Doing that breaks when the input device has a very high resolution, which
is the case with touchscreens for example. The minimum delta of 5 is an
arbitrarily chosen value that can be changed if needed
When the system goes to suspend and screen locking for suspend is enabled,
suspend is inhibited until ScreenLocker::KSldApp::self()->lockScreenShown()
gets called, in order to make sure that the lockscreen is shown before the
system goes to standby, and thus also when the system wakes (instead of
potentially sensitive user information).
However, signalling that when the lockscreen gets mapped can't work reliably,
as it's then a matter of timing whether or not KWin actually presents an
image with the lockscreen before suspending. To fix that, this commit replaces
that logic with only calling lockScreenShown once every output actually got a
lockscreen presented.
* Makes the close button on thumbnails always visible: besides making it usable on touch, makes it more usable with mouse as well
* add a drag down gesture to close windows, moving opacity to zero while dragigng down to signal the window will be destroyed
* restore behavior animations: animate changes in thumbnails size or positions when not in drag mode or drag gesture to not make jarring sudden changes after closing a window or at end of drag mode
With this change, the Workspace would provide clientArea() overloads
that take only AbstractOutput and VirtualDesktop. integer ids are
obsolete as they are unstable.
When modesets are necessary, they are attempted when an output on the given
GPU gets presented. With multi-gpu setups however, the situation can arise
where there is only one disabled output on a GPU; in that case KWin eternally
waits and never properly turns off the display.
In order to work around this, explicitly call DrmGpu::maybeModeset when
an output gets disabled.
BUG: 449878
FIXED-IN: 5.24.4
When using a "legacy" colorscheme, the QPalette will be loaded twice.
With this change, the QPalette is going to be created only once. It also
cleans up variable naming.
Swipe with three fingers
- left to switch to the previous virtual desktop
- right to switch to the next virtual desktop
- up and down to toggle the overview
CCBUG: 439925
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
The anonymous variant of qmlRegisterType() is deprecated in Qt5 and
gone in Qt6.
This however now requires us to specify a module URI and major version
number. I used the names and (lowest) versions used already for other
types nearby where available, and fell back to "org.kde.kwin" and 0
otherwise.
In conjunction with a buffer format with alpha channel this allows
to have KWin's backdrop transparent to see through to a display
layer below.
Signed-off-by: Eike Hein <eike.hein@mbition.io>
The tablet mode code checks whether we are currently in tablet mode
based on whether or not we have a touch screen and a pointer. For some
devices, a touch screen or pointer device may be detected but we would
like to ignore it, since it incorrectly influences the tablet mode.
This reads the udev tag "kwin_ignore_tabletmode" from libinput devices
and will skip devices with that tag when trying to determine whether we
are in tablet mode or not.
ScreenLockerWatcher was written whislt overthinking DBus.
An interface does not have to have the same lifespan as the service the
other end. DBus connections works in terms of established "match rules",
these can be set up before a service is created the other side and they
remain if a service closes. The only part that needs doing is re-fetch
any cached properties.
There's also need to check the intial service names at startup. We can
just let our call to GetActive fail. It's far faster.
This class was getting convoluted in both ifdefs and Qt6 porting all to
solve something that isn't real.
There should be no behavioural differences.
It was added to work around Xwayland crashing at startup due to a mesa
issue, see commit 58fa92e40b.
It's been almost 6 years since that change. No other major wayland
compositor forces EGL_PLATFORM, so lets remove the workaround.
The main motivation behind this change is to get rid of code that's not
straightforward and should be unnecessary in general.
These are two conceptually different tasks that were intertwined.
On it's own it doesn't accomplish anything but is an important refactor
for longer term goals, namely:
- moving xwayland into kwin_wayland_wrapper with our wayland restart
handling support
- having multiple X connections
Behaviour should be the same.
support realtime activation for screenedges gestures, making it possible
for effects to show half-triggered states while dragging from
the edge with a finger, making them much more usable
In 52bc46069e, some code was shuffled
around to improve code readability. However, it was overlooked that
spa_meta_bitmap->offset is initialized too late, after QImage dest is
constructed. That's the reason why the left edge of the cursor is
wrapped around horizontally.
This change fixes the cursor glitch by ensuring that
spa_meta_bitmap->offset is initialized to proper value before getting
pointer to bitmap data. While on this, this change also moves
spa_meta_bitmap initialization code around to make spa_meta_bitmap setup
look less like a bowl of spaghetti, i.e. spa_meta_bitmap is initialized
first, and QImage dest is created with spa_meta_bitmap's values.
Virtual machines aren't properly supporting atomic mode setting yet, which
causes the cursor to be offset, and will cause more issues with overlay
planes. In order to prevent that from impacting users, fall back to legacy,
unless KWIN_DRM_NO_AMS is set.
BUG: 427060
FIXED-IN: 5.24.4
Some effects (AnimationEffect) transform windows without setting
PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS flag. Make the scene disable
render optimizations if that's the case.
Whether AnimationEffect does a right thing is up to debate.
Window painting is no longer split in two phases - PAINT_WINDOW_OPAQUE
and PAINT_WINDOW_TRANSLUCENT.
PAINT_WINDOW_TRANSLUCENT is used as a hint to the occlusion culling
logic to ignore the opaque region.
Given that, the handling of the opaque region can be simplified. If no
effect sets the PAINT_WINDOW_TRANSLUCENT flag, then the opaque region
can be used as is.
It's not possible to get the surface damage before calling
Scene::paint(), which is a big problem because it blocks proper surface
damage and buffer damage calculation when walking render layer tree.
This change reworks the scene compositing stages to allow getting the
next surface damage before calling Scene::paint().
The main challenge is that the effects can expand the surface damage. We
have to call prePaintWindow() and prePaintScreen() before actually
starting painting. However, prePaintWindow() is called after starting
rendering.
This change makes Scene call prePaintWindow() and prePaintScreen() so
it's possible to know the surface damage beforehand. Unfortunately, it's
also a breaking change. Some fullscreen effects will have to adapt to
the new Scene paint order. Paint hooks will be invoked in the following
order:
* prePaintScreen() once per frame
* prePaintWindow() once per frame
* paintScreen() can be called multiple times
* paintWindow() can be called as many times as paintScreen()
* postPaintWindow() once per frame
* postPaintScreen() once per frame
After walking the render layer tree, the Compositor will poke the render
backend for the back buffer repair region and combine it with the
surface damage to get the buffer damage, which can be passed to the
render backend (in order to optimize performance with tiled gpus) and
Scene::paint(), which will determine what parts of the scene have to
repainted based on the buffer damage.
They still aren't realtime animated, but by making them respond to the
realtimeGesture() call, they can use callbacks to determine if they should be shown
or not. This allows you to swipe up, have it trigger, then swipe down in the same
motion and get it to untrigger without ever having to release.
Fixed a bunch of bugs and polished the slide effect.
Plugged the slide effect into the new VirtualDesktopManager interface desktopChanging() to allow for mac os style desktop switching.
BUG: 448419 BUG: 401479
Hard to avoid as long as we don't have CI coverage yet, but that will take
a bit more time, we need KWin (and all its dependencies) to fully build
first.
The raspberry pi exposes opaque formats for the cursor plane, and interprets
them as being opaque as well... Considering that we effectively don't support
anything else with the QPainter anyways, just hardcode ARGB8888 until we paint
the cursor with OpenGl.
This reverts commit ca7fc44814.
Reverting work with no explanation is unacceptable, especially when
you've already been asked to stop multiple times.
CWG has already been contacted regarding this conduct, which is
starting to seem like vandalism of KDE's codebase. I am CCing sysadmins
and officially recommending an emergency recovation of commit access
for uhhadd@gmail.com to prevent further abusive behavior.
CCMAIL: uhhadd@gmail.com
CCMAIL: sysadmin@kde.org
This reverts commit 154528cdef.
This commit was reverted with no explanation, context, or discussion. In
the future, please discuss things like this before doing them. KWin is a
community project, not a personal playground.
CCMAIL: uhhadd@gmail.com
KColorScheme::createApplicationPalette is quite expensive and DecorationPalette::palette is called quite a lot
Cache the result and only update when needed
This fixes a bug introduced in https://invent.kde.org/plasma/kwin/-/merge_requests/2045 where it would no longer check if it should redraw the whole region unless the data clip intersected. This would lead to flickering in certain cases
BUG: 421135
Allows removing some CMake checks config-kwin.h contents. This is
supported by all compilers and required for C++17. While touching those
lines I also cleaned up an unnecessary HAVE_UNISTD_H check (glibc always
has it and and incorrect use of HAVE_SYS_PROCCTL_H.
fbdev has been deprecated and unmaintained for a while. With Linux 5.14
including SimpleDRM driver, we can drop it. (at the time of writing this
commit message, the latest Linux version is 5.16).
[1/6] Make autotests create fake input devices
The goal of this patch set is simulating user input in unit tests via
InputDevices and no longer use the Platform to fake input. This matches
more closely with how input is processed when running a full plasma
wayland session, i.e. with the DRM and libinput backends.
This line had several problems:
1. Using un-namespaced `units` properties
2. Using `width` in a Layout
3. Using largeSpacing instead of gridUnit for indentation
All are fixed with ths commit.
The QStringView::to[Number]() methods in Qt5 cause one extra allocation
compared to the QStringRef counter-part. As long as we aren't on a hot
path this is probably not worth the extra #ifdef though.
when an aurorae theme does not contain "mask" element we can safely assume that blur is not supported. In such case all blur calculations must not run at all. This will make all solid aurorae themes much lighter by default.
kwin disables ptrace for a good reason - to prevent other processes from
attaching to kwin and snooping sensitive data or taking control of kwin.
But, that will also make things such as memory statistics unavailable to
read, etc.
On the other hand, the supported platforms where kwin runs all have
security measures in places to forbid shady processes ptrace'ing kwin.
For example, on Linux it's YAMA.
On Linux, by default, a process can ptrace only its descendants. For
example, this can be used by debuggers; otherwise you would need to be
the superuser to attach to any process.
This change drops our ptrace logic in favor of system provided security
measures. It allows the System Monitor to gather kwin's memory usage
statistics and also simplifies code, the current debugger detection
logic is not really robust.
If the system provided security measures are proven to be insufficient,
we can add the ptrace disabling logic back, but it would be great to
avoid that because system monitor won't be able to gather resource usage
statistics, which can be useful for detecting memory leaks in plasma
wayland session, etc.
when aurorae decorated windows become maximized and back to normal, after a while they all start to disable blur for their decorated maximized windows.
- bug was tracked down to aurorae fault sending empty QRegions for its maximized windows. What probably happens is that because mask FrameSvgItem enabled borders change from AllBorders to NoBorder, mask FrameSvgItem calculations can not catch up
- the new approach is lighter than the previous one and simpler as margins and enabledborders for mask framesvgitem are not changed and in the c++ side no QRegions calculations are needed at all for maximized windows
- in my system with the new code changing from normal window to maximized one feels a bit snapper
the target is called ConfigCore, the relevant cmake config is not.
notably KF5ConfigConfig.cmake is the present file, so look for the
correct name, otherwise the dependency isn't found
Qt6 insists on that. We can do this either by including the moc files,
or by including the corresponding headers in the header defining the
properties, the former seems cleaner when possible.
Having blurRegion to identify if a decoration supports blur or not instead of the metadata-json way has the following benefits:
- decorations can now provide both blur or not based on user preference
- theme engines such as Aurorae do not have to enforce blur or not to their themes and they can support blur enabled and disabled themes at the same time if they want to
- blurRegion is empty by default so the Korners bug will be fixed for all solid aurorae themes. Breeze and Oxygen have set **blur:false** so nothing changes for them.
- all aurorae themes that do not require blur will free up system resources by default
Maliit does client side animation by default but can be told to disable
them using an environment variable. Since we now want to do this
animation in KWin, always disable the client side animations in Maliit.
It feels slightly weird to unconditionally add a Maliit-specific
variable, but at the same time all other solutions are more error prone
and would likely need more code.
This adds support for animating showing/hiding of the input method panel
to the sliding popup effect, if the input panel is of type "Toplevel".
This is mainly intended to animate showing the virtual keyboard and has
been primarily tested with Maliit. It replaces the client-side animation
that Maliit would do, instead doing the animation on the KWin side which
provides a significantly smoother experience.
This makes it easier to cross-compile KWin since it is no longer necessary
to have all the KWin dependencies on the host machine. This could be
partially addressed by moving the strip-effects-metadata.cpp into a
separate folder than can be built as a top-level project, thereby reducing
the dependencies to just QtCore. However, it still means we have to build
a native binary. Since all this script is doing is removing some JSON keys,
we could also use a python script and avoid the need to compile a
build-time helper program.
Otherwise when we render it, we do so upside down and screen sharing
looks broken.
This only happens when the shadow buffer is in use, so it's not all that
common.