Luboš Luňák
9bfae71d45
Support for strict binding for AIGLX, although currently not needed.
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svn path=/branches/work/kwin_composite/; revision=605274
2006-11-16 07:46:39 +00:00
Luboš Luňák
bcfc36c695
Work around ATI crashes.
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svn path=/branches/work/kwin_composite/; revision=603713
2006-11-09 20:48:12 +00:00
Luboš Luňák
d3fc0bbc09
Add support for changing saturation. Patch by Rivo Laks.
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svn path=/branches/work/kwin_composite/; revision=603145
2006-11-07 23:33:23 +00:00
Luboš Luňák
4110fc1c3a
Support for XComposite overlay window.
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svn path=/branches/work/kwin_composite/; revision=603137
2006-11-07 22:44:39 +00:00
Luboš Luňák
5245ef9e10
In non-tfp mode, a different context must be used when doing opengl
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operations with the window drawable. Patch by Philip Falkner.
svn path=/branches/work/kwin_composite/; revision=603122
2006-11-07 22:04:57 +00:00
Luboš Luňák
d92d3a8165
Document the compositing framework and the scene backends,
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describe the design, add links to external docs.
Restructure COMPOSITE_TODO into sections and add sort of priorities.
svn path=/branches/work/kwin_composite/; revision=600163
2006-10-29 19:23:45 +00:00
Luboš Luňák
3f9b754ee7
Add post-painting pass to be used for triggering
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repaints with animations.
svn path=/branches/work/kwin_composite/; revision=600156
2006-10-29 19:07:10 +00:00
Luboš Luňák
1d7b94acfc
Basic window transformations.
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svn path=/branches/work/kwin_composite/; revision=597997
2006-10-22 10:15:19 +00:00
Luboš Luňák
779597a648
Basic screen transformation.
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svn path=/branches/work/kwin_composite/; revision=597815
2006-10-21 18:07:00 +00:00
Luboš Luňák
fef4dec6e6
Add COPY_BUFFER workaround from glcompmgr that makes this work
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even with stable 8776 nvidia drivers (the beta ones lock up on me
from time to time with multiple X running).
svn path=/branches/work/kwin_composite/; revision=597767
2006-10-21 15:23:01 +00:00
Luboš Luňák
ddab4e0d2c
Move functionality to the base Scene class.
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svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40
Add pre-paint passes that will allow finding out how the painting will be done.
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svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5
Throw away old code for effects and start anew.
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svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4
Move duplicated functionality to the base class.
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svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
17e46e32fb
Separate more generic and simple screen paint.
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svn path=/branches/work/kwin_composite/; revision=595559
2006-10-14 20:46:47 +00:00
Luboš Luňák
004d781e32
For simple paint, clip by above windows. A missing todo is to still
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update only changed areas instead of doing full glXSwapBuffers()
when possible.
svn path=/branches/work/kwin_composite/; revision=595357
2006-10-14 07:15:23 +00:00
Luboš Luňák
b60b847e25
Dump usage of depth buffer, Compiz manages to do just with
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clipping.
svn path=/branches/work/kwin_composite/; revision=595349
2006-10-14 06:33:38 +00:00
Luboš Luňák
e8e16726c1
Prepare for optimized painting cases.
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svn path=/branches/work/kwin_composite/; revision=594955
2006-10-12 21:49:54 +00:00
Luboš Luňák
392acfb28c
A really nice trick from Compiz. OpenGL coordinates have Y upside
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down ( [0,0] is bottomleft, unlike topleft with X ), so simply
flip the whole scene upside down and move it up -> the coordinates
match, except for when mapping pixmap to textures.
svn path=/branches/work/kwin_composite/; revision=594942
2006-10-12 21:12:51 +00:00
Luboš Luňák
dac02f69c6
Support for double-buffered output, can't really test it here though.
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svn path=/branches/work/kwin_composite/; revision=593722
2006-10-08 20:31:00 +00:00
Luboš Luňák
0858d34ed1
GLX_EXT_texture_from_pixmap working.
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svn path=/branches/work/kwin_composite/; revision=593460
2006-10-07 21:23:46 +00:00
Luboš Luňák
71b0978628
Separate function for finding right GLXFBConfig.
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svn path=/branches/work/kwin_composite/; revision=593458
2006-10-07 21:22:59 +00:00
Luboš Luňák
06203d0652
Don't bother with trying to transform window damage,
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when there are any transformations, it should simply
repaint everything (todo).
svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
b1a526960f
Don't cache the window pixmap, it doesn't make any difference.
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svn path=/branches/work/kwin_composite/; revision=593445
2006-10-07 21:14:57 +00:00
Luboš Luňák
f14000b7fb
Implement all missing Scene virtuals.
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svn path=/branches/work/kwin_composite/; revision=591145
2006-10-01 21:14:53 +00:00
Luboš Luňák
d65ebbcb5f
Opengl transparency.
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svn path=/branches/work/kwin_composite/; revision=590751
2006-09-30 18:09:41 +00:00
Luboš Luňák
ace6b4ad8a
Opengl support for shaped windows.
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svn path=/branches/work/kwin_composite/; revision=590728
2006-09-30 17:28:27 +00:00
Luboš Luňák
fba72ecdfe
Update only damaged areas.
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svn path=/branches/work/kwin_composite/; revision=590678
2006-09-30 16:17:54 +00:00
Luboš Luňák
649887d6c2
Looks like using XserverRegion for keeping damage regions
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wasn't that good idea. Changed to QRegion.
svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7
Keeping scene-related data in opengl scene.
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svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
efff218441
A very crude OpenGL-based compositing code.
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svn path=/branches/work/kwin_composite/; revision=590265
2006-09-29 16:49:34 +00:00