Currently, only two modes are provided, rounding or not rounding, which
allows explicitly disabling snapping. However, should we have a reason
to add more modes it is now fairly simple to change.
The value is a representation of the discrete steps a mouse wheel can take.
Multiplying that with a scroll speed destroys the whole purpose of the value.
Some global themes, e.g. Breeze Dark, don't ship a switcher and instead point to the one from the Beeze global theme
They do show up in the selection though, which is confusing and doesn't actually work
This sets the property on the shortcut widgets when they
should get highlighted: the option is selected in System
Settings and the shortcut is not the default.
It requires a change in `KXMLGui/KKeyShortcutWidget` to
actually paint the highlihgt ring.
(commit 47572c26, KF103)
CCBUG: 459318
Currently, tabbox shortcuts are directly saved to KGlobalAccel
when they change, which is inconsistent with the rest of the
KCM and leads to confusion regarding Defaults and isSaveNeeded
status.
Let's instead manage the changes internally and just save them
to KGlobalAccel on Apply/Save.
m_actionsCollection is only used as a helpful way to store this
internal configuration, and doesn't really needs saving to
or restoring from config.
BUG: 459325
FIXED-IN: 5.27
Before
Executed in 10.79 secs fish external
usr time 4.85 secs 918.00 micros 4.85 secs
sys time 0.62 secs 119.00 micros 0.62 secs
After
Executed in 1.45 secs fish external
usr time 941.63 millis 486.00 micros 941.14 millis
sys time 578.99 millis 62.00 micros 578.93 millis
Before
Executed in 17.39 secs fish external
usr time 422.91 millis 1.92 millis 420.99 millis
sys time 586.41 millis 0.22 millis 586.19 millis
After
Executed in 1.23 secs fish external
usr time 395.63 millis 0.00 millis 395.63 millis
sys time 228.55 millis 2.13 millis 226.42 millis
The test waits longer than needed to determine whether effects stopped
playing animations
Before
Executed in 22.41 secs fish external
usr time 997.42 millis 722.00 micros 996.70 millis
sys time 744.81 millis 79.00 micros 744.73 millis
After
Executed in 9.71 secs fish external
usr time 894.42 millis 1.03 millis 893.38 millis
sys time 689.80 millis 0.11 millis 689.69 millis
testLockScreen uses !eventSpy.wait() expression to check whether the
given signal is emitted. QSignalSpy::wait()'s default timeout is 5s,
which is too much. We don't need to wait that much, in fact, even
wl_display_sync() would suffice. In either case, let's pass explicit
timeout of 10ms which should be good enough.
Before
Executed in 60.49 secs fish external
usr time 3.92 secs 1.03 millis 3.92 secs
sys time 2.29 secs 0.16 millis 2.29 secs
After
Executed in 19.38 secs fish external
usr time 1.64 secs 347.00 micros 1.64 secs
sys time 1.15 secs 54.00 micros 1.15 secs
We need to monitor whether the inhibitorActive signal gets emitted. It
reduces the test's execution time from about 5 seconds to a couple
milliseconds.
There are cases where GLVertexBuffer::map will return null (as seen in
kwinglutils.cpp:1816) which does happen (as seen in the backtrace of bug
462017)
Make sure we don't call the null map in that case.
BUG: 372305
In this branch a new animation is being started, so a ref-guard needs
to be the same as in the similar branch for starting minimize animation
in the slot above.
The prototype of OutputLayer::endFrame() looks as follows
virtual bool endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) = 0;
On the other hand, qpainter output layers use a different order in the
header file and the cpp file.
Virtual backend is used primarily by tests, there are plans to use it
for virtual outputs too. But in either case we don't need screenshots.
I also can't imagine how it can be useful as a debugging tool. It's more
convenient to spin a windowed kwin instance.
The main motivation behind this change is to get rid of custom code in
virtual output layers and simplify it a bit more.
All the other backends present their surface regardless.
If the surface isn't presented, the scheduled frame is never
finished, and rendering gets stuck indefinitely.
This is also consistent with x11 standalone backend
which forgoes this check.
Signed-off-by: Victoria Fischer <victoria.fischer@mbition.io>
WindowPaintData contains two projection matrices -
screenProjectionMatrix and projectionMatrix. I'm not sure why we have
two.
screenProjectionMatrix is initialized by the scene. While
projectionMatrix is usually updated by the effects. The two are not in
sync.
On the other hand, OffscreenEffect takes into account only
screenProjectionMatrix. It means that if a window is transformed by two
offscreen effects, the final result is going to be broken because
an OffscreenEffect must use the projection matrix specified by another
OffscreenEffect, which it doesn't.
This change cleans up projection matrix properties in WindowPaintData,
so there's only one projection matrix property. With that, offscreen
effects can be properly nested.
BUG: 462876
The window rules KCM calls this "No titlebar and frame", but different
less user-friendly terminology is used for the context menu action and
the global action. Let's unify them using the more user-friendly name.
BUG: 464007
FIXED-IN: 5.27
The focus outline that highlights the active virtual desktop in the Overview effect, as
well as the half-transparent outlines that are around the other virtual desktops, cover
2 pixels on every side of every virtual desktop thumbnail.
This is because an invisible rectangle is used that has the same size as the thumbnail
and has a colored border, but borders are always drawn on the inside of QML rectangles,
so content in the thumbnail is covered up. Therefore, the width of the rectangle has to
be slightly adjusted to account for the thickness of the border.
BUG: 450963
FIXED-IN: 5.27