You don't need to cherry-pick if you find a conflict in a .desktop file
made by Scripty.
Just use git checkout --ours <path to .desktop file> and then git add
<path to .desktop file>.
Thomas, I picked the versions from master for these conflicts, please
review that I did not mess up anything.
CCMAIL: thomas.luebking@gmail.com
Conflicts:
kwin/layers.cpp
kwin/screenedge.cpp
kwin/workspace.h
plasma/generic/applets/batterymonitor/metadata.desktop
plasma/generic/applets/lock_logout/metadata.desktop
X counts the middle button as 2 and right as 3, Qt as 4 and 2 resp. the flags
... we shall at least match our GUI ;-)
BUG: 314756
FIXED-IN: 4.10.1
REVIEW: 108883
happens when the polling misses the press when doing more
important things
also shortcut buttons == oldButtons
BUG: 314762
FIXED-IN: 4.10.1
REVIEW: 108883
but drop screenedges below the supportWindow instead
that's why it exists, that's deterministic, that's faster
includes adaption to new screenedge and xcb invocation (compared to 4.10)
BUG: 314625
FIXED-IN: 4.10.1
REVIEW: 108867
X counts the middle button as 2 and right as 3, Qt as 4 and 2 resp. the flags
... we shall at least match our GUI ;-)
BUG: 314756
FIXED-IN: 4.10.1
REVIEW: 108883
happens when the polling misses the press when doing more
important things
also shortcut buttons == oldButtons
BUG: 314762
FIXED-IN: 4.10.1
REVIEW: 108883
and ensure to repaint labels for very tiny windows
Also move to LayerRepaints
BUG: 278137
FIXED-IN: 4.10.1
REVIEW: 108676
(cherry picked from commit 1365f04435f0bbbc74301988b778f7fdf1ad4fd8)
- don't cast Window's to pointers for no apparent reason
bug introduced with ac0f8bfb24403168199027a77bba0107bc6d42e1
- no stupid java style iterators, we've stl everywhere
- postfix in a for loop is a bug. period. ;-)
BUG: 313145
REVIEW: 108864
FIXE-IN: 4.10.1
The preview code still contained all the old logic for embedding the
preview into another widget. Most of the code had been dead for quite
some time.
The only preview rendering code now is the one to render into a pixmap.
This is actually changed to render the widget directly at the right
position obsoleting the previous widget positioning code.
The no preview available label is dropped as it did not get rendered into
the pixmap at all.
Last but not least we fake that compositing is on. This has always been
the case for Aurorae themes and just looks better. Especially on Oxygen I
had always had some corruption when rendering this preview with
compositing disabled.
REVIEW: 108777
This feature has been superseded by the close window button and as it
is a rather destructive action it makes sense to remove it.
Sorry to everyone who used it.
CCBUG: 314393
REVIEW: 108851
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.
This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot
BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
Corners are still ours (it's a valid use case to still be able to switch
window through e.g. Present Windows even when running a fullscreen app).
How is it done? An Edge can be blocked and does no longer trigger if it
is blocked. For WindowBasedEdges the edge windows get unmapped in the
blocking case and mapped again when the blocking condition is no longer
valid.
The blocking is so far connected to:
* changes of active window
* changes of fullscreen windows
Whenever one of the events occurs it is checked whether there is:
1. an active client
2. it is fullscreen
3. on the same screen as the edge
If this is the case the edge will be blocked, otherwise unblocked.
BUG: 271607
FIXED-IN: 4.11
For each edge an additional "approach" area window is created. When the
mouse enters this approach window, it gets unmapped and a mouse polling
interval is started. If the mouse leaves the approach area again, the
window gets mapped again and the mouse polling is stopped.
During the approaching a signal is emitted with a factor in [0.0,1.0] to
describe how close the mouse is to the edge. 0.0 means far away, 1.0
means triggering the edge. This signal is passed to the effects to allow
using this information. E.g. to provide a glow corner effect or to make
use of it in the cube animation effect to start the animation on desktop
switch.
In fact it already used to be a Singleton as there is just one object
hold by the Singleton Workspace. So let's make it a proper Singleton
following our kind of standard approach of having a ::create factory
method called from Workspace ctor and a ::self to get to the singleton
instance.
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
This rewrite is mostly motivated by the need to handle multi screen
setups correctly. That is have edges per screen and not for the combined
geometry. Also porting from XLib to XCB has been a motivation for the
rewrite.
The design of the new ScreenEdge handling is described in the
documentation of ScreenEdges in screenedge.h.
In addition the following changes have been performed:
* move configuration from Options to ScreenEdge
* add screen edge information to Workspace::supportInformation (obviously
replaces what had been read from Options)
* have Workspace hold a pointer to ScreenEdges instead of an object
* forward declaration of ScreenEdges in workspaces.h, this explains the
seemingly unrelated changes of just another include in some files
BUG: 290887
FIXED-IN: 4.11
The comment says it all: update all settings which can be done through
the compositing KCM. Years ago screen edges was in the composite KCM, but
it no longer is. So there is no need to update the edges when the
compositing settings changes.
Quick tiling/maximizing of Clients is completely independent of the
screen edges functionality. That is it determines the borders itself.
Nevertheless there has been some code still around which interacted with
the screen edges each time a window was moved. This code is completely
useless.
No effect has ever used these methods and there is no reason why an
effect should use them. Reserve/unreserve is sufficient as the effect
will be notified anyway.