Summary:
We have two exclusive categories in the Appearance category:
minimize-animations and show-desktop. But it's hard to draw a line
between them, i.e. one can't say whether given effect belongs to the
minimize-animations category or to the show-desktop category.
This change moves show desktop effects to their own category so we have only
one exclusive category in the Appearance category.
Before:
{F6160592, layout=center, size=full}
After:
{F6161173, layout=center, size=full}
Reviewers: #kwin, #plasma, #vdg, ngraham
Reviewed By: #vdg, ngraham
Subscribers: davidedmundson, graesslin, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14458
Summary:
That's not really "clear" what's going on with opacity values. Use
interpolate helper to improve a little bit readability.
Test Plan: Minimized/uniminized System Settings, still works as expected.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14553
Summary:
Don't cast translation values from double to int because it makes
animation a little bit choppy.
It makes significant difference only when animation speed is set to
"Very slow".
Test Plan:
- Go to 'System Settins > Display and Monitor > Compositor';
- Set animation speed to "Very slow"(it scales animation durations by 20x);
- Minimize/uniminimize System Settings.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14552
Summary:
The Wobby Windows effect is more a "candy" rather than a standard effect,
so it makes more sense to move it to the Candy category.
Test Plan:
Opened the Desktop Effects KCM, the Wobby Windows effect is in the Candy
category:
{F6160383, layout=center, size=full}
Reviewers: #kwin, #plasma, #vdg, ngraham, broulik
Reviewed By: #plasma, #vdg, ngraham, broulik
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14455
Summary:
Having these two enabled doesn't make sense. Also, Window Aperture + eye
On Screen looks really weird.
Test Plan:
Opened the Desktop Effects KCM, both the Window Aperture effect and the
eye On Screen effect are in an exclusive category:
{F6160394, layout=center, size=full}
Reviewers: #kwin, #plasma, #vdg, davidedmundson, ngraham
Reviewed By: #kwin, #plasma, #vdg, davidedmundson, ngraham
Subscribers: ngraham, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14456
Summary:
There are several reasons why I "re-wrote" the Glide effect:
* it doesn't work correctly because it suffers from undesired perspective distortions: {F5914378}
The worst part is that windows are distorted so much on multiple monitor setups that it's hard to say whether that's glide animation.
* window close animation is not quite intuitive: if the close button is
located at the top and I click it, I would expect that window is
rotated around the bottom edge, not the top; (IMHO)
* it's too much distracting when working on something for quite good
amount of time: e.g. when editing photos, which involves a big number
of different dialogs;
* there are issues with deletion of QTimeLine;
* windows are not gracefully released if some other effect grabs them;
* its code doesn't follow common coding style in KWin.
So, the "new" Glide effect is more subtle, it's possible to have
different rotation edges for window open/close animations, it doesn't
animate special windows(like audio volume feedback), the code is simpler
and readable. Yet, there are some issues with QTimeLine, which are
common to all effects in KWin anyway.
### Demos
{F5889803}
//Window Open Animation//
{F5889804}
//Window Close Animation//
{F5889805, layout=center, size=full}
//KCM//
CCBUG: 394245
Test Plan:
* Enabled the Glide effect
* Closed System Settings
* Opened it again
Reviewers: #kwin, #plasma, #vdg, davidedmundson
Reviewed By: #kwin, #plasma, #vdg, davidedmundson
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13338
Summary:
Kdelibs coding style states the following about whitespace placement:
> For pointers or references, use a single space before '*' or '&', but not after
Source: https://community.kde.org/Policies/Kdelibs_Coding_Style#Whitespace
Also, putting a whitespace after ! is not common in KWin.
Test Plan: Switched between virtual desktops.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14260
Summary:
When the Sheet effect was written, isModal worked only for Client
windows, not Deleted windows:
bool EffectWindowImpl::isModal() const
{
if( Client* c = dynamic_cast< Client* >( toplevel ))
return c->isModal();
return false;
}
so the Sheet effect had to track windows by using WindowInfo class, e.g.
class WindowInfo
{
public:
bool deleted;
bool added;
bool closed;
};
the biggest drawback of that method is that WindowInfo for each modal kept around
as long as those modals existed. It also was adding little overhead, e.g.
void SheetEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( windows.contains( w ) && ( windows[ w ].added || windows[ w ].closed ) )
Things changed with a8160b3c31afa1db24084147ad4ce50cf3c0314a. With that
commit, WindowInfo kept only for modals that are currently being
animated, but isModal still worked only with Client windows, so
IsSheetWindow hack had been introduced.
Long story short: we don't need IsSheetWindow hack anymore because
isModal now works with Deleted windows.
Test Plan: Pressed Ctrl+O in Kate.
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14246
Summary:
The maximum size of `newQuads` is known in advance, so we can avoid
unnecessary reallocations when adding transformed window quads to
`newQuads`.
Test Plan: Minimized/unminimized System Settings.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14117
Summary:
If the Desktop Grid effect doesn't use the Present Windows effect to
layout windows, windowAt helper can return a window that doesn't belong
to current activity because it doesn't check whether that window belongs
to current activity.
This change addresses that problem by adding corresponding check.
BUG: 301447
FIXED-IN: 5.13.4
Test Plan:
//Unchecked "Use Present Windows effect to layout the windows".//
* Switched to activity #1
* Switched to virtual desktop #1
* Launched Konsole and maximized it(to increate hit area)
* Switched to activity #2
* Switched to virtual desktop #2
* Launched Dolphin and maximized it
* Activated the Desktop Grid effect, clicked on virtual desktop #1 (activity #2 is still active)
* Switched to activity #1
* Activated the Desktop Grid effect, clicked on virtual desktop #2 (activity #1 is still active)
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14046
Summary: That's mostly to analyze what options people use in bug reports.
Test Plan:
* Enabled the Slide effect
* Ran `qdbus org.kde.KWin /KWin supportInformation`
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13843
Summary:
In addition to porting to TimeLine, this change also fixes quadratic
scaling of animation durations:
```lang=cpp
animData.fadeInDuration = animationTime(mFadeInTime);
animData.fadeOutDuration = animationTime(mFadeOutTime);
```
where
```lang=cpp
mFadeInTime = animationTime(...);
mFadeOutTime = animationTime(...);
```
Depends on D13740
Test Plan: Opened/closed Kickoff.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13801
Summary:
Currently, type of the rotationDuration is std::chrono::milliseconds.
std::chrono::milliseconds is an unregistered datatype so we can't really
use it with Q_PROPERTY.
Test Plan: Ran `qdbus org.kde.KWin /KWin supportInformation`.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13839
Summary:
D9638 made docks to slide to "fix" the problem when switching to a
virtual desktop that has a window in full screen mode:
{F5615542}
As it turns out, people don't like this kind of behaviour. Another
problem with sliding of docks is that pager goes away.
This change disables sliding of docks by default. One can enable sliding
of docks by checking "Slide docks" checkbox in slide effect KCM.
Yet, transition to/from virtual desktop with a window in full screen
mode doesn't look great but that's somewhat acceptable:
{F5915681}
//(we don't see issues that are present in the video above because the new slide effect elevates docks if sliding of docks is disabled)//
Test Plan: Switched between virtual desktops, the default panel didn't slide.
Reviewers: #kwin, #plasma, #vdg, ngraham, graesslin
Reviewed By: #kwin, #plasma, #vdg, ngraham, graesslin
Subscribers: ngraham, graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13566
Summary:
Currently, effects like Maximize, Slide Back have problems with setting
WindowForceBlurRole. They store previous state of WindowForceBlurRole.
This is wrong. Instead they should either ignore previous state of
WindowForceBlur or refcount forced role.
There's no need for refcounting right now. For example, if several effects
force blur or background contrast, they are most likely in a conflict.
Please notice that the Desktop Grid effect uses the Present Windows
effect only to calculate transformations.
Some other problems with the code that sets WindowForceBlurRole:
* Maximize effect stores previous state of WindowForceBlurRole only
for one window. It ignores the fact that there could be several
active maximize animations;
* Desktop Grid/Present Windows/Slide back don't clean after themselves.
So, after using those effects for good amount of times, memory usage
will bump.
Test Plan:
* Enabled blur for Konsole
* Maximized Konsole
* Activated Present Windows
* Activated Desktop Grid
* Raised another window(to trigger Slide Back)
Reviewers: #kwin, fredrik
Reviewed By: fredrik
Subscribers: fredrik, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13479
Summary:
Some people may not like the sliding of desktop background. Add
corresponding option to disable the sliding of desktop background.
By disabling the sliding of desktop background and docks, one can
get old slide effect.
{F5912713, layout=center, size=full}
Test Plan:
* Unchecked "Slide desktop background" checkbox, switched desktop;
* Checked "Slide desktop background" checkbox, switched desktop.
Reviewers: #kwin, #plasma, #vdg, mart
Reviewed By: #kwin, #plasma, #vdg, mart
Subscribers: romangg, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13542
Summary:
On wayland blur on secondary monitor would not render correctly.
BUG: 393723
Depends on D12452
Test Plan:
- use more than one output
- log in in a wayland session
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- drag the window to another screen
- blurs the content under the window corretly
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: apol, zzag, davidedmundson, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12678
Summary:
In D12678 blur was changed to use `blitFromFramebuffer()` instead of `glCopyTexSubImage2D()`
Now it checks if the GPU supports it.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13246
Summary:
Blur should now work on Wayland when scaling is used.
This does not affect X11 as `GLRenderTarget::virtualScreenScale()` is always 1 on X11
BUG: 391387
Depends on D12678
Test Plan:
- log in in a Wayland session
- turn display scaling to 2x
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- blurs the content under the window corretly
Reviewers: davidedmundson, #kwin
Reviewed By: davidedmundson, #kwin
Subscribers: romangg, apol, zzag, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12700
Summary:
While BuiltInEffects has effectData() function, many functions repeat
s_effectData.at(index(effect)), which is what effectData() is doing.
By using effectData(), we'll get rid of those repetitions and maybe make
easier transition to other underlying data structure that stores metadata
for builtin effects.
Test Plan: Compiles, all enabled builtin effects are loaded and working.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13587
Summary:
* Drop abstract BlurShader class
* Delete evil "using namespace KWin"
* Fix includes
* Use smart pointers
* Turn BlurShader into a QObject
* Fix coding style
* Add missing default cases
* Use default member initialization
* Delete methods that are used only once
* Use more const
* Use QRect::{top,right,bottom,left} methods in the setBlurRect method
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13110
Summary:
Window parts disappear very rapidly, it feels not really pleasant.
Animate also opacity so window parts disappear over time. This
makes fall apart animation more pleasant.
### Before
{F5912359}
### After
{F5912360}
Test Plan:
* Enabled fall apart effect
* Closed System Settings
Reviewers: #kwin, #plasma, #vdg, davidedmundson
Reviewed By: #kwin, #plasma, #vdg, davidedmundson
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13528
Summary:
The Fall Apart effect doesn't grab windows so a conflict could happen
if an alternative window open/close animation effect is enabled(e.g.
Fade, Glide).
### Before
{F5912324}
//Fall apart and Fade conflict with each other.//
### After
{F5912325}
//Only Fall apart animates the disappearing of System Settings.//
Test Plan:
* Enabled fall apart effect and fade effect
* Closed a window
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13527
Summary:
HBoxLayout was a bad choice for label-spinbox pairs. Use appropriate
layout(FormLayout) for such things.
Test Plan: The KCM still looks the same.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13422
Summary:
WindowBackgroundContrastRole property is a bool or undefined.
QVariant::isValid() returns true for QVariant(false) which is not what
we want for this code.
toBool on an invalid QVariant will return false.
Test Plan:
NA. Was based on code review.
To get a bug you'd have to PresentWindows/Slide effect manipulate a sliding popup, which
AFAIK doesn't happen.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13478
Summary:
Do not construct QStringList with classes of windows that ask for
permissions. Instead, create a static set of those window classes (to
avoid the unnecessary construction of QStringList and make lookups
faster).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13440
The main problem was that inside the effect there was manualVerticalAngle,
which did not represent the actual rotation angle of the cube during the
animation, but used to calculate the position of the reflection. The actual
angle was calculated on-the-fly and was not exposed outside.
Brief description of what the code does:
- variables currentAngle and verticalCurrentAngle now always represent the
current position of the cube. They are updated when one uses the mouse and
inside the rotateCube() method, which is called in prePaintScreen().
- two queues, animations (used for Start / Stop / Left / Right) and
verticalAnimations (used for Up / Down) are used for scheduling the animations
if i.e. user presses several keys in a row. The code checks whether the last
animation has finished (and thus we need to start a new one) inside
prePaintScreen() and postPaintScreen()
- when the animation starts, code saves the starting position of the cube
inside startAngle, startFrontDesktop and verticalStartAngle variables, which
are used to calculate the actual cube position during the animation later.
This is done by startAnimation() and startVerticalAnimation(), which also
calculates the QTimeLine curves needed for animation
BUG: 213599
BUG: 373101
Differential Revision: https://phabricator.kde.org/D9860
Summary:
In D12678 blur was changed to use `blitFromFramebuffer()` instead of `glCopyTexSubImage2D()`
Now it checks if the GPU supports it.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13246
Summary:
Blur should now work on Wayland when scaling is used.
This does not affect X11 as `GLRenderTarget::virtualScreenScale()` is always 1 on X11
BUG: 391387
Depends on D12678
Test Plan:
- log in in a Wayland session
- turn display scaling to 2x
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- blurs the content under the window corretly
Reviewers: davidedmundson, #kwin
Reviewed By: davidedmundson, #kwin
Subscribers: romangg, apol, zzag, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12700
Test Plan:
* Maximized Konsole with enabled blur
* Everything works as expected
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13156
Summary: It improves a little bit readability and comprehensibility of the code.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13116
Summary:
When disconnecting from `blurChanged` signal, `(w, connection)` pair is
being looked up three times. We can do better by using `QMap` in a more
STL-like way.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13118
Summary:
On wayland blur on secondary monitor would not render correctly.
BUG: 393723
Depends on D12452
Test Plan:
- use more than one output
- log in in a wayland session
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- drag the window to another screen
- blurs the content under the window corretly
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: apol, zzag, davidedmundson, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12678
Summary: For more details, see D12452.
Reviewers: #kwin, davidedmundson, fredrik, mart
Reviewed By: #kwin, davidedmundson, mart
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12466
Summary: Use the blur effect even while the window is being maximized/unmaximized.
Test Plan:
Before:
{F5828510}
After:
{F5828511}
Reviewers: #kwin, #vdg, graesslin, ngraham
Reviewed By: #kwin, #vdg, graesslin, ngraham
Subscribers: ngraham, graesslin, zzag, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12623
Summary:
Use the blur effect even when the present windows is used.
Previously it was only enabled for the close buttons and the dock.
Test Plan: {F5828442}
Reviewers: davidedmundson, fredrik, #vdg, #kwin, graesslin, ngraham
Reviewed By: #vdg, #kwin, graesslin, ngraham
Subscribers: ngraham, zzag, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12619
Summary:
`QGuiApplication::primaryScreen()->logicalDotsPerInch()` sometimes reports incorrect scale value, for example 95.951 (or even lower) instead of 96.0 at 1x scale and this caused to simply darken blurred areas instead of noising them.
This patch sets a minimum 1x scale for the noise texture, because realistically we will never be below that.
Reviewers: davidedmundson
Reviewed By: davidedmundson
Subscribers: davidedmundson, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12519
Summary:
When you have two windows ontop of each other and you turn them
transparent, evidently you'll be able to see through them.
Not only does it look unpolished if the desktop window flashes through
your windows, it can pose a privacy risk as you'd be able to briefly
look through the lock screen.
This patch fades apps to black intead of to transparent. As this looks
weird for panels, so windows are also faded to opaque (if relevant) at
the same rate.
BUG: 388384
Reviewers: #plasma, graesslin
Subscribers: luebking, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D9608
Summary:
Resetting timeline while animating a window causes some visual "glitches",
see videos below. Even though we can't use `QTimer::toggleDirection`,
that's safe to delete code which resets timeline because `prePaintScreen`
figures out correct direction of the timeline.
Before
{F5809862, layout=center, size=full}
After
{F5809898, layout=center, size=full}
Reviewers: #kwin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12254
Summary:
Resetting timeline while animating a window causes some visual "glitches",
see videos below. Even though we can't use `QTimer::toggleDirection`,
that's safe to delete code which resets timeline because `prePaintScreen`
figures out correct direction of the timeline.
Before
{F5809835, layout=center, size=full}
After
{F5809850, layout=center, size=full}
Test Plan:
* Set duration to 5000
* Furiously click an icon in the task manager
Reviewers: #kwin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12253
ModelViewMatrix used to paint windows (which is aware about
multi-monitor configuration) was overriden by reflectionMatrix when
painting reflections, leading to wrong placement of reflections.
Now we just multiply old matrix and reflection matrix.
BUG: 378688
Differential Revision: https://phabricator.kde.org/D10465
ModelViewMatrix used to paint windows (which is aware about
multi-monitor configuration) was overriden by reflectionMatrix when
painting reflections, leading to wrong placement of reflections.
Now we just multiply old matrix and reflection matrix.
BUG: 378688
Differential Revision: https://phabricator.kde.org/D10465
Summary: This is a follow-up for D11377, as requested by @graesslin. The patch removes the default shortcuts for the {nav Move zoomed area} actions.
Test Plan:
Deployed KWin with patch, killed and restarted KWin, created and logged into new user account, then zoomed in:
- {key Meta Ctrl Arrows} do not move the zoomed view
- The actions are still visible (without shortcuts) in {nav System Settings > Shortcuts > Global Shortcuts > KWin}
- You can still set custom shortcuts for the actions, and they work
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11526
Summary:
KWin's window management powers are not as discoverable as they could be--particularly tiling, which by default has no visible UI and no keyboard shortcuts. Resolving this issue is highly relevant to {T6831}.
This patch re-assigns the {key Meta arrowkeys} shortcuts that are currently used for `move zoomed area` (which are pretty esoteric, infrequently-used actions), adding {key ctrl} to their shortcuts. This allows us to use their valuable {key Meta arrowkeys} for more useful and commonly-used window management actions:
- {key Meta Left}: quick tile window to the left
- {key Meta Right}: quick tile window to the right
- {key Meta Up}: quick-tile window to the top
- {key Meta Down}: quick-tile the window to the bottom
The patch also sets some default shortctuts for minimize and maximize:
- {key Meta PageDown}: minimize window
- {key Meta PageUp}: maximize/de-maximize the window
Test Plan:
Do a clean build
`make test` (no new test failures)
Reboot
Create and log into a new user account
- {key meta up} tiles the active window to the top
- {key meta down} tiles the active window to the bottom
- {key meta left} tiles the active window to the left
- {key meta right} tiles the active window to the right
- {key meta PageDown} minimizes the active window
- {key meta PageUp} maximizes and de-maximizes the active window
- {key meta ctrl up} moves the zoomed area up
- {key meta ctrl down} moves the zoomed area down
- {key meta ctrl left} moves the zoomed area to the left
- {key meta ctrl right} moves the zoomed area to the right
Reviewers: #kwin, #plasma, romangg
Reviewed By: #kwin, #plasma, romangg
Subscribers: mart, romangg, broulik, jnoack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11377
Summary:
The new slide effect tries to separate each virtual desktop
as much as possible. This separation makes the new slide
effect more intuitive than the old one.
Test Plan:
* switch between virtual desktops
* or, move a window to another virtual desktop
Reviewers: #vdg, #kwin, #plasma, graesslin, ngraham
Reviewed By: #kwin, #plasma, graesslin
Subscribers: mart, graesslin, abetts, ngraham, plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D9638
Summary:
Added the option to turn on noise behind the blurred area.
The lowest strength value disables it completely, so it is optional and is disabled by default.
Test Plan:
Edit: this new screenshot shows the updated noise generation.
Edit2: separated the screenshots so you can flick through them to clearly see the differences
{F5694024}
{F5694031}
{F5694025}
{F5694028}
Reviewers: #kwin, #vdg, fredrik
Reviewed By: #vdg, fredrik
Subscribers: davidedmundson, matheusm, romangg, ivan, zzag, ngraham, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D10281