Summary:
new logout effect: it's just a slow fade in of the logout
greeter (window is usable immediately tough
Test Plan: logout greeter now fades in without setting the window opacity manually
Reviewers: graesslin, #plasma
Reviewed By: graesslin, #plasma
Subscribers: broulik, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D5045
Summary:
as different windows can have different contrast region parameters,
store color matrices per window
BUG:339237
Test Plan: logout window doesn't break panel anymore
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: broulik, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5048
Summary:
This change adds support for marking the OnScreenMessage as it should
skip close animation. The screenshot effect is adjusted to use the
on screen message instead of the custom effect frame.
Test Plan: Message window is not captured when taking screenshot
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D4091
Typically after deselecting "Show caps" option, the associated options "Cap color" and "Display image on caps" are grayed out (triggered by signal). The bug was when Desktop Cube settings were closed and opened again then the options were not grayed out.
Succesfully compiled and tested by deselecting "Show caps" option in Desktop Cube settings, closing the settings window and opening it once again. The options "Cap color" and "Display image on caps" were then grayed out.
REVIEW: 129194
Summary:
This adds support for the new on-screen-message support to the
kwineffects API and makes use of it in the colorpicker effect.
Not yet added to screenshot effect as for that we need support for
skip close animation on the on-screen-message window.
Reviewers: #plasma, #kwin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3803
Summary:
If you're going to have kwin in the service name anyway there's
absolutely no benefit to having clients not use the existing
org.kde.KWin.
Test Plan: Object is still registered.
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3357
Summary:
The effect exports itself to DBus as object "/ColorPicker" and provides
an own interface "org.kde.kwin.ColorPicker".
It has one exported method to DBus "pick" which returns a QColor. When
invoked an interactive position picking selection is started. If it ends
the effect reads the color value at the picked position from the OpenGL
color buffer.
This implements T4568.
Reviewers: #kwin, #plasma_on_wayland, broulik
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3480
Summary:
This change cleans up the screenshot effect a little bit.
* better check whether a screenshot is already being taken
* proper DBus error messages
* less duplication of error message strings
* don't keep the QDBusConnection around
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3493
Summary:
A second interactive selection mode gets added to select a position on
the screen. This is handled by the same input event filter as for the
window selection. Just that instead of returning a window, it returns a
QPoint.
This allows to pick a point on the screen which we need to screenshot
the screen under the mouse cursor and in future for color picking.
The screenshot effect provides two new dbus methods to (interactively)
select a screen or fullscreen. This allows spectacle to screenshot the
(full) screen with still having the user in control.
Reviewers: #kwin, #plasma_on_wayland, bgupta
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3475
Summary:
For Wayland windows we can have a sequence of window unmapped
(windowHidden signal) followed by a windowClosed way later when the
application quits. This is for example the case with menus.
The result of this was that the fade out animation triggered when the
application quit showing all the already closed menus again.
This change implements a windowShown and windowHidden handler and
triggers the fadeIn/Out animation on it. If the window gets shown
again the existing fadeOut animation gets cancelled, so that it can run
again.
If a window gets closed for which a fade out animation has been run
already, it's not triggered again, thus ensuring that we don't see
zombie windows.
CCBUG: 372622
Reviewers: #kwin, #plasma_on_wayland, hein
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3419
Summary:
The idea behind this mode is to support applications like spectacle
(see T4458). The calling application passes a file descriptor (created
through e.g. a pipe) and the screenshot effect writes the captured image
into that fd.
The advantage over the existing variant which writes to a file in the
/tmp directory is that this is peer-to-peer between the requesting
application and KWin. No other application can get to that image.
The change also includes setting SIGPIPE to ignore. It showed that when
the reading side already cancelled the read prior to KWin writing out
the image we get a SIGPIPE which results in application termination,
which is not what we want in case of a Wayland compositor. The sigpipe
can be ignored as Qt (and libpng) handles that error just fine at
runtime.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3412
Summary:
While taking an interactive screenshot we should inform the user about
what's going on, how to take the screenshot and how to cancel it.
For this the effect creates an EffectFrame with the required
information.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3403
Summary:
EffectsHandler gains a new method to startInteractiveWindowSelection
which just delegates to the one in Platform. That way a window can be
selected and returned to an Effect.
The screenshot effect makes use of this new functionality and provides
an interactive window screenshot mode which saves to a temporary file.
Note that this is not yet the variant intended for use in spectacle.
Test Plan: Took a screenshot on Wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3367
Summary:
Inform the user about the path to where a screenshot got saved through a
notification. This is helpful on the one hand that the user sees that
the screenshot got saved and from a security perspective that the user
is informed when a screenshot is taken through the dbus interface. It
doesn't prevent non-authorized screenshot taking, but at least the user
is informed about it.
Reviewers: #kwin, #plasma, #vdg
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3376
Summary:
The glide effect tried to not animate any window the SlidingPopups
effect animates. But it detected that in a very crude way. It announced
the KDE_SLIDE atom and checked for windows having that property set.
This has a few disadvantages:
* KWindowEffects::isEffectAvailable gets confused as an effect announces
support for SlidingPopups which doesn't provide SlidingPopups
* The approach can only work for X11 windows
* The approach causes X11 usage in the ctor
With this change the GlideEffect implements a slot for
EffectsHandler::windowDataChanged to detect that the SlidingPopupsEffect
grabbed the window. The X11 atom interaction is removed.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3296
Summary:
The DesktopNameAlignment was once set through the kcfg generated file
and once manually. We don't need the manual double save.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3340
Summary:
This has basically been dead code for ages. The Shadow effect got
dropped in an early 4.x version. We shouldn't transform the window based
on old shadow values, so completely removed.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3339
Summary:
We have the kcfg generated settings object, so no need to manually write
the config save code for zoom and magnifier effect.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3338
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.
This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.
Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.
This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.
Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows
In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.
BUG: 336866
FIXED-IN: 5.8.4
Reviewers: #kwin, #plasma, broulik
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3211
Summary:
The screenshot methods to blit the screen so far did not capture the
cursor image. But sometimes it is useful to also capture the cursor
image.
This change extends the exported methods to take an optional bool
argument whether to capture the screen. The default is not changed and
still not captures the cursor.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3118
Summary:
On Wayland we do not need the selection. By only creating the
KSelectionOwner on X11 an X11-runtime dependency is removed from the
StartupFeedbackEffect.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3121
Summary:
Desktop Grid has a feature that right or middle clicking a window toggles
the on all desktop state. If that is done for a desktop window, things
obviously start to fail.
KWin internally allows to change virtual desktop for all windows, even
for windows like the desktop or docks. Changing in KWin core is not a
solution.
Thus a special casing in desktop grid is added to disallow the selection
for desktop windows.
BUG: 372037
FIXED-IN: 5.8.4
Test Plan: Tried right clicking desktop window and other windows.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3253
Summary:
QSpinBox can't handle plural suffixes. Something previously done by
KIntSpinBox.
Using setSuffix(ki18np("pixel", "pixels")).toString() does nothing, as
at the time of conversion we don't know which one to use.
This patch uses KPluralHandlingSpinBox and correct ki18np.
Note, "new" dependency was already linked implicitly in other kwin, but
we need to add it for this KCM.
Test Plan:
Opened KCM (in English) set counter to 1 pixel and 2 pixels.
No longer had a big warning. Also appropriate number of s's appeared.
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3222
Summary:
The implementation delegates to the Platform to perform the actual
show/hide of the cursor image.
This replaces the implementation in the zoom effect which so far
directly interacted with xfixes to show/hide the cursor. This is now
provided by the x11/standalone platform. And due to this change the zoom
effect can now properly hide the cursor on platform DRM (wayland) as
well.
Test Plan: Zoom effect on Wayland hides the cursor
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3120
Summary:
It can happen that startAnimation is invoked multiple times for a
window. In case it was invoked a second time the previous animation was
not cancelled. This resulted in the set-animation to never end. When
closing a window, it would stay around as a translucent, non-interactive
window zombie.
This change ensures that existing animations get cancelled.
BUG: 342716
FIXED-IN: 5.8.3
Test Plan: Tested through autotest and manually.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3190
Summary:
There are several effects (screenshot, zoom) which need access to the
cursor image and cursor hotspot. So far these effects used X11
unconditionally to get the cursor which obviously does not work on
Wayland.
This change adds a new class PlatformCursorImage to kwinglobals which
wraps what a cursor is (image and hotspot) and adds a new virtual method
to Platform to provide such a PlatformCursorImage. By default it's the
cursor image the Platform tracks. On X11/standalone platform this new
virtual method is overriden and provides a PlatformCursorImage from X11
using the code previously used in screenshot effect.
Screenshot effect and zoom are adjusted to use the new API instead of
X11.
Test Plan:
Zoom effect tested on Wayland, now gets the proper cursor icon.
X11 functionality not yet tested.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3093
Summary:
The glCopyTex(Sub)Image calls are adjusted to take the per output
rendering into account. In addition contrast effect sets the model view
projection matrix in each call to ensure it's on the correct screen.
Blur probably needs more changes for the cached texture to work, but
it's a start.
Test Plan: Blur and Background contrast work on multi-screen wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3101
Summary:
Adjusts the screenshot effect to mutliple output rendering. In that case
the blit from framebuffer can only get one output. Thus the effect needs
to blit every output and combine the rendering result.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3059
Summary:
For windows the screenshot effect already delayed the rendering into the
next cycle. But for the fullscreen variants which save to a file the
Screenshot effect did try to take the shot directly.
This can be problematic as e.g. the OpenGL context might not be bound at
all. Also this makes it impossible to screenshot multiple screens
together in the Wayland case.
This change delays the DBus replies, schedules the geometry and takes
the screenshot in the next rendering pass. It does not fix the
multiscreen wayland problem yet.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3052
Summary:
The highlight windows effect tried to trigger repaints with the shadow
included by having an hardcoded pixel offset. This of course breaks if
the shadow is larger than the hardcoded value.
The reason presented on why it was done like that is no longer true and
in the effects the actual visible area including decorations and shadows
is available through the expandedGeometry.
BUG: 368495
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2748
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.
This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.
The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.
Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2630
Summary:
The new logout design doesn't want to have the vignetting. Thus the
logout effect itself doesn't make any sense any more. All that would
still be used is the logout blur which can also be provided by the
blur effect nowadays for fullscreen windows. As the new logout is a
fullscreen window it should use that one.
The logout effect did one more thing: it kept the vignetting and the
blur once the user selected logout. Now without the vignetting this
would be weird and again doesn't make much sense any more.
So overall I think it's better to just drop the logout effect and use
blur effect in normal way. Neat side advantage: it will also work on
Wayland out-of-the-box.
Reviewers: #kwin, #plasma, #vdg
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2553
Summary:
The new effect is based on the mouse click effect and uses the same
rendering code (this could be improved by merging them better).
Unlike mouse click there is no keyboard shortcut needed to activate:
as soon as the effect is loaded all touch points are visualized.
The visualization creates an animated circle for each touch down
position, motion and up position. The ids are tracked and each touch
id gets the same color. The first ten different touch ids get a
different color. As touch ids are stable the first finger will always
have the same color.
Reviewers: #kwin, #plasma_on_wayland, bshah
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2464
Summary:
The Effect class is extended by three new virtual methods:
* touchDown
* touchMotion
* touchUp
The methods return a boolean value so that the events can be filtered
out. E.g. an effect which has also a mouse grab installed wants to
filter out all events, other effects don't need the events exclusively.
This is a difference to how e.g. keyboard and pointer events are handled.
But is more close to how KWin's internal input event passing works and
makes it easier to get touch event: one does not explicitly has to grab
the events. It's also closer to Wayland where all input events are
available.
As a first example the Present Windows effect is adjusted and allows to
activate windows through the touch screen. As much code as possible is
shared with pointer input.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2450
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
Summary:
With this change SlidingPopups is able to animate Wayland clients
properly, though windowHidden does not yet work for OpenGL based
windows (buffer seems to get lost somewhere).
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2085
Summary:
This reverts commit 14d1fdf63f.
The zoom effect is definitely the wrong way, it's broken (can be
triggered without moving the mouse, expands windows outside of their
allotted area (looks like broken sizing/placement), isn't animated so
feels very choppy, isn't using well-known highlight semantics), the
result is that it feels unnatural and jarring. To be honest, when I
looked at it, I was looking for a bug in the code, e.g. margins not
being taken into account. It didn't come up in me that this could be
wanted behavior, until I read the code.
As to the original commit message: The highlight is useless for this
case, as any window can be dragged or activated, highlighted or not.
What *could* work is to somehow intensify the colors, but that again
would have to be animated, and play well with the ongoing desktop-zoom
animation, the mouse pointer location changes relative to the window, so
it's really complex to get right. I thought of this for a while, I don't
think the complexity that has to be implemented is worth the benefit,
because, what does highlighted really mean here? "window is under the
mouse" isn't a useful metric, as we don't know if the user is changing
desktops or rearranging windows, and "window under mouse" changes
depending on the zoom level, "window can be dragged or activated" also
isn't a useful metric, as I can do that with any window, anyway.
Test Plan: Tested with patch applied, desktopgrid windows don't jump around anymore.
Reviewers: graesslin
Reviewed By: graesslin
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1209
A QEvent* is passed around, this could also be a QWheelEvent. Only
present windows static casted, all other effects verified.
Documentation is not existing, so we don't know what was intended.
even if scaled or translated, if WindowForceBlurRole is set
do the blur anyways
same thing for backgroundcontrast
reviewed by: Martin Gräßlin <mgraesslin@kde.org>
this effect, derived from the Maximize one, will
take the place of the manual window position
animation that Plasma tooltip are using.
this should cause less problems as animationg
positions on X is very error prone, plus it's
less jarring when the tooltip sizes changes too,
since that gets animated as well (behavior similar
to Windows7 taskbar tooltips)
REVIEW:126968
Effects which require mipmaps need to check for LimitedNPOT and
disable the functionality if only limited NPOT is available.
Ideally the effects could also check whether the texture they
operate on is a power of two, but that's a little overkill for
the rather uncommon setup.
REVIEW: 126966
If a window is fullscreen and wants fullscreen blur behind it, we
use the blur from logout effect. This is mostly intended for the
Application Dashboard which requires a fullscreen blur. The generic
blur effect is not designed for such usage and is rather costly.
This simplified blur just needs framebuffer blit and midmaps. This
makes it rather cheap in usage and also doesn't need a cached texture.
REVIEW: 126906
One resource is used for shader version 1.10 and one for version 1.40.
The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).
To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.
REVIEW: 126905
The blur effect so far calculated a custom model view projection matrix.
This is not needed as we have the current projection matrix available in
WindowPaintData and EffectFrame.
REVIEW: 126215
The blinking shader is adjusted to use a shader trait vertex shader
and gets generated with a shader trait variant.
Overall the code is simplified to ensure that we always have a shader
bound with the correct mvp matrix when rendering the icon.
In addition it's required to keep the expandedGeometry alive until
the effects handled the deletion
BUG: 318322
BUG: 320892
BUG: 344359
REVIEW: 126323
FIXED-IN: 5.6
Most of those effects didn't need special screen locking handling on
X11 as they prevented screen locking. On Wayland though, we don't
want the lock screen shown on a cube.
REVIEW: 126122
the stackingOrderChanged() signal came before the window turned an effect window
usually this is no problem as the change shall not be caught anyway, but
the window may have changed its stack position
BUG: 353745
FIXED-IN: 5.5
REVIEW: 126134
window wasn't correctly represented in
zoom, present windows and desktop grid effects
on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint
local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.
BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
Eg. if a window is closed while "timeline.currentValue() == 0",
slotWindowClosed() will shortcut exit and not be removed from the
managers, thus dangle around forever.
Maybe there're other ways for a window to be deleted w/o
the closed slot being entered.
CCBUG: 339970
REVIEW: 126034
stupid clients think it's relevant to withdraw other states
when going fullscreen, this means we trigger an
nmaximization animation and when that's done, the
window is fullscreen...
Unfortunately one of the stupid clients is QWidget and also
the window could get other, *legit*, resizes during the
animation, so we cancel it on occasion
BUG: 336467
FIXED-IN: 5.5
REVIEW: 125989
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.
So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.
REVIEW: 125883
While the main plasma desktop containment does one
desktop per screen, that does not necessarily hold
for other containments, let alone other desktop shells
To indicate that the window is "active" ie. can
be dragged or activated (like in present windows)
There was either a bug or a forum post complaining
about the inability to activate windows from DG
They're only traversed and QHash is unordered - so
the worst container. Also we have complete control
over the maintained class, so we can just keep the
mapped EffectWindow there
esp. the list-remove icon looks like "delete" and
can cause worries about what happens to the windows
as a bonus, the buttons now follow the DPI. are a
little smaller (presently might fit touch devices? but
is way to huge on "normal" desktops with ordinary DPI)
and the buttons have nice visible animations on pressing
BUG: 354131
FIXED-IN: 5.5