Commit graph

23641 commits

Author SHA1 Message Date
Arjen Hiemstra
2609458c8b screentransform: Account for render target scale when creating geometry 2022-10-20 08:20:51 +00:00
Arjen Hiemstra
78d2c1f7e0 showpaint: Account for render target scale when creating geometry 2022-10-20 08:20:51 +00:00
Arjen Hiemstra
5ab9008ca6 blur: Account for render target scale when creating geometry 2022-10-20 08:20:51 +00:00
Arjen Hiemstra
9b28744de0 backgroundcontrast: Account for render target scale when creating geometry 2022-10-20 08:20:51 +00:00
Arjen Hiemstra
822e6da569 Use a perspective matrix again for the Glide and Sheet effects
Since we now use an orthographic matrix as main projection matrix, the
glide and sheet effects don't really work as intended anymore. To fix
that, copy over the old perspective matrix and use that as base rather
than the current orthographic matrix.
2022-10-20 08:20:51 +00:00
Arjen Hiemstra
6ae32076f8 Use device coordinates for geometry in the OpenGL Scene
It is quite a bit easier to reason about the conversion to device
coordinates when we actually have code that does that, instead of
implicitly assuming OpenGL handles it. Additionally, it means we don't
need to convert back to logical coordinates again when we're rounding
pixel values.
2022-10-20 08:20:51 +00:00
Arjen Hiemstra
ebc5a6c638 Add scaledRect as a helper function to scale a QRectF by a scalar
I have no idea why QRectF doesn't have this...
2022-10-20 08:20:51 +00:00
Arjen Hiemstra
3922f468b4 Only recalculate renderTargetMatrix if it is needed
If there's no changes then there's no need to recalculate the projection
matrix.
2022-10-20 08:20:51 +00:00
Arjen Hiemstra
695cc7c010 Use an orthographic projection matrix for rendering the scene
Rather than a perspective matrix, which is rather unexpected when coming
from something like QtQuick. Generally, when doing 2D you want an
orthographic matrix so Z values do not matter.

Apparently this was originally done for 3D effects, but there are only
two of those remaining (glide and sheet) and for those, the effects
themselves can set up a perspective projection matrix.
2022-10-20 08:20:51 +00:00
Vlad Zahorodnii
085e44cdf9 scripts: Convert desktop metadata files to json metadata files 2022-10-20 07:12:31 +00:00
Vlad Zahorodnii
acc2336833 effects: Convert desktop metadata files to json metadata files 2022-10-20 07:12:31 +00:00
Vlad Zahorodnii
0c28de5b42 wayland: Add support for ext-idle-notify-v1
Wayland protocols MR: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/29
2022-10-20 06:36:58 +00:00
Vlad Zahorodnii
28c19c8215 wayland: Make output subpixel info static
subpixel info cannot change.
2022-10-20 06:18:30 +00:00
Vlad Zahorodnii
146bed14bc wayland: Make OutputInterface pull information from Output
It's a necessary step towards killing src/waylandoutput.{h,cpp}. Besides
that, it makes OutputInterface more reusable and less error prone.
2022-10-20 06:18:30 +00:00
Vlad Zahorodnii
7734676aa1 autotests: Drop DontCrashCursorPhysicalSizeEmpty
wl_cursor is no longer used to load cursors on server side so the test
is irrelevant now.
2022-10-20 06:18:30 +00:00
l10n daemon script
a650f0b069 GIT_SILENT Sync po/docbooks with svn 2022-10-20 03:16:04 +00:00
l10n daemon script
665b7bb989 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-10-20 02:05:10 +00:00
Nicolas Fella
f3471293bf [desktopchangedosd] Port from KQuickControlsAddons.QIconItem to PlasmaCore.IconItem 2022-10-19 19:51:04 +00:00
Vlad Zahorodnii
187f556f85 Drop Screens 2022-10-19 13:29:39 +00:00
Nicolas Fella
9cf60224e6 [aurorae] Port from KQuickControlsAddons.QIconItem to PlasmaCore.IconItem 2022-10-19 11:55:23 +00:00
Gabriel Karlsson
02145bddce Fix wording in action 'Switch to Screen'
This erroneous "Window" instead of "Switch" apparently broke stuff.

The issue was pointed out on Reddit here: [https://www.reddit.com/r/kde/comments/y78qps/comment/istrj6t/](https://www.reddit.com/r/kde/comments/y78qps/comment/istrj6t/)
2022-10-19 05:33:11 +00:00
l10n daemon script
d7c091e449 GIT_SILENT Sync po/docbooks with svn 2022-10-19 02:08:11 +00:00
Xaver Hugl
850ae0cfe9 backends/drm: don't crash if connector has no modes 2022-10-18 11:21:45 +00:00
David Edmundson
50b4e988a4 [windowthumbnails] Guard against software QtQuick backend
If we are using the software renderer
QQuickWindow::createTextureFromNativeObject returns null. We already
checking for kwin using GL compositing so we can expand to check
QtQuick's usage.
2022-10-18 08:19:20 +00:00
Vlad Zahorodnii
1a87e9c9ac effects: Make WindowHeap try to fill gaps 2022-10-18 07:03:32 +00:00
l10n daemon script
3406c50d5e GIT_SILENT Sync po/docbooks with svn 2022-10-18 02:05:39 +00:00
Aleix Pol
212a19da38 screencast: Don't report damage on the full screen every time
I think this was added as a debug measure and we (I) forgot to remove
it.
While at it, make sure we always send the damage on the cursor changes.
2022-10-17 15:03:01 +00:00
David Edmundson
1df10c3518 Handle scale override in locked and confined pointers
BUG: 460532
2022-10-17 13:40:03 +01:00
David Edmundson
dae7d738a3 Move installPointerConstraint calls into the constraint handlers 2022-10-17 13:36:56 +01:00
David Edmundson
a43ef8ac91 Guard against reconfiguring wayland specific input on X11
reconfigure is hooked up to a config watcher that is applicable on X11
and wayland.

A runtime check is added to reconfigure, if we're not initialised we
have nothing to reconfigure. initialise calls reconfigure at the end of
the method.
2022-10-17 10:00:10 +00:00
Vlad Zahorodnii
28899df485 Make Workspace::outputAt() more robust to extreme values
Since QPointF can have values that exceed INT_MAX, "distance <
minDistance" may not be triggered for the first output.

In order to make Workspace::outputAt() more robust to such extreme
cases, this patch changes the type of minDistance from int to qreal to
avoid truncation and adds an explicit check to initialize bestOutput
when we see the first workspace output.

It would be also great to add size hints sanitization code in kwin, but
it can be done later.

BUG: 460446

---

Should close:

* https://errors-eval.kde.org/organizations/kde/issues/321
* https://errors-eval.kde.org/organizations/kde/issues/341
2022-10-17 09:34:20 +00:00
Vlad Zahorodnii
207e78386a Fix resizing by dragging top-right window corner
The top-right corner case was overlooked when switching from QRect to
QRectF, which results in the window having wrong size.

BUG: 460501
2022-10-17 08:07:26 +00:00
l10n daemon script
ed9a52778c GIT_SILENT Sync po/docbooks with svn 2022-10-17 02:24:10 +00:00
l10n daemon script
0f8ec3fcd2 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-10-17 01:50:44 +00:00
Aleix Pol
d454a2981c Prefer invokeMethod on a function pointer
Rather than a char* that needs lookup at runtime.
2022-10-16 22:44:24 +00:00
l10n daemon script
34b4352aac GIT_SILENT Sync po/docbooks with svn 2022-10-16 02:20:50 +00:00
l10n daemon script
babbf00578 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2022-10-16 01:57:21 +00:00
l10n daemon script
e68ada8322 GIT_SILENT Sync po/docbooks with svn 2022-10-15 02:16:27 +00:00
Albert Astals Cid
19694fb046 Future proof the code for C++20
warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
2022-10-14 13:30:24 +00:00
Vlad Zahorodnii
186ef5e588 wayland: Fix handling of removed outputs in DpmsInterface
If an output is removed, its handle is invalid, which can lead to a
crash.
2022-10-14 14:53:42 +03:00
Vlad Zahorodnii
71bcbf852e wayland: Sync output device's enabled property
The output can be already disabled when the output device is created.

BUG: 460247
2022-10-14 09:28:52 +00:00
Vlad Zahorodnii
f2df2aa0e1 effects/blur: Fix clipping when sliding virtual desktops
When the slide effect paints a virtual desktop, it translates both
windows and the clip region.

Since the clip region slides too, the blur effect needs to be careful.

At the moment, the blur effect computes the blur region as follows:

- get the value of the blur region hint from client, map it to the
  global coordinate space, and intersect it with the clip region
- apply translation and scale to the blur region
- pass the blur region to doBlur()

However, the translation transform must be applied before intersecting
the blur region with the clip region.

BUG: 460382
2022-10-14 10:17:55 +03:00
l10n daemon script
12ee810fc5 GIT_SILENT Sync po/docbooks with svn 2022-10-14 02:07:20 +00:00
Vlad Zahorodnii
c56517eccc backends/drm: Fix leaving dangling dpms input event filter
If the output is turned back on before m_turnOffTimer expires, the
dpms input event filter won't be reset and all input events will go to
the void.

BUG: 460322
2022-10-13 13:00:36 +00:00
Vlad Zahorodnii
f4b32c0580 effects/screenshot: Avoid capturing hidden cursor
BUG: 460358
2022-10-13 15:38:22 +03:00
Vlad Zahorodnii
4f795dee20 Make "switch to screen" and "window to screen" code less error-prone 2022-10-13 10:43:14 +00:00
Vlad Zahorodnii
4340a020d1 Fix "window to screen" and "switch to screen" shortcuts
BUG: 460337
2022-10-13 10:43:14 +00:00
l10n daemon script
f5697aa259 GIT_SILENT Sync po/docbooks with svn 2022-10-13 02:09:50 +00:00
David Edmundson
36440a9d91 Fix scripted shader effect animations
AnimationEffect inherits from CrossfadeEffect as it may do a crossfade,
but it also has to perform non-crossfading activities with a custom
shader.

For crossfades we want to draw the old and new window, but this isn't
needed where the crossFadeProgress remains at 0.

BUG: 460277
2022-10-12 11:28:25 +00:00
David Edmundson
4d0f8e417c Drop shaderTrait adjustment on crossfade
Crossfade is now hanlded by regular scene painting, only by offscreen
effects. There is no need for scene code to have awareness and use a
more expensive shader.
2022-10-12 08:47:56 +00:00