Commit graph

25664 commits

Author SHA1 Message Date
Kai Uwe Broulik
41659956e7 kcms/rules: Add tooltip when rule name is elided 2023-11-25 19:24:09 +01:00
Nicolas Fella
e8dc372c5f Adapt CI to renamed plasma-framework and kactivities 2023-11-25 15:29:07 +01:00
l10n daemon script
865f081912 GIT_SILENT Sync po/docbooks with svn 2023-11-25 02:10:22 +00:00
Xaver Hugl
301e95b07c backends/drm: unset GAMMA_LUT and CTM when enabling color management
BUG: 477430
2023-11-24 20:50:55 +00:00
Xaver Hugl
673cb16f15 utils: move drm format list to a cpp file
Makes compilation a little bit faster and removes warnings about the unused
function in some files
2023-11-24 16:14:07 +01:00
Vlad Zahorodnii
3ffa3ed0d8 tabbox: Guard against including closed windows when using stacking order
Closed windows are present in the stack. If user has selected
"Stacking order" sort order in task switcher KCM, we need to guard
against closed windows in the stack.
2023-11-24 10:39:46 +02:00
Vlad Zahorodnii
b40b13b661 tabbox: Fix ClientModel::createClientList() reinserting closed windows 2023-11-24 10:39:46 +02:00
Vlad Zahorodnii
4d0d153a57 Always reset tabbox ClientModel if a window is added or removed
Otherwise dangling pointers can end up in TabBox::ClientModel. Tabbox is
written with hard model resets in mind. In order to fix it, the client
model has to be rewritten.

BUG: 477166
2023-11-24 10:39:27 +02:00
Vlad Zahorodnii
f3e6d3ca19 Ignore decoration changes of closed windows
Ideally the decoration of a closed window should not change. However,
it seems like it can happen when resuming the session.

When switching to another VT, the touchpad input device is removed, but
the touch input device is still kept on my machine. This results in
the tablet mode changing temporarily and triggering recalculation of new
borders in breeze decoration. It's a no-no thing to do if the window is
closed. We need to guard against this case. But in long term, we need to
reroute all decoration state updates through kwin so it can block state
updates when the window is closed. It's also needed for double buffered
state.

How to improve handling of tablet mode detection when switching between
VTs needs a separate investigation.

CCBUG: 477166
2023-11-24 10:35:33 +02:00
l10n daemon script
073737bddb GIT_SILENT Sync po/docbooks with svn 2023-11-24 02:12:15 +00:00
Nicolas Fella
8ec88aa3bf Adjust to renamed activities libraries 2023-11-23 21:48:01 +01:00
Jonathan Esk-Riddell
cc4eac4c85 Port to renamed kwayland
https://invent.kde.org/plasma/kwayland/-/merge_requests/107  use renamed kwayland
2023-11-23 19:34:24 +00:00
Xaver Hugl
9e03a219cb platformsupport/scenes/opengl: don't crash when creating the texture fails 2023-11-23 18:46:03 +00:00
Xaver Hugl
985f0edf88 platformsupport/scenes/openglbackend: increase GPU reset timeout again
Apparently it can take a while in some cases, so this commit increases the
timeout to 10s
2023-11-23 17:36:41 +01:00
Vlad Zahorodnii
477102f6bc Fix build with qt dev 2023-11-23 14:27:39 +00:00
Xaver Hugl
593be99207 backends/drm: clear format list before parsing IN_FORMATS property
Otherwise we add the same modifiers every time the properties get updated,
which bloats the list and reduces performance over time
2023-11-23 14:03:03 +00:00
Xaver Hugl
8408dcfad0 core/colorspace: use gamma22 for sRGB content
sRGB content is made to be encoded with the sRGB piece-wise transfer function,
and to be decoded by displays with the gamma 2.2 transfer function.
When KWin has a display in sRGB mode, this doesn't make a difference - it
decodes with sRGB and encodes with sRGB, so there's effectively no transformation.
When the display is in PQ mode though, KWin uses the sRGB inverse EOTF for
decoding sRGB content, but not the sRGB EOTF for encoding it again.

To fix this, this commit changes KWin to use the gamma 2.2 EOTF and inverse
EOTF for untagged content. That's not technically correct for sRGB screenshots,
where we'd have to use the piecewise sRGB EOTF, but that's a problem that
can be solved in the future.
2023-11-23 13:13:30 +00:00
Nicolas Fella
e7942c3485 Implement bounce keys on Wayland
Bouce keys suppresses additional key presses during a given interval

This is used by people with motor impairments or bad keyboards

It works by remembering the last input timestamp for a key

If an event's timestamp is too close to the last timestamp for that key the event is rejected

BUG: 474752
2023-11-23 13:07:35 +00:00
Vlad Zahorodnii
b33c5d9fbb autotests: Prevent sticky keys leaking to other tests 2023-11-23 12:19:31 +00:00
Jarek Janik
ba7875bec2 testStackingOrder: wrap Test::XdgToplevel in a unique_ptr in all tests 2023-11-23 09:53:55 +00:00
Jarek Janik
8e92345840 Add test for BUG: 477262 2023-11-23 09:53:55 +00:00
Jarek Janik
6573275be6 Workspace::raiseWindow: fix order of transients
Place transients of window being raised in correct order when moving
them within unconstrained_stacking_order list; this way we don't have to
reorder them each time we call constrainedStackingOrder() later on.
Workspace::lowerWindow() already does it correctly.
2023-11-23 09:53:55 +00:00
Nicolas Fella
d4127d07fd Implement locking sticky keys on Wayland
When pressing a latched modifier a second time lock it

When pressing a locked modifier release it

BUG: 464452
2023-11-23 08:17:00 +00:00
l10n daemon script
30f4a197d9 GIT_SILENT Sync po/docbooks with svn 2023-11-23 02:15:34 +00:00
Vlad Zahorodnii
beb2643143 backends/wayland: Throttle configure events
Output resizing is a resource intensive task so throttle it to keep
nested kwin_wayland responsive when it's resized.
2023-11-22 21:40:52 +02:00
David Edmundson
e52163d405 Drop DockLayer concept
With LayerShell all docks were in the above layer to match with the
semantics of the specification. Under X11 our main panel was also in the
above layer by setting the keep above flag.

The only thing that ended up in the dock layer were wayland applet
popups, and that was mostly by accident. When they get a transient
parent fixed they'll end up in the AboveLayer anyway so we should drop
it now to reduce complications.

This fixes a bug where applet popups could go under the panel.

BUG: 465354
2023-11-22 16:13:17 +00:00
Vlad Zahorodnii
a01a11fc35 wayland: Reset SurfaceInterface::primaryOutput when the output is removed
CCBUG: 477325
2023-11-22 14:42:59 +00:00
Vlad Zahorodnii
1f32d01a49 Guard against null Group in EffectWindow::group()
Closed windows don't belong to any group.

BUG: 476827
2023-11-22 13:05:54 +02:00
l10n daemon script
3875096d62 GIT_SILENT Sync po/docbooks with svn 2023-11-22 02:11:36 +00:00
Vlad Zahorodnii
15b8fbe604 Preserve relative order of transient siblings
If a constraint indicates that window A must be below window B but it's
not the case at the moment, the workspace will move window A right after
window B.

This can invert the relative order of transient siblings, for example
let's say that there are three constraints

- A <- B (window A must be below window B)
- A <- C
- A <- D

and the unconstrained stacking order looks as follows: [B, C, D, A]. The
final constrained stacking order is expected to look as [A, B, C, D],
but currently it's [A, D, C, B] instead:

- starting stacking order: [B, C, D, A]
- apply A <- B constraint: [C, D, A, B]
- apply A <- C constraint: [D, A, C, B]
- apply A <- D constraint: [A, D, C, B]

In order to fix this issue, this patch makes the workspace traverse the
constraint graph in the reverse order. In addition to that, it ensures
that the relative order of transient siblings in unconstrained stacking
order is preserved in the constrained one.

BUG: 477262
2023-11-21 19:26:05 +00:00
Vlad Zahorodnii
41df430aa8 plugins/screentransform: Properly exclude itself from previous screen capture 2023-11-21 19:11:44 +00:00
Vlad Zahorodnii
57ff600c98 plugins/screentransform: Use Output::pixelSize()
It's more accurate than `size * scale`.
2023-11-21 19:11:44 +00:00
Vlad Zahorodnii
b8f2f87672 plugins/screentransform: Drop m_captured flag
It's redundant now. If there's an entry in m_states dictionary for the
given screen, then there's also a valid captured previous frame.
2023-11-21 19:11:44 +00:00
Vlad Zahorodnii
62f904b698 Drop EffectsHandler::renderScreen()
It's no longer relevant after merging libkwin and libkwineffects. By
dropping EffectsHandler::renderScreen() and making the screen transform
use the Scene API directly, we can clean up some OpenGL context handling
code.
2023-11-21 19:11:44 +00:00
Vlad Zahorodnii
6a997b41ae Fix screen becoming black when its geometry changes while overview is active
Offscreen quick views are repainted in the pre paint step because that
requires a QOpenGLContext and we don't want it to mess with kwin's
opengl context. After a view is updated, its QOpenGLContext is going to
be unbound.

During normal operation mode, it works as expected:

- the view gets updated in the pre paint stage
- kwin opengl context is made current when starting the paint stage
- the offscreen view is painted on the screen

However, effects->renderScreen() has no such separation. The OpenGL
context changes from the pre paint stage will leak to the paint stage.
So we have

- the workspace notifies that the screens have changed
- the screen transform effect sees that, makes opengl context current
  and renders the screen
- the offscreen quick view is updated and after OffscreenQuickView
  is done, it's going to call QOpenGLContext::doneCurrent()
- effects->renderScreen() calls m_scene->paint()
- since there's no current opengl context, vbo allocation in
  GLTexture::render() will fail and nothing will be rendered on the
  screen

As a way around it, this change adds a makeOpenGLContextCurrent() call
before the paint stage. It doesn't quite belong there, the opengl
context has to be made current in the paint stage, e.g. by the
ItemRenderer or something. But atm we have no good place where we
could stick it in.

BUG: 477027
2023-11-21 19:11:44 +00:00
Aleix Pol
4540925f3f Remove unnecessary variable 2023-11-21 18:52:40 +00:00
Aleix Pol
97e75c858a nv12: Remove unnecessary debug
Forgot to remove it before merging the patch
2023-11-21 18:52:40 +00:00
Xaver Hugl
008e5e5a10 workspace: reduce placeholder output size
Maximized windows get resized to this when the last output gets removed, which
can increase VRAM load unnecessarily. As the placement tracker resizes windows
back to their original size, we can reduce the size of the placeholder output
without causing additional issues
2023-11-21 18:36:29 +00:00
Vlad Zahorodnii
2ff0fc26a4 Merge EffectWindow::{windowMinimized,windowUnminimized}
The main motivation is to match the Window API.
2023-11-21 18:20:02 +00:00
Xaver Hugl
017b4019b6 outputconfigurationstore: don't generate configs that disable all outputs 2023-11-21 18:38:05 +01:00
Xaver Hugl
3c25474b41 outputconfigurationstore: ensure that the config doesn't turn off all outputs 2023-11-21 18:08:01 +01:00
Kai Uwe Broulik
75935c126c layershellv1window: Check isDeleted before activating it
Opening the user actions menu causes auto-hiding layer-shell windows
(such as Kickoff, KRunner) to hide, closing the menu and having KWin
transfer focus back to the window which is now half-destroyed.

XdgToplevelWindow::acceptsFocus() also checks for isDeleted().
2023-11-21 16:13:06 +00:00
Xaver Hugl
ae884dd19e backends/drm: add brightness metadata overrides and sdr gamut wideness setting
The brightness overrides are for displays with missing or broken brightness
data in their EDID, and allow the user to work around those displays. In
the future we could also offer an HDR calibration process that allows determining
the correct brightness values for the screen.

The gamut wideness setting allows the user to tweak what gamut KWin assumes
sRGB applications to have. This is useful for working around the gamut mapping
displays do, which make sRGB content look washed out, and also to allow
users to make colors of sRGB apps look more saturated if they wish to.
2023-11-21 15:51:53 +01:00
Aleix Pol
118bc93144 config.h: Use constexpr QLatin1String instead of char*
char* are the past, constexpr lets us calculate certain things at
build time.
2023-11-21 08:09:38 +00:00
l10n daemon script
446f6610b4 GIT_SILENT Sync po/docbooks with svn 2023-11-21 02:11:22 +00:00
Aleix Pol Gonzalez
597b041666 Fix build without HAVE_ACCESSIBILITY 2023-11-20 23:38:05 +01:00
Vlad Zahorodnii
4faad8bd49 effects.h -> effecthandler.h 2023-11-20 15:47:36 +00:00
Vlad Zahorodnii
25ab2b53dd Extract EffectWindow into its own header 2023-11-20 15:47:36 +00:00
Alessandro Astone
f555c3301e screencast: Make nvidia use the GLES path
glGetTexImage returns a black image

https://forums.developer.nvidia.com/t/glgetteximage-returns-a-black-image-when-using-a-gbm-backed-egldisplay/273253

Fixes: BUG:476602
2023-11-20 15:26:51 +00:00
Alessandro Astone
491a5b386b screencast: Fix GLES path
glReadPixels reads from the bound framebuffer, so create an offscreen
framebuffer and attach the texture to it

Co-authored-by: Jan Grulich <jgrulich@redhat.com>
2023-11-20 15:26:51 +00:00