Provide a pair of methods, setCurrentClient() and setCurrentDesktop(),
to allow effects to select items in the tabbox without activating them.
Insulate effects from having to know the order of desktops, with
currentDesktopList(). DesktopMode and DesktopListMode should be
effectively identical as far as how effects work.
Some changes to how the tabbox refcounting is done, should work a little
better. Other small cosmetic changes.
Update BoxSwitchEffect.
svn path=/branches/work/kwin_composite/; revision=647594
above the corresponding taskbar entry.
It's a "demo" effect because in the future the taskbar itself (or any other application) should be able to
request a window's thumbnail to be rendered at a specified position. So once we'll support such
functionality, the taskbar will replace this effect.
svn path=/branches/work/kwin_composite/; revision=647144
This way we won't request the window to be painted when loading fails or has failed.
Also remove 2 lines of obsolete code.
svn path=/branches/work/kwin_composite/; revision=647139
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
flame, since I'm lame at graphics. Should be easy to add anyway.
Besides the apparent unusefulness this effect should be for testing
some new changes to the core.
svn path=/branches/work/kwin_composite/; revision=645111
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
In the future this could be used only when user kills (an unresponsive) window.
svn path=/branches/work/kwin_composite/; revision=643135
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=632866
The fade_in_speed and fade_out_speed settings work like they did in kompmgr, but aren't currently configurable.
svn path=/branches/work/kwin_composite/; revision=632583
change slides the old desktop out and the new one in. Should not
be really technically different from the cube.
svn path=/branches/work/kwin_composite/; revision=629163
Use transparency for minimized windows in the fade-in and fade-out phases (when
the effect is not fully active yet)
svn path=/branches/work/kwin_composite/; revision=626829
to hide the change from Client/Unmanaged and eventually also
act as the only API available to effects.
svn path=/branches/work/kwin_composite/; revision=626360
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
Another window can then be activated by clicking on it.
Also add interpolate() utility function to Effect
svn path=/branches/work/kwin_composite/; revision=622634
Since it's unlikely XRender code will use other transformations then the ones
provided this should be ok. Makes painting with obscured windows much faster
(i.e. it's just slow, not bloody slow).
svn path=/branches/work/kwin_composite/; revision=610613