Commit graph

65 commits

Author SHA1 Message Date
Xaver Hugl
30464e5c8b Implement direct scanout for the gbm backend 2021-02-02 13:26:43 +00:00
Nicolas Fella
99947c8bd8 Use versionless Qt cmake target
This makes it easier to build against both Qt5 and Qt6

GIT_SILENT
2021-01-30 17:18:21 +01:00
Vlad Zahorodnii
8681a69f47 Remove redundant usesOverlayWindow() method
Whether an overlay window is used for compositing can be determined by
checking the return value of overlayWindow().
2021-01-27 13:57:56 +00:00
Vlad Zahorodnii
3dc00de812 platformsupport: Set PUBLIC include directories
This makes using platform support libs easier.
2021-01-07 09:49:26 +00:00
Vlad Zahorodnii
605988d2a1 platformsupport: Rename some headers to make them less ambiguous 2021-01-07 09:49:26 +00:00
Vlad Zahorodnii
b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
7a3fa88f02 Drop flag to indicate if swap buffers is blocking
We want the new compositing timing algorithm to be invariant regarding
whether glXSwapBuffers() or eglSwapBuffers() block.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
2152598cc4 Drop the swap profiler
In hindsight, we want to swap buffers after finishing a compositing
cycle, therefore there is no need for the swap profiler.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
0ceff5fd24 Swap buffers after finishing a compositing cycle
The compositing timing algorithm assumes that glXSwapBuffers() and
eglSwapBuffers() block. While this was true long time ago with NVIDIA
drivers, nowadays, it's not the case. The NVIDIA driver queues
several buffers in advance and if the application runs out of them,
it will block. With Mesa driver, swapping buffer was never blocking.

This change makes the render backends swap buffers right after ending
a compositing cycle. This may potentially block, but it shouldn't be
an issue with modern drivers. In case it gets proven, we can move
glXSwapBuffers() and eglSwapBuffers() in a separate thread.

Note that this change breaks the compositing timing algorithm, but
it's already sort of broken with Mesa drivers.
2021-01-06 16:59:29 +00:00
Vlad Zahorodnii
6b2e6cfd53 Prevent EGL headers from including Xlib headers
One of the annoying things about EGL headers is that they include
platform headers by default, e.g. on X11, it's Xlib.h, etc.

The problem with Xlib.h is that it uses the define compiler directive to
declare constants and those constants have very generic names, e.g.
'None', which typically conflict with enums, etc.

In order to work around bad things coming from Xlib.h, we include
fixx11.h file that contains some workarounds to redefine some Xlib's
types.

There's a flag or rather two flags (EGL_NO_PLATFORM_SPECIFIC_TYPES and
EGL_NO_X11) that are cross-vendor and they can be used to prevent EGL
headers from including platform specific headers, such as Xlib.h [1]

The benefit of setting those two flags is that you can simply include
EGL/egl.h or epoxy/egl.h and the world won't explode due to Xlib.h

MESA_EGL_NO_X11_HEADERS is set to support older versions of Mesa.

[1] https://github.com/KhronosGroup/EGL-Registry/pull/111
2020-12-10 11:15:06 +02:00
Vlad Zahorodnii
017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00
Xaver Hugl
9ab688067a Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
Vlad Zahorodnii
2a8395c7dd Trim trailing whitespace 2020-11-28 11:01:47 +00:00
Vlad Zahorodnii
59bf2a52ed Initialize the supports partial update flag to false
With 870679e46f, if the partial update
extension is unsupported, setSupportsPartialUpdate() won't be called.

The problem is that it may leave OpenGLBackend::supportsPartialUpdate()
uninitialized, which can lead to a crash if an OpenGL render backend
tries to call eglSetDamageRegionKHR() and EGL_KHR_partial_update is
unsupported.
2020-11-24 18:18:30 +02:00
Bhushan Shah
ba4dbab4aa minor: fix coding style in abstract_egl_backend 2020-11-24 13:30:59 +05:30
Bhushan Shah
870679e46f Make it possible to disable partial update at runtime
This makes it possible to disable the partial updates and the swap
buffers with damage at runtime.
2020-11-24 13:30:59 +05:30
Vlad Zahorodnii
f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
Vlad Zahorodnii
76303888ab Unify begin/end frame hooks in OpenGLBackend 2020-11-12 09:14:54 +02:00
Vlad Zahorodnii
755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
Vlad Zahorodnii
d5203c79a0 Report partial updates on all outputs
Previously, we couldn't do it because repaints weren't tracked per each
output.
2020-10-30 20:47:05 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Vlad Zahorodnii
9c20df5030 screencast: Use fences to avoid stalling the graphics pipeline
Currently, we use glFinish() to ensure that stream consumers don't see
corrupted or rather incomplete buffers. This is a serious issue because
glFinish() not only prevents the gpu from processing new GL commands,
but it also blocks the compositor.

This change addresses the blocking issue by using native fences. With
the proposed change, after finishing recording a frame, a fence is
inserted in the command stream. When the native fence is signaled, the
pending pipewire buffer will be enqueued.

If the EGL_ANDROID_native_fence_sync extension is not supported, we'll
fall back to using glFinish().
2020-10-19 14:23:06 +00:00
Vlad Zahorodnii
170c41681d Drop unused EGLSurface getter and setter in Platform
Besides being unused, we should avoid making OpenGL contexts current
against the EGLSurface of the first output because it's a slippery road
that may end up in leaking context-specific resources in the mid of a
compositing restart.
2020-10-19 13:13:08 +03:00
Vlad Zahorodnii
292335beac Introduce persistent global share context
On Wayland, internal windows that use OpenGL are rendered into fbos,
which are later handed over to kwin. In order to achieve that, our QPA
creates OpenGL contexts that share resources with the scene's context.

The problems start when compositing has been restarted. If user changes
any compositing settings, the underlying render backend will be
reinitialized and with it, the scene's context will be destroyed. Thus,
we no longer can accept framebuffer objects from internal windows.

This change addresses the framebuffer object sharing problem by adding
a so called global share context. It persists throughout the lifetime of
kwin. It can never be made current. The scene context and all contexts
created in our QPA share resources with it.

Therefore we can destroy the scene OpenGL context without affecting
OpenGL contexts owned by internal windows, e.g. the outline visual or
tabbox.

It's worth noting that Qt provides a way to create a global share
context. But for our purposes it's not suitable since the share
context must be known when QGuiApplication attempts to instantiate a
QOpenGLContext object. At that moment, the backend is not initialized
and thus the EGLDisplay is not available yet.

BUG: 415798
2020-10-19 12:13:15 +03:00
Vlad Zahorodnii
b7bd8472f2 scene: Reduce the call cost of Platform::supportsQpaContext()
Every time Platform::supportsQpaContext() is called, we go through the
list of supported extensions and perform a string comparison op. This is
not really cheap.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
d3934be591 Prefer std::make_unique over std::unique_ptr(new T)
This way code is thinner and it is guaranteed that no memory leaks will
occur if an exception gets thrown for some reason.
2020-10-12 08:51:01 +03:00
Vlad Zahorodnii
f247e35c6d wayland: Fix initialization of dmabuf textures
Commit e459c8bf54 added a sanity check to
prevent recomputing the texture matrix if the y-inverted hint hasn't been
changed, which is totally reasonable!

However, code that initializes dmabuf textures implicitly assumes that
calling setYInverted() always results in updating the matrix. But it may
be not the case if the passed value matches current isYInverted().

This change adds missing calls to force updating the texture matrix.

Note that we don't need to check the buffer size every time the dmabuf
image has been modified externally because the window pixmap is going to
be re-created if the dimensions of the attached buffer have changed.

I've seen some reports on the internet about Firefox displaying garbage
instead of videos. 99% that bug is caused by this issue. But it seems
like Firefox no longer displays corrupted videos on my machine, so it's
hard to tell.
2020-10-07 11:43:43 +00:00
Aleix Pol
61e655f7f7 Centralize WindowPixmap buffer updating code
Uses a setter and clear method pattern rather than having the code
repeated.
Instead of keeping a QPointer, now we are a QObject and we get notified
about destruction intention directly, so we can clear the pointer when
necessary.
2020-09-22 13:04:35 +00:00
Aleix Pol
eeeac04974 Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage
Summary:
Notify the driver about the parts of the screen that will be repainted.
In some cases this can be benefitial. This is especially useful on lima
and panfrost devices (e.g. pinephone, pinebook, pinebook pro).

Test Plan:
Tested on a pinebook pro with a late mesa version.
Basically I implemented it, then it didn't work and I fixed it.
Maybe next step we want to look into our damage algorithm.
2020-08-19 14:51:42 +00:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Aleix Pol
27ea1b9527 screencasting: Expose necessary information to implement efficient screencasting 2020-07-23 13:14:22 +02:00
Aleix Pol
57e19874b7 drm_fourcc.h: only typedef uint32_t on the platforms it's needed
On linux we have it defined on some headers. If we do hardcode it
ourselves build will fail when linux/types.h is included afterwards.
2020-07-23 13:14:22 +02:00
Vlad Zahorodnii
de2c4cb4ac [wayland] Add support for cropped and scaled surfaces
The wp_viewporter compositor extension allows clients to crop and scale
their surfaces. It can be especially useful for applications wishing to
reduce their power consumption, e.g. video players, etc.

Given that there is no any direct relationship between the surface size
and the buffer size anymore, we have to use specialized helper methods
for converting coordinates from the surface-local space to buffer pixel
space and vice versa.
2020-06-03 10:00:48 +03:00
Vlad Zahorodnii
783c2f47d6 Merge branch 'Plasma/5.18' into Plasma/5.19 2020-05-29 16:47:54 +03:00
Vlad Zahorodnii
2c76cc4784 [wayland] Fix misuse of EGL/eglmesaext.h
The recommended way to get all EGL extension defines is to include
EGL/eglext.h. EGL/eglmesaext.h is a private header that compositors
should not use.

BUG: 422131
2020-05-29 16:21:01 +03:00
Vlad Zahorodnii
774e43c51d Revert "Reload Shm texture when buffer size changes"
This reverts commit d6f98d1ecc.

The proposed solution is incorrect and we leak video memory.

Differential Revision: https://phabricator.kde.org/D29131
2020-05-04 15:36:55 +03:00
Aleix Pol
3a9d7a6e9d Port KWin to KWaylandServer
Summary: Away from KWayland::Server and KF5WaylandServer.

Test Plan: Builds, ran nested session

Reviewers: #kwin, #plasma, #frameworks, davidedmundson, zzag

Reviewed By: #kwin, #plasma, davidedmundson, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29278
2020-04-30 12:56:08 +02:00
Aleix Pol
19bfa7c065 egl: encapsulate and share duplicated code
Summary:
Removes a few TODO items mentioning that some code was exactly the same
in a couple of different places.

drm: Remove unnecessary cast

Test Plan:
Using it right now
Will push in 2 different commits

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28708
2020-04-22 16:31:40 +02:00
Roman Gilg
b8b9f78b37 Revert "[platforms/x11] Remove triple buffering detection"
This reverts commit ad892ce3a6.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:20 +01:00
Roman Gilg
bcf64af49b Revert "Remove vsync detection and configurability"
This reverts commit b3a19f9e5b.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:12 +01:00
Roman Gilg
ac05dd01c8 Revert "[platforms/x11] Never block on retrace, always present after paint"
This reverts commit 8d13729031.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:08 +01:00
Roman Gilg
b972159ddf Revert "Add hasSwapEvent getter"
This reverts commit a55dee3bd3.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:03 +01:00
Roman Gilg
a55dee3bd3 Add hasSwapEvent getter
Summary:
Add a small getter to query information internally if the backend supports
swap events. Defaults to true as it is the default in the GBM Wayland backend.

Test Plan: i915

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D25298
2019-12-12 01:25:36 +01:00
Roman Gilg
331b16fb7a Merge branch 'Plasma/5.17' 2019-11-30 15:48:27 +01:00
Roman Gilg
e2d5ec606a Destroy dmabuf implementation on EGL backend going down
Summary:
We leak memory if we do not destroy the dmabuf implementation on EGL backend
going down.

Also this makes sure everything is cleaned up on shutdown.

FIXED-IN: 5.17.4

BUG: 413637

Test Plan: Compiles, settings change and shutdown ok.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25577
2019-11-30 15:47:14 +01:00
Roman Gilg
8d13729031 [platforms/x11] Never block on retrace, always present after paint
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.

This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.

Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.

Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.

Reviewers: #kwin

Subscribers: zzag, alexeymin, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23514
2019-11-14 09:03:44 +01:00
Roman Gilg
b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00
Roman Gilg
ad892ce3a6 [platforms/x11] Remove triple buffering detection
Summary:
It is not clear what the advantage of triple buffering is for KWin. An X11
compositor is meant to swap buffers once every monitor cycle. For that triple
buffering is not necessary.

The functionality is not maintained, does not reliably work as displayed by
the existence of an environment variable to force some behavior, pollutes
our code and every compositing-related problem that might be mitigated with
triple buffering should find a simpler and more fitting solution with other
means.

There is one caveat which is if we shall block for retrace. We set it
currently according to the result of the swap profiler and in the most common
case with double buffering it is set to true. But on Nvidia systems this might
be actual the wrong behavior. Instead of trying to work around this ignore
the issue for now and move the overall architecture to something less complex
by presenting after paint how we do it in the Wayland DRM backend and with
double buffering on GLX (although this is at the moment also borken because
we actually present then twice).

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, fredrik, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23504
2019-11-14 08:38:36 +01:00
Roman Gilg
affd444507 Merge branch 'Plasma/5.17' 2019-10-29 12:12:02 +01:00