Commit graph

749 commits

Author SHA1 Message Date
Vlad Zagorodniy
5a98591fff [libkwineffects] Adjust whitespace in AnimationEffect's header
Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17835
2019-02-01 00:31:01 +02:00
Vlad Zagorodniy
09cf04eec4 [libkwineffects] Use Q_DISABLE_COPY in AnimationEffect
Summary:
AnimationEffect is an identity so delete copy constructor and copy
assignment operator.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17838
2019-02-01 00:29:25 +02:00
Martin Flöser
932ccb2ac3 Switch ThumbnailItem to internal uuid instead of WId
Summary:
So far the ThumbnailItem in TabBox mode used the window id for finding
the window it should render a thumbnail on. In the Wayland world this is
not unique. The window id could be either an X11 window or a wayland
window. We don't guarantee that there are no conflicting ids.

With the internal id we have a way to properly identify the windows, so
this element should use them.

To support this the property changed the type to QUuid and the
clientmodel also provides the QUuid. As in TabBox the way to get the
window is through the model this should be compatible for all themes.
It's tested and verified with the Breeze switcher.

For declarative KWin scripts the ThumbnailItem also provides the
AbstractClient as a property, so there should not be any script which
uses wid. If it does, this could break, but well the script should use
the intended API.

Test Plan: ctest passes, manual testing of Breeze alt-tab switcher

Reviewers: #kwin

Differential Revision: https://phabricator.kde.org/D18405
2019-01-27 09:52:15 +01:00
Martin Flöser
02a0561016 Add windowsystem plugin for KWin's qpa
Summary:
KWindowSystem provides a plugin interface to have platform specific
implementations. So far KWin relied on the implementation in
KWayland-integration repository.

This is something I find unsuited, for the following reasons:
 * any test in KWin for functionality set through the plugin would fail
 * it's not clear what's going on where
 * in worst case some code could deadlock
 * KWin shouldn't use KWindowSystem and only a small subset is allowed
to be used

The last point needs some further explanation. KWin internally does not
and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is
exposing information which KWin sets. It's more than weird if KWin asks
KWindowSystem for the state of a window it set itself. On X11 it's just
slow, on Wayland it can result in roundtrips to KWin itself which is
dangerous.

But due to using Plasma components we have a few areas where we use
KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in
direction, blur and background contrast. This we want to support and
need to support. Other API elements we do not want, like for examples
the available windows. KWin internal windows either have direct access
to KWin or a scripting interface exposed providing (limited) access -
there is just no need to have this in KWindowSystem.

To make it more clear what KWin supports as API of KWindowSystem for
internal windows this change implements a stripped down version of the
kwayland-integration plugin. The main difference is that it does not use
KWayland at all, but a QWindow internal side channel.

To support this EffectWindow provides an accessor for internalWindow and
the three already mentioned effects are adjusted to read from the
internal QWindow and it's dynamic properties.

This change is a first step for a further refactoring. I plan to split
the internal window out of ShellClient into a dedicated class. I think
there are nowadays too many special cases. If it moves out there is the
question whether we really want to use Wayland for the internal windows
or whether this is just historic ballast (after all we used to use
qwayland for that in the beginning).

As the change could introduce regressions I'm targetting 5.16.

Test Plan:
new test case for window type, manual testing using Alt+Tab
for the effects integration. Sliding popups, blur and contrast worked fine.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18228
2019-01-27 08:59:58 +01:00
Vlad Zagorodniy
cd0f954ab1 [libkwineffects] Port AnimationEffect to new connect syntax
Summary: Connecting with the new syntax is faster and also type checked.

Test Plan: Scripted effects still work as expected.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18393
2019-01-20 14:04:13 +02:00
Yuri Chornoivan
d08950feea Fix minor Doxygen issues 2019-01-13 09:22:11 +02:00
Yuri Chornoivan
d17a3ff88f Fix minor Doxygen issues 2019-01-12 12:31:32 +02:00
Yuri Chornoivan
9dbb74afb7 Fix minor Doxygen issues 2019-01-11 15:36:22 +02:00
Vlad Zagorodniy
be3ab3871e [libkwineffects] Overhaul AnimationEffect's documentation
Summary: This change reformats the documentation so it's more easier to read it.

Test Plan:
Generated Doxygen documentation, started Python's Simple HTTP server, navigated
to AnimationEffect's documention, haven't noticed any serious issues.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: graesslin, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17832
2019-01-08 20:08:38 +02:00
Vlad Zagorodniy
ef7b553cb4 [libkwineffects] Port the remaining bits of API to dynamic dispatch
Summary:
7834bec52a missed to port minimize and
unminimize to dynamic dispatch. In addition to that, we don't benefit
from QMetaObject::invokeMethod so port addRepaint and addLayerRepaint
to dynamic dispatch as well.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18049
2019-01-07 21:40:45 +02:00
Vlad Zagorodniy
9b9d97db2b [libkwineffects] Detect modern Radeon GPUs
Summary:
Currently, KWin is not able to detect Radeon GPUs with GCN architecture.
This patch tries to address that.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17715
2018-12-21 13:43:13 +02:00
Vlad Zagorodniy
7dec4643f7 [libkwineffects] Use Q_ENUM in AnimationEffect
Summary: Q_ENUMS is deprecated.

Test Plan: The Window Aperture effect still works.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17587
2018-12-21 02:26:13 +02:00
Vlad Zagorodniy
54bf5f1af6 [libkwineffects] Don't mark a painted window as transformed twice
Summary:
WindowPrePaintData::setTransformed sets PAINT_WINDOW_TRANSFORMED,
so `data.mask |= PAINT_WINDOW_TRANSFORMED;` is redundant.

Test Plan: Minimized a window, haven't noticed visual glitches.

Reviewers: #kwin, davidedmundson, graesslin

Reviewed By: #kwin, davidedmundson, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17565
2018-12-14 21:10:33 +02:00
Vlad Zagorodniy
17358796ab [libkwineffects] Bump API version
Summary:
Recently, libkwineffects got some changes that break ABI compatibility,
so we have to bump the API version.

Test Plan:
When using a binary effect, which is made against 226 version, KWin no
longer crashes.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17444
2018-12-14 21:09:13 +02:00
David Edmundson
7834bec52a [libkwineffects] Replace property name lookup with calling the virtual methods
Summary:
EffectWindow proxies its properties from the client/deleted's
properties.

QObject::property(char*) is a slow string search. It's a loop
of string comparisons not a hash lookup!

QML's use of properties is different, there's a property cache.

It's fetched multiple times for every window in every paint of some
effects (such as blur). Hotspot shows this as a significant amount of
the render pass (X11) with nothing in kwin animating.

This patch replaces the macro that does
parent()->property("propertyName")
with a macro calling the relevant function directly without metaobjects.

This also improves type safety for future changes.

Test Plan:
Existing unit tests
Ran it for a bit

Reviewers: #kwin, graesslin

Subscribers: graesslin, zzag, broulik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16602
2018-11-30 11:22:20 +00:00
Vlad Zagorodniy
396d528075 [scripting] Introduce complete function
Summary:
Effects that prefer to manipulate direction of animations sometimes need
to create animations in some particular state so later on they can be
played backward (swapping from and to is not enough and it would be wrong).

The proposed complete function lets such effects to fast-forward animations to
to the target position so they can be played backwards later on.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16450
2018-11-17 13:44:20 +02:00
Vlad Zagorodniy
5e104fbc12 [scripting] Introduce redirect function
Summary:
Consider current implementation of the Squash effect: if a window was
minimized, an animation will be started; if the window is unminimized
and the animation is still active (that can happen when user clicks on
app's icon really fast), the animation will be stopped and a new one will
be created. Such behavior can lead to rapid jumps in the observed
"animation".

A better approach would be first try to **reverse** the already active
animation, and if that attempt wasn't successful, start a new animation.

This patch introduces a new function to the scripted effects API that
lets JavaScript effects to control direction of animations. The
prototype of the function looks as follows:

    redirect(<animation id(s)>, <direction>, [<termination policy>])

the first argument is an animation id or a list of animation ids, the
second argument specifies the new direction of the animation or
animations if a list of ids was passed as the first argument. The
third argument specifies whether the animation(s) should be terminated
when it(they) reaches the source position, currently it's relevant only
for animations that are created with set() function. The termination
policy argument is optional, by default it's Effect.TerminateAtSource.

We can use this function to fix issues with rapid jumps in the Squash
effect. Also, redirect() lets us to write effects for simple animations
in slightly different style: first, we have to start the main animation
(e.g. for the Dialog Parent effect, it would be dimming of main windows)
and then change direction of the animation depending on external events,
e.g. when the Desktop Cube effect is activated.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16449
2018-11-17 13:44:16 +02:00
Vlad Zagorodniy
ee72569647 [libkwineffects] Port AnimationEffect to TimeLine
Summary:
TimeLine has nice API for controlling its direction that can be re-used
later by AnimationEffect.

Test Plan: The existing tests for scripting effects still pass.

Reviewers: #kwin, davidedmundson, graesslin

Reviewed By: #kwin, davidedmundson, graesslin

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16448
2018-11-17 13:43:57 +02:00
Vlad Zagorodniy
e02573263f [libkwineffects] Introduce timeline redirect modes
Summary:
The redirect modes control behavior of the timeline when its direction
is changed at the start or target position. For example, consider the
following piece of code:

    TimeLine timeLine(1000ms, TimeLine::Forward);
    timeLine.setDirection(TimeLine::Backward);

What should happen when the direction of the timeline was changed to go
backward? Should the current value of the timeline go from 1 to 0, or
should the timeline stop its "execution"?

In the relaxed mode, the timeline will go from 1 to 0.
In the strict mode, the timeline will stop its execution.

Different effects may prefer different modes for source and target
positions. For example, most C++ effect would prefer relaxed mode for
source position, and strict mode for target position. On the other side,
scripted effects(AnimationEffect) would prefer strict mode for source
position, and relaxed mode for target position(because of set).

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16447
2018-11-17 13:43:39 +02:00
David Edmundson
f521d4bbe1 [wayland] add enter/leave virtual desktop API
Summary:
As setDesktop was changed to "move" this left unSetDesktop non-symetric.

This replaces it with explicit API to enter/leave.

This also moves new API to the new object based API rather than still
using ints.

Where numbers are used it has been tidied up so that desktop IDs are
uint, which should be used when we have a list of desktops.
int is used only when we have either a desktop ID or NET::OnAllDesktops
(-1)

Effects API cleared up to use this and use a set of x11 IDs, which
avoids any potential complications of handling add and removes any
ambiguity with what happens if you leave all desktops and such.

Test Plan:
testVirtualDesktops passes (with pending kwayland patch)
Moving a window in the desktop grid on X11 behaves
Moving a window in the desktop grid on wayland behaves

Reviewers: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16704
2018-11-14 11:08:46 +00:00
Vlad Zagorodniy
688d946ffb [libkwineffects] Gracefully release previous window pixmap
Summary:
If the cross fade animation is cancelled, we are not gracefully
unreference the previous window pixmap.

This change addresses that issue by using RAII approach to
reference/unreference the previous window pixmap.

Test Plan: Manually. The Maximize and the Morphing Popups effect still work.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16391
2018-11-12 12:51:08 +02:00
Vlad Zagorodniy
93abb9a273 Don't cache value of popupWindow property in EffectWindow
Summary:
With the plasma shell protocol, a ShellClient gets its role/window type
after it's created, so the cached value of the popupWindow property in
EffectWindow can be wrong.

In addition to that, the value of the popupWindow property still can be
wrong because plasma shell surfaces don't have xdg-popup role, so we need
to check NetWM-based window type in ShellClient::isPopupWindow.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16835
2018-11-12 12:47:55 +02:00
Vlad Zagorodniy
f466307277 [libkwineffects] Use correct type for the desktops property
Summary:
Type of the x11DesktopIds property was changed from QList<int> to
QVector<int> in KWin core, but not in libkwineffects. That resulted in
having effects like slide not working because Qt can't implicitly
convert QVector<int> to QList<int>.

Test Plan: Slide effect works again.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16743
2018-11-07 21:06:37 +02:00
David Edmundson
7e8facc3fd [wayland] Use the new plasma virtual desktop protocol
Summary:
implement virtual desktop support for Wayland.
use the new virtual desktop protocol from D12820
The VirtualDesktopManager class needed some big change in order
to accomodate it, which is where most changes are.
Other than that, it's mostly connections to wire up
VirtualDesktopsManager and VirtualDesktopsManagement(the wayland protocol impl)

Depends on D12820
Other notable detail, is the client visibility updated to reflect the presence
of the client in the plasmavirtualdesktop.
(and the unSetDesktop concept)

Test Plan: used a bit a plasma session together with D12820, D13748 and D13746

Reviewers: #plasma, #kwin, graesslin, davidedmundson

Reviewed By: #plasma, #kwin, davidedmundson

Subscribers: hein, zzag, davidedmundson, kwin

Tags: #kwin

Maniphest Tasks: T4457

Differential Revision: https://phabricator.kde.org/D13887
2018-11-01 16:35:29 +01:00
Vlad Zagorodniy
1b7cad95c7 [libkwineffects] Don't enable painting for windows that are not kept alive
Summary:
862bf0f153 introduced a regression(sorry
for that): if you close a confirmation dialog(with the Scale effect and the
Dialog Parent effect being enabled), the main window(s) will flicker.

That flickering happens because the C++ version of the Scale effect and
AnimationEffect unref deleted windows in different places. AnimationEffect
unrefs deleted windows in prePaintScreen, which btw is not the best
place to do that. The C++ version unrefed windows in postPaintScreen.

So, when the Scale effect has finished animating the main windows, it
will unref them, but windowDeleted signal won't be emitted immediately.
Which means that the Dialog Parent won't be able to delete corresponding
animations on its side and main windows will be painted for a single
frame.

This change addresses flickering by adjusting prePaintWindow in
AnimationEffect so deleted windows won't be painted if none of
animations keeps them alive.

Test Plan:
(make sure that both the scale and the dialog parent effect are enabled)
* Go to System Settings > Application Style > Window Decorations;
* Select a decoration that is different from the current;
* Close the system settings window (don't click "Apply" button);
* When a dialog is shown, click "Discard" or "Apply" button.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16542
2018-10-31 15:49:11 +02:00
Vlad Zagorodniy
7b19fa87d0 [libkwineffects] Delete unused field in AniData
Summary: windowType is not used anywhere so delete it.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16389
2018-10-23 18:25:44 +03:00
Vlad Zagorodniy
655d8af8be [libkwineffects] Delete unused constant
Summary:
The constant is a leftover after
2569768074.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16373
2018-10-22 18:27:22 +03:00
Vlad Zagorodniy
ab5d66dc0f [effects/diminactive] Fix false-triggering of the out animation
Summary:
In some cases, the out transition is false-triggered because we don't
react to changes in the keep-above and the full screen state.

Test Plan:
* Set the keep-above state on a window;
* Click on the desktop;
* (the window didn't "flicker")

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16270
2018-10-18 19:27:01 +03:00
Vlad Zagorodniy
f1968d0cd9 [effects/fadedesktop] Properly check whether given window is on a particular virtual desktop
Summary:
In order to check whether a window is on some particular virtual
desktop, one has to use isOnDesktop.

Also, this change adds implicit support for the new virtual desktop protocol.

Test Plan:
Switched between virtual desktops with a Konsole window being on all
desktops.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16103
2018-10-11 16:22:34 +03:00
Vlad Zagorodniy
a281f2bce1 [effects/dialogparent] Fix flickering of parent windows
Summary:
If a modal window is closed and some alternative effect that animates
the disappearing of windows is enabled(e.g. the Glide effect, or the
Scale effect), the Dialog Parent effect can cause flickering of the
parent window because its animation duration doesn't match duration of
those alternative effects.

Also, if the Fade effect, the Glide effect, and the Scale effect are
disabled, the Dialog Parent will keep the parent window alive for no
good reason.

This change addresses that problem by adding keepAlive property to
`animate` function so scripted effects have more control over lifetime
of animated windows.

If both a modal window and its parent window are closed at the same time
(and there is no effect that animates the disappearing of windows), the
Dialog Parent will stop immediately(because windowDeleted will be
emitted right after windowClosed signal).

If both a modal window and its parent window are closed at the same time
(and there is effect that animates the disappearing of windows), the
Dialog Parent won't reference the latter window. Thus, it won't cause
flickering. I.e. it will "passively" animate parent windows.

BUG: 355036
FIXED-IN: 5.15.0

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14919
2018-10-10 18:34:12 +03:00
Vlad Zagorodniy
2569768074 [libkwineffects] Drop AniData constructor that receives QString
Summary:
This code has several bugs, it's untested, it's not used anywhere, it
adds unnecessary complexity -> delete it.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16099
2018-10-10 12:57:07 +03:00
Vlad Zagorodniy
a4fc04b753 [libkwineffects] Delete d-ptr in the fullscreen effect lock
The fullscreen effect lock is a part of private implementation, thus we
don't need to use d-pointers.
2018-10-09 20:33:58 +03:00
Vlad Zagorodniy
5d5816be2b [libkwineffects] Don't expose the fullscreen effect lock to the public API
Summary:
The fullscreen effect lock is purely an implementation detail of the
AnimationEffect, we don't need to have it in the public API.

Test Plan: KWin still compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16075
2018-10-09 19:06:04 +03:00
Vlad Zagorodniy
769f2659dd [effects] Make Scale and Glide effects Wayland-friendly
Summary:
The Scale effect and the Glide effect have to animate only ordinary
windows(i.e. the ones that are considered to be apps).

On X11, in order to distinguish ordinary windows from combo box popups,
popup menus, and other popups, those effects check whether given window
is managed.

On Wayland, there is no concept of managed/unmanaged windows.

XDG Shell protocol defines 2 surface roles:
* xdg_toplevel;
* and, xdg_popup.

The former can be used to implement typical windows, the ones that can
be minimized, maximized, etc.

The latter can be used to implement tooltips, popup menus, etc. Thus,
that's a good criteria to filter popup windows.

CCBUG: 398100

Reviewers: #kwin, graesslin, davidedmundson

Reviewed By: #kwin, graesslin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D15117
2018-10-09 11:04:35 +03:00
David Edmundson
12cc080945 [libkwineffects] fix typo in property name 2018-10-04 13:05:12 +01:00
David Edmundson
1c6927f64f Bump libkwineffects SO version for 5.15 2018-10-04 00:57:44 +03:00
David Edmundson
99b33e7428 [libkwineffects] Expose getting/setting activeFullScript to scripted effects
Summary:
Getter is exposed as a property on scripted effect in a way that hides
pointers from the scripting side.

Setter is implicitly handled as a property of newly created animations
and holds the activeFullScreenEffect whilst any of them are active. Like
existing effects it remains up to the effect author to avoid the
problems of multiple full screen effects. The RAII lock pattern is
somewhat overkill currently, but it's the direction I hope we can take
EffectsHandler in next API break.

BUG: 396790

--

This patch is against the QJSEngine port, though it's not conceptually a
requirement.

Test Plan: Unit test

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14688
2018-10-04 00:57:44 +03:00
David Edmundson
8cf5041e69 [libkwineffects] Cleanup effects handler global pointer on destruction
Test Plan:
Won't make a practical difference, anything that used before
would have crashed. Only now it's tidier.

Unit tests still pass

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D15171
2018-08-30 14:57:13 +01:00
Yuri Chornoivan
bf58da3e9a Fix minor EBN issues 2018-08-29 21:02:16 +03:00
David Edmundson
5d279a0ddd [autotests] Unit most scripted effects API
Summary:
Ready for QJSEngine port and upcoming other fixes.
Split as it makes it easier to do any before/after testing.

Test Plan:
All tests pass with the current QScriptEngine
Verified expected API against a wiki page and current code.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14482
2018-07-31 12:29:04 +01:00
David Edmundson
7b65aa9199 [libkwineffects] Remove broken copy constructor of AniData
This doesn't copy everything, it misses the ID which breaks
everything.

Given it's just a direct copy of members the auto-generated one does a
better job
2018-07-31 12:29:00 +01:00
Vlad Zagorodniy
653e98d5ac [libkwineffects] Deprecate Outline feature
Summary:
KWin had Outline effect during KDE SC times, which had been removed in
KDE SC 4.11. With that effect, also showOutline and hideOutline signals
had been removed, making it impossible to write effects that show
outline. Yet, Outline enum value had been left.

Even though the Outline feature is useless nowadays, in order to keep API
compatibility, let's just deprecate it.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14188
2018-07-17 18:09:31 +03:00
Vlad Zagorodniy
709b7c2c58 [libkwineffects] Push render targets more efficiently in GLRenderTarget::pushRenderTargets
Summary:
If s_renderTargets is not empty, GLRenderTarget::pushRenderTargets starts
to do pretty heavy things: it deletes head of the targets param in a while loop.

There is no need to do that. Because QStack inherits QVector, we can use
append method to push new render targets in a more efficient way.

Test Plan: Background behind Konsole is still blurred.

Reviewers: #kwin, mart

Reviewed By: #kwin, mart

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13823
2018-07-03 12:33:04 +03:00
Vlad Zagorodniy
ee88951b17 [libkwineffects] Add TimeLine helper
Summary:
Most effects use QTimeLine in the following manner

```lang=cpp
if (...) {
    m_timeline->setCurrentTime(m_timeline->currentTime() + time);
} else {
    m_timeline->setCurrentTime(m_timeline->currentTime() - time);
}
```

Because effects do not rely on a timer that QTimeLine has, they can't
toggle direction of the QTimeLine, which makes somewhat harder to write
effects. In some cases that's obvious what condition to use to figure
out whether to add or subtract `time`, but there are cases when it's
not. In addition to that, setCurrentTime allows to have negative
currentTime, which in some cases causes bugs.

And overall, the way effects use QTimeLine is really hack-ish. It makes
more sense just to use an integer accumulator(like the Fall Apart
effect is doing) than to use QTimeLine.

Another problem with QTimeLine is that it's a QObject and some effects
do

```lang=cpp
class WindowInfo
{
public:
    ~WindowInfo();

    QTimeLine *timeLine;
};

WindowInfo::~WindowInfo()
{
    delete timeLine;
}

// ...

QHash<EffectWindow*, WindowInfo> m_windows;
```

which is unsafe.

This change adds the TimeLine class. The TimeLine class is a timeline
helper that designed specifically for needs of effects.

Demo

```lang=cpp
TimeLine timeLine(1000, TimeLine::Forward);
timeLine.setEasingCurve(QEasingCurve::Linear);

timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // false

timeLine.update(420);
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false

timeLine.toggleDirection();
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false

timeLine.update(100);
timeLine.value(); // 0.32
timeLine.running(); // true
timeLine.done(); // false

timeLine.update(1000);
timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // true
```

Test Plan: Ran tests.

Reviewers: #kwin, davidedmundson, graesslin

Reviewed By: #kwin, davidedmundson, graesslin

Subscribers: romangg, graesslin, anthonyfieroni, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13740
2018-06-30 09:58:11 +03:00
Vlad Zagorodniy
f977e60850 [libkwineffects] Save value of the managed property during construction of EffectWindow
Summary:
When windowClosed signal is emitted, effects can't distinguish managed
windows from unmanaged windows(e.g. combo box popups, popup menus, etc).
This leads to dirty hacks like IsXXXWindow. Also, there's a big chance
that such hack can introduce more bugs and overall this makes harder to
write/maintain effects.

This change proposes to save value of managed property during
construction of EffectWindow. So, its value is preserved with Deleted.

Test Plan: Manually.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13690
2018-06-24 17:43:11 +03:00
Vlad Zagorodniy
95a2c3bf76 [libkwineffects] Emit a signal when active fullscreen effect changed
Summary:
Behaviour of some effects depends on presence of active fullscreen effect.
For example, Dim Inactive effect brightens windows if there is an active
fullscreen effect. If active fullscreen effect has been changed, these effects
might need to do some setup work, e.g. schedule repainting, toggle direction
of a timeline, etc.

For what it's worth, because the Dim Inactive effect doesn't schedule
repainting after leaving Desktop Grid, windows aren't dimmed back. One
need to move mouse to trigger dimming.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13701
2018-06-24 16:13:09 +03:00
Vlad Zagorodniy
6a175ece48 [libkwineffects] Add keepBelow property to EffectWindow
Summary:
EffectWindow has keepAbove property, but not keepBelow.

This change adds keepBelow property as a counterpart to keepAbove.

Test Plan: Manually.

Reviewers: #kwin, mart

Reviewed By: #kwin, mart

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13650
2018-06-22 12:39:01 +03:00
David Edmundson
a3cff85e7a Remove Qt module declarations in includes
Summary:
Test Plan: Compiles

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13359
2018-06-05 18:07:23 +01:00
Alex Nemeth
8342cdd3b6 [libkwineffects/kwinglutils] Calculate correct srcY0 and srcY1 in GLRenderTarget::blitFromFramebuffer
Summary:
There are several spaces that have to be considered in `GLRenderTarget::blitFromFramebuffer`:
* KWin logical space: the origin is located at the global top-left corner
* display space: the origin is located at the top-left corner of monitor/display
* OpenGL screen space: the origin is located at the bottom-left corner of monitor/display

Given `s`, which is in the KWin logical space, we have to transform it to the display space, then to the OpenGL screen space:

* KWin logical space -> display space: `y' = s.y() - s_virtualScreenGeometry.y()`
* display space -> OpenGL screen space: `y'' = s_virtualScreenGeometry.height() - y'`

Overall, `srcY0` and `srcY1` should be written as follows:

```
srcY0 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y() + s.height())
srcY1 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y())
```

Test Plan:
Tweak background contrast effect to use GLRenderTarget::blitFromFramebuffer

```
diff --git a/effects/backgroundcontrast/contrast.cpp b/effects/backgroundcontrast/contrast.cpp
index f920fcd88..5247d83b8 100644
--- a/effects/backgroundcontrast/contrast.cpp
+++ b/effects/backgroundcontrast/contrast.cpp
@@ -447,11 +447,10 @@ void ContrastEffect::doContrast(EffectWindow *w, const QRegion& shape, const QRe
     GLTexture scratch(GL_RGBA8, r.width() * scale, r.height() * scale);
     scratch.setFilter(GL_LINEAR);
     scratch.setWrapMode(GL_CLAMP_TO_EDGE);
-    scratch.bind();

-    const QRect sg = GLRenderTarget::virtualScreenGeometry();
-    glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (r.x() - sg.x()) * scale, (sg.height() - sg.y() - r.y() - r.height()) * scale,
-                        scratch.width(), scratch.height());
+    GLRenderTarget scratchTarget(scratch);
+    scratchTarget.blitFromFramebuffer(r);
+    scratch.bind();

     // Draw the texture on the offscreen framebuffer object, while blurring it horizontally

```

GLRenderTarget::blitFromFramebuffer without this change:
{F5817883, layout=center, size=full}

Reviewers: #kwin, fredrik, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kpiwowarski, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D12452
2018-05-29 15:27:02 +02:00
Vlad Zagorodniy
4a3104bf27 don't override m_canUseMipmaps
Summary:
Seems like this override/assignment was introduced in edb0751cba.

Following that commit, 450be6a378 introduced `levels` param
so we could tell whether mipmaps are going to be used. And it seems like this assignment
hadn't been deleted in that commit.

Reviewers: #kwin, fredrik

Reviewed By: fredrik

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D11301
2018-03-14 04:37:44 +02:00
Bhushan Shah
90762ade86 Merge branch 'Plasma/5.12' 2018-03-06 09:26:19 +05:30
Bhushan Shah
3fa287280b Fix the build on armhf/aarch64
Summary:
qopengl.h redeclares the functions defined in the epoxy/gl.h and it
results in the build error. this is similar to other .cpp files where
epoxy/gl.h is used.

See: https://build.neon.kde.org/job/xenial_unstable_plasma_kwin_bin_armhf/157

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10762
2018-03-06 09:25:33 +05:30
Martin Flöser
e71460b6fc Merge branch 'Plasma/5.12' 2018-03-05 19:32:48 +01:00
Martin Flöser
e1afef3d45 Sanity check WindowQuad before trying to create a grid out of it
Summary:
When one uses:
 * breeze as of 5.12
 * wobbly windows
 * shaded window
 * a distribution building with assert enabled

and starts to move a shaded window, KWin asserts. The root cause for
this is that WindowQuad::makeSubQuad has an assert for y1 being smaller
than y2. With the combination listed above this is not guaranteed. For
the left shadow quad the y1 and y2 are identical and thus trying to
split it, results in the assert condition.

The problem of the shadow quad having an invalid size might be addressed
as well with D10811. Due to that the generation of the quads is not
touched. Instead a sanity check is introduced to not try to split
already invalid sized quads.

BUG: 390953
FIXED-IN: 5.12.3

Test Plan: Added unit test hit the assert, now doesn't hit it any more

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D11015
2018-03-05 19:31:51 +01:00
Alex Nemeth
627b11ce49 Added missing image format
Summary:
`QImage::Format_ARGB6666_Premultiplied` was missing from the image format table.
This might have caused some bugs later on.
See: http://doc.qt.io/qt-5/qimage.html#Format-enum

Reviewers: fredrik, #kwin

Reviewed By: fredrik

Subscribers: cfeck, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10497
2018-02-14 23:23:19 +01:00
Alex Nemeth
cc0325af41 Added noise blur effect
Summary:
Added the option to turn on noise behind the blurred area.
The lowest strength value disables it completely, so it is optional and is disabled by default.

Test Plan:
Edit: this new screenshot shows the updated noise generation.
Edit2: separated the screenshots so you can flick through them to clearly see the differences

{F5694024}

{F5694031}

{F5694025}

{F5694028}

Reviewers: #kwin, #vdg, fredrik

Reviewed By: #vdg, fredrik

Subscribers: davidedmundson, matheusm, romangg, ivan, zzag, ngraham, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10281
2018-02-14 00:13:08 +01:00
Alex Nemeth
0179f741bb Updated the blur method to use the more efficient dual kawase blur algorithm.
Summary:
Updated the old and outdated blur method to use the much more efficient dual kawase blur method.
Now with this we can do virtually infinite blur with very very little performance cost.
The dual kawase blur method is basically downscaling and upscaling an image, but combined with the kawase blur shader.
Comparison: https://i.imgur.com/mh6Cw61.png
Left is old, right is new.
Comparison was done with the strongest blur setting in a VM running on an Intel i7-4790 and a GTX980
We can see here that the performance is even better with this new method.

Reviewers: #plasma, #kwin, graesslin, fredrik

Reviewed By: fredrik

Subscribers: hein, dos, luebking, broulik, romangg, zzag, anthonyfieroni, mart, davidedmundson, fredrik, ngraham, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D9848
2018-01-26 02:31:45 +09:00
Fabian Vogt
e302f87598 Properly detect Gallium drivers with newer Mesa
Summary:
The renderer string does not contain "Gallium 0.4 on" anymore,
instead it directly contains the gallium driver's name.
So assume that every unknown renderer is a gallium driver.

Test Plan: Added a testcase, it succeeds only with this patch.

Reviewers: #plasma, graesslin

Subscribers: kwin, plasma-devel, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D9495
2018-01-12 09:05:03 +01:00
Kai Uwe Broulik
545dda7208 [PaintClipper::Iterator] Operate on QRegion instead of QVector of rects
Differential Revision: https://phabricator.kde.org/D9135
2017-12-03 16:14:53 +01:00
Kai Uwe Broulik
873d38225e [GLVertexBuffer] Port from QRegion::rects() to QRegion iterators
This code path is executed a lot during animations (e.g. maximize, minimize).
Saves creating a temporary QVector.

Differential Revision: https://phabricator.kde.org/D9082
2017-12-02 10:04:22 +01:00
Aleix Pol
af85ca6fe5 Merge branch 'Plasma/5.11' 2017-11-17 17:31:46 +01:00
Aleix Pol
db6c7e17e6 Fix build with a KWindowSystem framework that doesn't pull QWidget
Summary: Fixes the build with D8705

Test Plan: Just adds includes, I wonder if it should go into Plasma/5.8 and /5.11 too

Reviewers: #plasma, davidedmundson

Reviewed By: #plasma, davidedmundson

Subscribers: graesslin, plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8706
2017-11-17 17:30:58 +01:00
David Edmundson
5d07543d2f Merge branch 'Plasma/5.11' 2017-10-26 18:46:43 +01:00
Kamil Piwowarski
9cafbb1179 Fix viewport for screenshot on multiple screens
Summary: D8479 fixes viewport for real hardware, but there is still problem with screenshots. This patch fixes that.

Test Plan:
- Have three monitors (like in bug 385655)
- Press PrtSc and then Enter
- Screenshot is ok

Before:
{F5450056}
After:
{F5450058}

Reviewers: #kwin, #plasma, davidedmundson

Reviewed By: #plasma, davidedmundson

Subscribers: davidedmundson, plasma-devel, kwin, #kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D8485
2017-10-26 18:45:45 +01:00
David Edmundson
ded617bd1a Merge branch 'Plasma/5.11' 2017-10-26 17:40:34 +01:00
David Edmundson
69b2c2fcea Set scale on glScissor calls
Summary:
glScissor works on window co-ordinates. i.e not scaled by the viewport
We need to multiply by the scale there.

This fixes a minor visual glitch in animations when using hardware
clipping.

Test Plan:
Hardcoded my minimise animation to be really slow.
Now every frame looks perfect

Reviewers: #kwin

Subscribers: kpiwowarski, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8490
2017-10-26 17:32:47 +01:00
David Edmundson
019d4bf425 Fix glScissor calls with y-offset screens
Summary: As per the glViewport patches yesterday.

Test Plan:
Vertically stacked monitors
minimised something, it animated properly

Reviewers: #plasma

Subscribers: plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8503
2017-10-26 17:31:58 +01:00
Martin Flöser
f31e183605 [libkwineffects] Try fixing compile error with clang
The FreeBSD build is currently failing with:

kwingltexture_p.h:83:23: error: no function named 'cleanupGL' with type
'void ()' was found in the specified scope
friend void KWin::cleanupGL();

This change hopefully addresses the problem.
2017-10-01 09:54:12 +02:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Martin Flöser
90e77a939a [effects] Support xcbConnectionChanged for support properties
Summary:
Several effects announce a support property atom on the root window. This
change forwards the KWin::Application's signal that the xcbConnection
changed to the EffectsHandler so that the effects can respond to it.

All effects which announce a support property connect to this new signal
and re-announce the property. In case the xcb connection died (future
XWayland crashing case) it is set to XCB_ATOM_NONE by that. In case the
xcb connection got created (future delayed XWayland startup) the atom is
set to the proper value.

In addition all usages of the support properties are guarded, so that no
nonesense actions are performed if the support property is XCB_ATOM_NONE.

Test Plan: Only compile tested as we don't have XFree KWin yet

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7761
2017-09-12 18:53:31 +02:00
Martin Flöser
20e22ec26a Deprecate global KWin::displayWidth and KWin::displayHeight
Actually they could go directly as nothing in KWin uses them anymore.
But there are more functions in kwinglobal which need to go as they
don't support restarting XWayland. So instead of breaking internal ABI
several times, just deprecate till everything is prepared.
2017-09-01 21:37:42 +02:00
Martin Flöser
8527ac30dc Fix unused-parameter warnings as reported by GCC 2017-07-28 21:31:09 +02:00
Martin Gräßlin
aefb5f4dd9 Prevent endless loop in checkGLError due to GL_CONTEXT_LOST
Summary:
The GL_CONTEXT_LOST flag is not reset when calling glGetError. This of
course bites with: "Thus, glGetError should always be called in a loop,
until it returns GL_NO_ERROR, if all error flags are to be reset."
(see https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetError.xhtml)

As KWin calls checkGLError from init call it can result in a freeze of
KWin. This is a regression reported multiple times since the release of
5.10.3 which enabled GLX_NV_robustness_video_memory_purge extension.

Please note that I am not able to test this change. I do not have an
NVIDIA card and are not hiting the problem. I have no way to simulate
the code. I do not know whether the change will fix the problem, it is
based on what others do. Inspiration for this change is mostly from
mutter: https://git.gnome.org/browse/mutter/commit/?id=d4d2bf0f6c1737256b921c4f1dedd3a95138cab9

BUG: 381870
FIXED-IN: 5.10.3.1

Test Plan: See above, I can only compile check the change

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6464
2017-07-01 19:28:31 +02:00
Martin Flöser
43816119e9 Skip Shader self test for Mesa >= 17
Summary:
We are getting reports about the shader self test failing in a false
positive way on Mesa 17. We already have such false positve results
for NVIDIA quadro and went with disabling the self test.

Most likely our self test has a problem or the rendering of the first
frame has a problem. But disabling compositing because our rendering of
the first frame is broken, is too much.

Let's better be pro user here and disable the shader self test till we
fixed the root problem.

BUG: 376801
FIXED-IN: 5.10.4

Test Plan: It compiles.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6426
2017-07-01 08:19:31 +02:00
David Edmundson
80f21064f1 Merge branch 'scaling' 2017-04-29 14:11:13 +01:00
David Edmundson
9cb666f469 Restore the backend set viewport when popping the final render target
Summary:
The backend is responsible for setting the viewport, the GLRenderTarget
should save and restore the viewport actually set by the backend.

Test Plan:
Ran Blur effect which uses this method, under scaling the viewport "restored"
differed from the one set by the backend.

Reviewers: #plasma

Subscribers: plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D4952
2017-04-28 10:23:14 +01:00
David Edmundson
71600d0a02 Take into account scaling in blitFromFrameBuffer
Summary:
This method already translates to s_virtualScreenGeometry as the source
co-ordinates are in compostior space we should take scaling into account here too.

This method already supports resizing if source and target sizes do not match.
Calling funcitons can either double the size of the target if they want native resolution
or leave as-is if they want the result in standard DPI.

This implements scaling in the screenshot, magnifier and simple blur effect.

Test Plan:
Tested screenshot effect using spectacle.
I hit an (unrelated, was reproducible on master) crash whilst using this, so it is not fully tested

Ran magnifier effect manually

Reviewers: #plasma

Subscribers: plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D4951
2017-04-28 10:23:13 +01:00
David Edmundson
9ce5832e11 Store GLRenderTarget::scale
Summary:
GLRenderTarget already stores the translation from global compositor
space to the render target co-ordinates, we also need a scale factor for
the exact same reasons.

Test Plan: Used in various effects after this patch and it works there.

Reviewers: #plasma

Subscribers: plasma-devel, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D4948
2017-04-28 10:23:13 +01:00
Martin Gräßlin
857d8a9c37 Add a KSharedConfigPtr for kcminputrc to KWin::Application
Summary:
There are a few places where KWin needs to read values from kcminputrc.
As I need to add yet another one it makes more sense to properly
structure it like in other cases and have only one kcminputrc hold in
the application. This also allows to better mock the config values in
the integration tests.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5540
2017-04-24 21:01:03 +02:00
Martin Gräßlin
2132b1e0c8 [effects] Use arg="true" in the kcfg files
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.

Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3571
2017-04-15 10:03:34 +02:00
Martin Gräßlin
e6aabf5b9f Add callback functionality for touch screen swipe gestures
Summary:
This is implemented through QActions following the general approach
inside KWin and not the older approach used by ScreenEdges for pointer
callback activation.

Test Plan: Extended auto test

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D5263
2017-04-07 16:16:34 +02:00
Kai Uwe Broulik
1eb950a985 Desaturate non-responsive windows
When an application is not responding, its window is desaturated to communicate this.
Also "(Not Responding)" is added to the title bar.

Differential Revision: https://phabricator.kde.org/D5245
2017-04-05 11:16:23 +02:00
David Edmundson
ebebc6ca82 Provide scale offset to WindowVertex calculation
Summary:
WindowVertex contains the x position and also the relative texture x position

Our textures are scaled bigger than kwin's resolution, so this makes sure we set the right
texture position.

Otherwise our final array ends up using 0 to 0.5 of the texture, not 0 to 1.

Test Plan:
Opened some 2x windows, on a 1x output.
It looked how it should do, instead of it being double the size and cropped

Tested some things that use quads, like wobbly windows

Reviewers: #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3502
2017-03-29 20:53:22 +01:00
Martin Gräßlin
22c91df2ec Add support for global touchpad swipe gestures
Summary:
This change adds global touchpad swipe gestures to the
GlobalShortcutsManager and hooks up the swipe gestures as defined at the
Plasma Affenfels sprint:
 * swipe up: Desktop Grid
 * swipe down: Present Windows
 * swipe left: previous virtual desktop
 * swipe right: next virtual desktop

The main work is handled by two new classes: SwipeGesture and
GestureRecognizer. This is implemented in a way that it can be extended
to also recognize touch screen gestures and pinch gestures.

The SwipeGesture defines what is required for the gesture to trigger.
Currently this includes the minimum and maximum number of fingers
participating in the gesture and the direction. The gesture gets
registered in the GestureRecognizer.

The events for the gesture are fed into the GestureRecognizer. It
evaluates which gestures could trigger and tracks them for every update
of the gesture. In the process of the gesture tracking the
GestureRecognizer emits signals on the Gesture:
 * started: when the Gesture gets considered for a sequence
 * cancelled: the Gesture no longer matches the sequence
 * triggered: the sequence ended and the Gesture still matches

The remaining changes are related to hook up the existing shortcut
framework with the new touchpad gestures. The GlobalShortcutManager
gained support for it, InputRedirection and EffectsHandler offer methods
to register a QAction. VirtualDesktopManager, PresentWindows and
DesktopGrid are adjusted to support the gesture.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel

Tags: #plasma_on_wayland

Differential Revision: https://phabricator.kde.org/D5097
2017-03-27 17:43:44 +02:00
Martin Gräßlin
d38bce776f Add support for skip close animation to OnScreenMessage
Summary:
This change adds support for marking the OnScreenMessage as it should
skip close animation. The screenshot effect is adjusted to use the
on screen message instead of the custom effect frame.

Test Plan: Message window is not captured when taking screenshot

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D4091
2017-01-25 13:54:34 +01:00
Martin Gräßlin
ab45659677 Add support for on-screen-message to kwineffects
Summary:
This adds support for the new on-screen-message support to the
kwineffects API and makes use of it in the colorpicker effect.

Not yet added to screenshot effect as for that we need support for
skip close animation on the on-screen-message window.

Reviewers: #plasma, #kwin

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3803
2016-12-24 09:56:48 +01:00
David Edmundson
adbd9fc54a Initialise all variables for WindowVertex.
Summary:
The default constructor shouldn't have been used anyway, but better safe
than sorry.

Reviewers: #plasma, graesslin

Reviewed By: #plasma, graesslin

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3453
2016-11-25 09:46:07 +00:00
Martin Gräßlin
f9f7b84cb4 Add interactive position selection to screenshot screen under cursor
Summary:
A second interactive selection mode gets added to select a position on
the screen. This is handled by the same input event filter as for the
window selection. Just that instead of returning a window, it returns a
QPoint.

This allows to pick a point on the screen which we need to screenshot
the screen under the mouse cursor and in future for color picking.

The screenshot effect provides two new dbus methods to (interactively)
select a screen or fullscreen. This allows spectacle to screenshot the
(full) screen with still having the user in control.

Reviewers: #kwin, #plasma_on_wayland, bgupta

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3475
2016-11-25 07:38:37 +01:00
Martin Gräßlin
0dc500fe94 Move linking to DL_LIBRARY to x11standalone platform
Summary:
It's only needed by the GLX backend, so only find if we have GLX at all
and only link where needed. As it was handled incorrectly before, it's
now using proper ifdef.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3448
2016-11-22 14:22:06 +01:00
Martin Gräßlin
42456bdf7b Remove epoxy/egl.h from kwinglutils_func.h
Summary:
It's not needed inside libkwinglutils. The only required usage is from
abstract_egl_backend.h where the include is moved to.

This removes an fixx11h.h from a kwin lib.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3447
2016-11-22 14:21:40 +01:00
Martin Gräßlin
b1e258d1e9 Remove useless branching on EGL/GLX in GLPlatform
Summary:
The code for EGL and GLX platform did the same checks, just with the
difference that the EGL check has another check for isGLES.

So let's just do the branching on whether isGLES or GL.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3446
2016-11-22 07:46:22 +01:00
Martin Gräßlin
17e0bad922 Drop OpenGL based color correction from KWin
Summary:
The feature has always been considered experimental. Unfortunately it is
completely unmaintained and hasn't seen any commits in years. It
requires kolor-manager to function, but that has not seen a release
based on frameworks yet. This makes it difficult to maintain. In fact I
have never been able from the introduction till now to setup a color
corrected system. One needs kolor-manager and oyranos and especially the
latter is hardly available on any linux distribution (e.g. not on the
Debian/Ubuntu systems).

Due to being unmaintained color correction in KWin did not keep up with
recent changes. Neither did it see any updates during the xlib->xcb
port, nor during the Wayland port. Especially the Wayland port with the
rendering changes make it unlikely to function correctly. E.g. Wayland
introduced a proper per-screen rendering, while color correction did a
"fake" per screen rendering. How that is going to work in combination is
something nobody ever tried. Now after the introduction of proper
per-screen rendering the solution would be to port color correction to
the new api, but that never happened.

Color correction also modified the shaders, but a newer shader API got
introduced some time ago. Whether the color correction shader support
that or not, is unknown to me. Also which shader language versions are
supported. I know it was based on 3d texture support, which back on
introduction was partially lacking in OpenGL ES. Nowadays that changed,
but color correction didn't update.

Last but not least it is completely X11 based and there is no work on
how to make it work with Wayland.

Given all the problems, especially the fact that it is unmaintained and
cannot be setup on my system, means to me that the only solution is to
remove it.

I'm open to having it reintroduced in future, but only if the
availability on Linux distributions gets addressed before. As long as
major linux distributions do not ship this feature, it should not be in
KWin. Given that I must say that it was a mistake to add it in the first
place and I need to point out that I was against the merge back then.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3402
2016-11-22 07:16:51 +01:00
Martin Gräßlin
32422fd8cc Drop kwinconfig.h include from kwinglutils_funcs.h
Not used.
2016-11-17 14:25:28 +01:00
Martin Gräßlin
9d8833afdc Remove kwinglobal.h include from kwinglutils_funcs.h
Not used.
2016-11-17 14:18:00 +01:00
Martin Gräßlin
cb3b0232dd [kwinglutils] Drop unused macro MAKE_GL_VERSION
No longer needed, as replacement there would be kVersionNumber
2016-11-17 14:15:21 +01:00
Martin Gräßlin
27376e39ef [effects] Add interactive window selection mode to ScreenshotEffect
Summary:
EffectsHandler gains a new method to startInteractiveWindowSelection
which just delegates to the one in Platform. That way a window can be
selected and returned to an Effect.

The screenshot effect makes use of this new functionality and provides
an interactive window screenshot mode which saves to a temporary file.
Note that this is not yet the variant intended for use in spectacle.

Test Plan: Took a screenshot on Wayland

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3367
2016-11-17 14:06:01 +01:00
Martin Gräßlin
e5f02e822d [kwinglutils] Remove unused s_eglExtensions variable
Left over from incomplete removal.
2016-11-17 13:58:05 +01:00
Martin Gräßlin
b9884672f4 [kwinglutils] Drop variable glTextureUnitsCount
Summary: Unused and even potentially not set.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3399
2016-11-17 13:58:05 +01:00
Martin Gräßlin
00c9560519 [kwinglutils] Drop functions related to (nearest) power of two
Summary:
Not used anywhere in KWin and annotated that they should be removed. As
we have an ABI break in 5.9 we can remove them now.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3398
2016-11-17 13:57:40 +01:00
Martin Gräßlin
d1de6899fd Move querying the egl extensions into the AbstractEglBackend
Summary:
Instead of having the egl extensions in the global kwinglutils lib it
becomes private to the AbstractEglBackend. Just like on glx the
glxextensions are moved into the platform.

The extensions are queried from initEglAPI, that is as early as possible
after initializing the EGLDisplay. This ensures that any implementing
subclass can access the extensions early enough.

As a note: the EglOnXBackend had a potentially wrong sequence for
initializing the buffer age extension. It is now moved to the correct
place where the result is needed for the first time.

From the global API eglExtensions are removed from hasGLExtension and
the eglExtensions function is dropped. As by that initEGL did not do
anything it is also dropped.

Test Plan:
Tested nested kwin on Wayland, still works, extensions shown
in debug console

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3396
2016-11-17 13:00:29 +01:00