Summary:
This change adds support for marking the OnScreenMessage as it should
skip close animation. The screenshot effect is adjusted to use the
on screen message instead of the custom effect frame.
Test Plan: Message window is not captured when taking screenshot
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D4091
Summary:
This adds support for the new on-screen-message support to the
kwineffects API and makes use of it in the colorpicker effect.
Not yet added to screenshot effect as for that we need support for
skip close animation on the on-screen-message window.
Reviewers: #plasma, #kwin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3803
Summary:
The default constructor shouldn't have been used anyway, but better safe
than sorry.
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3453
Summary:
A second interactive selection mode gets added to select a position on
the screen. This is handled by the same input event filter as for the
window selection. Just that instead of returning a window, it returns a
QPoint.
This allows to pick a point on the screen which we need to screenshot
the screen under the mouse cursor and in future for color picking.
The screenshot effect provides two new dbus methods to (interactively)
select a screen or fullscreen. This allows spectacle to screenshot the
(full) screen with still having the user in control.
Reviewers: #kwin, #plasma_on_wayland, bgupta
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3475
Summary:
It's only needed by the GLX backend, so only find if we have GLX at all
and only link where needed. As it was handled incorrectly before, it's
now using proper ifdef.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3448
Summary:
It's not needed inside libkwinglutils. The only required usage is from
abstract_egl_backend.h where the include is moved to.
This removes an fixx11h.h from a kwin lib.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3447
Summary:
The code for EGL and GLX platform did the same checks, just with the
difference that the EGL check has another check for isGLES.
So let's just do the branching on whether isGLES or GL.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3446
Summary:
The feature has always been considered experimental. Unfortunately it is
completely unmaintained and hasn't seen any commits in years. It
requires kolor-manager to function, but that has not seen a release
based on frameworks yet. This makes it difficult to maintain. In fact I
have never been able from the introduction till now to setup a color
corrected system. One needs kolor-manager and oyranos and especially the
latter is hardly available on any linux distribution (e.g. not on the
Debian/Ubuntu systems).
Due to being unmaintained color correction in KWin did not keep up with
recent changes. Neither did it see any updates during the xlib->xcb
port, nor during the Wayland port. Especially the Wayland port with the
rendering changes make it unlikely to function correctly. E.g. Wayland
introduced a proper per-screen rendering, while color correction did a
"fake" per screen rendering. How that is going to work in combination is
something nobody ever tried. Now after the introduction of proper
per-screen rendering the solution would be to port color correction to
the new api, but that never happened.
Color correction also modified the shaders, but a newer shader API got
introduced some time ago. Whether the color correction shader support
that or not, is unknown to me. Also which shader language versions are
supported. I know it was based on 3d texture support, which back on
introduction was partially lacking in OpenGL ES. Nowadays that changed,
but color correction didn't update.
Last but not least it is completely X11 based and there is no work on
how to make it work with Wayland.
Given all the problems, especially the fact that it is unmaintained and
cannot be setup on my system, means to me that the only solution is to
remove it.
I'm open to having it reintroduced in future, but only if the
availability on Linux distributions gets addressed before. As long as
major linux distributions do not ship this feature, it should not be in
KWin. Given that I must say that it was a mistake to add it in the first
place and I need to point out that I was against the merge back then.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3402
Summary:
EffectsHandler gains a new method to startInteractiveWindowSelection
which just delegates to the one in Platform. That way a window can be
selected and returned to an Effect.
The screenshot effect makes use of this new functionality and provides
an interactive window screenshot mode which saves to a temporary file.
Note that this is not yet the variant intended for use in spectacle.
Test Plan: Took a screenshot on Wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3367
Summary:
Not used anywhere in KWin and annotated that they should be removed. As
we have an ABI break in 5.9 we can remove them now.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3398
Summary:
Instead of having the egl extensions in the global kwinglutils lib it
becomes private to the AbstractEglBackend. Just like on glx the
glxextensions are moved into the platform.
The extensions are queried from initEglAPI, that is as early as possible
after initializing the EGLDisplay. This ensures that any implementing
subclass can access the extensions early enough.
As a note: the EglOnXBackend had a potentially wrong sequence for
initializing the buffer age extension. It is now moved to the correct
place where the result is needed for the first time.
From the global API eglExtensions are removed from hasGLExtension and
the eglExtensions function is dropped. As by that initEGL did not do
anything it is also dropped.
Test Plan:
Tested nested kwin on Wayland, still works, extensions shown
in debug console
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3396
Summary:
Method doesn't do anything. If at some point we want to resolve egl
functions again, it should be done in the Platform, just like
glxResolveFunctions is nowadays done in the platform.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3391
Summary:
It's unused in KWin and absolutely not needed as the call to
eglInitialize, which every platform does, also gives the version for
free. So no need to do any caching in a global method.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3390
Summary:
And finally nothing inside libkwineffects, libkwinglutils,
libkwinxrenderutils and kwineffect and kwin core uses KWin::display.
We are finally XLib free!
This change drops KWin::display and removes the include to QX11Info from
kwinglobals.h. And the libraries no longer need to link X11Extras. Due
to that removal a few seeming unrelated changes are required to add the
include where needed and linkage to X11Extras.
The biggest change is to x11 platform plugin which still needs the
display and caches it in the Platform and passes it to various places in
a way that the code doesn't need to be adjusted.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3337
Summary:
KWin still resolves some OpenGL function pointers. For that it needs to
use either eglGetProcAddress or glxGetProcAddress. With other words the
method to resolve needs to know whether it is egl or glx and needs both
a dependency to egl and glx. Especially the dependency to glx is ugly as
that pulls in XLib into our library.
The way so far was to pass an enum value to the initGL method to know
whether it's EGL or GLX. With this change the enum value is removed and
replaced by a function pointer to resolve the methods.
This simplifies the resolve code and allows to completely remove the glx
variant we still had in the library. Thus kwinglutils library is now glx
and XLib free.
Test Plan: nested KWin with OpenGL/EGL still works
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3336
Summary:
The effectsConfig is no longer used by any Effect. ScriptedEffects use
KWin's KSharedConfigPtr and the builtin effects all have a kcfg with
kwinrc being hard coded.
The effectsConfig had the big disadvantage that it hardcoded kwinrc
while the rest of kwin uses a KSharedConfigPtr which might not point to
kwinrc.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3384
Summary:
No need to resolve glx methods through the shared lib. At the moment
this duplicates some code, but will be cleaned up with a follow up
change.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3335
Summary:
There is no effect using this method. As it's X11 specific it should be
removed.
Internally the EffectsHandlerImpl still requires the method. Thus it's
moved into the private part.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3297
Summary:
Glx extensions are only interesting to the glxbackend. Given that
querying can be moved there.
In order to simplify the extensions can be stored in the OpenGLBackend
which also provides the convenience check as before.
The egl platforms should also be adjusted to query in that way and
remove it from the kwinglutils.
There is still a usage of the glxextensions inside kwinglutils to
resolve one function. That should also be moved into the platform.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3332
Summary:
Glx version is only required once in the standalone x11 platform. No
need to have that in the shared kwinglutils library.
Removes one xlib usage from shared kwin.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3329
Summary:
The method is not used by any Effect and is X11 specific, thus better
remove it for good.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3298
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.
This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.
Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.
This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.
Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows
In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.
BUG: 336866
FIXED-IN: 5.8.4
Reviewers: #kwin, #plasma, broulik
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3211
Summary:
The implementation delegates to the Platform to perform the actual
show/hide of the cursor image.
This replaces the implementation in the zoom effect which so far
directly interacted with xfixes to show/hide the cursor. This is now
provided by the x11/standalone platform. And due to this change the zoom
effect can now properly hide the cursor on platform DRM (wayland) as
well.
Test Plan: Zoom effect on Wayland hides the cursor
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3120
Summary:
There are several effects (screenshot, zoom) which need access to the
cursor image and cursor hotspot. So far these effects used X11
unconditionally to get the cursor which obviously does not work on
Wayland.
This change adds a new class PlatformCursorImage to kwinglobals which
wraps what a cursor is (image and hotspot) and adds a new virtual method
to Platform to provide such a PlatformCursorImage. By default it's the
cursor image the Platform tracks. On X11/standalone platform this new
virtual method is overriden and provides a PlatformCursorImage from X11
using the code previously used in screenshot effect.
Screenshot effect and zoom are adjusted to use the new API instead of
X11.
Test Plan:
Zoom effect tested on Wayland, now gets the proper cursor icon.
X11 functionality not yet tested.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3093
Summary:
A simple way to get the current per-output geometry. It's also needed by
effects using render targets.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3100
Summary:
The viewport needs adjustment in the per-output rendering case. This
change ensures the viewport is setup like in the platforms which do per
output rendering. For the X11 case (multiple outputs in one render pass)
the values are the same as previously.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3099
Summary:
On Wayland per output rendering is performed and paintScreen is invoked
for every output. Some effects need the information which output is
currently being rendered as otherwise e.g. FBO access could fail.
This change adds the current output geometry to ScreenPaintData. On X11
(all outputs one geometry) this information is not set and a null rect
is returned. That way the effects can also easily check which rendering
mode is used.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3058
Summary:
This is similar to ff6e042c7f just for
GLRenderTarget instead of GLVertexBuffer. The reasoning is the same: on
Wayland KWin has one native window per screen and needs to adjust the
blit target depending on the area.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3056
Summary:
On Wayland in multi-screen a "window" is used to render to per screen.
In OpenGL every "window" is at 0/0 and scissoring is in respect to the
window geometry. The rendering geometry passed to VBO rendering, which
performs the scissoring, is in virtual combined screen geometry space.
Thus the scissoring always removes any rendering on the second screen.
This results in e.g. wobbly windows not working on any additional screen
on Wayland.
This change makes the VBO rendering multi-screen aware by passing the
current virtual window geometry in each rendering pass. That replaces
the so far used virtual screen size. For single screen rendering or
multi-screen rendering on X11 this doesn't change anything as there is
always only one OpenGL window and the screen geoemetry starts at 0/0.
Thus the subtracting of x/y geometry do not affect the scissoring at
all.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2955
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.
This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.
The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.
Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2630
Summary:
The self test fails with NVDIDA 370.23 or newer on Quadro hardware.
Most likely there is a bug in our code as the same things work later on.
But without the hardware we are not able to reproduce and investigate
properly. Given that all we currently can do is to skip the self test.
We encourage users to investigate this properly and to help us to
identify the root issue, so that we can fix it.
CCBUG: 367766
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2744
Removes one of the last pure XLib usages and also means that in theory
we can detect the Xwayland version number. In practice that only works
when restarting the compositor as detect is invoked before the XWayland
connection is created.
Summary:
The Effect class is extended by three new virtual methods:
* touchDown
* touchMotion
* touchUp
The methods return a boolean value so that the events can be filtered
out. E.g. an effect which has also a mouse grab installed wants to
filter out all events, other effects don't need the events exclusively.
This is a difference to how e.g. keyboard and pointer events are handled.
But is more close to how KWin's internal input event passing works and
makes it easier to get touch event: one does not explicitly has to grab
the events. It's also closer to Wayland where all input events are
available.
As a first example the Present Windows effect is adjusted and allows to
activate windows through the touch screen. As much code as possible is
shared with pointer input.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2450
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
Summary: No need to parse the OpenGL version twice with different algorithms.
Reviewers: #kwin, bshah
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2414
Summary:
The Qualcom Adreno classes are recognized and a version detection
workaround is added for libhybris which only announces GLES version 2
although GLES version 3 is supported. KWin at least used to work with
GLES version 3 which gives us e.g. framebuffer blit.
Reviewers: #kwin, bshah
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2415
Summary:
Now that we have a dedicated dbus call to show the application launcher
we can also expose it through the screenedges.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2394
Summary:
The new tab shows the information from GLPlatform similar to how it is
shown in the supportInformation. In addition it also lists all available
openGL and EGL/GLX extensions. For that kwinglutils is extended by
functions to return the lists of extensions.
Reviewers: #kwin, #plasma, bshah
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2385
Summary:
This is a radical change to the approach KWin used to have. So far KWin
fall back to XRender compositing if it detected llvmpipe. With this
change KWin will use OpenGL compositing also on llvmpipe.
This has drawbacks: it's CPU emulated which we actually do not want.
But the question is whether it still makes sense to keep the no-GL
enforcement.
There are several things to consider here:
* QtQuick will use llvmpipe anyway (including things like Plasmashell)
* glamor might be used in the xorg layer which also uses llvmpipe on
XRender
* more consistent look
* we get OpenGL working in tests (important for e.g. openQA)
* hardware which does not support proper GL gets less, there are
GL drivers for KVM, there are GL drivers for rPI, etc. We don't
need to block it anymore because of possibly bad results on those
hardware. Also they mostly use glamor.
* there is still the way to manually select XRender/QPainter compositing
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2184
Summary:
This allows effects to animate when a window is shown again and when
a window gets hidden but not yet closed/destroyed. This situation
happens on X11 for e.g. auto hiding panels and on Wayland for pretty
much any window which properly unmaps (windowHidden) prior to destroy.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2084
Summary:
The method xRenderBlendPicture created a static XRenderPicture on
first usage. To cleanup a XRenderPicture an xcb_connection_t* is needed.
As it's static the cleanup happens on exit handler and at that time Qt
already destroyed the xcb_connection_t*. With a certain chance this will
crash.
To expose the problem a Q_ASSERT(qApp) is added in the destructor of
XRenderPicture. Using xrenderBlendPicture() will hit this assert on
application exit. This is demonstrated by the added auto test.
The actual fix to the problem is moving the static variable out of
the method and introduce a global cleanup method just like the init
method. This is now called from Workspace dtor, so before application
goes down.
CCBUG: 363251
Reviewers: #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D1731
Summary:
Client uses a static Xcb::Window helper. This so far didn't get
explicitly destroyed, so the application finalize cleaned it up.
To destroy the window the xcb_connection_t* is used which the
QGuiApplication already destroyed.
This change ensures that the window gets destroyed before the xcb
connection gets destroyed.
In addition an assert is added to KWin::connection() to ensure that
we still have the QGuiApplication::instance() when it's invoked.
This way we'll notice if we have more cases where we call into xcb
after the application went down.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1573
Allows to toggle Activity Manager and bring up KRunner by hitting the configured screen edge.
BUG: 358627
BUG: 245979
Differential Revision: https://phabricator.kde.org/D1105
using stack adresses makes it possible (even tough not frequent)
for two animations (onle just killed, one just created) to have
the same id, causing scripts to be potentially really confused.
this replaces the id with a global counter, and the
"flying tooltips" bug is gone.
REVIEW:127276
BUG:360068
CCBUG:352254
using stack adresses makes it possible (even tough not frequent)
for two animations (onle just killed, one just created) to have
the same id, causing scripts to be potentially really confused.
this replaces the id with a global counter, and the
"flying tooltips" bug is gone.
REVIEW:127276
BUG:360068
CCBUG:352254
The idea was to block shaders that operate on
Texture2D while Texture2DRectangle was use, but
that's indeed controlled by TextureNPOT while
LimitedNPOT indicates Texture2D but without support
for mipmapping and exotic clamping
FIXED-IN: 5.6
REVIEW: 126959
One resource is used for shader version 1.10 and one for version 1.40.
The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).
To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.
REVIEW: 126905
This method allows to generate a shader with ShaderTraits but one
part (e.g. vertex and/or fragment) to be replaced by custom shader
code.
Thus it can be used as a replacement for the load*(ShaderType) variants
and allows more effects to transition to shaders using traits.
The screen projection matrix is needed if an effect wants to customize
the modelview projection matrix while rendering a window and keeping
the currently applied screen projection and transformation.
With this change a new ctor overload is added to ScreenPaintData
which allows passing a projection matrix through the effects. This
allows effects to put up custom shaders with a shared projection matrix
and without having to calculate it themselves.
The projection matrix is a read-only information for the effects. There
is no way to change or overwrite it.
The way nearestPowerOfTwo is currently defined allows for the possibility of
left-shifting an int by 32 bits or more, which is undefined behavior on
platforms where int is 32 bits, and is something that can happen here if `s`
is equal to 31 by the end of the loop. Noted by Coverity as CID 1291191.
This patch takes an algorithm to perform the same operation from Hank Warren
Jr.'s book "Hacker's Delight", which should avoid UB.
REVIEW:126540
The extensions specify that you are only allwoed to use the robust
functions if the context is robust. Given that we need to query
whether the robust is context and fall back to our workaround if
the context is not robust.
REVIEW: 126051
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.
So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.
REVIEW: 125883
-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
So far it was bound to whether we build for GLES. But this is
semantically wrong. It might be possible that even on desktop gl
epoxy is built without GLX support, thus we need to reflect this.
This change ensures that epoxy/glx.h is only included if available,
that relevant code is bound to it and that checks are in place to
enforce EGL if not build with glx support.
In addtion the glxbackend.cpp is now only included in the build set
if available.
Only those which truly are different are kept as compile time checks.
In addition the index buffer is made available to GLES as in principle
all required functionality is available on gles.
REVIEW: 125865
It was broken on so many ways, it's unbelievable:
* action was read but did nothing
* config was saved into a different file than read from
REVIEW: 125701
CCBUG: 331841
Removes the ElectricAction for ShowDashboard and the relevant code
in screenedges and the KCM.
Also a leftover in the glide effect.
REVIEW: 125700
BUG: 353928
A quad might have a null size in case it has a null width or null height.
Not just one dimension.
BUG: 236353
BUG: 210467
FIXED-IN: 5.4.2
REVIEW: 125131
It doesn't make much sense any more as we do no longer link EGL since the
switch to epoxy. And epoxy pulls it in at runtime if needed.
Even more on Wayland it's just plain stupid to have EGL disabled. So
removing the option just simplifies our code base without any
disadvantages.
REVIEW: 124695
Internally QX11Info::display() calls into QPA native interface and
tries to resolve the nativeResourceForIntegration for "display".
Unfortunately this key also exists in other QPA plugins, e.g. in
QtWayland.
Calling without a check on platform results on wayland qpa in
wl_display* being casted into Display*.
REVIEW: 124203
The glVersion was not set at all for gles causing any code doing a
hasGLVersion check to fail which means that the compositor doesn't
start at all, because it has a hasGLVersion(2, 0) check.
The complete ifdef is no longer needed. The used additional glGetStringi
is also available in gles 3.0, thus epoxy can handle it quite well
without a need for ifdef.
Unfortunately the version string can be "strange" on GLES. On desktop
it looks like: "3.0 some driver foo", on GLES it could also be:
"OpenGL ES 3.0 some driver bar". Thus to make the logic work we are
first removing any leading "OpenGL ES " and hope that then the version
is encoded just like on GL.
On wayland OpenGL might get initialized before we have a connection
to the XServer and we might only have an xcb connection. So let's
guard the access.
KWin::connection() uses the property to resolve the value instead of
using QX11Info. In practice this doesn't change anything at the moment,
but allows kwin_wayland to provide an xcb connection without depending
on QX11Info.
As we cannot make xcb_connection_t* available as a metatype, the
property's type is set to void*.
KWin::rootWindow() uses the property to resolve the value instead of
using QX11Info. In practice this doesn't change anything at the moment,
but allows kwin_wayland to provide a root window without depending on
QX11Info.
The porting to Qt5 broke the timestamp handling in many areas. A deeper
look into Qt's xcb plugin shows that the appTime handling is not
sufficient for KWin's need. E.g. the time is only updated in response to
a property notify event if it's for a Qt created window, which is hardly
ever the case in KWin. Another example is that key press/release events
never updated the appTime.
As the functionality in Qt is rather trivial we can do the timestamp
handling ourselves. We filter all events anyway and it is slightly faster
as we don't have to go through the QPA interface any more.
REVIEW: 122636
Resetting glPixelStore is bound to the variable useUnpack, but setting
was only bound to a subset of the checks going into useUnpack variable.
This could cause an assert if one updated with a QImage not in format
ARGB32_Premultiplied.
REVIEW: 122521
it makes no sense and there's a good chance
that in this case m_vbo is still nullptr and
it will not be created since d->m_cachedSize
will be an empty size as well
-> nullptr access -> crash
BUG: 337090
FIXED-IN: 5.2
Use glTexStorage2D() to allocate storage for the texture. The structure
of the resulting texture becomes immutable and the texture is always
mipmap complete. This allows the driver to skip the mipmap consistency
checks when validating the texture at draw time.
Prior to this commit we didn't know if mipmaps were going to be used
when we created the GL texture, which meant that we couldn't tell the
driver whether to allocate storage for mipmaps or not.
This resulted in one of two things happening depending on the driver;
either it would allocate storage for mipmaps that in most cases would
never be used, or it wouldn't and would later be forced to reallocate
the texture when mipmaps were added.
By adding this parameter we can now explicitly tell the driver how
many mipmap levels will be used.
The parameter is only added to the non-image constructor for now. The
image constructor is changed to only allocate a single level, which
matches how textures created from images are used in kwin. This may
need to be revisited in the future.
GLTexture would set both the minification and magnification filters
to GL_NEAREST if the texture filter was set to any mipmap filter other
than GL_LINEAR_MIPMAP_LINEAR.
This code is broken in a number of different ways; firstly by assuming
that the mipmaps need to be regenerated when the texture filter has
changed. Secondly by preventing mipmaps from being specified by other
means.
This commit removes the code from bind() and adds a generateMipmaps()
method instead.
Effects currently modify the matrices by reading back the uniform
values from the shader they assume will be used to paint the window,
set new values for the uniforms, call paintWindow(), and then restore
the uniforms to their previous values.
This is both slow and unreliable, and will not work with dynamically
generated shaders.
This patch solves the problem by putting the matrices in
WindowPaintData and making it the responsibility of the paintWindow()
implementation to set the uniforms.
This adds new API in ShaderManager that makes it possible to request a
shader based on a set of traits. ShaderManager generates these shaders
on demand and caches them in a hash table.
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
This is the only place where it is called.
There was also no need for this function to be virtual since it's not
reimplemented anywhere.
This also fixes the GLTexturePrivate being created only to be
immediately deleted and replaced by a new GLTexturePrivate when the
GLTexture(QImage) constructor was used.
With this change the structure of the GLTexture effectively becomes
immutable to the outside world; the contents of the texture images can
change, but the texture images themselves cannot be reallocated.
QImage::Format_RGBA8888_Premultiplied is the equivalent of
GL_RGBA/GL_UNSIGNED_BYTE, so use QImage::convertToFormat()
instead.
This commit also makes the texture upload code work correctly
on big-endian systems.