Commit graph

71 commits

Author SHA1 Message Date
Vlad Zahorodnii
754b72d155 [x11] Name client pixmap instead of frame pixmap
Summary:
Since KDE 4.2 - 4.3 times, KWin doesn't paint window decorations on real
X11 windows, except when compositing is turned off. This leaves us with
a problem. The actual client contents is inside a larger texture with no
useful pixel data around it. This and decoration texture bleeding are
the main factors that contribute to 1px gap between the server-side
decoration and client contents with effects such as wobbly windows, and
zoom.

Another problem with naming frame pixmap instead of client pixmap is
that it doesn't quite go along with wayland. It only makes more difficult
to abstract window quad generation in the scene.

Since we don't actually need the frame window when compositing is on,
there is nothing that holds us from redirecting client windows instead
of frame windows. This will help us to fix the texture bleeding issue
and also help us with the ongoing redesign of the scene.

Test Plan: X11 clients are still composited.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25610
2019-12-02 15:08:38 +02:00
Vlad Zahorodnii
651d5862fe [scenes/opengl] Drop unused enum type
Test Plan: Compiles.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25619
2019-11-30 14:20:34 +02:00
Vlad Zahorodnii
9d4a32596c Drop some custom list typedefs
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example

    QList<QWeakPointer<TabBoxClient>> TabBoxClientList

in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?

Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.

So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.

Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24950
2019-11-27 15:54:08 +02:00
Vlad Zahorodnii
fb2d4c113f Adjust scene for client-side decorated clients
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.

In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, romangg, kwin

Tags: #kwin

Maniphest Tasks: T10867

Differential Revision: https://phabricator.kde.org/D24462
2019-11-27 14:12:30 +02:00
Roman Gilg
8d13729031 [platforms/x11] Never block on retrace, always present after paint
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.

This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.

Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.

Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.

Reviewers: #kwin

Subscribers: zzag, alexeymin, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23514
2019-11-14 09:03:44 +01:00
Roman Gilg
b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00
l10n daemon script
cf2791803f SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2019-10-31 05:34:18 +01:00
David Edmundson
81c7330671 [scenes/opengl] Set correct blend mode for EffectQuickView buffers
Summary:
Everything is already multiplied in the buffer, we want to copy the
source directly.

Test Plan:
Looked at something with EffectQuickView and alpha
It now matched what it should be

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24368
2019-10-02 20:51:47 +01:00
David Edmundson
d2f37a73dd [plugins/scenes] match push/pop shaders in paintEffectQuickView 2019-10-02 20:33:34 +01:00
Vlad Zahorodnii
7d4471eba6 Rename geometry property to frameGeometry
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.

This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24334
2019-10-02 11:46:37 +03:00
David Edmundson
40b0296d5c [libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.

Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.

The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.

QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.

* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.

* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.

* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.

* When using software rendering for both an image gets passed directly.

Mouse and keyboard events can be forwarded, only if the effect
intercepts them.

The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.

The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.

The close button in present windows will also be ported to this,
simplifiying that code base.

Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.

Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?

I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.

Test Plan: Used in an effect

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 16:11:05 +01:00
David Edmundson
11502b7928 Merge branch 'Plasma/5.17' 2019-09-26 16:09:42 +01:00
David Edmundson
3ba33e4b58 Use lambdas for queued invocation of composition suspending
Summary:
Qt's metaobject is rather sensitive with scope resolution.

Foo::Bar and Bar don't always match to a Qt metaobject, even if they
refer to the same thing to a compiler. Here we register
X11Compositor::SuspendReason but Q_ARG uses SuspendReason and they don't
match. This leads to a runtime failure where the method isn't invoked.

Rather than fixing metaobject usage, port the whole thing to lambdas
which does better compile time checking and is generally nicer to read.

BUG: 412353

Test Plan:
Ran xprop to block compositing. Compositing was blocked.
Grepped source code for Q_ARG use

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24244
2019-09-26 16:09:16 +01:00
Vlad Zahorodnii
ffcbe24e2b Rename Client to X11Client
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.

With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.

Renaming of Client to X11Client was agreed upon during the last KWin
sprint.

Test Plan: Compiles, the test suite is still green.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24184
2019-09-25 21:11:37 +03:00
Vlad Zagorodniy
bebe81209c Port QPA away from Wayland
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.

A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.

The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.

CCBUG: 386304

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, kwin

Tags: #kwin

Maniphest Tasks: T9600

Differential Revision: https://phabricator.kde.org/D22810
2019-09-23 17:28:56 +03:00
Vlad Zahorodnii
62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00
Vlad Zahorodnii
09b47b5250 Undo some recent cmake changes
Unfortunately linking can be very fragile so let's not break things.
2019-09-18 13:50:52 +03:00
Vlad Zahorodnii
dcf91d4321 Cleanup style in CMakeLists.txt files
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
2019-09-17 16:03:05 +03:00
Roman Gilg
5e1348c4b8 [plugins/scenes/opengl] Use linear filter on Wayland
Summary:
With nearest filter fractional scaling is blurry, always use linear filter
instead on Wayland.

Test Plan: Run Plasma session with patch and scale factor 1.9.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T10481

Differential Revision: https://phabricator.kde.org/D23986
2019-09-16 13:02:40 +02:00
Vlad Zagorodniy
7a3722b4f5 Switch to Q_ASSERT
Summary:
Switch to Q_ASSERT in order to make code a bit more consistent. We have
places where both assert and Q_ASSERT are used next to each other. Also,
distributions like Ubuntu don't strip away assert(), let's hope that
things are a bit different with Q_ASSERT.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23605
2019-08-31 20:07:05 +03:00
Roman Gilg
1db84a2ba7 Split Compositor class in Wayland and X11 child classes
Summary:
This patch is a first take at splitting up of the Compositor class into
Wayland and X11 child classes.

In this first patch we mostly deal with setup and teardown procedures.
A future goal is to further differentiate the compositing part itself too.

Test Plan: Manually X from VT and Wayland nested. Autotests pass.

Reviewers: #kwin

Subscribers: sbergeron, anthonyfieroni, zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D22195
2019-08-07 21:06:53 +02:00
Vlad Zagorodniy
684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00
l10n daemon script
4d41e877c3 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2019-07-23 05:20:30 +02:00
David Faure
394d45d1d7 Merge branch 'Plasma/5.16' 2019-07-22 22:12:40 +02:00
David Faure
d72e2bfc55 Fix Qt warnings when rect is invalid, e.g. QRect(0,2111 3840x0)
Summary:
    kwin(28512) QPainter::begin|QPainter::QPainter|KWin::Decoration::Renderer::renderToImage QPainter::begin: Paint device returned engine == 0, type: 3
    kwin(28512) QPainter::setRenderHints|QPainter::setRenderHint|KWin::Decoration::Renderer::renderToImage QPainter::setRenderHint: Painter must be active to set rendering hints
    kwin(28512) QPainter::setWindow|KWin::Decoration::Renderer::renderToImage|?KWinX11Platform.so?  QPainter::setWindow: Painter not active
    kwin(28512) QPainter::setClipRect|KWin::Decoration::Renderer::renderToImage|?KWinX11Platform.so?  QPainter::setClipRect: Painter not active

Test Plan: seems to happen on startup, at least (when restarting kwin)

Reviewers: graesslin, zzag

Reviewed By: zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D9014
2019-07-22 22:12:29 +02:00
Vlad Zagorodniy
8af2fa73dc Run clang-tidy with modernize-use-override check
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.

The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.

Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.

A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!

The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.

The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, apol, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 20:03:22 +03:00
Vlad Zagorodniy
c7639fd7ed Port away from deprecated headers
Summary: Headers like stdio.h are deprecated in C++.

Test Plan:
Compiles.

clangd no longer spews these warnings

{F6997789, size=full}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22351
2019-07-09 23:59:07 +03:00
l10n daemon script
db12cb6742 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2019-06-21 05:35:42 +02:00
Vlad Zagorodniy
b617613bf7 [scenes/opengl] Ensure there is current OpenGL context when destroying EffectFrame unstyled texture
Summary: BUG: 406671

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D20723
2019-04-23 23:59:27 +03:00
Volker Krause
008143c9db Update URLs to use https
Summary: Largely done automatically using the tools from D19996.

Reviewers: yurchor, zzag

Reviewed By: yurchor, zzag

Subscribers: zzag, yurchor, kwin, kde-doc-english

Tags: #kwin, #documentation

Differential Revision: https://phabricator.kde.org/D20017
2019-03-25 19:26:23 +01:00
Erik Kurzinger
d9c79e3627 [platforms/drm] Fix software cursors with drm backend
Summary:
If hardware cursor support is not available when using the drm backend for
Wayland compositing, the software cursor texture will not be updated when the
cursor image changes, and it will still be drawn when no cursor image is set
(such as when running a full-screen game). Furthermore, the drmModeSetCursor
and drmModeMoveCursor functions will still be unnecessarily called when the
cursor is moved or hidden.

To correct this, SceneOpenGL should connect Platform::cursorChanged as opposed
to Cursor::cursorChanged to its texture update function, as only the former
will be emitted when the cursor is updated and the compositor should check if
the cursor is hidden and the software cursor image is not null before rendering
it. DrmBackend::moveCursor and DrmBackend::hideCursor should also return
immediately if using a software cursor.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18376
2019-03-19 12:46:16 -07:00
Vlad Zagorodniy
10fdf2a220 Discard Deleted before Scene is destroyed
Summary:
Deleted has lifetime bounded to effects and scene.

We can't discard Deleted before EffectsHandler is destroyed because
effects that referenced it may call unrefWindow.

On the other hand, the fact that Deleted may outlive scene doesn't
make sense because Deleted exist purely for animation purposes and
nothing more.

This change arranges lifetime of Deleted so it's more reasonable.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18914
2019-03-04 23:24:42 +02:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Vlad Zagorodniy
be8729105f Move lanczos filter away from KWin core
Summary:
Lanczos filter shouldn't be in KWin core because it's quite specific about
rendering backend.

Test Plan: Windows in the desktop grid look normal.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: mart, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18774
2019-02-07 18:03:34 +02:00
Vlad Zagorodniy
253f954e31 [scenes/opengl] Destroy the lanczos filter when the backend is still alive
Summary:
Currently, when the lanczos filter attempts to release acquired resources,
the backend is already gone. To fix that we have to destroy the filter
together with SceneOpenGL2. At that moment the backend is still alive.

BUG: 403370
FIXED-IN: 5.15.0

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18367
2019-01-18 21:41:48 +02:00
Vlad Zagorodniy
3ad5604580 [scenes/opengl] Cleanup cached decoration shadow textures when suspending compositing
Summary:
When suspending compositing, SceneOpenGLShadow cannot cleanup cached
decoration shadow textures because the effects handler is already gone.

This sometimes can result in a crash when running kwin_x11 --replace
(we're hitting an assert statement).

To fix that, let's use the scene instead of the effects handler for
making the OpenGL context current.

Test Plan:
No longer hit the assert statement:

    ASSERT: "m_cache.isEmpty()" in file /home/vlad/Workspace/KDE/src/kde/workspace/kwin/plugins/scenes/opengl/scene_opengl.cpp, line 2025
    Application::crashHandler() called with signal 6; recent crashes: 1
    QCoreApplication::applicationFilePath: Please instantiate the QApplication object first
    KCrash: crashing... crashRecursionCounter = 2
    KCrash: Application Name = kwin_x11 path = /home/vlad/Workspace/KDE/usr/bin pid = 5407
    KCrash: Arguments: /home/vlad/Workspace/KDE/usr/bin/kwin_x11 --replace

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17306
2018-12-02 19:59:07 +02:00
Martin Flöser
46eceef299 [opengl] Drop functionality to start kcmshell compositing
Summary:
The idea of opening the compositing kcm was to show a warning. But that
broke quite some time ago without noticing. We had two ways:
 * pass through --args command line argument
 * use dbus call to already open kcm

Neither of the two ways is working. The kwincompositing doesn't parse
the arguments and the dbus interface doesn't exist any more.

Following the advice to remove functionality nobody noticed that it is
broken, this is removed with this change. This probably broke with
introducing the new KCM which happened IIRC for Plasma 5.0.

BUG: 393845
FIXED-IN: 5.14.0

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13235
2018-12-01 11:42:33 +01:00
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2018-10-24 06:05:03 +02:00
Vlad Zagorodniy
dadcd51135 [scenes/opengl] Fix overlaps in shadow texture atlas
Summary:
If the corner shadow tiles(top-left, top-right, and so on) tiles are missing,
then the left/top/right/bottom shadow tiles will overlap.

This diff addresses that problem by changing how the shadow texture
atlas is rendered:
* corner tiles will be drawn in the corners of the atlas(buildQuads
  method expects them to be at the corners);
* top, right, bottom, and left tile will be aligned to the top-left
  corner of the inner shadow rect.

For majority of desktop themes, the shadow texture atlas looks the same.
For example, here's for Aether:

Before:
{F6190484, layout=center, size=full}

After:
{F6190488, layout=center, size=full}

Depends on D14783

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14784
2018-08-31 17:33:19 +03:00
Vlad Zagorodniy
5e55664de8 [scenes/opengl] Correctly draw shadows when corner tiles are missing
Summary:
Current implementation of buildQuads assumes that corner shadow tiles
are always present:

    const QRectF leftRect(
        topLeftRect.bottomLeft(),
        bottomLeftRect.topRight());

but that assumption is wrong. For example, if the default panel is on
the bottom screen edge, then the calendar popup won't have the
bottom-left shadow tile(at least on Wayland). Which means that the left
shadow tile won't be visible because
topLeftRect.left() == bottomLeftRect.right().

Corner rectangles only have to influence height of the left/right tile
and width of the top/bottom tile. Width of the left/right tile and
height of the top/bottom tile should not be controlled by corner tiles.

Overall, this is how shadow quads are computed:

* Compute the outer rectangle;
* Compute target rectangle for each corner tile. If some corner tile is
  missing, move the target rectangle to the corresponding corner of the
  inner shadow rect and set its width and height to 0. We need to do
  that to prevent top/right/bottom/left tiles from spanning over
  corners:

{F6190219, layout=center, size=full}

We would rather prefer something like this if the top-left tile is
missing:
{F6190233, layout=center, size=full}

* Fix overlaps between corner tiles;
* Compute target rectangles for top, right, bottom, and left tiles;
* Fix overlaps between left/right and top/bottom shadow tiles.

Test Plan:
* Ran tests;
* Resized Konsole to its minimimum size(on X11 and Wayland);
* Opened the calendar popup(on X11 and Wayland):

Before:
{F6190344, layout=center, size=full}

After:
{F6190346, layout=center, size=full}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: abetts, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14783
2018-08-31 17:33:19 +03:00
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3b3aa82f58 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-07-23 05:24:40 +02:00
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2b657feb29 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-07-13 05:26:08 +02:00
Vlad Zagorodniy
7637cfc22b [scenes/opengl] Fix overlapping shadow tiles
Summary:
This problem appears if shadow corner tiles are too big and
some window has size smaller than 2 * shadowTileSize.

This change tries to address the problem above by exclusing
overlapping tile parts. If there are any two overlapping corners
then tile between them(top/right/bottom/left) is not rendered.

Also, because some corner tile parts can be excluded, corner tiles
are expected to be symmetrical(i.e. if we remove right half from
the top-left tile and left half from the top-right tile and
stick them together, they still look fine, there are no misalignments, etc).
Most shadows(e.g. shadows from Breeze) have such behaviour.

No tiles are overlapping

{F5728514, layout=center, size=full}

Overlapping tiles

{F5728516, layout=center, size=full}

And this is how it supposed to be

{F5728517, layout=center, size=full}

Test Plan:
* apply D11069 to Breeze
* in System Settings/Application Style/Window Decorations, choose "Very Large" shadow size
* open Konsole
* resize it to a minimum possible size

Reviewers: #kwin, graesslin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, ngraham, anemeth, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10811
2018-06-07 12:07:57 +03:00
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e68356831b SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-04-22 05:43:11 +02:00
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c8c76f78b2 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-03-26 05:11:05 +02:00
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ca5747c094 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-02-11 05:09:38 +01:00
Martin Flöser
e22d9d957b Enable blending if a subsurface has an alpha channel
Summary:
While investigating BUG 387313 I noticed that blending might be disabled
for subsurfaces. Blending was disabled before rendering the subsurfaces
and it is not checked whether the surfaces have an alpha channel or not.

This change addresses this problem by disabling blending after all
subsurfaces have been rendered and enabling blending if a subsurface has
an alpha channel.

Unfortunately this does not fix the investigated bug.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10060
2018-02-04 14:58:50 +01:00
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36e3632101 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-01-28 06:53:21 +01:00
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498d40d069 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-01-19 06:54:41 +01:00
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f597615fa4 SVN_SILENT made messages (.desktop file) - always resolve ours
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2018-01-12 04:58:41 +01:00