58:43 +02:00
Martin Gräßlin
f04b39c548 Adjust target link libraries 2013-07-24 09:58:42 +02:00
Martin Gräßlin
e32635fb2e QMatrix4x4 does no longer wrap qreal 2013-07-24 09:58:41 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
8dd61fdc53 Introduce a define to mark code areas which need porting 2013-07-24 09:47:02 +02:00
Martin Gräßlin
1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
Martin Gräßlin
2f9ff5591c Drop support for native graphics system
Qt 5 only supports raster which means our pixmaps are always non native,
so we don't need the Extension information any more and can drop all
special code handling for mapping a native QPixmap to an X11 pixmap.
2013-07-24 09:46:54 +02:00
Fredrik Höglund
4b120288b6 kwin: Use glBufferSubData() when preferred
Use glBufferData() to reallocate the data store, and glBufferSubData()
to upload data to unused ranges of vertex buffers.
2013-07-08 01:23:38 +02:00
Fredrik Höglund
9de4c490ba kwin: Add GLPlatform::preferBufferSubData()
This method returns true when glMapBufferRange() is likely to perform
worse than glBufferSubData() when updating an unused range in a buffer
object.

This is the case with the NVIDIA driver, where glMapBufferRange()
will force thread serialization. The driver tracks which ranges of
the buffer are in use, so calls to glBufferSubData() should not
cause a pipeline stall.
2013-07-08 01:23:37 +02:00
Fredrik Höglund
6562fcc665 kwin: Don't query GL_VIEWPORT in pushRenderTarget()
Assume that the default framebuffer has the same dimensions as the screen.

By not quering the dimensions of the viewport we don't risk serialization
in drivers that use threaded dispatch.
2013-06-27 00:06:54 +02:00
Fredrik Höglund
7124f5190b Revert "kwin: Make WindowQuadList inherit from QVector"
This reverts commit 23dff966437bb664a2ffdb3f7957ef39978f5fad.

Using QVector is not a win when effects such as wobbly windows are
active, due to the realloc overhead. So revert this change for now.
2013-06-27 00:06:49 +02:00
Martin Gräßlin
db2e6687e1 Remove dead assignment in GLVertexBuffer::draw
Variable primitiveMode is not read in the branch and there's a return in
the same branch.

REVIEW: 111192
2013-06-26 17:58:48 +02:00
Thomas Lübking
e717c131bf Hook modalChanged signal for DialogParent script
Eg. gtk+ alters the modality after mapping and
before unmapping the window.
Therfore the former implementation ahd a wrong idea
about the modality until the window was activated and
again had a wrong idea when the dialog closed, keeping
the main client dimmed.

Modality changes at runtime are uncommon but legal and can
happen anytime.

BUG: 321340
FIXED-IN: 4.11
REVIEW: 111154
2013-06-26 12:42:09 +02:00
Aurélien Gâteau
4a426d731d kwin: Fix build on arm
CCMAIL: ubuntu@kitterman.com
2013-06-26 10:13:33 +02:00
Casian Andrei
8f92e2ab91 Avoid calling expensive GLShader::setUniform overload
REVIEW: 111196
2013-06-24 21:34:32 +03:00
Casian Andrei
40acb1da14 Remove unnecessary checkGLError() calls from color correction
Keep only the ones that should only be called once

REVIEW: 111060
2013-06-24 21:33:56 +03:00
Casian Andrei
79c35d0164 Enable color correction only after successfuly contacting KolorManager
Prevents the possiblity of using shaders modified for color correction
without valid data from KolorManager. If that happened, everthing
blacked out.

Now the color correction shaders are enabled only after successfuly
contacting KolorManager.

The issue was highlighted after ab7e228d.

BUG: 321217
2013-06-18 17:27:34 +03:00
Fredrik Höglund
2fc2004119 kwin: Reset the dirty flags in GLTexture
m_wrapModeChanged and m_filterChanged were never set to false,
causing the sampler parameters to be set every time a texture was bound.
2013-06-13 18:46:34 +02:00
Fredrik Höglund
9d03e16c34 kwin: Check that color correction is enabled in setupForOutput()
Return early if color correction is disabled, so this function
becomes a no-op in that case.
2013-06-11 23:28:48 +02:00
Fredrik Höglund
15dae59999 kwin: add a GLVertexBuffer::draw() overload
This overload doesn't take a clip region. Added for symmetry
with the render() method.
2013-06-11 05:11:41 +02:00
Thomas Lübking
88be3d0caf ensure to init animationeffect bindings
it seems an animation can be triggered and the resp.
window deleted in the first event cycle (before the deleted
signal is bound) - so we add an initialization flag to ensure
the binding happens before the first animation is added

BUG: 320562
FIXED-IN: 4.11
REVIEW: 110872
2013-06-10 16:38:03 +02:00
Martin Gräßlin
5660801192 Add DecorationOpacity to AnimationEffect
Just like Opacity for transforming only the decoration opacity.

It's an ABI break as the new enum value had to be included as anonther
non-float base value.
2013-06-05 08:27:09 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Fredrik Höglund
40918e0193 kwin: Make WindowQuadList inherit from QVector
This avoids the overhead of allocating each WindowQuad on the heap
when appending items to the list, and also ensures that the quads
are continuous in memory.
2013-06-05 00:43:17 +02:00
Fredrik Höglund
dbbda21129 kwin: Support quads in makeInterleavedArrays()
A new type parameter is added for specifying the primitive type.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
7e22bd314c kwin: Add support for rendering quads using an index buffer
This reduces the size of the geometry that needs to be uploaded by
one-third, and allows kwin to take advantage of the post-transform
cache in the GPU.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
479ea5db61 kwin: Resolve functions for GL_ARB_copy_buffer 2013-06-05 00:41:24 +02:00
Fredrik Höglund
5e7b2a34a8 kwin: Resolve functions for GL_ARB_draw_elements_base_vertex 2013-06-05 00:41:23 +02:00
Fredrik Höglund
993b50cf1c kwin: Add a new GLVertexBuffer::draw() method
Expose bindArrays(), unbindArrays() and add a draw() method that takes
an offset and a count. This makes it possible to upload geometry, call
bindArrays(), and then call draw() multiple times to draw different
subsets of the uploaded geometry.
2013-06-05 00:41:23 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Martin Gräßlin
4b4646973b Use QList<KWin::EffectWindow*> as return type for mainWindows()
QtScript bindings fails when using EffectWindowList.
2013-06-04 17:17:08 +02:00
Martin Gräßlin
aa92d2dbd9 No repaints for keepAtTarget and before started
Do not schedule repaints in AnimationEffect if there are no animations
going on. If an animation is waiting for starting or kept after ending
the visual appearance is no longer changed, so no repaint is needed.

REVIEW: 110795
2013-06-03 15:45:02 +02:00
Fredrik Höglund
d6fadfa91c kwin: Add an SSE2 vertex upload path
Use MOVNTDQ instructions to write vertex data into the buffer object.
2013-05-29 17:53:08 +02:00
Fredrik Höglund
de4b7e8db1 kwin: Add WindowQuadList::makeInterleavedArrays()
Unlike makeArrays() this function writes into a pre-allocated array,
and takes a matrix that's used to transform the texture coordinates.
This allows this function to handle coordinates for rectangular
textures correctly.
2013-05-28 18:13:06 +02:00
Fredrik Höglund
a5a2561f69 kwin: Simplify WindowQuadList::makeArrays()
Note that unlike the previous commit, this doesn't fix texture coordinates
for rectangular textures. That case cannot be handled correctly without
knowing the dimensions of the texture.
2013-05-28 16:35:37 +02:00
Fredrik Höglund
d4aacd678e kwin: Add more accessors in WindowVertex
Reorder some of the methods and add new u() and v() accessors,
which are aliases of textureX() and textureY().
2013-05-28 16:35:37 +02:00
Fredrik Höglund
7a99b8c0ef kwin: Add GLTexture::matrix()
This method returns a matrix that transforms normalized or un-normalized
texture coordinates, taking the texture target and y-inversion flag into
account.
2013-05-28 16:35:36 +02:00
Fredrik Höglund
38678bb84f kwin: Don't unbind vertex array buffers
KWin always updates the array buffer binding before it calls GL functions
that reference it, so there is never any need to reset it.

This should eliminate half the calls to glBindBuffer() while painting
the scene.
2013-05-28 16:35:36 +02:00
Fredrik Höglund
159bcf11b6 kwin: Simplify the two setData() methods
Simplify the two setData() methods in GLVertexBuffer by implementing
them in terms of the new map() and unmap() methods.
2013-05-28 16:35:36 +02:00
Fredrik Höglund
188e6d04ca kwin: Expose a map() and an unmap() method in GLVertexBuffer
These methods make it possible to write directly into the buffer object
when building vertex arrays.

If the buffer object cannot be mapped, the map() method will return
a pointer to local memory which will be submitted to the buffer object
with glBufferData() when unmap() is called.
2013-05-28 16:35:36 +02:00
Fredrik Höglund
ab8c6aeec3 kwin: Add a new setData() method in GLVertexBuffer
This overload makes it possible to upload data of an arbitrary size and
type into the buffer object.  The intent is for this method to be used
to upload interleaved vertex data.

This commit also adds setVertexCount() and setAttribLayout().

The rationale for decoupling attribute specification from data uploading
is that the attribute formats and layout change less frequently than
the vertex data.

The vertex count is also specified using a separate function to enable
the caller to upload data for multiple draw calls at the same time.
2013-05-28 16:35:35 +02:00
Fredrik Höglund
395ff72555 kwin: Change the way attrib formats are stored in GLVertexBuffer
Store the formats as an array in GLVertexBufferPrivate.

This simplifies the code for enabling the generic vertex arrays,
and also makes it easier to add new arrays.
2013-05-28 16:35:35 +02:00
Fredrik Höglund
1de20a39a0 kwin: Add convenience classes for working with bitfields 2013-05-28 16:35:35 +02:00
Fredrik Höglund
5782d5307e kwin: Add a Color uniform in GLShader
And use it in GLVertexBufferPrivate::bindArrays(). Also store the color
as a QVector4D in GLVertexBufferPrivate.
2013-05-28 16:35:35 +02:00
Fredrik Höglund
c41d05d36c kwin: Do some more refactoring in GLVertexBuffer
Consolidate the code for binding and unbinding the vertex arrays into
two new methods called bindArrays() and unbindArrays() respectively.

This patch also removes the three paint implementations, since the only
difference between them is the code that sets up the arrays. The actual
painting code is moved into GLVertexBuffer::render(), which uses the
new methods to bind and unbind the arrays.
2013-05-28 16:35:35 +02:00
Martin Gräßlin
769c746a06 Use GLSL 1.40 shaders as GLSL 300 es shaders
In case OpenGL ES 3 is provided by the driver we can use the GLSL 1.40
shaders as GLSL 300 ES shaders. The #version declarative is rewritten in
such a case.

REVIEW: 110590
2013-05-23 09:06:21 +02:00
Martin Gräßlin
ad1203e3b2 Add defines from EXT_robustness
Seem to be missing in the headers used on build.kde.org.
2013-05-23 08:38:16 +02:00
Fredrik Höglund
19796b8263 kwin: Use the robust access functions
Use glReadnPixels() instead of glReadPixels(), and glGetnUniformfv()
instead of glGetUniformfv().
2013-05-21 00:22:57 +02:00
Fredrik Höglund
2f87b7542f kwin/es: Resolve functions for GL_EXT_robustness 2013-05-21 00:22:57 +02:00
Fredrik Höglund
adc581d2ab kwin: Resolve functions for GL_ARB_robustness
Only the subset of functions available in core contexts is resolved,
except for glGetnTexImageARB() and glGetnUniformivARB(), which are
not used by kwin.

Instead of setting the function pointers to NULL when the extension isn't
supported, kwin provides its own implementations that call the non-robust
versions of the functions.  This is so callers don't have to check if the
extension is supported before calling the functions.
2013-05-21 00:22:55 +02:00
Montel Laurent
dd8cf0b678 normalize signal/slot 2013-05-11 14:09:15 +02:00
Fredrik Höglund
2f11f71930 kwin: Bind attributes to the same indices in all shaders
This saves us from having to look up the attribute locations each
time we update the vertex array state.
2013-05-08 18:37:39 +02:00
Fredrik Höglund
87ad8789f1 kwin: Update the GL1 code in GLVertexBuffer to match the VBO code
This saves two memory allocations in the GL1 path in setData().
2013-05-08 18:37:27 +02:00
Fredrik Höglund
e1a33cec44 kwin: Don't reallocate the vertex buffer on every setData() call
Allocate enough space to hold the geometry for multiple draw calls,
and use glMapBufferRange() to gradually fill the buffer.  Once the
data store is full, it's orphaned and a new one is allocated.
2013-05-08 18:37:12 +02:00
Fredrik Höglund
0475559120 kwin: Use one buffer object in GLVertexBuffer
Store the vertex positions and texture coordinates in the same buffer
object. This saves one buffer allocation in every setData() call.

The attributes are also interleaved as they are uploaded into the buffer
to maximize locality of reference.
2013-05-08 18:37:02 +02:00
Fredrik Höglund
e65f717b47 kwin/es: Resolve functions for GL_EXT_map_buffer_range 2013-05-08 18:36:50 +02:00
Fredrik Höglund
b6585c2d8b kwin/es: Resolve functions for GL_OES_mapbuffer 2013-05-08 18:36:45 +02:00
Fredrik Höglund
11b9323f3d kwin: Resolve functions for GL_ARB_map_buffer_range 2013-05-08 18:36:38 +02:00
Fredrik Höglund
08d3b6cc3a kwin: Resolve more functions from ARB_vertex_buffer_object
This patch resolves:
    glMapBuffer()
    glUnmapBuffer()
    glBufferSubData()
    glGetBufferSubData()
2013-05-08 18:36:04 +02:00
Fredrik Höglund
b7f1856a35 kwin: Fix color correction with GLSL 1.40 2013-05-08 18:33:03 +02:00
Fredrik Höglund
54308889f0 kwin: Bind fragdata locations in ShaderManager
Fragment shaders are expected to declare a vec4 fragColor output,
which will be bound to the first draw buffer.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
54b63a85a6 kwin: Add GLSL 1.40 versions of the scene shaders
Adjust ShaderManager to load the 1.40 versions when GLSL 1.40
is supported.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
79db2fc98a kwin: Move the scene shaders into shaders/1.10 2013-05-08 18:33:03 +02:00
Fredrik Höglund
fe559c2f2c kwin: Refactor the ShaderManager code
This patch reduces code duplication and simplifies the code in general.
2013-05-08 18:33:03 +02:00
Fredrik Höglund
85a87bfcd1 kwin: Refactor GLShader to allow explicit linking
This patch adds a link() function, along with bindAttributeLocation()
and bindFragDataLocation().

These functions must be called after creating the program, but before
linking it.

A new ExplicitLinking flag must be passed to the constructor to prevent
automatic linking. This is to keep existing code working without
modifications.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
e0003db385 kwin: Resolve functions for GL_EXT_gpu_shader4 2013-05-08 18:33:02 +02:00
Fredrik Höglund
2bcad53bbb kwin: Resolve functions for GL_ARB_vertex_array_object 2013-05-08 18:33:02 +02:00
Fredrik Höglund
2b00beecd2 kwin: Don't require GL_ARB_shading_language_100
This version of GLSL is not supported in a core context.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
5b80d8d513 kwin: Fix shader function resolution for core contexts 2013-05-08 18:33:02 +02:00
Fredrik Höglund
cb81e11375 kwin: Fix FBO function resolution for core contexts 2013-05-08 18:33:02 +02:00
Fredrik Höglund
855a7cc897 kwin: Fix glActiveTexture() resolution for core contexts 2013-05-08 18:33:02 +02:00
Fredrik Höglund
1bcf95f3f9 kwin: Fix VBO function resolution for core contexts
Mesa doesn't advertise extensions that were core in 1.5 in an OpenGL
context that uses the core profile.
2013-05-08 18:33:02 +02:00
Fredrik Höglund
63e0d32706 kwin: Fix extension list query for core contexts
Use glGetStringi() to list the extensions when the GL version is 3.0
or greater. glGetString() does not accept the GL_EXTENSIONS token
in an OpenGL core context.
2013-05-08 18:33:01 +02:00
Fredrik Höglund
d116ef6655 kwin/egl: Add defines for EGL_KHR_create_context 2013-05-08 18:33:01 +02:00
Fredrik Höglund
aab026af93 kwin: Resolve functions for GLX_ARB_create_context 2013-05-08 18:12:43 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Jaime Torres
4ec0f64ea3 initialize a member and initialize a boolean
one less valgrind warning and one cppcheck warning less

REVIEW: 107603
2013-04-29 18:14:50 +02:00
Martin Gräßlin
1a3bc3f60c Split Outline in a composited and non-composited part
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.

Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.

Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
2013-04-25 09:04:02 +02:00
Martin Gräßlin
0fb27fd12e Defines to create the boilerplate code for KWin's singleton classes
The define KWIN_SINGLETON adds to a class definition:

public:
    static Foo *create(QObject *parent = 0);
    static Foo *self() { return s_self; }
protected:
    explicit Foo(QObject *parent = 0);
private:
    static Foo *s_self;

There is an additional define KWIN_SINGLETON_VARIABLE to set a different
name than s_self.

The define KWIN_SINGLETON_FACTORY can be used to generate the create
method. It expands to:

Foo *Foo::s_self = 0;
Foo *Foo::create(QObject *parent)
{
    Q_ASSERT(!s_self);
    s_self = new Foo(parent);
    return s_self;
}

In addition there are defines to again set a different variable name and
to create an object of another inheriting class.

All the classes currently using this pattern are adjusted to use these
new defines. In a few places the name was adjusted. E.g. in Compositor
the factory method was called createCompositor instead of create.

REVIEW: 109865
2013-04-15 09:57:25 +02:00
Thomas Lübking
ee1d6d568d add effect debug interface and dbus export
allows for effect specific debugging details

REVIEW: 107063
2013-03-28 20:31:02 +01:00
Thomas Lübking
6fb5353cab remove moveResizeMaximized option
REVIEW: 103948
BUG: 91703
BUG: 299245
FIXED-IN: 4.11

- The setting is ignored, the decoration always gets a "true" for it
- moving a maximized window requires breaking a "strong" snap (1/16 of screen height - unless you use quick maximization)
- all snapping is done towards the client, not the frame
- QuickTileMode is exported to the decoration (just as the maximizeMode) so that it can fix the bordersize alongside that.
2013-03-24 22:26:48 +01:00
Thomas Lübking
a5cce085af catch geometry updates of moving clients
and bind geometry change signals dynamically

REVIEW: 109570
2013-03-20 22:23:43 +01:00
Thomas Lübking
5299f728fe catch geometry updates of moving clients
and bind geometry change signals dynamically

REVIEW: 109570
(cherry picked from commit eb2db41304f1ec1e597e9bd282a9c4f0b7dd1e54)

Conflicts:
	kwin/libkwineffects/kwinanimationeffect.cpp
2013-03-20 22:23:41 +01:00
Martin Gräßlin
98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin
fbc11aad13 Temporarily revert to XDisplayWidth/Height
We don't like broken master. Proper fix coming later on.

BUG: 316040
2013-03-11 15:14:21 +01:00
Martin Gräßlin
7ab5df9de8 Define GL_UNPACK_* for gles if not defined
Should fix build error in build.kde.org.
2013-03-11 12:36:40 +01:00
Martin Gräßlin
9206f530ce Adding support for GL_EXT_texture_format_BGRA8888 in GLES
If extension is present texture format BGRA_EXT is used for loading
textures from QImages.

REVIEW: 109090
2013-03-11 11:21:14 +01:00
Martin Gräßlin
aa549f45d5 OpenGLPaintRedirector updates textures directly
Ownership of decoration textures is moved from SceneOpenGL::Window to
OpenGLPaintRedirector. The PaintRedirector is responsible for updating
the textures whenever they change. For this GLTexture is extended by an
update(QImage, QPoint) method which uses glTexSubImage2D to update only
the changed parts.

The big advantage compared to before is that if e.g. only a button is
animated only the button part is updated instead of the complete deco
part.
2013-03-11 11:21:11 +01:00
Martin Gräßlin
6424a44632 Add some missing includes with Qt5/KF5 2013-03-07 13:59:16 +01:00
Martin Gräßlin
544b772e42 Use non obsoleted ctor for KXMessages 2013-03-07 13:59:16 +01:00
Martin Gräßlin
32b6ef42b9 Strip module path from all Qt #include <>
Done with:
fixqt4headers.pl --strip-modules

REVIEW: 109176
2013-03-06 10:26:56 +01:00
Martin Gräßlin
b01f5684c5 Remove not needed includes from kwineffect header files
Only include what's actually needed in the headers. This causes of course
some additional needed includes in some implementation files.
2013-03-06 10:23:09 +01:00
Martin Gräßlin
5a2d14baf7 More fine grained linking than X11_LIBRARIES
Use X11_X11_LIB and actually needed additional libs instead of
everything coming with X11_LIBRARIES.

REVIEW: 109141
2013-03-06 10:14:21 +01:00
Martin Gräßlin
c6be37bc84 Effects no longer need xfixes and xrender from XLib 2013-03-06 10:14:15 +01:00
Martin Gräßlin
928e5d4912 Split the libs we link to into multiple variables
Using a lib variable for:
* own libs
* qt libs
* kde libs
* xlib libs
* xcb libs

and link those groups together in target_link_libraries. This should
make the code easier to read and easier to support in future for some
time both Qt4 and Qt5.
2013-03-06 10:14:15 +01:00
Martin Gräßlin
ea83a9c578 Cmake cleanup: empty endfoo() 2013-03-06 10:14:15 +01:00
Martin Gräßlin
5ea22e362d CMake Cleanup: empty endif 2013-03-06 10:14:15 +01:00
Thomas Lübking
39499de9cc add AnimationEffect::set() and ::cancel()
This will allow to sue the AnimationEffect class for
(temorarily) persistent changes like required by the
translucency effect

REVIEW: 109211
2013-03-05 19:24:30 +01:00
Martin Gräßlin
87b7ae2218 Fix compile error introduced with d6b3f698
I should be more careful when reordering commits in my local branches :-)
2013-02-27 11:55:21 +01:00
Martin Gräßlin
e2cbe329c1 XCB port for kwinglobals.h
displayWidth/Height() are rewritten on top of XCB. rootWindow() and
xTime() return xcb datatype instead of XLib datatype.

Unfortunatelly it's not possible to cache the result for displayWidth and
Height, but getting the default screen is cached and provided in another
method.

REVIEW: 109177
2013-02-27 11:47:55 +01:00
Martin Gräßlin
c3423b15e7 Add method to EffectsHandler to define the cursor for an input window
Convenience method to replace XDefineCursor used in the effects.

REVIEW: 109039
2013-02-25 13:35:19 +01:00
Martin Gräßlin
e72fec3110 Cache the xcb_connection_t* in connection()
This is for two reasons:
1. Fixes crash on tear-down when XGetXCBConnection returns junk
2. In Qt5 getting the connection is not cheap enough for our uses

REVIEW: 108826
2013-02-14 14:21:11 +01:00
Martin Gräßlin
f45ade7785 Port preMultiply of color to xcb_render
Method returns a xcb_render_color_t instead of an XRenderColor.

With this change kwinxrenderutils is XLib free!
2013-02-14 14:20:27 +01:00
Martin Gräßlin
881664b42e Port helper function createPicture to XCB
Uses query_pict_formats to retrieve all formats and iterates over them to
find the one matching the requested depth. Results are now cached in an
QHash with the depth as key instead of an array using the depth as index.
2013-02-14 14:20:27 +01:00
Martin Gräßlin
24c681448a Use XCB types in XRenderPicture API
Usage of xcb_pixmap_t and xcb_render_picture_t
2013-02-14 14:20:27 +01:00
Martin Gräßlin
7faede41c7 Use PutImage to convert QPixmap to XRenderPicture
In case of native graphics system nothing is changed for the moment - the
X11Pixmap-QPixmap bridge is continued to be used.

But in case of graphics system raster (or Qt5) this relationship is no
longer used. Instead the QPixmap is converted to a QImage and the image
bits are put into the created X11Pixmap for this XRenderPicture.

Note: Qt5 uses shm to transfer image data to drawables. This seems
unsuited in this case as it's only a one time transformation.

For Qt5 the native pixmap block needs to be removed and the ctor might be
changed to taking an QImage as argument to make more clear that there is
no mapping from QPixmap to X11Pixmap.
2013-02-14 14:20:27 +01:00
Martin Gräßlin
f20ec15053 Port xRenderOffscreenTarget away from QPixmap
Instead of having a pointer to a QPixmap the offscreen target holds an
xcb_render_picture_t. To make this possible in SceneWindow the tempPixmap
is changed from a QPixmap* to a XRenderPicture*. QPixmap was only used
for convenience.

ScreenShot Effect as only user of the offscreen target is adjusted but
as it needs a QImage, still uses a QPixmap wrapper.
2013-02-14 14:20:27 +01:00
Martin Gräßlin
a1ac6df20e Move XRender based rendering of unstyled EffectFrame into scene_xrender
This follows how it is done for OpenGL where the renderRoundBox() got
dropped some time ago.

New implementation implements the box with round corners using xrender
directly instead of using a QPainter on a QPixmap.
2013-02-14 14:20:26 +01:00
Martin Gräßlin
368de6842a Wrapper class to create an xcb_xfixes_region_t from a QRegion
Replaces the previously existing method to convert a QRegion which did
not take care of freeing the region again.

Usages are ported over.
2013-02-14 14:20:26 +01:00
Martin Gräßlin
4cb4697029 Increase KWIN_EFFECT_API_VERSION_MINOR
ABI change in new screen edge implementation
2013-02-07 11:43:40 +01:00
Martin Gräßlin
10c07080bb Notify effects when the screen gets locked
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.

This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot

BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
2013-02-07 10:23:30 +01:00
Martin Gräßlin
beb00478e1 Only start animating in cube slide on window move if core uses switch desktop on edge
For this new KWinOptions are exposed to query whether core uses switch on
desktop on move or always.

BUG: 299901
FIXED-IN: 4.11
REVIEW: 108671
2013-02-07 10:10:25 +01:00
Martin Gräßlin
9bab40d995 Notifications when approaching a screen edge
For each edge an additional "approach" area window is created. When the
mouse enters this approach window, it gets unmapped and a mouse polling
interval is started. If the mouse leaves the approach area again, the
window gets mapped again and the mouse polling is stopped.

During the approaching a signal is emitted with a factor in [0.0,1.0] to
describe how close the mouse is to the edge. 0.0 means far away, 1.0
means triggering the edge. This signal is passed to the effects to allow
using this information. E.g. to provide a glow corner effect or to make
use of it in the cube animation effect to start the animation on desktop
switch.
2013-02-07 09:48:09 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
e47fdf5caa Remove unused screen edge related methods from kwineffects interface
No effect has ever used these methods and there is no reason why an
effect should use them. Reserve/unreserve is sufficient as the effect
will be notified anyway.
2013-02-07 09:46:51 +01:00
Thomas Lübking
c158507a66 signal change of stacking order to the effects
REVIEW: 108059
2013-02-05 19:15:39 +01:00
Martin Gräßlin
9f85f7f597 Port non-composited Outline to XCB
Use xcb to create and manage the X11 backend of Outline. In addition the
used background pixmaps are rendered with XRender instead of using a
QPainter on a QPixmap. This is done because QPixmap is no longer bound to
an X Pixmap.

To create the XRender Picture the available functionality from
kwinxrenderutils is used. To be able to use it in KWin core the compile
option to build without XRender is removed for kwinxrenderutils, but
still supported for effects.

Obviously the port to XCB is not complete as xremderutils itself is still
on XLib.

REVIEW: 108642
2013-02-04 08:55:21 +01:00
Martin Gräßlin
58019b9ce3 Merge branch 'KDE/4.10'
Conflicts:
	kwin/client.cpp
2013-01-30 15:16:56 +01:00
Martin Gräßlin
0c92e1f30c Use translucent/dialogs/background elements where possible
In effects it's obvious that compositing is enabled, so specifying the
translucent element is no problem.

In tabbox a context property "compositing" is injected which decides
whether "translucent" or "opaque" elements should be used. Here the
translucent elements are only used if the Blur effect is available - for
this a new Effect::Feature Blur is introduced and in addition it is
tested whether the theme provides the translucent element.

Also the masking is adjusted to ensure that only the shadow is not
blurred.

Reason for this change is that Plasma theme seems not always to pick up
whether compositing is used when used from inside KWin. It does not cover
the Desktop Change OSD which uses PlasmaCore.Dialog and there we cannot
(yet) inject that we use compositing.

Overall I'm quite unhappy with this patch and I do hope we can fix it in
the proper place in the lifetime of 4.10 and revert this patch.

CCBUG: 311995
REVIEW: 108438
2013-01-30 15:14:54 +01:00
Thomas Lübking
c88742db98 fix copy and paste error
setting from because to is invalid is rather wrong
2013-01-30 13:06:59 +01:00
Thomas Lübking
e2db836def Merge branch 'KDE/4.10'
Conflicts:
	kwin/client.cpp
2013-01-30 12:43:39 +01:00
Thomas Lübking
56cd3f8928 fix copy and paste error
setting from because to is invalid is rather wrong
2013-01-30 10:45:21 +01:00
Martin Gräßlin
b967527db3 Use XCB to resolve the X11 Extensions
The extension handling is removed from kwinglobals and moved into the
xcbutils in KWin core in namespace KWin::Xcb. The motivation for this
change is that the Extensions are only used in KWin core and are marked
as internal. So there is no need to have them in the library.

What remains in Extensions are the non-native pixmaps. This will be
removed once we are on Qt 5 as QPixmap can no longer reference an XPixmap.

The remaining code in kwinglobals also still initialize the XLib versions
of extensions emitting events. It seems like there are no XEvents emitted
if not done so even if the extension is correctly initialized with xcb.
This needs to be removed once the event handling is ported over to xcb.

REVIEW: 107832
2013-01-22 07:50:03 +01:00
Martin Gräßlin
819b474a79 Introduce property "visible" on EffectWindow
This property can be used to check whether a window is currently visible
to the user, that is:
* not minimized
* on the current desktop
* on current activity

This is a common need for various effects.

REVIEW: 108341
2013-01-21 15:56:58 +01:00
Casian Andrei
7a6e48ef3b Fix premultiplied alpha issue with color correction
When correcting a color that was with premultiplied alpha, the alpha
value was not multiplied back again as a final step. This was breaking
color correction when the blend function was GL_ONE,
GL_ONE_MINUS_SRC_ALPHA. The blend function was changed for normal
windows (a workaround), but not for effect frames, i.e. the effect
frames were broken with color correction enabled.

Removes the blend function workaround.

Removes a useless setupForOutput.

BUG: 311319
REVIEW: 108189
2013-01-13 19:10:54 +02:00
Casian Andrei
df034c16ad Abort color correction initialization and disable it in case of errors
Checks are now performed for GL errors and in case of errors everything
is aborted. The error handling mechanism introduced for this purpose
somewhat improves the color correction code.

Fix gl invalid operation in color correction, when first setting up the
lookup texture uniform.

REVIEW: 107754
2013-01-13 19:10:54 +02:00
Thomas Lübking
d0dd23b7b7 Merge branch 'KDE/4.10' 2013-01-08 20:50:37 +01:00
Thomas Lübking
b3f71b5986 protect list iterators against ext. manipulation
REVIEW: 108151
2013-01-08 20:47:50 +01:00
Martin Gräßlin
fa3fa8c3ca Port Input Window handling for Effects to XCB
REVIEW: 107817
2013-01-07 10:00:43 +01:00
Martin Gräßlin
565b4ed6a3 Common way to announce support for specific effects through X11
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.

The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.

As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.

REVIEW: 107815
2013-01-07 10:00:01 +01:00
Martin Gräßlin
334b4bf622 Move handling of Virtual Desktops into a VirtualDesktopManager
The ownership for virtual desktops is moved from Workspace into a new
VirtualDesktopManager. The manager is responsible for providing the count
of virtual desktops and keeping track of the currently used virtual
desktop.

All methods related to moving between desktops are also moved from
Workspace to the new manager, though all methods related to Clients on
Virtual Desktops remain in Workspace for the time being. This is to have
the new manager as independent from KWin core as possible.

An rather important change for the handling of virtual desktops is that
the count and the id of a desktop is now an unsinged integer instead of
an integer. The reason for that is that we cannot have a negative count
of desktops as well as it is not possible to be on a desktop with a
negative identifier.

In that regard it is important to remember that a Client can be on a
desktop with a negative identifier. The special value for a Client being
on all desktops is handled by using -1 as a desktop. For the time being
this is not adjusted but instead of comparing the virtual desktop ids one
should prefer to use the convenient methods like isOnDesktop and
isOnAllDesktops. This would allow in future to internally change the
representation for on all desktops.
2013-01-07 09:47:51 +01:00
Martin Gräßlin
533d57da60 Mark most ctors as explicit as reported by Krazy2 checker 2013-01-02 18:35:46 +01:00
Martin Gräßlin
18cccad806 Introduce a templated animationTime overload for the KConfigXT case
This method can be used to get the animationTime in case a configuration
class generated through KConfigXT is used. In general the configuration
stores the magic value 0 for a property "duration". This magic value
indicates that a hard-coded default value should be used.

So the common logic to test the stored value for 0 and then either pass
the stored value or the default value to animationTime is encapsulated
in this method in a generic way.

A MyEffect can use it in the following way:
animationTime<MyEffectConfig>(200);

BUG: 310646
FIXED-IN: 4.10
REVIEW: 107460
2012-11-25 20:19:31 +01:00
Martin Gräßlin
b2512b1479 Increase KWIN_EFFECT_API_VERSION_MINOR for 4.10 2012-11-22 12:49:22 +01:00
Ralf Jung
96bc979ca8 Fix buffer swap prototypes
BUG: 309647
REVIEW: 107302
2012-11-18 12:50:31 +01:00
Montel Laurent
7fb7f2b5e1 Merge branch 'master' of git.kde.org:kde-workspace 2012-11-14 21:43:42 +01:00
Montel Laurent
6d278c1665 Pedantic 2012-11-14 21:43:13 +01:00
Thomas Lübking
7bc5832429 use QELapsedTimer to measure animation delay
QElapsedTimer uses a monotic clock on all relevant systems
and is thus invarant against date/time changes (while the
bug was likely caused by daybreaks)

BUG: 306186
REVIEW: 107250
FIXED-IN: 4.10

use monitc clock
2012-11-14 21:16:32 +01:00
Casian Andrei
01adbe6dc5 Implement color correction (per output)
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.

Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.

A screen property is added for WindowPaintData.

In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.

For D-Bus communication with KolorServer, everything is async.

The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.

This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.

REVIEW: 106141
2012-11-13 22:47:09 +02:00
Casian Andrei
22569f7eb9 Remove forceAlpha uniform, which is no longer needed
This was originally added by d467fc1bdbcf69bd6ef213bd909633c2edfb6878,
to prevent alpha ending up to be 0 with blending disabled. Apparently,
that was a driver issue that is no longer present.

REVIEW: 107090
2012-11-13 22:23:18 +02:00
Casian Andrei
a46d247702 Revert "Merge branch 'color2'"
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.

This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.

Conflicts:
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-11-13 22:19:32 +02:00
Martin Gräßlin
9308028fa4 Decoration can announce whether it currently requires an alpha channel
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().

The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.

In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.

Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.

REVIEW: 106810
2012-11-09 10:36:43 +01:00
Kai-Uwe Behrmann
479be668d7 Merge branch 'color2'
Conflicts:
	kwin/libkwineffects/kwinglplatform.cpp
2012-11-07 23:54:18 +01:00
Fredrik Höglund
bb9f59a89c kwin: Use xcb to optimize damage event handling
Use XDamageReportNonEmpty instead of XDamageReportRawRectangles.

In XDamageReportNonEmpty mode the server generates a single damage
event when the damage state transitions from not-damaged to damaged.
When the compositor is ready to paint the screen, it requests the
damage region for each window and resets the state to not-damaged.

With XCB we can request the damage regions for all windows in a
single roundtrip, making this the preferred mode.

This should reduce the number of wakeups and the time spent
processing damage events between repaints.
2012-11-07 22:17:14 +01:00
Fredrik Höglund
4821c15b97 kwin: Add a function that returns the xcb_connection_t 2012-11-07 22:13:12 +01:00
Fredrik Höglund
6e9901e5c3 Merge branch 'KDE/4.9'
Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/libkwineffects/kwinglplatform.cpp
2012-10-30 23:26:06 +01:00
Fredrik Höglund
e262d4fde6 kwin: Enable loose binding with the Intel driver 2012-10-30 18:23:06 +01:00
Fredrik Höglund
076ea58732 kwin: Rename numberVertices to vertexCount 2012-10-29 21:31:35 +01:00
Fredrik Höglund
82c1e1168d kwin: Store the usage hint in GLVertexBufferPrivate
..instead of computing it every time setData() is called.
2012-10-29 21:31:35 +01:00
Christophe Giboudeaux
007733f14a Fix include 2012-10-29 17:20:19 +01:00
Martin Gräßlin
26a9a35b2f Increase runtime requirement to Mesa 8.0
Adjustment to reality. KWin has had a dependency on Mesa 8.0 for quite
some time given that it is what basically all distributions ship.

It is better to clearly state what is required. For KWin Mesa 8.0 is a
more reliable dependency as all DRI drivers which do not support DRI2
have been removed.

Packagers have been informed about this intended change some weeks ago.

REVIEW: 106799
2012-10-25 11:45:36 +02:00
Martin Gräßlin
57c27c2e0b GLPlatform can recommend the compositor to use
During detecting the OpenGL capabilities also a recommended compositor
can be set. This recommendation is honoured by the OpenGL based
compositors. That is the SceneOpenGL2 requires a recommendation for at
least OpenGL2 and the SceneOpenGL1 requires at least a recommendation for
OpenGL1. If the driver recommends XRender compositing the SceneOpenGL
performs the existing fallback to XRender.

With this recommendation the hacks in the Scene are removed, e.g. it is
no longer checked whether the driver is software emulation as that is
provided through the recommendation.

To overrule the recommendation the environment variable KWIN_COMPOSE is
extended by the values O1 and O2 to enforce either OpenGL 1 or OpenGL 2.
This overwrites all other checks. As a side-effect this allows now to run
KWin on the llvmpipe:
LIBGL_ALWAYS_SOFTWARE=1 KWIN_COMPOSE=O2 kwin --replace &

But not that I would recommend to use it :-)

REVIEW: 106741
2012-10-25 11:40:18 +02:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
e84118d9f8 Add detection support for VMware driver (SVGA3D) to GLPlatform
VMware uses a Gallium driver which means that OpenGL based compositing
works out of the box without any adjustments to GLPlatform.

Just adding recognizing code for the SVGA3D driver.

REVIEW: 106826
2012-10-25 11:27:42 +02:00
Martin Gräßlin
388edab9e5 Add support for OpenGL in VirtualBox
OpenGL is properly working if there is a direct rendering context.
If LIBGL_ALWAYS_INDIRECT is set VirtualBox falls back to Mesa's software
rasterizer. So in order to get OpenGL the driver is now whitelisted in
the opengltest.

GLPlatform is extended to recognize the VirtualBox driver and has new
methods to report whether it is a virtual machine and VirtualBox. The
detection is rather limited as we don't get access to the underlying
hardware, so we do not know whether the features are really supported.
We need to trust the driver here in announcing the right extensions.

The driver does not provide glxQueryDrawable although it is part of
GLX 1.3. A hack is added in the glxbackend to set the function pointer to
NULL. This can unfortunately not be done in glxResolveFunctions() as
QueryDrawable seems not to be provided by an extension (at least not
listed in the OpenGL registry) and getProcAddress resolves a function but
it only prints an OpenGL Warning to stderr.

As a note: the driver reports that it is using XSHM for
GLX_EXT_texture_from_pixmap.

REVIEW: 106821
2012-10-25 11:27:28 +02:00
Martin Gräßlin
711b434970 Detect latest Intel hardware in GLPlatform
Added support for IvyBridge and Haswell.

REVIEW: 106819
2012-10-25 11:27:14 +02:00
Jurica Vukadin
bcdc74f8d6 Fix more C++11 narrowing warnings
REVIEW: 106997
2012-10-24 20:43:19 +02:00
Jurica Vukadin
e68955866d Fix C++11 narrowing warnings
REVIEW: 106992
2012-10-24 20:42:14 +02:00
Martin Gräßlin
e962fd9ce2 Typo--
SVN_SILENT
2012-10-12 08:43:34 +02:00
Martin Gräßlin
ba08ff6a14 Fix build error when GLES is not available
Note to me: always rebuild with all possible build options if something
is changed.

Sorry for the inconvenience and thanks to the early report of the issue.

BUG: 307866
FIXED-IN: 4.10
2012-10-06 13:44:12 +02:00
Martin Gräßlin
476adac337 Do not resolve glx functions specified in GLX 1.3
According to the OpenGL ABI for Linux GLX 1.3 is a minimum requirement.
Therefore we do not need to resolve the symbols which are present in that
version.

KWin did always require at least 1.3, for all the resolved functions
there were checks in the Scene, but they might have been incorrect.
Instead now the GLX version is checked and OpenGL compositing is blocked
if there is not at least GLX 1.3.

REVIEW: 106704
2012-10-04 17:17:51 +02:00
Martin Gräßlin
15d714d82c Do not resolve glBlendColor
glBlendColor has been added to OpenGL 1.2 which means it is part of
the OpenGL ABI defined for Linux.

See http://www.opengl.org/registry/ABI/ section 3.4.
2012-10-04 17:17:45 +02:00
Martin Gräßlin
cf35c26396 Rework the resolving of OpenGL function pointers
The macro GL_RESOLVE_WITH_EXT was fundamentally broken as it tried to
resolve a symbol first by it's name and then by the extension name if
the returned pointer is null.

From GLX spec:
"A non-NULL return value for glXGetProcAddress does not guarantee that an
extension function is actually supported at runtime. The client must also query
glGetString(GL EXTENSIONS) or glXQueryExtensionsString to determine if an
extension is supported by a particular context."

This macro is now reworked to be used only in case the symbol name does
not match our function name. E.g. glUniform1f vs glUniform1fARB.

The resolving itself also had quite some issues as:
* in same cases function pointers are not nulled
* in same cases only the arb or only the ext is checked
* in same cases the wrong extension is checked

This is now reworked to always check first the ARB extension if available
then the EXT extension and if both are not available the pointers are set
to NULL.
2012-10-04 17:17:45 +02:00
Martin Gräßlin
a401558a43 Provide OpenGL over Egl
The Egl backend is decoupled from the OpenGL ES build option which makes
it possible to use it as a replacement for glx.

To make this possible a new build flag is added when egl is available at
compile time and any egl specific code is now ifdefed with this flag
instead of the gles flag. In addition at runtime a windowing system enum
value is passed to the various detect methods to have egl/glx specific
detection for e.g. function pointer resolving.

By default egl is used if compiled with OpenGL ES, otherwise glx is used.
But in the non-gles case the windowing system can be selected through the
new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to
"egl" the EglOnXBackend is used.

REVIEW: 106632
2012-10-04 17:17:01 +02:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Casian Andrei
2dcf424d63 CC: Enable cc with OpenGL ES >= 3 (should support 3d textures) 2012-09-23 12:40:20 +03:00
Casian Andrei
8341d4406b Merge remote-tracking branch 'origin/master' into color2
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.

Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/scene.h
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-09-23 11:57:38 +03:00
Martin Gräßlin
5a6d9400b2 Split SceneOpenGL into a concrete SceneOpenGL1 and SceneOpenGL2
SceneOpenGL turns into an abstract class with two concrete subclasses:
* SceneOpenGL1
* SceneOpenGL2

It provides a factory method which first creates either the GLX or EGL
backend which is passed to a static supported() method in the concrete
sub classes. These method can test whether the backend is sufficient to
be used for the OpenGL version in question. E.g. the OpenGL 2 scene
checks whether the context is direct.

The actual rendering is moved into the subclasses with specific OpenGL 1
and OpenGL 2 code. This should make the code more readable and requires
less checks whether a Shader is bound. This is now known through the
Scene: the OpenGL1 scene will never have a shader bound, the OpenGL2 scene
will always have a shader bound.

To make this more reliable the ShaderManager is extended by a disable
method used by SceneOpenGL1 to ensure that the ShaderManager will never
be used. This also obsoletes the need to read the KWin configuration
whether legacy GL is enabled. The check is moved into the supported
method of the OpenGL2 scene.

REVIEW: 106357
2012-09-16 21:28:11 +02:00
Casian Andrei
ba4cd78419 CC: Redo init and uninit, try to avoid fatal IO errors
Additional checks for GL errors.
Attempt to fix transparency issues again.
2012-09-16 16:30:35 +03:00
Casian Andrei
87515dc9a9 Merge remote-tracking branch 'origin/master' into color2
Conflicts:
	kwin/workspace.cpp
2012-09-16 13:42:45 +03:00
Fredrik Höglund
f21ef431c4 kwin: Don't enable/disable texturing when using shaders
This state has no affect on the programmable pipeline.
2012-09-13 22:54:09 +02:00
Casian Andrei
5247c56f5e CC: Fix unused variable warning 2012-09-04 22:01:07 +03:00
Casian Andrei
f211961064 CC: Fix premultiplied alpha issue 2012-09-04 21:55:37 +03:00
Casian Andrei
6f18533b9c CC: Remove useless check for minimum number of texture units 2012-08-27 17:35:25 +03:00
Casian Andrei
7742e9d852 CC: Remove useless enabling and disabling for gl_texture_3d 2012-08-27 17:35:05 +03:00
Casian Andrei
c2bed6d20e CC: Fix texture clamp issues 2012-08-27 17:30:13 +03:00
Casian Andrei
005ab28ad6 CC: No singleton for ColorCorrection 2012-08-27 17:24:30 +03:00
Casian Andrei
34bcf10c51 CC: Remove unused code related to regions, until they get implemented 2012-08-27 15:48:18 +03:00
Casian Andrei
c42797637b CC: Constify d_ptr 2012-08-27 15:34:51 +03:00
Casian Andrei
2afa88a889 CC: int instead of qint32 2012-08-24 17:08:11 +03:00
Casian Andrei
a417888b0e Implement color correction support
The implementation consists of a class in libkwineffects.

There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.

Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.

The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.

The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.

The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
2012-08-20 20:37:25 +03:00
Martin Gräßlin
f775229a80 Don't use GL Matrix Stack on OpenGL 2 backend
Currently the GL Matrix Stack is also used with OpenGL 2.
That is pushMatrix, multMatrix and popMatrix are executed
although this does not influence the rendering at all. The
OpenGL 1 matrices are not passed to the shaders.

With this change the calls to the matrix stack are no longer
executed if the Shader based backend is used. This means we
have a few less matrix multiplications in the rendering.

Mostly affects a few effects which have not yet completely be
ported over to OpenGL 2.

BUG: 303093
FIXED-IN: 4.10
REVIEW: 105455
2012-07-22 10:17:12 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
f723f132ca Drop support for explicit contents opacity from WindowPaintData
No effect has ever made use of contents opacity. Which means it
is not needed. Removing means faster effects as we used to
multiply the value (always 1.0) with the opacity in each frame
for each window.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
dd067b075b Split out common part of ScreenPaintData and WindowPaintData
New common d-pointered class PaintData is added which cannot
be instantiated.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
0eff12eb92 Use QGraphicsScale for scale information in ScreenPaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
966047ccd2 Replace custom RotationData with QGraphicsRotation 2012-07-19 18:25:03 +02:00
Martin Gräßlin
30bb8be037 Add activity support to Workspace Script Wrapper and Effects
New properties for the current activity and the available
activities plus related signals in scripts. Signals added to
effects.

BUG: 302060
FIXED-IN: 4.9.0
2012-06-24 18:35:56 +02:00
Martin Gräßlin
13fcc29d40 Reset error flag in checkGLError
From API doc:
glGetError should always be called in a loop, until it returns
GL_NO_ERROR.

REVIEW: 105127
2012-06-24 18:34:47 +02:00
Thomas Lübking
759eed1d62 remove (broken) mimpmap support check, disable use of mipmaps and align texture filter
BUG: 296289
FIXED-IN: 4.9
REVIEW: 105249
2012-06-18 22:11:28 +02:00
Martin Gräßlin
a210b75009 Initialize variables in GLPlatform
m_textureNPOT and m_limitedNPOT have not been initialized in the ctor resulting in
m_limitedNPOT being incorrectly being true sometimes for Intel drivers. For other
drivers the value had been set.
2012-06-13 09:19:27 +02:00