Commit graph

215 commits

Author SHA1 Message Date
Luboš Luňák
bb433ac40e No longer include config*.h files in installed headers.
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=749628
2007-12-17 14:14:53 +00:00
Luboš Luňák
0a59114c43 I suppose black looks better on places where there's nothing at all.
svn path=/trunk/KDE/kdebase/workspace/; revision=746328
2007-12-08 17:58:24 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Rivo Laks
f4600f4b3f Properly initialize Scene::Window pointers in EffectWindow objects.
svn path=/trunk/KDE/kdebase/workspace/; revision=739644
2007-11-21 13:36:58 +00:00
Luboš Luňák
ff2d52e933 Given that Plasma and KRunner now (again, and maybe again not ultimately,
but whatever) default to ARGB visual if available, it's better to turn off
compositing if no GLX visual is found for depth 32.
CCBUG: 152595


svn path=/trunk/KDE/kdebase/workspace/; revision=739261
2007-11-20 19:04:08 +00:00
Luboš Luňák
6c47fc8322 Before destroying a current context, set some other current context (even none).
Fixes crashes with Intel.


svn path=/trunk/KDE/kdebase/workspace/; revision=731410
2007-10-31 16:28:59 +00:00
Luboš Luňák
6daf4d3ec8 Add few missing glBindTexture() calls.
svn path=/trunk/KDE/kdebase/workspace/; revision=726337
2007-10-17 14:54:24 +00:00
Rivo Laks
aa0e5c7773 Dynamically load some of the used GLX symbols and make sure they exist before
initing gl mode.

svn path=/trunk/KDE/kdebase/workspace/; revision=721561
2007-10-05 14:10:13 +00:00
Rivo Laks
fc2b630b5c Use glXMakeCurrent() instead of glXMakeContextCurrent() (which is only available in glx >= 1.3)
svn path=/trunk/KDE/kdebase/workspace/; revision=720151
2007-10-02 14:57:15 +00:00
Rivo Laks
75e62eefa5 Apply lod bias only to the window texture
svn path=/trunk/KDE/kdebase/workspace/; revision=717334
2007-09-26 16:38:32 +00:00
Luboš Luňák
bdaee4e99f mTarget is not set at this point yet, so this gives opengl error.
Is it ok like this or does glTexEnv() require the texture to be bound?
CCMAIL: rivolaks@hot.ee


svn path=/trunk/KDE/kdebase/workspace/; revision=716886
2007-09-25 13:53:36 +00:00
Luboš Luňák
8d69535933 Add opengl debug checks, so that I don't have to add them everytime I need them.
svn path=/trunk/KDE/kdebase/workspace/; revision=716883
2007-09-25 13:42:20 +00:00
Luboš Luňák
e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Rivo Laks
ae4bc5c53d - Call GLTexture ctor
- Adjust texture lod bias after texture's been created (it's not created in init())

svn path=/trunk/KDE/kdebase/workspace/; revision=704983
2007-08-26 19:47:18 +00:00
Rivo Laks
a7ab423f93 Use texture lod bias when available to make trilinear-filtered windows look a bit sharper
svn path=/trunk/KDE/kdebase/workspace/; revision=704372
2007-08-24 18:45:08 +00:00
Luboš Luňák
d846a1e8a9 Use always float as the floating point type for compositing
(http://lists.kde.org/?l=kwin&m=118493073424327&w=2).


svn path=/trunk/KDE/kdebase/workspace/; revision=700026
2007-08-14 15:22:23 +00:00
Luboš Luňák
5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Laurent Montel
994c800d79 Adapt to new KWarning/kFatal/kDebug api
svn path=/trunk/KDE/kdebase/workspace/; revision=695877
2007-08-03 06:59:24 +00:00
Luboš Luňák
ac42ba0b4f A simple solution for alpha channel hacks - ignore them :).
The 'ignore ARGB visuals' option from Kompmgr probably doesn't make
much sense, those (usually old) apps can be run with XLIB_SKIP_ARGB_VISUALS=1 set.
Also remove the alpha clear hack used for decorations - I think decorations
instead should be fixed not to "unintentionally" have alpha set.


svn path=/trunk/KDE/kdebase/workspace/; revision=689916
2007-07-19 14:23:11 +00:00
Luboš Luňák
22c8626868 Add a TODO note.
svn path=/trunk/KDE/kdebase/workspace/; revision=689904
2007-07-19 12:53:14 +00:00
Luboš Luňák
e1c5f18414 Separate rendering for decoration and window contents, they can have
different opacity (opacity only for decoration option).


svn path=/trunk/KDE/kdebase/workspace/; revision=689855
2007-07-19 10:07:49 +00:00
Luboš Luňák
ea944065c7 Arghl, this is not static const, it changes.
svn path=/trunk/KDE/kdebase/workspace/; revision=689136
2007-07-17 18:14:17 +00:00
Luboš Luňák
f1108dd13a Let's say the copy buffer hack for old nvidia drivers is not necessary these days.
svn path=/trunk/KDE/kdebase/workspace/; revision=689095
2007-07-17 16:01:07 +00:00
Luboš Luňák
7b054df213 More debug info about possible initialization failures.
svn path=/trunk/KDE/kdebase/workspace/; revision=688960
2007-07-17 10:38:12 +00:00
Stephan Kulow
19d0dab807 init it with something. Even though it looks like it should
rather continue? (CID 3919)

svn path=/trunk/KDE/kdebase/workspace/; revision=688152
2007-07-15 08:13:04 +00:00
Philip Falkner
1fcb1967fe Zack's receent patch to Qt defaulting to ARGB visuals where possible
exposed a bug in our (ab)use of QX11Info::appDepth().  Make sure that
our buffers match the depth of the root window.

Thanks to Fredrik for the hint about DefaultDepth().


svn path=/trunk/KDE/kdebase/workspace/; revision=686998
2007-07-12 16:50:52 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Philip Falkner
c2ff6a4d7a Make sure to unbind the texture in tfp_mode when the underlying pixmap
is discarded.  Windows that have previously been mapped and unmapped now
update properly when mapped again.


svn path=/trunk/KDE/kdebase/workspace/; revision=683977
2007-07-05 19:59:55 +00:00
Luboš Luňák
cdb2d046c3 Always rebinding should not make sense anymore.
svn path=/trunk/KDE/kdebase/workspace/; revision=677309
2007-06-18 21:24:01 +00:00
Luboš Luňák
4040e9be58 Add a hack to make it work with XGL.
svn path=/trunk/KDE/kdebase/workspace/; revision=677300
2007-06-18 21:14:18 +00:00
Luboš Luňák
d9583cd3f6 Option for strict binding: kwinrc:Translucency:GLStrictBinding .
Non-nvidia users will probably need it set to true with TFP.


svn path=/trunk/KDE/kdebase/workspace/; revision=676673
2007-06-17 12:17:03 +00:00
Luboš Luňák
9c31c4555c I apparently misunderstood the semantics of texture_from_pixmap a bit - rebind
only when the compositing pixmap changes (as in: a new one), not when its contents
change. This finally makes TFP faster than SHM (70% vs 45% of non-composited
performance) and should about match Compiz/Beryl. After this change also strict
binding may finally make sense.


svn path=/trunk/KDE/kdebase/workspace/; revision=676667
2007-06-17 12:02:16 +00:00
Rivo Laks
424f906ab2 - Add optional color argument to renderGLGeometry() functions. If specified, it's used as vertex colors
array when rendering.
- Rearrange some renderGLGeometry() parameters.
- Don't use opengl arrays and glDrawArrays() when rendering a small number of vertices since in this
  case overhead of enabling/disabling the array is too big. Use immediate mode instead in such case.

svn path=/trunk/KDE/kdebase/workspace/; revision=675467
2007-06-14 10:05:51 +00:00
Luboš Luňák
acf4e9ce8e Work around gcc-3.3.3's problem with resolving namespaced symbols.
svn path=/trunk/KDE/kdebase/workspace/; revision=673984
2007-06-11 14:35:09 +00:00
Martin Koller
240b663df8 make compile on gcc-3.3.3
svn path=/trunk/KDE/kdebase/workspace/; revision=673195
2007-06-09 10:48:12 +00:00
Luboš Luňák
51107c77b7 We don't use stencil or depth buffer, so best configs are without those.
svn path=/trunk/KDE/kdebase/workspace/; revision=673164
2007-06-09 07:08:30 +00:00
Luboš Luňák
f089923fe2 Sets best values found so far only if the config passes all checks, part II.
svn path=/trunk/KDE/kdebase/workspace/; revision=673163
2007-06-09 07:06:11 +00:00
Luboš Luňák
dce6be54ca Fix pixmap leak with strict binding.
svn path=/trunk/KDE/kdebase/workspace/; revision=673154
2007-06-09 06:27:22 +00:00
Luboš Luňák
de8fa6c883 Clean up also the overlay window on failure.
svn path=/trunk/KDE/kdebase/workspace/; revision=669838
2007-05-30 15:09:06 +00:00
Luboš Luňák
1caa3f95ed Properly check for all needed extensions and handle gracefully absence.
svn path=/trunk/KDE/kdebase/workspace/; revision=669827
2007-05-30 14:22:09 +00:00
Luboš Luňák
94bbce020a Sets best values found so far only if the config passes all checks.
svn path=/trunk/KDE/kdebase/workspace/; revision=669782
2007-05-30 12:01:34 +00:00
Luboš Luňák
fdf4645013 Remove unnecessary calls to initDrawableConfigs().
svn path=/trunk/KDE/kdebase/workspace/; revision=669778
2007-05-30 11:44:16 +00:00
Luboš Luňák
fe3e66deb3 No ceilf().
BUG: 145776


svn path=/trunk/KDE/kdebase/workspace/; revision=667286
2007-05-22 12:07:19 +00:00
Philip Falkner
630f5793dc Update SHM mode.
For 16bpp pixmaps, we use GL_RGB and GL_UNSIGNED_SHORT_5_6_5 with
glTex(Sub)Image2D, which means that SHM mode works with 16bpp X
servers.

Also, only create one XShmPixmap per damaged pixmap, instead of one
per (optimised) damage rectangle.  Now we can use GL_RGB textures for
24bpp pixmaps, just like fallback mode does and tfp mode can.


svn path=/trunk/KDE/kdebase/workspace/; revision=659274
2007-04-29 21:22:49 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Luboš Luňák
cd98bc12d5 Shared implementation of rendering gl geometry.
svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Rivo Laks
cc1a7a9eca Add GLRenderTarget class.
The render target is used to render the scene (or part of it) onto texture. This texture can then be used
  e.g. to do some postprocessing.
  Demo effect coming soon.

Move checkGLError() to kwineffects.*
Add GLTexture ctor which takes width and height and creates an empty texture (to be used with
  GLRenderTarget to render onto it)

svn path=/branches/work/kwin_composite/; revision=655489
2007-04-18 15:22:13 +00:00
Rivo Laks
0353f3376e Make effects actual plugins, so it's possible to load them on runtime.
There's also a kwineffects library now, containing the effects API, which makes it possible to write
  third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)

svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
8b5b40e4e8 Shadows. Right not it's only flat black rectangle, but otherwise
everything should work.


svn path=/branches/work/kwin_composite/; revision=646315
2007-03-25 10:48:07 +00:00
Luboš Luňák
81fdcfd20b Beryl has moved to git.
svn path=/branches/work/kwin_composite/; revision=645292
2007-03-22 08:38:30 +00:00
Philip Falkner
aa6d8eabc5 Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture.  Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available.  Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.

Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.

svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
Luboš Luňák
da02ba11ca Scene*::Window classes are now too complex to be value-based,
allocate them dynamically.


svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Rivo Laks
19e7ebe1d8 Add shader support.
Effects can use setShader() method to set a custom shader for window rendering.

svn path=/branches/work/kwin_composite/; revision=643131
2007-03-16 13:00:01 +00:00
Luboš Luňák
d4a58f4152 QMap -> QHash
svn path=/branches/work/kwin_composite/; revision=642532
2007-03-14 16:50:19 +00:00
Luboš Luňák
f6ad1881e1 Support for window thumbnails.
svn path=/branches/work/kwin_composite/; revision=640344
2007-03-07 17:50:33 +00:00
Luboš Luňák
e61ecff9b9 Check that getting compositing pixmap of a window succeeded.
It may fail (or "fail") if the window is not mapped or if the geometry
doesn't match, both of which may happen due to the asynchronous
nature of X.


svn path=/branches/work/kwin_composite/; revision=637741
2007-02-27 16:13:34 +00:00
Philip Falkner
8299541652 Add build checks for XComposite, XDamage, XRender, OpenGL, and XShm.
KWin should now build and run with/without any or all of the above.

svn path=/branches/work/kwin_composite/; revision=633387
2007-02-13 23:28:36 +00:00
Rivo Laks
de2c5223ee Split window rendering into multiple methods
svn path=/branches/work/kwin_composite/; revision=630472
2007-02-05 14:01:09 +00:00
Philip Falkner
f060c3bfbb Improved filtering algorithm. Now fast filtering is used by default, while (depending on SmoothScale in kwinrc) bilinear filtering is used on transformed windows and screens.
Optionally, if SmoothScale is set to 2, trilinear filtering will be attempted instead of bilinear.  This requires GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object, and valid mipmaps.

svn path=/branches/work/kwin_composite/; revision=629453
2007-02-02 19:58:35 +00:00
Philip Falkner
66d796002f Add basic mipmapping support for OpenGL; by itself this doesn't do much, but allows further capabilities.
svn path=/branches/work/kwin_composite/; revision=629452
2007-02-02 19:56:18 +00:00
Philip Falkner
1e2d811cea Add support for GL_EXT_framebuffer_object, needed for mipmaps.
svn path=/branches/work/kwin_composite/; revision=629450
2007-02-02 19:55:17 +00:00
Philip Falkner
8fe5ec7709 Use glXGetFBConfigs instead of glXChooseFBConfig.
This makes texture_from_pixmap mode work in more places.

svn path=/branches/work/kwin_composite/; revision=628804
2007-01-31 14:32:52 +00:00
Luboš Luňák
908ec070a9 Discard vertices on size change.
svn path=/branches/work/kwin_composite/; revision=628605
2007-01-30 16:42:03 +00:00
Luboš Luňák
43d393429d A window can be trasformed also by transforming the whole screen.
svn path=/branches/work/kwin_composite/; revision=628601
2007-01-30 16:36:53 +00:00
Luboš Luňák
409ceae7ff SHM does not support all color depths.
svn path=/branches/work/kwin_composite/; revision=628226
2007-01-29 15:22:29 +00:00
Luboš Luňák
2324e92b4e The workaround with explicitly asking for texture target with tfp
doesn't seem to be necessary.


svn path=/branches/work/kwin_composite/; revision=628209
2007-01-29 14:32:20 +00:00
Luboš Luňák
e0ed5d5f3f Move raster position relatively using glBitmap() rather
than using glRasterPos2f() - the latter causes drawing
artefacts at the bottom screen edge with some gfx cards


svn path=/branches/work/kwin_composite/; revision=627525
2007-01-26 22:50:31 +00:00
Philip Falkner
0341a3e8b5 Add support for GL_ARB_texture_non_power_of_two. Use GL_TEXTURE_2D wherever possible, even when that extension isn't available.
svn path=/branches/work/kwin_composite/; revision=626897
2007-01-24 21:35:58 +00:00
Luboš Luňák
e5f5ecf22e Handle a fixme.
KWin's debug area is 1212.
CCMAIL: Rivo Laks <rivolaks@hot.ee>


svn path=/branches/work/kwin_composite/; revision=626743
2007-01-24 14:26:04 +00:00
Rivo Laks
c2830a6360 Effects can now request windows to be subdivided into multiple quads.
Effects also get access to window's vertices. This can be used to change shape of
  the window, e.g. for wobble effect

svn path=/branches/work/kwin_composite/; revision=626706
2007-01-24 11:51:38 +00:00
Luboš Luňák
77f803a563 Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.


svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
a4bf620619 X pixmap is referenced by GLXPixmap, so there's no need
to worry about its lifetime, just taking care of GLXPixmap
is enough.


svn path=/branches/work/kwin_composite/; revision=623812
2007-01-15 15:15:04 +00:00
Philip Falkner
e3cf0dd455 Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped.
This is needed for effects to make use of unavailable windows, such as when closing a window.

svn path=/branches/work/kwin_composite/; revision=622777
2007-01-12 23:21:36 +00:00
Luboš Luňák
4607cab829 Config option for whether zooming should be smooth or fast.
svn path=/branches/work/kwin_composite/; revision=610138
2006-12-03 13:38:57 +00:00
Luboš Luňák
6bf5d12108 Zoom effect, i.e. magnifying glass. The zoom is hardcoded
for now.


svn path=/branches/work/kwin_composite/; revision=610134
2006-12-03 13:36:40 +00:00
Luboš Luňák
6a66250620 Better synchronization of refresh rate and vsyncing,
patch by Philip Falkner.


svn path=/branches/work/kwin_composite/; revision=610110
2006-12-03 13:29:14 +00:00
Luboš Luňák
2fa320c9b8 Clearing of the whole buffer is not necessary anymore, at least not
in the simple cases. Improves drawing performance.


svn path=/branches/work/kwin_composite/; revision=608458
2006-11-27 16:16:34 +00:00
Luboš Luňák
277449f545 Ungrab X before doing the double-buffering swap, as that one
may involve waiting to sync to vblank.


svn path=/branches/work/kwin_composite/; revision=607501
2006-11-24 21:28:52 +00:00
Luboš Luňák
049460fa2e Reset window damage after updating the damaged areas of the OpenGL texture
or Xrender picture, not after every repaint.
This also allows removing the confusing initPaint()/postPaint() calls in Scene.


svn path=/branches/work/kwin_composite/; revision=607500
2006-11-24 21:28:00 +00:00
Luboš Luňák
8bbf28ed9c It seems the fallback mode doesn't work with direct rendering.
svn path=/branches/work/kwin_composite/; revision=607241
2006-11-23 20:21:27 +00:00
Luboš Luňák
2c9dd370d9 Do not try to paint outside of the screen.
svn path=/branches/work/kwin_composite/; revision=606822
2006-11-21 22:22:48 +00:00
Luboš Luňák
9c4218d4bf Sync to vblank, patch by Philip Falkner.
svn path=/branches/work/kwin_composite/; revision=606795
2006-11-21 20:59:59 +00:00
Luboš Luňák
55015eb927 Actually detect if the rendering is really direct.
svn path=/branches/work/kwin_composite/; revision=606789
2006-11-21 20:11:40 +00:00
Luboš Luňák
3e534d7d75 Convert to OpenGL coordinates.
svn path=/branches/work/kwin_composite/; revision=606378
2006-11-20 08:39:48 +00:00
Luboš Luňák
930a9248c9 Repainting of only changed areas, now also for OpenGL.
svn path=/branches/work/kwin_composite/; revision=606272
2006-11-19 20:29:41 +00:00
Luboš Luňák
b956650b2d Make some aspects affecting performance configurable in kwinrc,
group [Translucency]:
GLMode=TFP|SHM|Fallback - select rendering mode
GLAlwaysRebind=<bool> - force rebinding a texture
GLDirect=<bool> - direct rendering
CCMAIL: kwin@kde.org


svn path=/branches/work/kwin_composite/; revision=606268
2006-11-19 20:13:49 +00:00
Luboš Luňák
6e54bae328 Try to reduce number of roundtrips in SHM mode by merging
region rectangles.


svn path=/branches/work/kwin_composite/; revision=606267
2006-11-19 20:10:25 +00:00
Luboš Luňák
8100c40188 Remove unused code.
svn path=/branches/work/kwin_composite/; revision=606261
2006-11-19 20:02:25 +00:00
Luboš Luňák
186fded142 Use glPush/PopAttrib() instead of glIs*().
svn path=/branches/work/kwin_composite/; revision=605476
2006-11-16 21:40:10 +00:00
Luboš Luňák
8e257f251f Use kwin debug area.
svn path=/branches/work/kwin_composite/; revision=605290
2006-11-16 09:05:40 +00:00
Luboš Luňák
a35cf8e954 Try to use direct rendering.
svn path=/branches/work/kwin_composite/; revision=605288
2006-11-16 09:02:03 +00:00
Luboš Luňák
9d25cf5166 SHM mode, using MIT-SHM extension for Pixmap->image data conversions
and glTexImage texture creation. Stolen from Beryl (stolen from Looking Glass).
Not faster than TFP but faster then the original fallback glCopyTexImage
mode from glcompmgr.


svn path=/branches/work/kwin_composite/; revision=605283
2006-11-16 08:36:30 +00:00
Luboš Luňák
f33683df3f A different workaround for ATI (http://lists.kde.org/?l=kwin&m=116353772208535&w=2).
svn path=/branches/work/kwin_composite/; revision=605278
2006-11-16 07:57:55 +00:00
Luboš Luňák
9bfae71d45 Support for strict binding for AIGLX, although currently not needed.
svn path=/branches/work/kwin_composite/; revision=605274
2006-11-16 07:46:39 +00:00
Luboš Luňák
0bd186ec72 Support GLX 1.2 (no glXCreateWindow() functionality).
svn path=/branches/work/kwin_composite/; revision=604877
2006-11-14 13:18:53 +00:00
Luboš Luňák
1be2c4ed32 Detect and check GLX version/extensions.
svn path=/branches/work/kwin_composite/; revision=604805
2006-11-14 11:52:20 +00:00
Luboš Luňák
9a706bea89 Remove one more part of direct OpenGL drawing to the root window.
svn path=/branches/work/kwin_composite/; revision=604021
2006-11-11 09:14:38 +00:00
Luboš Luňák
340e64ab51 With the overlay fix double-buffering now works too.
Also dump drawing directly into the root window, OpenGL normally
clips the root window, so nothing is drawn. NVidia has "DisableGLXRootClipping",
but there's no way to detect that and there's still the non-db mode.


svn path=/branches/work/kwin_composite/; revision=604019
2006-11-11 09:11:51 +00:00