kwin/glxbackend.cpp

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2010-11-21 13:01:39 +00:00
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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Based on glcompmgr code by Felix Bellaby.
Using code from Compiz and Beryl.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
// TODO: cmake magic
#ifndef KWIN_HAVE_OPENGLES
// own
#include "glxbackend.h"
// kwin
#include "options.h"
#include "utils.h"
#include "overlaywindow.h"
// kwin libs
#include <kwinglplatform.h>
// KDE
#include <KDE/KDebug>
#include <KDE/KXErrorHandler>
namespace KWin
{
GlxBackend::GlxBackend()
: OpenGLBackend()
, window(None)
, fbconfig(NULL)
, glxWindow(None)
, ctx(None)
, haveSwapInterval(false)
{
init();
}
GlxBackend::~GlxBackend()
{
// TODO: cleanup in error case
// do cleanup after initBuffer()
cleanupGL();
glXMakeCurrent(display(), None, NULL);
if (ctx)
glXDestroyContext(display(), ctx);
if (glxWindow)
glXDestroyWindow(display(), glxWindow);
if (window)
XDestroyWindow(display(), window);
overlayWindow()->destroy();
checkGLError("Cleanup");
}
static bool gs_tripleBufferUndetected = true;
static bool gs_tripleBufferNeedsDetection = false;
void GlxBackend::init()
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{
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initGLX();
// require at least GLX 1.3
if (!hasGLXVersion(1, 3)) {
setFailed("Requires at least GLX 1.3");
return;
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}
if (!initDrawableConfigs()) {
setFailed("Could not initialize the drawable configs");
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return;
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}
if (!initBuffer()) {
setFailed("Could not initialize the buffer");
return;
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}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
// Initialize OpenGL
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect(GlxPlatformInterface);
glPlatform->printResults();
initGL(GlxPlatformInterface);
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// Check whether certain features are supported
haveSwapInterval = glXSwapIntervalMESA || glXSwapIntervalEXT || glXSwapIntervalSGI;
setSyncsToVBlank(false);
setBlocksForRetrace(false);
haveWaitSync = false;
gs_tripleBufferNeedsDetection = false;
m_swapProfiler.init();
const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage;
if (wantSync && glXIsDirect(display(), ctx)) {
if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable
setSwapInterval(1);
setSyncsToVBlank(true);
const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER");
if (!tripleBuffer.isEmpty()) {
setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0);
gs_tripleBufferUndetected = false;
}
gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected;
} else if (glXGetVideoSync) {
unsigned int sync;
if (glXGetVideoSync(&sync) == 0 && glXWaitVideoSync(1, 0, &sync) == 0) {
setSyncsToVBlank(true);
setBlocksForRetrace(true);
haveWaitSync = true;
} else
qWarning() << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken";
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} else
qWarning() << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported";
} else {
// disable v-sync (if possible)
setSwapInterval(0);
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}
if (glPlatform->isVirtualBox()) {
// VirtualBox does not support glxQueryDrawable
// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
// and the GLPlatform has not been initialized at the moment when initGLX() is called.
glXQueryDrawable = NULL;
}
setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
kDebug(1212) << "Direct rendering:" << isDirectRendering() << endl;
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}
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bool GlxBackend::initRenderingContext()
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{
bool direct = options->isGlDirect();
// Use glXCreateContextAttribsARB() when it's available
if (glXCreateContextAttribsARB) {
const int attribs_31_core_robustness[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB,
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB,
0
};
const int attribs_31_core[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0
};
const int attribs_legacy_robustness[] = {
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB,
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, GLX_LOSE_CONTEXT_ON_RESET_ARB,
0
};
const int attribs_legacy[] = {
0
};
const bool have_robustness = hasGLExtension("GLX_ARB_create_context_robustness");
// Try to create a 3.1 context first
if (options->glCoreProfile()) {
if (have_robustness)
ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_31_core_robustness);
if (!ctx)
ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_31_core);
}
if (!ctx && have_robustness)
ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_legacy_robustness);
if (!ctx)
ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs_legacy);
}
if (!ctx)
ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, NULL, direct);
if (!ctx) {
kDebug(1212) << "Failed to create an OpenGL context.";
return false;
}
if (!glXMakeCurrent(display(), glxWindow, ctx)) {
kDebug(1212) << "Failed to make the OpenGL context current.";
glXDestroyContext(display(), ctx);
ctx = 0;
return false;
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}
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return true;
}
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bool GlxBackend::initBuffer()
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{
if (!initFbConfig())
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return false;
if (overlayWindow()->create()) {
// Try to create double-buffered window in the overlay
XVisualInfo* visual = glXGetVisualFromFBConfig(display(), fbconfig);
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XSetWindowAttributes attrs;
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attrs.colormap = XCreateColormap(display(), rootWindow(), visual->visual, AllocNone);
window = XCreateWindow(display(), overlayWindow()->window(), 0, 0, displayWidth(), displayHeight(),
0, visual->depth, InputOutput, visual->visual, CWColormap, &attrs);
glxWindow = glXCreateWindow(display(), fbconfig, window, NULL);
overlayWindow()->setup(window);
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XFree(visual);
} else {
kError(1212) << "Failed to create overlay window";
return false;
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}
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int vis_buffer;
glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &vis_buffer);
XVisualInfo* visinfo_buffer = glXGetVisualFromFBConfig(display(), fbconfig);
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kDebug(1212) << "Buffer visual (depth " << visinfo_buffer->depth << "): 0x" << QString::number(vis_buffer, 16);
XFree(visinfo_buffer);
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return true;
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}
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bool GlxBackend::initFbConfig()
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{
const int attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 0,
GLX_DEPTH_SIZE, 0,
GLX_STENCIL_SIZE, 0,
GLX_CONFIG_CAVEAT, GLX_NONE,
GLX_DOUBLEBUFFER, true,
0
};
// Try to find a double buffered configuration
int count = 0;
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
if (count > 0) {
fbconfig = configs[0];
XFree(configs);
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}
if (fbconfig == NULL) {
kError(1212) << "Failed to find a usable framebuffer configuration";
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return false;
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}
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return true;
}
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bool GlxBackend::initDrawableConfigs()
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{
const int attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_X_RENDERABLE, True,
GLX_CONFIG_CAVEAT, GLX_NONE,
GLX_RED_SIZE, 5,
GLX_GREEN_SIZE, 5,
GLX_BLUE_SIZE, 5,
GLX_ALPHA_SIZE, 0,
GLX_STENCIL_SIZE, 0,
GLX_DEPTH_SIZE, 0,
0
};
int count = 0;
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
if (count < 1) {
kError(1212) << "Could not find any usable framebuffer configurations.";
return false;
}
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for (int i = 0; i <= 32; i++) {
fbcdrawableinfo[i].fbconfig = NULL;
fbcdrawableinfo[i].bind_texture_format = 0;
fbcdrawableinfo[i].texture_targets = 0;
fbcdrawableinfo[i].y_inverted = 0;
fbcdrawableinfo[i].mipmap = 0;
}
// Find the first usable framebuffer configuration for each depth.
// Single-buffered ones will appear first in the list.
const int depths[] = { 15, 16, 24, 30, 32 };
for (unsigned int i = 0; i < sizeof(depths) / sizeof(depths[0]); i++) {
const int depth = depths[i];
for (int j = 0; j < count; j++) {
int alpha_size, buffer_size;
glXGetFBConfigAttrib(display(), configs[j], GLX_ALPHA_SIZE, &alpha_size);
glXGetFBConfigAttrib(display(), configs[j], GLX_BUFFER_SIZE, &buffer_size);
if (buffer_size != depth && (buffer_size - alpha_size) != depth)
continue;
if (depth == 32 && alpha_size != 8)
continue;
XVisualInfo *vi = glXGetVisualFromFBConfig(display(), configs[j]);
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if (vi == NULL)
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continue;
int visual_depth = vi->depth;
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XFree(vi);
if (visual_depth != depth)
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continue;
int bind_rgb, bind_rgba;
glXGetFBConfigAttrib(display(), configs[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
glXGetFBConfigAttrib(display(), configs[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
// Skip this config if it cannot be bound to a texture
if (!bind_rgb && !bind_rgba)
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continue;
int texture_format;
if (depth == 32)
texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
else
texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
int y_inverted, texture_targets;
glXGetFBConfigAttrib(display(), configs[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
glXGetFBConfigAttrib(display(), configs[j], GLX_Y_INVERTED_EXT, &y_inverted);
fbcdrawableinfo[depth].fbconfig = configs[j];
fbcdrawableinfo[depth].bind_texture_format = texture_format;
fbcdrawableinfo[depth].texture_targets = texture_targets;
fbcdrawableinfo[depth].y_inverted = y_inverted;
fbcdrawableinfo[depth].mipmap = 0;
break;
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}
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}
if (count)
XFree(configs);
if (fbcdrawableinfo[DefaultDepth(display(), DefaultScreen(display()))].fbconfig == NULL) {
kError(1212) << "Could not find a framebuffer configuration for the default depth.";
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return false;
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}
if (fbcdrawableinfo[32].fbconfig == NULL) {
kError(1212) << "Could not find a framebuffer configuration for depth 32.";
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return false;
}
for (int i = 0; i <= 32; i++) {
if (fbcdrawableinfo[i].fbconfig == NULL)
continue;
int vis_drawable = 0;
glXGetFBConfigAttrib(display(), fbcdrawableinfo[i].fbconfig, GLX_VISUAL_ID, &vis_drawable);
kDebug(1212) << "Drawable visual (depth " << i << "): 0x" << QString::number(vis_drawable, 16);
}
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return true;
}
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void GlxBackend::setSwapInterval(int interval)
{
if (glXSwapIntervalEXT)
glXSwapIntervalEXT(display(), glxWindow, interval);
else if (glXSwapIntervalMESA)
glXSwapIntervalMESA(interval);
else if (glXSwapIntervalSGI)
glXSwapIntervalSGI(interval);
}
void GlxBackend::waitSync()
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{
// NOTE that vsync has no effect with indirect rendering
if (haveWaitSync) {
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uint sync;
#if 0
// TODO: why precisely is this important?
// the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync
// but this only leads to waiting for two frames??!?
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glXGetVideoSync(&sync);
glXWaitVideoSync(2, (sync + 1) % 2, &sync);
#else
glXWaitVideoSync(1, 0, &sync);
#endif
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}
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}
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void GlxBackend::present()
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{
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if (lastDamage().isEmpty())
return;
const QRegion displayRegion(0, 0, displayWidth(), displayHeight());
const bool fullRepaint = (lastDamage() == displayRegion);
if (fullRepaint) {
if (haveSwapInterval) {
if (gs_tripleBufferNeedsDetection) {
glXWaitGL();
m_swapProfiler.begin();
}
glXSwapBuffers(display(), glxWindow);
if (gs_tripleBufferNeedsDetection) {
glXWaitGL();
if (char result = m_swapProfiler.end()) {
gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false;
setBlocksForRetrace(result == 'd');
}
}
} else {
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waitSync();
glXSwapBuffers(display(), glxWindow);
}
} else if (glXCopySubBuffer) {
foreach (const QRect & r, lastDamage().rects()) {
// convert to OpenGL coordinates
int y = displayHeight() - r.y() - r.height();
glXCopySubBuffer(display(), glxWindow, r.x(), y, r.width(), r.height());
}
} else { // Copy Pixels (horribly slow on Mesa)
glDrawBuffer(GL_FRONT);
SceneOpenGL::copyPixels(lastDamage());
glDrawBuffer(GL_BACK);
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}
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glXWaitGL();
setLastDamage(QRegion());
XFlush(display());
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}
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void GlxBackend::screenGeometryChanged(const QSize &size)
{
glXMakeCurrent(display(), None, NULL);
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
overlayWindow()->setup(window);
XSync(display(), false);
glXMakeCurrent(display(), glxWindow, ctx);
glViewport(0, 0, size.width(), size.height());
}
SceneOpenGL::TexturePrivate *GlxBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new GlxTexture(texture, this);
}
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void GlxBackend::prepareRenderingFrame()
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{
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present();
startRenderTimer();
glXWaitX();
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}
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void GlxBackend::endRenderingFrame(const QRegion &damage)
{
setLastDamage(damage);
glFlush();
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if (!blocksForRetrace()) {
present(); // this sets lastDamage emtpy and prevents execution from prepareRenderingFrame()
}
if (overlayWindow()->window()) // show the window only after the first pass,
overlayWindow()->show(); // since that pass may take long
}
/********************************************************
* GlxTexture
*******************************************************/
GlxTexture::GlxTexture(SceneOpenGL::Texture *texture, GlxBackend *backend)
: SceneOpenGL::TexturePrivate()
, q(texture)
, m_backend(backend)
, m_glxpixmap(None)
{
}
GlxTexture::~GlxTexture()
{
if (m_glxpixmap != None) {
if (!options->isGlStrictBinding()) {
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
}
glXDestroyPixmap(display(), m_glxpixmap);
m_glxpixmap = None;
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}
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}
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void GlxTexture::onDamage()
{
if (options->isGlStrictBinding() && m_glxpixmap) {
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
}
GLTexturePrivate::onDamage();
}
void GlxTexture::findTarget()
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{
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unsigned int new_target = 0;
if (glXQueryDrawable && m_glxpixmap != None)
glXQueryDrawable(display(), m_glxpixmap, GLX_TEXTURE_TARGET_EXT, &new_target);
// HACK: this used to be a hack for Xgl.
// without this hack the NVIDIA blob aborts when trying to bind a texture from
// a pixmap icon
if (new_target == 0) {
if (GLTexture::NPOTTextureSupported() ||
(isPowerOfTwo(m_size.width()) && isPowerOfTwo(m_size.height()))) {
new_target = GLX_TEXTURE_2D_EXT;
} else {
new_target = GLX_TEXTURE_RECTANGLE_EXT;
}
}
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switch(new_target) {
case GLX_TEXTURE_2D_EXT:
m_target = GL_TEXTURE_2D;
m_scale.setWidth(1.0f / m_size.width());
m_scale.setHeight(1.0f / m_size.height());
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break;
case GLX_TEXTURE_RECTANGLE_EXT:
m_target = GL_TEXTURE_RECTANGLE_ARB;
m_scale.setWidth(1.0f);
m_scale.setHeight(1.0f);
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break;
default:
abort();
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}
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}
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bool GlxTexture::loadTexture(const Pixmap& pix, const QSize& size, int depth)
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{
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#ifdef CHECK_GL_ERROR
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checkGLError("TextureLoad1");
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#endif
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if (pix == None || size.isEmpty() || depth < 1)
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return false;
if (m_backend->fbcdrawableinfo[ depth ].fbconfig == NULL) {
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kDebug(1212) << "No framebuffer configuration for depth " << depth
<< "; not binding pixmap" << endl;
return false;
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}
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m_size = size;
// new texture, or texture contents changed; mipmaps now invalid
q->setDirty();
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#ifdef CHECK_GL_ERROR
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checkGLError("TextureLoad2");
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#endif
// tfp mode, simply bind the pixmap to texture
glGenTextures(1, &m_texture);
// The GLX pixmap references the contents of the original pixmap, so it doesn't
// need to be recreated when the contents change.
// The texture may or may not use the same storage depending on the EXT_tfp
// implementation. When options->glStrictBinding is true, the texture uses
// a different storage and needs to be updated with a call to
// glXBindTexImageEXT() when the contents of the pixmap has changed.
int attrs[] = {
GLX_TEXTURE_FORMAT_EXT, m_backend->fbcdrawableinfo[ depth ].bind_texture_format,
GLX_MIPMAP_TEXTURE_EXT, m_backend->fbcdrawableinfo[ depth ].mipmap > 0,
None, None, None
};
// Specifying the texture target explicitly is reported to cause a performance
// regression with R300G (see bug #256654).
if (GLPlatform::instance()->driver() != Driver_R300G) {
if ((m_backend->fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_2D_BIT_EXT) &&
(GLTexture::NPOTTextureSupported() ||
(isPowerOfTwo(size.width()) && isPowerOfTwo(size.height())))) {
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
attrs[ 5 ] = GLX_TEXTURE_2D_EXT;
} else if (m_backend->fbcdrawableinfo[ depth ].texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT) {
attrs[ 4 ] = GLX_TEXTURE_TARGET_EXT;
attrs[ 5 ] = GLX_TEXTURE_RECTANGLE_EXT;
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}
}
m_glxpixmap = glXCreatePixmap(display(), m_backend->fbcdrawableinfo[ depth ].fbconfig, pix, attrs);
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#ifdef CHECK_GL_ERROR
checkGLError("TextureLoadTFP1");
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#endif
findTarget();
m_yInverted = m_backend->fbcdrawableinfo[ depth ].y_inverted ? true : false;
m_canUseMipmaps = m_backend->fbcdrawableinfo[ depth ].mipmap > 0;
q->setFilter(m_backend->fbcdrawableinfo[ depth ].mipmap > 0 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
glBindTexture(m_target, m_texture);
#ifdef CHECK_GL_ERROR
checkGLError("TextureLoadTFP2");
#endif
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, NULL);
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#ifdef CHECK_GL_ERROR
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checkGLError("TextureLoad0");
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#endif
updateMatrix();
unbind();
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return true;
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}
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OpenGLBackend *GlxTexture::backend()
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{
return m_backend;
}
} // namespace
#endif