Commit graph

854 commits

Author SHA1 Message Date
Vlad Zahorodnii
9b09f0399f Mark the cursor as rendered after performing compositing
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.

This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
2020-10-26 10:02:17 +02:00
Xaver Hugl
4462ecf6ef Detect some DrmConnector properties and ignore non-desktop displays
BUG: 419032
2020-10-25 19:18:06 +00:00
Xaver Hugl
cdab4be19e Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
Vlad Zahorodnii
6b940c1280 scenes/opengl: Properly render cursors with hidpi
GLTexture::width() and GLTexture::height() return the size of the cursor
texture in native pixels, but we need a size in device independent pixels.

CCBUG: 424589
2020-10-25 08:57:13 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Laurent Montel
9ffc8bf7d5 Now it depends against new version. Old code can be removed 2020-10-22 14:06:09 +02:00
Vlad Zahorodnii
fb5143d34d qpa: Query various properties of the platform OpenGL context
Qt checks OpenGL version to determine if some features can be enabled.
This change ensures that the format EGLPlatformContext returns has
properly initialized the OpenGL version, the context profile and the
format options (e.g. whether it's a debug context, etc).
2020-10-20 09:54:17 +00:00
Vlad Zahorodnii
9c20df5030 screencast: Use fences to avoid stalling the graphics pipeline
Currently, we use glFinish() to ensure that stream consumers don't see
corrupted or rather incomplete buffers. This is a serious issue because
glFinish() not only prevents the gpu from processing new GL commands,
but it also blocks the compositor.

This change addresses the blocking issue by using native fences. With
the proposed change, after finishing recording a frame, a fence is
inserted in the command stream. When the native fence is signaled, the
pending pipewire buffer will be enqueued.

If the EGL_ANDROID_native_fence_sync extension is not supported, we'll
fall back to using glFinish().
2020-10-19 14:23:06 +00:00
Vlad Zahorodnii
292335beac Introduce persistent global share context
On Wayland, internal windows that use OpenGL are rendered into fbos,
which are later handed over to kwin. In order to achieve that, our QPA
creates OpenGL contexts that share resources with the scene's context.

The problems start when compositing has been restarted. If user changes
any compositing settings, the underlying render backend will be
reinitialized and with it, the scene's context will be destroyed. Thus,
we no longer can accept framebuffer objects from internal windows.

This change addresses the framebuffer object sharing problem by adding
a so called global share context. It persists throughout the lifetime of
kwin. It can never be made current. The scene context and all contexts
created in our QPA share resources with it.

Therefore we can destroy the scene OpenGL context without affecting
OpenGL contexts owned by internal windows, e.g. the outline visual or
tabbox.

It's worth noting that Qt provides a way to create a global share
context. But for our purposes it's not suitable since the share
context must be known when QGuiApplication attempts to instantiate a
QOpenGLContext object. At that moment, the backend is not initialized
and thus the EGLDisplay is not available yet.

BUG: 415798
2020-10-19 12:13:15 +03:00
Vlad Zahorodnii
cc8cb8db9d qpa: Create a pbuffer for internal windows
If the surfaceless context extension is unsupported by the underlying
platform, the QPA will use the EGLSurface of the first output to make
OpenGL contexts current.

If an internal window attempts to make an OpenGL context current while
compositing is being restarted, for example it's typically the case with
the composited outline visual, QPA will either try to make the context
current with a no longer valid EGLSurface for the first output or will
crash during the call to Platform::supportsSurfacelessContext(). The
latter needs more explanation. After the compositingToggled() signal has
been emitted, there is no scene and supportsSurfacelessContext() doesn't
handle this case.

In either case, we could return EGL_NO_SURFACE if compositing is being
restarted, but if the underlying platform doesn't support the surfaceless
context extension, then the composited outline will not be able to
delete used textures, framebuffer objects, etc.

This change addresses that problem by making sure that every platform
window has a pbuffer allocated in case the surfaceless context extension
is unsupported.
2020-10-19 06:12:13 +00:00
Vlad Zahorodnii
7eccfdc528 wayland: Introduce logicalToNativeMatrix() helper
The new helper function computes the projection matrix from the logical
coordinate space to the display coordinate space.
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
f1741317cd platforms/drm: Fix software flip output transforms
Currently, flip output transformations in the software fallback code
path are equivalent to normal rotate output transformations.

This change implements flip output transformations according to the
wl_output spec.
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
3b8e489b6f platforms/drm: Compute correct cursor transform matrix
Currently, when the DRM platform uses cursor planes, the cursor on
a rotated output may be cropped because the math behind the current
cursor transform matrix is off.

In order to fix the cropping issue, this change replaces the current
cursor transform matrix with the core part of the surface-to-buffer
matrix, which was written against the wl_output spec.

BUG: 427605
CCBUG: 427060
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
33fad70c9b platforms/drm: Fix initialization of EGL displays
Currently, every time compositing is restarted, both the gbm and the egl
streams backend will re-obtain the EGLDisplay object.

This is wrong because the core assumption is that the EGL display doesn't
change once it has been obtained.
2020-10-16 17:12:33 +03:00
Vlad Zahorodnii
1e01b1334e platforms/drm: Remove redundant drmModeGetResources 2020-10-13 21:02:32 +03:00
Bhushan Shah
d9d1c976cd platforms/drm: do not try to use the GPU card node
On some devices, the GPU nodes are also added as /dev/dri/cardX, they
are not useful for KMS purposes and does not have display resources.
If we encounter such cards, then skip them.
2020-10-13 23:14:06 +05:30
Vlad Zahorodnii
0ef272bc21 platforms/drm: Save last working output transform
This can be useful for testing output transformations without kscreen.
2020-10-13 05:34:39 +00:00
Vlad Zahorodnii
691ce56627 platforms/drm: Query cursor capabilities per individual gpu
We should not assume that the cursor capabilities are shared by all DRM
devices.
2020-10-13 05:34:01 +00:00
Vlad Zahorodnii
29fbe27ffc core: Use less confusing name for Platform::supportsQpaContext()
Platform::supportsQpaContext() indicates if the EGL display supports
surfaceless contexts, so reflect that in the method name.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
9b89a3d967 qpa: Merge OpenGL platform context classes
This makes our QPlatformOpenGLContext private subclass simpler.

As a slightly unrelated change, this patch also fixes a bug where our
platform opengl context may return a wrong surface format if surfaceless
contexts are unsupported.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
b7bd8472f2 scene: Reduce the call cost of Platform::supportsQpaContext()
Every time Platform::supportsQpaContext() is called, we go through the
list of supported extensions and perform a string comparison op. This is
not really cheap.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
d3934be591 Prefer std::make_unique over std::unique_ptr(new T)
This way code is thinner and it is guaranteed that no memory leaks will
occur if an exception gets thrown for some reason.
2020-10-12 08:51:01 +03:00
Aleix Pol
daf693d3ed Restore building the wayland_backend without gbm
Disables the compilation on the few places that use it to allow creating
dmabufs easily.

Patch inspired by David Faure.
2020-10-09 13:15:12 +00:00
Xaver Hugl
b50f747876 Multi-GPU output support on Wayland
This commit sets up udev and the DrmBackend to list and use all GPUs.

BUG: 425586
BUG: 417323
2020-10-05 21:05:55 +00:00
l10n daemon script
30b516eceb SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-09-30 06:16:48 +02:00
l10n daemon script
e534d5abad SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-09-26 05:57:20 +02:00
Vlad Zahorodnii
0c266e760b Replace remaining usages of old connect syntax with new connect syntax
This change replaces the remaining usages of the old connect syntax with
the new connect syntax.

Unfortunately, there are still places where we have to use SIGNAL() and
SLOT() macros, for example the stuff that deals with d-bus business.

Clazy was used to create this change. There were a few cases that needed
manual intervention, the majority of those cases were about resolving
ambiguity caused by overloaded signals.
2020-09-24 09:33:45 +00:00
Aleix Pol
9479c0d6b4 Do not call randomly eglGetError() after eglMakeCurrent
If it failed, it will return accordingly, and then we get to call
eglGetError, only when it fails.
2020-09-23 10:05:30 +00:00
Vlad Zahorodnii
90dce019ad qpa: Expose output names to QScreen
It can be useful for things such as effects.
2020-09-23 06:36:31 +00:00
Aleix Pol
61e655f7f7 Centralize WindowPixmap buffer updating code
Uses a setter and clear method pattern rather than having the code
repeated.
Instead of keeping a QPointer, now we are a QObject and we get notified
about destruction intention directly, so we can clear the pointer when
necessary.
2020-09-22 13:04:35 +00:00
Aleix Pol
6f1e72886a simple for -> foreach on a hot path 2020-09-17 03:12:59 +02:00
Aleix Pol
06e26212a2 Add missing const-referenece
I assume it was a typo
2020-09-17 03:12:59 +02:00
Aleix Pol
fec4e058e5 Do not try to create a gbm dmabuf when gbm is not available
Allows us to take the fallback path instead of just crashing
2020-09-15 15:45:44 +02:00
Aleix Pol
eafe23b27c Hopefully fix the build on BSD
At the moment it complains about std::array being unknown.
2020-09-10 01:06:41 +02:00
Vlad Zahorodnii
53cb4207ea scenes/opengl: Use std::array to store lanczos kernel data
This fixes a compiler warning (-Wclass-memaccess) and makes code a bit
cleaner.
2020-09-09 19:36:26 +00:00
Aleix Pol
76fbb43798 Reduce repeated Screens::scale(int) 2020-09-09 17:46:56 +00:00
Aleix Pol
75321a2166 Don't check if there's a non-rendered output twice
We are already doing it on the line above.
2020-09-09 17:46:56 +00:00
Aleix Pol
a7ecaa55e3 Prefer constant iterators when we don't change the container 2020-09-09 17:46:56 +00:00
Bhushan Shah
e900dc3b5e qpa: remove unused override for the inputcontext
Previously qtvirtualkeyboard was integrated weirdly so that it was
acting as the focus object and proxy for input methods, however now that
we support proper input methods, this code is totally unused in the QPA
and actually prevents the QT_IM_MODULE from working now that
qtvirtualkeyboard is dropped.

See: f26f2fe181 for the reference of the
code deleted.
2020-09-03 12:29:57 +00:00
Vlad Zahorodnii
848f7f3177 Revert "plugins/drm: Link against Wayland::Server"
This reverts commit efb9e0edb2.

libwayland-server is now in the link interface of kwayland-server.
2020-09-02 19:31:29 +03:00
Vlad Zahorodnii
efb9e0edb2 plugins/drm: Link against Wayland::Server
We need to link against Wayland::Server because the EGL Streams protocol
wrapper uses wl_array in its public API.
2020-09-02 16:10:25 +00:00
Vlad Zahorodnii
f55ae15788 Remove unused wayland-cursor.h includes 2020-09-02 15:59:36 +03:00
Vlad Zahorodnii
12e428bd33 plugins/windowsystem: Adjust installation path
${PLUGIN_INSTALL_DIR}/kf5/org.kde.kwindowsystem.platforms/ is now an
obsolete installation destination for KWindowSystem platform plugins.
2020-09-01 22:44:11 +03:00
David Edmundson
8303a4cdf8 Make GL Context current when deleting lanczos textures in timer hander.
A timer could have fired at any time. We process mulitple QtQuickViews
on timers which change the GL context.

Deleting a kwin GLTexture calls glDeleteTextures/glDeleteFramebuffers.

Surprisingly I haven't seen a crash report from this, but it doesn't
look right.
2020-09-01 09:13:00 +00:00
Nicolas Fella
0f588c256c Drop empty X-KDE-PluginInfo-Depends
The whole concept is almost unused and there's no point in having it there but empty

See also https://phabricator.kde.org/T13553
2020-09-01 09:11:48 +00:00
Adrien Faveraux
788c65d260 Fix Build Warning 2020-08-26 19:24:02 +02:00
Aleix Pol
eeeac04974 Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage
Summary:
Notify the driver about the parts of the screen that will be repainted.
In some cases this can be benefitial. This is especially useful on lima
and panfrost devices (e.g. pinephone, pinebook, pinebook pro).

Test Plan:
Tested on a pinebook pro with a late mesa version.
Basically I implemented it, then it didn't work and I fixed it.
Maybe next step we want to look into our damage algorithm.
2020-08-19 14:51:42 +00:00
Aleix Pol
d5da366507 Add a generic Output::transformation method
Makes it possible to map any space into the output's coordinates system
2020-08-19 14:51:42 +00:00
Vlad Zahorodnii
b4b0b93188 qpa: Don't delete platform screens manually
According to the documentation, deleting a platform screen manually can
lead to a crash due to a call to a pure virtual method.
2020-08-18 16:12:43 +03:00
Aleix Pol
b755e6d91b Fix using --scale on kwin_wayland windowed mode 2020-08-18 10:55:21 +00:00