Commit graph

7990 commits

Author SHA1 Message Date
Martin Gräßlin
82b8faadab Welcome back Cube effect
Currently working:
* cube slide
* basic cube
* rotations
* reflections

Not working:
* Cube Inside effects
* Reflection plane (needs to be done in a shader)
* cube caps
* sphere/cylinder
* filled in areas in multi desktop
2011-01-30 14:12:01 +01:00
Martin Gräßlin
9cfdeb1e2d Set always window transformaton to generic shader 2011-01-30 14:12:01 +01:00
Martin Gräßlin
1ba818044f Read a matrix uniform back from shader.
Might require additions to kwinglutils_func in desktop profile
2011-01-30 14:12:01 +01:00
Martin Gräßlin
33dff065fc MouseMark ported to GLES 2011-01-30 14:12:01 +01:00
Martin Gräßlin
18814c66a3 Coverswitch works on GLES.
No multi-screen, no reflections yet
2011-01-30 14:12:01 +01:00
Martin Gräßlin
5dfa8becb5 FlipSwitch ported to GLES.
Multi-screen mode not yet included
2011-01-30 14:12:01 +01:00
Martin Gräßlin
cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin
5f9b75b0c0 All KCMs build again 2011-01-30 14:12:01 +01:00
Martin Gräßlin
c24fa39acb CompositingPrefs work with EGL 2011-01-30 14:12:01 +01:00
Martin Gräßlin
5c6e32eaed GLPlatform compiles on EGL 2011-01-30 14:12:01 +01:00
Martin Gräßlin
69044f10c5 GLShader appends the ES specific commands to the shaders 2011-01-30 14:12:01 +01:00
Martin Gräßlin
e4b26daef5 And use shared VBO for windows 2011-01-30 14:12:00 +01:00
Martin Gräßlin
a7dd31ef00 Use shared VBO for paintBackground 2011-01-30 14:12:00 +01:00
Martin Gräßlin
6cb3b95cc1 ResizeEffect uses shared VBO 2011-01-30 14:12:00 +01:00
Martin Gräßlin
17032c66f8 SnapHelper uses shared VBO 2011-01-30 14:12:00 +01:00
Martin Gräßlin
ecc4f83c09 ShowPaint uses the shared buffer 2011-01-30 14:12:00 +01:00
Martin Gräßlin
45f42cdea9 Adding a shared VBO for streaming data. 2011-01-30 14:12:00 +01:00
Martin Gräßlin
a352a0e6a8 Remove implemented TODO marker 2011-01-30 14:12:00 +01:00
Martin Gräßlin
910ba17444 VBO uses ShaderManager to get current bound shader 2011-01-30 14:12:00 +01:00
Martin Gräßlin
753df55973 Set Color as a uniform 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
e2e4fe54ba Effects ported to GLES use ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
3c6e7309f2 New ShaderManager
The ShaderManager provides the built-in shaders for scene and effects.
Scene and effects can simply push one of those built-in shaders or a
custom one on a stack ensuring that the previously bound shader will be
rebound when the shader is poped again.

The class will be extended to not only have built-in shaders but also to
load custom shaders and being the only way to bind a shader at all.
2011-01-30 14:11:59 +01:00
Martin Gräßlin
1911a81cd7 Trackmouse ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
91f7a70e4f Snaphelper ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
db4c81993a Zoom effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
5c22ffb5f2 Resize effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
0011a30f5c ShowPaint effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
a182744648 Fix color rendering 2011-01-30 14:11:59 +01:00
Martin Gräßlin
7d37977558 Boxswitch does not use GL 2011-01-30 14:11:59 +01:00
Martin Gräßlin
dec532245b Add some OpenGL effects not depending on GL 2011-01-30 14:11:59 +01:00
Martin Gräßlin
9bbb852f0c Resolve EGL and GLES function pointers 2011-01-30 14:11:59 +01:00
Martin Gräßlin
70fefbbbae Adding an initEGL method and check for required extension 2011-01-30 14:11:59 +01:00
Martin Gräßlin
d12c4e58fd Support new translate for textures 2011-01-30 14:11:58 +01:00
Martin Gräßlin
e5932ff214 Make it compile again after rebasing on current trunk 2011-01-30 14:11:58 +01:00
Martin Gräßlin
6da912ba9e Remove kcms depending on GLPlatform 2011-01-30 14:11:58 +01:00
Martin Gräßlin
c20adefb82 Less warnings please 2011-01-30 14:11:58 +01:00
Martin Gräßlin
2703a23abf Use color shader to render the background 2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
979490c134 Adding an option to enable building for mobile.
Needs a change to workspace CMakeLists.txt
2011-01-30 14:11:58 +01:00
Martin Gräßlin
f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin
d31c00ed0e Better CMake detection for building ES or desktop 2011-01-30 14:11:58 +01:00
Martin Gräßlin
6bad079628 Fix typo 2011-01-30 14:11:58 +01:00
Martin Gräßlin
9b37fc580d Support screen transformations in ES.
paintGenericScreen should be merged back to scene_opengl
2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae81f23fbc Building effects on ES.
Only effects using OpenGL are excluded
2011-01-30 14:11:57 +01:00
Martin Gräßlin
eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin
a2e214d326 Enable PaintClipper on core VBO again.
Need to disable clearing screen on EGL for that.
With Mesa swapping buffer is sufficient, though a better solution will be required for other drivers
2011-01-30 14:11:57 +01:00
Martin Gräßlin
f240fc2196 Support QMatrix4x4 as Uniform value 2011-01-30 14:11:57 +01:00
Martin Gräßlin
ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin
aef6208fdc Fix compiling 2011-01-30 14:11:57 +01:00