Summary:
Instead we depend on the surfaceless platform for which we recently
added support. Thus the plugin does not need to use gbm and udev
anymore. So simplifies a lot.
Test Plan: ctest (prior to breaking change) passes
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18160
Summary: For unit test purposes
Test Plan: Used by unit test InternalWindowTest::testScale in linked commit
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18086
Summary:
Thus we don't require vgem any more which fails with latest mesa.
Kepping the vgem variant as fallback for older systems. See T10245
Test Plan:
SceneOpenGL Test passes without init vgem, not tested with
latest mesa
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17980
Summary:
This brings KWin a step closer to be run from build dir without having
to install at all. The integration tests are adjusted so that the
virtual platform is still found which makes the code be closer to what
is used in normal kwin_wayland.
Test Plan: ctest passes, manually verified correct plugin is loaded
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17388
Summary: At least one test requires the physical size to be set.
Test Plan:
Lock screen screen edges test is passing again. Without the change the corner
offset in the ScreenEdges class is not calculated correctly via the
physicalDpiX() and physicalDpiY() values of an auxilliary QWidget.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15183
Summary:
With the new Output class we can set the gamma directly here. This is also
a stepping stone to adjust individual output gamma adjustment later on.
This means any future backend, which aims to support the color correction
frontend needs to use the Output class.
Test Plan: Night Color test still passes.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11803
Summary:
Let VirtualOutput be a child class of the new generic class Output.
This allows code sharing and a very similar behavior of the Virtual backend
in comparision to the Drm backend.
Test Plan:
Autotests succesful with two exceptions: The decoration input test fails on
testDoubleTap, row topLeft. This is to be expected because now the
ScreenEdgeInputFilter captures the event at position (0,0) before the
DecorationEventFilter can capture it. The autotest was adapted to take this
special case into account.
Also the lockscreen test fails, because the virtual output is currently missing
the physical size yet.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11789
Summary:
In order to separate high-level properties of individual outputs from
hardware-specific ones and access these, introduce a new generic class Output.
Also make the DrmOutput class directly a child class of this generic class.
The long-term goal is to get rid of the Screens global object on Wayland and
instead directly work with Output objects on compositing level.
This should enable us long-term to do direct scanout to hardware planes, what
I predict needs this generic output representation at one point.
Test Plan: Manually.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11781
Summary:
Qt objects are treated as identities so remove the copy constructor and
an assignment operator. See, http://doc.qt.io/qt-5/object.html#identity-vs-value
IIRC some Qt objects(like QImage) have copy constructor for implicit data sharing,
but VirtualOutput doesn't have anything to share.
Also, it [this patch] fixes a compiler warning:
```
/home/vlad/KDE/src/kde/workspace/kwin/plugins/platforms/virtual/virtual_output.cpp: In copy constructor ‘KWin::VirtualOutput::VirtualOutput(const KWin::VirtualOutput&)’:
/home/vlad/KDE/src/kde/workspace/kwin/plugins/platforms/virtual/virtual_output.cpp:30:1: warning: base class ‘class QObject’ should be explicitly initialized in the copy constructor [-Wextra]
VirtualOutput::VirtualOutput(const VirtualOutput &o)
^~~~~~~~~~~~~
```
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: michaelh, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12214
Summary:
Since VirtualOutput is a QObject, store it per reference and not per value.
Also fix some compilation warnings.
Test Plan: Before and after 92% tests passed.
Reviewers: #kwin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11581
Summary:
This matches the DRM backend more closely and allows mid-test removal and
addition of virtual outputs with different properties in the future.
Test Plan: Before and after 93% tests passed.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11351
Summary:
some drivers, like Mali have EGL_KHR_platform_gbm
but not EGL_MESA_platform_gbm
Test Plan: pending a test on rock64 board
Reviewers: #kwin, #plasma, davidedmundson, graesslin
Reviewed By: #kwin, #plasma, graesslin
Subscribers: graesslin, garg, davidedmundson, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D10346
Summary:
The main reason for not having it as a mandatory dependency was that BSD
doesn't support it. But as I learned recently it is available on our CI
system. So BSDs have support now.
Even more it showed that the code doesn't compile if the dependency is
missing. And there's one thing I hate: broken build configuration
options.
So let's make UDEV and libinput a required dependency and get rid of the
problems.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D10057
With Wayland KWin needs to provide certain services, which were provided
before that by the Xserver. One of these is gamma correction, which includes
the - by many people beloved - functionality to reduce the blue light at
nighttime. This patch provides the KWin part of that. It is self contained,
but in the end will work in tandem with a lib in Plasma Workspace and a KCM
in Plasma Desktop, which can be used to configure Night Color.
* Three modi:
** Automatic: The location and sun timings are determined automatically
(location data updates will be provided by the workspace)
** Location: The sun timings are determined by fixed location data
** Timings: The sun timings are set manually by the user
* Color temperature value changes are smoothly applied:
** Configuration changes, which lead to other current values are changed
in a quick way over a few seconds
** Changes on sunrise and sunset are applied slowly over the course of few
minutes till several hours depending on the configuration
* The current color value is set immediately at startup or after suspend
phases and VT switches. There is no flickering.
* All configuration is done via a DBus interface, changed values are tested
on correctness and applied atomically
* Self contained mechanism, speaks directly to the hardware by setting the
gamma ramps on the CRTC
* Currently working on DRM backend, extensible to other platform backends in
the future
* The code is written in a way to make the classes later easily extendable to
also provide normal color correction, as it's currently done by KGamma on X
Test Plan:
Manually with the workspace parts and added integration tests in KWin using
the virtual backend.
BUG:371494
Reviewers: #kwin, graesslin
Subscribers: kwin, plasma-devel, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5928
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.
By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8316
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
If the system has a virtual device and KWin is run on virtual platform
we can assume the user intended that KWin should use the virtual device
and not a render node of the system.
This might fix the random test failures on build.kde.org (T6546).
Summary:
Several of the subclasses are already derived from QObject.
The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7669
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.
The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.
To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.
Test Plan: SceneQPainter test still passes, nested compositor still works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7259
Summary:
Output scaling can't ever work on a single buffer; especially if they're
different scales and overlapping.
This ports the virtual backend to perScreenRendering so that I can use
it for
tests.
ctest fails here, but it fails on the tests that it failed on before..
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3306
The Egl backend opens the drm device and creates a gbm_device from it.
From that it creates the EGL device. The EGL device outlives the EGL
backend (e.g. for compositor restart). So far the EGL backend destroyed
the gbm_device when going down which mesa did not like at all when a
new context got created on that EGL device.
Thus the ownership of gbm_device is also passed to the Platform so that
the compositor can be restarted.
This makes the TestSceneOpenGL no longer crash during the restart
compositor test.
Screens::init sets up a Qt::QueuedConnection connect from countChanged
to changed. This means that when first setting up the connection a
changed signal will be delivered in the next event cycle. This can mess
with other code. E.g. WaylandServer recreating outputs which can make
Xwayland crash or KWin internally crash.
To solve this problem we just need to make sure to set the output count
to the initial value before performing the init.
Reviewed-By: bshah
Summary:
The egl implementation for the virtual platform tries to use a render
node if available. If there is no render node it looks for a virtual
(kernel driver vgem) device, which unfortunately does not create a
render node in mainline kernel (there are patches in ChromiumOS).
For this the Udev wrapper is extended to search for renderNode devices
and for virtual dri devices.
If either render node or vgem dri device is found, it is tried to be
opened (without logind escalation) and on success a gbm device is
created on it. If any step of this fails the so far default behavior
of default device is tried for creating the EGLDisplay.
All of this is compile optional, so that the virtual platform does not
hard depend on udev and/or gbm.
Test Plan:
Auto tests which need OpenGL executed and verified that they
use the render node or vgem device.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2216
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.
On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.
This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.
Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.
Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2202
Summary:
Most platforms like the nested and virtual do not handle the outputs
themselves and WaylandServer announces the Outputs to Wayland.
So far this was static: at startup it got announced once to Wayland
and any changes were not catched.
This change makes WaylandServer listen to changes to the Screens and
sync them to Wayland.
Unfortunately KWin's internal Screen information is not sufficient to
properly synchronize this to Wayland and also Wayland by not supporting
adding/removing modes does not help.
Thus the solution implemented here is to add new outputs reflecting the
changes and then removing the old ones. This creates situations with more
outputs being present than actually there, but prevents that there are
no outputs at all.
Test Plan: Auto test added which verifies this for the virtual platform
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2233
Summary:
No need to delegate the painting of the software cursor into the backend.
The core has enough information to perform the rendering itself.
This change means less code duplication and all platforms which might use
a software cursor in QPainter compositor gain support for it without any
further adjustments.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2028
Summary:
Platform::setSoftWareCursor creates connections to the Cursor in order
to trigger repaints whenever the cursor position changes. The Cursor is
created before Platform::init is called, but after the Platform is
created. Thus the call needs to happen in init, otherwise the cursor
is not rendered correctly.
BUG: 356328
FIXED-IN: 5.7.0
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2025
A signal is added to the VirtualBackend to change all screen geometries.
This can be used from auto tests to change the screens. But it's not yet
correctly reflected in other areas. E.g. not forwarded to Wayland Output,
etc.